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Pokémon/Pokédex/Stonjourner. Description. A stone monument like Pokémon. Base Statistics. A Rock type Pokémon.
37
Pokémon/Pokédex/Sandygast. Description. A sand mound Pokémon with a shovel. Base Statistics. A Ghost and Ground type Pokémon.
44
Pokémon/Pokédex/Palossand. Description. A sand castle Pokémon with a spinning shovel atop it's central mound. Base Statistics. A Ghost and Ground type Pokémon.
51
Pokémon/Pokédex/Braviary. Description. A birdlike Pokémon. Base Statistics. A Normal and Flying type Pokémon.
38
Pokémon/Pokédex/Oranguru. Description. A orangutan-like Pokémon. Base Statistics. A Normal and Psychic type Pokémon.
42
Pokémon/Pokédex/Passimian. Description. A monkey-like Pokémon. Base Statistics. A Fighting type Pokémon.
38
Pokémon/Pokédex/Komala. Description. A Koala-like Pokémon. Base Statistics. A Normal type Pokémon.
37
Pokémon/Pokédex/Dreepy. Description. A ghostlike Pokémon. Base Statistics. A Dragon and Ghost type Pokémon.
38
Pokémon/Pokédex/Drakloak. Description. A ghostlike Pokémon. Base Statistics. A Dragon and Ghost type Pokémon.
38
Pokémon/Pokédex/Dragapult. Description. A ghostlike Pokémon. Base Statistics. A Dragon and Ghost type Pokémon.
37
Pokémon/Pokédex/Spiritomb. Description. A ghostlike Pokémon emerging from a stone. Base Statistics. A Ghost and Dark type Pokémon.
41
Pokémon/Pokédex/Falinks. Description. A collection of several creatures Pokémon. Base Statistics. A Fighting type Pokémon.
38
Pokémon/Pokédex/Hawlucha. Description. A luchadoor bird-like Pokémon. Base Statistics. A Fighting and Flying type Pokémon.
46
Pokémon/Pokédex/Noibat. Description. A batlike Pokémon. Base Statistics. A Flying and Dragon type Pokémon.
38
Pokémon/Pokédex/Noivern. Description. A batlike Pokémon. Base Statistics. A Flying and Dragon type Pokémon.
38
Pokémon/Pokédex/Revavroom. Description. A quadricyclelike Pokémon. Base Statistics. A Steel and Poison type Pokémon.
40
Pokémon/Pokédex/Hatenna. Description. A small hatlike Pokémon. Base Statistics. A Psychic type Pokémon.
37
Pokémon/Pokédex/Hattrem. Description. A small hatlike Pokémon. Base Statistics. A Psychic type Pokémon.
37
Pokémon/Pokédex/Hatterene. Description. A tall Pokémon. Base Statistics. A Psychic and Fairy type Pokémon.
38
Pokémon/Pokédex/Impidimp. Description. A implike Pokémon. Base Statistics. A Dark and Fairy type Pokémon.
38
Pokémon/Pokédex/Morgrem. Description. A implike Pokémon. Base Statistics. A Dark and Fairy type Pokémon.
38
Pokémon/Pokédex/Grimmsnarl. Description. A bipedal Pokémon. Base Statistics. A Dark and Fairy type Pokémon.
42
Pokémon/Pokédex/Sandile. Description. A crocodile-like Pokémon. Base Statistics. A Ground and Dark type Pokémon.
40
Pokémon/Pokédex/Krokorok. Description. A crocodile-like Pokémon. Base Statistics. A Ground and Dark type Pokémon.
41
Pokémon/Pokédex/Krookodile. Description. A crocodile-like Pokémon. Base Statistics. A Ground and Dark type Pokémon.
42
Pokémon/Pokédex/Mudbray. Description. A donkey-like Pokémon. Base Statistics. A Ground type Pokémon.
38
Pokémon/Pokédex/Mudsdale. Description. A horse-like Pokémon. Base Statistics. A Ground type Pokémon.
37
Pokémon/Pokédex/Larvesta. Description. A larva-like Pokémon. Base Statistics. A Bug and Fire type Pokémon.
41
Pokémon/Pokédex/Volcarona. Description. A flying bug-like Pokémon. Base Statistics. A Bug and Fire type Pokémon.
39
Pokémon/Pokédex/Silicobra. Description. A snake-like Pokémon. Base Statistics. A Ground type Pokémon.
37
Pokémon/Pokédex/Sandaconda. Description. A snake-like Pokémon. Base Statistics. A Ground type Pokémon.
37
Pokémon/Pokédex/Fomantis. Description. A small mantis-like Pokémon. Base Statistics. A Grass type Pokémon.
40
Pokémon/Pokédex/Lurantis. Description. A mantis-like Pokémon. Base Statistics. A Grass type Pokémon.
39
Pokémon/Pokédex/Honchkrow. Description. A large crow-like Pokémon. Base Statistics. A Dark and Flying type Pokémon.
41
Pokémon/Pokédex/Gothita. Description. A small Pokémon. Base Statistics. A Psychic type Pokémon.
35
Pokémon/Pokédex/Gothorita. Description. A small Pokémon. Base Statistics. A Psychic type Pokémon.
36
Pokémon/Pokédex/Gothitelle. Description. A tall Pokémon. Base Statistics. A Psychic type Pokémon.
36
Pokémon/Pokédex/Sinistea. Description. A small teacup Pokémon. Base Statistics. A Ghost type Pokémon.
38
Pokémon/Pokédex/Polteageist. Description. A small teakettle Pokémon. Base Statistics. A Ghost type Pokémon.
39
Pokémon/Pokédex/Klefki. Description. A key-ring like Pokémon. Base Statistics. A Steel and Fairy type Pokémon.
41
Pokémon/Pokédex/Indeedee. Description. A bipedal Pokémon with horns. Base Statistics. A Psychic and Normal type Pokémon.
43
Pokémon/Pokédex/Mimikyu. Description. A small Pokémon that wears a disguise immitating a Pikachu. Base Statistics. A Ghost and Fairy type Pokémon.
53
Pokémon/Pokédex/Weavile. Description. A bipedal Pokémon. Base Statistics. A Dark and Ice type Pokémon.
39
Pokémon/Pokédex/Zorua. Description. A foxlike Pokémon. Base Statistics. A Dark type Pokémon.
36
Pokémon/Pokédex/Zoroark. Description. A bipedal foxlike Pokémon. Base Statistics. A Dark type Pokémon.
40
Pokémon/Pokédex/Skiddo. Description. A goatlike Pokémon. Base Statistics. A Grass type Pokémon.
37
Pokémon/Pokédex/Gogoat. Description. A goatlike Pokémon. Base Statistics. A Grass type Pokémon.
37
Pokémon/Pokédex/Litleo. Description. A small lion-like Pokémon. Base Statistics. A Fire and Normal type Pokémon.
39
Pokémon/Pokédex/Pyroar. Description. A lion-like Pokémon. Base Statistics. A Fire and Normal type Pokémon.
38
Pokémon/Pokédex/Magnezone. Description. A magnet-like Pokémon. Base Statistics. A Electric and Steel type Pokémon.
38
Pokémon/Pokédex/Foongus. Description. A mushroom-like Pokémon. Base Statistics. A Grass and Poison type Pokémon.
42
Pokémon/Pokédex/Amoonguss. Description. A mushroom-like Pokémon. Base Statistics. A Grass and Poison type Pokémon.
42
Pokémon/Pokédex/Dedenne. Description. A mouse-like Pokémon. Base Statistics. A Electric and Fairy type Pokémon. How to Evolve. Dedenne does not evolve.
55
Pokémon/Pokédex/Toxel. Description. A small Pokémon. Base Statistics. A Electric and Poison type Pokémon.
37
Pokémon/Pokédex/Toxtricity. Description. A punkish bipedal Pokémon. Base Statistics. A Electric and Poison type Pokémon.
43
Pokémon/Pokédex/Deerling. Description. A small deerlike Pokémon. Base Statistics. A Normal and Grass type Pokémon.
39
Pokémon/Pokédex/Sawsbuck. Description. A deerlike Pokémon. Base Statistics. A Normal and Grass type Pokémon.
39
Pokémon/Pokédex/Goomy. Description. A small goo-like Pokémon. Base Statistics. A Dragon type Pokémon.
37
Pokémon/Pokédex/Sliggoo. Description. A small gooy snail-like Pokémon. Base Statistics. A Dragon type Pokémon.
41
Pokémon/Pokédex/Goodra. Description. A gooy snail-like Pokémon. Base Statistics. A Dragon type Pokémon.
38
Pokémon/Pokédex/Annihilape. Description. A ghostly monkey-like Pokémon. Base Statistics. A Fighting and Ghost type Pokémon.
43
Pokémon/Pokédex/Axew. Description. A small Pokémon. Base Statistics. A Dragon type Pokémon.
34
Pokémon/Pokédex/Fraxure. Description. A bipedal Pokémon. Base Statistics. A Dragon type Pokémon.
38
Pokémon/Pokédex/Haxorus. Description. A bipedal Pokémon. Base Statistics. A Dragon type Pokémon.
37
Pokémon/Pokédex/Flabébé. Description. A flowerlike Pokémon. Base Statistics. A Fairy type Pokémon.
38
Pokémon/Pokédex/Floette. Description. A flowerlike Pokémon. Base Statistics. A Fairy type Pokémon.
36
Pokémon/Pokédex/Florges. Description. A flowerlike Pokémon. Base Statistics. A Fairy type Pokémon.
36
Pokémon/Pokédex/Arrokuda. Description. A fish-like Pokémon. Base Statistics. A Water type Pokémon.
36
Pokémon/Pokédex/Barraskewda. Description. A fish-like Pokémon. Base Statistics. A Water type Pokémon.
39
Pokémon/Pokédex/Cufant. Description. An elephant-like Pokémon. Base Statistics. A Steel type Pokémon.
37
Pokémon/Pokédex/Copperajah. Description. An elephant-like Pokémon. Base Statistics. A Steel type Pokémon.
38
Pokémon/Pokédex/Salandit. Description. A lizard-like Pokémon. Base Statistics. A Poison and Fire type Pokémon.
40
Pokémon/Pokédex/Salazzle. Description. An lizard-like Pokémon. Base Statistics. A Poison and Fire type Pokémon.
40
Pokémon/Pokédex/Crabrawler. Description. An crab-like Pokémon. Base Statistics. A Fighting type Pokémon.
39
Pokémon/Pokédex/Crabominable. Description. An crab-like Pokémon. Base Statistics. A Fighting and Ice type Pokémon.
41
Pokémon/Pokédex/Mismagius. Description. An ghostly Pokémon. Base Statistics. A Ghost type Pokémon.
36
Pokémon/Pokédex/Squawkability. Description. An parrot-like Pokémon. Base Statistics. A Normal and Flying type Pokémon.
41
Pokémon/Pokédex/Applin. Description. An apple-like Pokémon. Base Statistics. A Grass and Dragon type Pokémon.
39
Pokémon/Pokédex/Flapple. Description. An apple skin-like Pokémon. Base Statistics. A Grass and Dragon type Pokémon.
39
Pokémon/Pokédex/Appletun. Description. An apple pie-like Pokémon. Base Statistics. A Grass and Dragon type Pokémon.
40
Pokémon/Pokédex/Lilligant. Description. An plant-like Pokémon. Base Statistics. A Grass type Pokémon.
38
Pokémon/Pokédex/Oricorio. Description. An bird-like Pokémon. Base Statistics. Depending on the style, the type may change
39
Pokémon/Pokédex/Rockruff. Description. A doglike pokémon. Base Statistics. A Rock type Pokémon.
36
Pokémon/Pokédex/Lycanroc. Description. A doglike pokémon. Base Statistics. A Rock type Pokémon.
36
Pokémon/Pokédex/Rolycoly. Description. A coal-like pokémon. Base Statistics. A Rock type Pokémon.
37
Pokémon/Pokédex/Carkol. Description. A coal car-like pokémon. Base Statistics. A Rock and Fire type Pokémon.
39
Pokémon/Pokédex/Coalossal. Description. A bipedal coal-like pokémon. Base Statistics. A Rock and Fire type Pokémon.
43
Pokémon/Pokédex/Dolliv. Description. A green olive-like pokémon. Base Statistics. A Grass and Normal type Pokémon.
40
Pokémon/Pokédex/Pawmot. Description. A bipedal pokémon. Base Statistics. A electric and fighting type Pokémon. How to Evolve. Evolves from Pawmot. Notes. Introduced in "Pokémon Scarlet and Violet".
75
Pokémon/Pokédex/Rookidee. Description. A birdlike pokémon. Base Statistics. A Flying type Pokémon. Notes. Introduced in "Pokémon Sword" and "Pokémon Shield".
63
Pokémon/Pokédex/Corvisquire. Description. A birdlike pokémon. Base Statistics. A Flying type Pokémon. Notes. Introduced in "Pokémon Sword" and "Pokémon Shield".
62
Pokémon/Pokédex/Corviknight. Description. A birdlike pokémon. Base Statistics. A Flying and Steel type Pokémon. Notes. Introduced in "Pokémon Sword" and "Pokémon Shield".
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Kitchen Remodel/Utility connections and lighting. Heating and ventilation. Heating, heating radiators and hot air registers are definitely elements that need to be carefully incorporated when a new kitchen is planned. But since I don't know the first thing about it and there is plenty of information on the internet, I will omit this subject here. Only so much: if you have baseboard heaters and one of those happens to be in the way of a new row of cabinets that you are planning, there will probably be the alternative option of a toe-space or kick-space heater. We had one installed with our first kitchen remodel and found the performance quite convincing. Another important topic that I have to omit in this book is ventilation. In my own kitchen remodel project, we moved the range, and with it the exhaust hood, to a whole different place within the room. Our craftsman took care of everything, capped the old duct and installed a new one directly through the roof. Water connections. If the dry wall is down anyway, it will usually be no problem to modify the water connections, if the new kitchen layout requires any changes. In my own project, we had plumbing work done to upgrade the fresh water and wastewater connections for sink and dishwasher. We also needed an additional cold water line for the ice maker in our refrigerator. The thin hose which connects both ends was fed through the ceiling. It has its own little filter system that sits under the sink. Another modification that we did to our water supply system in general was the addition of a hot water recirculation system. Before we had that system, we had the problem that our water heater stands in the garage and hence far away from all faucets. The recirculation system provides us with a much quicker onset of hot water coming out of the faucets, so there is less water wasted. By the way, in spite of our craftsman knitting his brows, we decided to run the system on the "on demand" setting which works very fine for us. Electrical connections. I will not write about natural gas here, since we decided to have photovoltaic on the roof and get rid of gas altogether. I don't know anything about it. As to the topic of electrical connections: Electricians are experts for electrical connections and know how to map out the electrical installations for a kitchen. The probably most important input that the customer can contribute is to point out where they want electrical outlets, and how many. Prime locations for outlets are obviously the places where your appliances sit (if they are not hardwired), the wall areas directly above countertops and all the places where an occasionally used appliance like a vacuum cleaner would be plugged in. In some cases, it may be even convenient, to have an outlet "in a cabinet", for example if this is where you want to run a clunky kitchen device, like a bread slicer, or a computer printer that didn't find a better place in your home. Since in our kitchen there are two rather long peninsulas, we decided to electrify those, too. One of the peninsula outlets is a pop-up outlet on the top of a countertop and the other is a regular outlet underneath the bar overhang. As for the pop-up outlet, we selected the smallest we could get. Most of them, similar to icebergs, feature a below-the-countertop apparatus that is huge. I figured we would not be willing to sacrifice a lot of the cabinet space, but only as little as possible. Another gizmo that we decided to have in our kitchen was one special back-up circuit that we can feed from an external source, if needed, that is in power outages. The battery of our electric vehicle is the source; the technology is called "vehicle-to-load". We figured that this would be much cheaper than a house battery (plus you have a car). The circuit includes the outlet for the refrigerator, some of the kitchen lighting, our house electronics and one outlet that we can use to charge our phones. Lighting. "Lighting" includes in a kitchen, as in any other room… Relevant web sites commonly distinguish between general lighting, work lighting and accent lighting. This may be helpful or not. I personally believe that under many circumstances, a lighting system can provide both general lighting and work lighting. If it is dimmable, it can even be an accent lighting, too. But still I would prefer to have a composite lighting scheme. The reason is that this will allow to set the light – and thereby also staging the kitchen – in a number of different ways. If you put a lot of effort into designing a beautiful space, you will also want to show it off properly and congenially. For my kitchen space, I chose no less than six different lighting systems, five of which are dimmable: Three remarks about controls: If there are multiple switches in one spot, they should be arranged in a sensible order. I like to have the control of the principle lighting system first (that is most closely to the point of entry) and so on, in the order of the importance of the light systems. Imagine you or somebody else entering the room in panic in the middle of the night because there is an odd sound of for example water gushing: then you will want to have full light immediately and not only on the second or third attempt of button pressing. Three-way switches can be tricky if there is a dimmer involved. Consult with your electrician very early (even before they pull the wires) and make sure that you purchase the right products for your purpose. We had the issue that there was no neutral available at the location where we wanted to place the dimmer, so we had to use the second location. In light controls, there is a plethora of cooler designs on the market than the common home improvement stores have in stock. Home IT. I'm an tech dummy and therefore cannot go into details, but a kitchen remodel is a great opportunity for every IT savvy person to implement all kinds of improvement of their home electronics. We used it to pull some ethernet cables, among others. Since the kitchen is right in the center of the house, we also installed one of our Wi-Fi routers there. I graciously accepted to even sacrifice some cabinet space for my family's extravagant home network equipment.
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Pokémon Red and Blue/Cinnabar Island. There are only two Badges left! The next one is on Cinnabar Island, but where is it? Remember that tiny patch of water you saw all the way back in Pallet Town? That’s the way you need to go. You’ll need to be able to Surf, so make sure you have that HM and that you’ve taught it to one of the Pokémon in your party. Route 21. Apart from a small patch of tall grass at the very northern end of the Route, this part of Kanto is all water. You will find no fewer than nine enemy Trainers located here. Four of them are on tiny islands and five of them are swimming through the water. Cinnabar Island. This place is tiny! You have the Pokémon Center, the Poké Mart, the Pokémon Lab, the Old Mansion, and the Cinnabar City Gym. There are no other buildings in this area. Let’s start looking in the Pokémon Lab. One of the scientists within will give you TM 35 (Metronome). There are several in-game trades available here; talk to the people inside the lab to begin them. Remember that fossil you chose all the way back in Mt. Moon? The last scientist on the right within the Pokémon Lab will restore it into a Pokémon. Give him the fossil, leave the lab, turn right around and go back in, and you’ll be able to pick up your new team member by talking to him again. If you give him the Dome Fossil, you will get a Kabuto. If you give him the Helix Fossil, you get an Omanyte. If you’re interested, you can Fly to Pewter City and Cut down the small bush blocking access to the right side of the museum. Inside you’ll find a man who gives you the Old Amber; this fossil restores into an Aerodactyl. Unfortunately, when you to to the Gym, you will find it locked up tight! The only place you’ve yet to explore is the Pokémon Mansion, so go there and start exploring. Cinnabar Mansion. You will start off in a room with many pillars; search them all, as one contains a Moon Stone. Ignore the stairs at the end of the hall for now; instead go to the northeast and you will soon find an Escape Rope. Past here you’ll just find a locked door, so backtrack to the stairs and take them. Here you will find a strange statue (looks like a Nidoking). You’ll see many statues like this in the mansion. If you examine one, you will be prompted to flip a switch. Flipping one of these switches opens certain locked doors, and closes other ones. Due south of the stairs you’ll find an enemy Trainer in a dead end. Go up the stairs to the third floor. There is not much to do in the room you will find yourself in; battle the enemy Trainer and grab the Max Potion in the nook to the south. You will also find a Max Revive hidden at the end of the nook to the west. Now go back to the second floor. Head east on the second floor, then go north. (South is a dead end.) Go to the east and you’ll run into a locked door. If the south door is locked, then continue through the north opening and you’ll find a Calcium at the end of the path. If the north door is locked, then double back to the statue near the stairs and flip its switch first. Go to the northwest corner of the floor and you’ll find more stairs. On the third floor, go all the way to the east to find an Iron. Then double back to the statue and go south. You may find a locked door here. If so, use the statue to open it. After defeating an enemy Trainer, you will see two openings in the wall, into a grey void. These are ledges you can actually jump from. Take a leap of faith off the left gap and you’ll find yourself back on the first floor. (If you go through the right gap, you will end up on the second floor; there is nothing there except stairs to go up and try again.) You’ll land near an enemy Trainer. Past him you’ll find a Carbos and stairs down. Take them. Unlike the upper floors, the basement is huge and empty. Go northeast and you’ll run into a locked door; we’ll be returning here shortly. Go all the way to the west and you’ll find a Full Restore. You’ll pass a room to the south; head back there, defeat the enemy Trainer, and flip the switch. Now go out to the west and head back to the locked door, which is now open. You’ll find another enemy Trainer just beyond it. The first room you’ll pass is empty; the second contains a Rare Candy. TM 22 (Solar Beam) is sitting on a table. Just south of there you’ll find what we’ve been looking for this whole time: the Secret Key that gets us into the Gym. Grab that and go back up the stairs. Just to the north you’ll see an opening. (If you run into a locked door, go back and use the statue in the basement, but this shouldn’t happen if you’re following the guide.) Head east, then south to the opening, and go through it; you’ll find yourself back outside the Mansion. Hurrah! As a side note, if you explore the Mansion fully, you will find what look like open books sitting on tables. If you examine these, you’ll see some lore on how a Dr. Fuji used genetic engineering to clone the Pokémon Mew into the Pokémon Mewtwo. This has no effect on your journey, but it is an interesting read. There are four books in the mansion: in the northeast corner of the second floor, the southwest corner of the second floor, on the third floor in the room with the Max Potion, and in the basement in the small room with two doors. (Read them in this order and the story will make the most sense.) Cinnabar Island Gym. Once you unlock the front door, you will be faced with a series of locked doors. Examine the machine to the left of the door and you will be asked a trivia question. If you answer it correctly, the door will open. If you answer it incorrectly, then you will be forced to battle a waiting enemy Trainer. However, if you talk to the Trainer straight off the bat and defeat them, you will not need to answer the question; defeating them also opens the door. Boss — Blaine (•4653 reward) After you defeat Blaine, you will receive the Volcano Badge. Now that you have this Badge, the Special stat of all your Pokémon will be boosted for the rest of the game. You will also be given TM 38 (Fire Blast).
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Hong Kong Equity and Trusts Law/Resulting and constructive trusts. = Resulting trusts = The traditional dichotomy of resulting trusts is laid down in "Vandervell's Trusts (No 2)" by Megarry J, automatic resulting trusts and presumed resulting trusts. The former emerges automatically when the elements of an express trust is not satisfied, whereas the latter is predicated on the presumed intention of the transferor. = References =
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Inclusive Data Research Skills for Arts and Humanities. Welcome. The DAReS project aims to develop an inclusive data and digital skills curriculum for the arts and humanities, which can inform a scalable regional or national pilot. This Hackathon is part of the DAReS project, funded by the AHRC as part of the IDAH Digital Skills Network, lead by the London College of Communication, University of the Arts London, with the Creative Computing Institute, King’s College London, Leeds University, Roehampton University, and partners, CRAC/Vitae and Wikimedia UK. Outreach dashboard. This book was collaboratively written by members of the DAReS project and attendees at the hackathon on 26 January 2024. A list of contributors can be found on the outreach dashboard. Contributors Included: Karen Hanrahan Claire Carroll
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Pokémon Red and Blue/Legendaries. You might think that you have explored the entire game by now, but you’d be wrong. There are two large out-of-the-way areas you have yet to visit. One of them, the Power Plant, contains Zapdos, the most powerful Electric Pokémon. Another, Seafoam Island, contains Articuno, the most powerful Ice Pokémon. We are going to catch both. Before leaving, buy as many Ultra Balls as you can afford; you will be using a large number of them. The Power Plant. Fly to Cerulean City and go east towards Rock Tunnel. However, now that you can Surf, you will find a watery area to the north that leads around behind the rocks. At the end of this waterway is a large building: the Power Plant. This is a very large area, but it is actually a straight path. Be sure to explore every side room that you find, as several contain items. A Carbos is located right near the entrance. The second side room you encounter contains TM 33 (Reflect). The third contains TM 25 (Thunder). The fourth contains a Rare Candy and an HP Up. Beware, however: while it may look like there are far more items than this in the Power Plant, all item balls except the ones outlined above are really Voltorb in disguise. If you disturb one, prepare to battle! You will also find a hidden Max Revive in the first side room you pass, along with two Voltorb. The final side room, which is very small and contains a Voltorb, also contains a hidden PP Up. You’ll find Zapdos waiting for you in the very last room. Before you talk to it, "save your game". When battling any Legendary Pokémon, you have one chance to catch it. If you defeat a Legendary Pokémon by mistake, it will vanish and you will never see it again. If this happens, reload the game without saving and try again. You catch a Legendary Pokémon just like you would any other Pokémon: knock its health low, give it a status condition if you can, and then start lobbing Poké Balls. It will take many tries to catch a legendary Pokémon, and every Ultra Ball you throw that Zapdos breaks out of is wasted. Seafoam Island. Before you begin, you will need to get the Strength HM and teach it to a Pokémon. Seafoam Island is quite a maze, and you will need to move a lot of boulders. Fly to Fuchsia City and Surf south. If you go east from Cinnabar Island, you will be starting at the wrong end of the dungeon. (Were you to travel directly from Fuchsia to Cinnabar, you would have to go through Seafoam Island before you could reach Cinnabar Island, and it’s quite a hike.) Seafoam Island’s exterior is composed of two small cave openings, blocked off so that you are forced to go through the cave in order to get past. Before you enter, there is an enemy Trainer in the water to the south of the entrance. As you enter, you will find yourself in a large open space. While there are plenty of wild Pokémon, there are no enemy Trainers within the cave. Go northeast and you’ll see a pair of boulders and holes. In the lower level of Seafoam Island, there is running water that you cannot Surf across. The boulders will be used to block off the current so that you can Surf like usual. There are two boulders on the first floor you must push all the way down to the second basement to block off the current there. Once you do that, you can Surf across the water and find a series of ladders that leads you to the exit. If you are looking to catch Articuno, however, you’ll need to also move a second set of rocks and go into the cave in a different direction. Start off and push the rock into the hole. Go west, up the stairs, and past the ladder to find another boulder and hole. Push this boulder into the hole, then go down the ladder. This will bring you to an enclosed area with another hole. Push the boulder into that, then backtrack. Go down the ladder you passed before. You will arrive on a stone platform. Go down the steps, then east and north past another ladder. At the end you’ll find that boulder you’ve been moving, next to yet another hole. Push it down, then go back to where you first entered this level. To the left you’ll find another ladder down; descend and follow the path to that same boulder and yet another hole. Push one into the other, then backtrack. You can take either the ladder in the middle on the stony outcropping, or go southeast and down the ladder there; both lead to the same place. Go southwest from the ladder on the platform, or straight west from the other ladder, and go down yet again. You’ll end up near a number of boulders and two holes. You must solve this puzzle in order to catch Articuno. Head east then south to find some stairs that will lead you to this area. Push the boulder blocking off the small area all the way to the left, then push the boulder next to it into the hole. Go back to the two boulders sitting side-by-side. Push the right-hand boulder all the way up, then push the left boulder down, left three times, then down again into the hole. Backtrack to the ladder you entered this floor with. Go north from there and you’ll find a ladder leading to the deepest level of Seafoam Island. To get to Articuno, Surf on the water and go north to a stone platform. A Level-50 Articuno awaits. "Save your game before battling him", then catch it the same way you caught Zapdos. If you can put Articuno to sleep, that might be helpful. Once you’ve caught Articuno, you still need to find your way to the exit. Go back to the ladder you entered from, then go northeast. You will find stairs down into more water and a ladder up. If you want, you can Surf on this pool and go to the southeast corner; you will find a small empty area that contains a hidden Ultra Ball. Go up the ladder and you’ll end up right next to another ladder; continue up. You will now find the boulder from earlier. Once you push it into the hole here, you are done pushing boulders. Backtrack past Articuno to the area where the four boulders were that you moved earlier. If you go east then north from the ladder leading up, then you’ll find some water. If all the boulders were moved as described, you can Surf on this water. (If not, you would be pushed by the current down to Articuno’s level.) Go southeast to the other set of stairs, then follow the path to reach the exit. There is one last enemy Trainer in the ocean just south of the area’s exit.
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HEAL-Digital. The HEAL guide aims to empower all those who can benefit most from using e-health services. "The HEAL guide published here is using the initial resources provided from the HEAL project as to create a sustainable guide that goes beyond them. The main goal behind this guide is to create a common space for e-health (HEAL) trainers and trainees allowing them to edit, improve and document this elearning content." Disclaimer : Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them. The project is implemented in Germany (Stiftung Digitale Chancen), Lithuania (Asociacija Viešieji interneto prieigos taškai), Greece (IASIS), Slovenia (Simbioza Genesis, socialno podjetje) and Switzerland (Ynternet.org foundation). What is this guide about? The guide brings together useful information on how to activate and support lecturers, trainers and other professionals who are interested in promoting digital health to people in their local communities.The guide brings together useful information on how to activate and support lecturers, trainers and other professionals who are interested in promoting digital health to people in their local communities. The guide also aims to: Who is this guide for? This guide supports multipliers (the project understands multipliers as (1) people working / volunteering in the field of non-formal adult education and (2) health professionals in contact with patients) to find effective ways to use the Training Kit and contribute to improving the digital health literacy of their community members. Introduction to the Heal project European citizens need help finding, understanding and acting accordingly to verified information on all levels, including in the field of health and wellbeing. According to the European Commission eHealth Action Plan 2012-2020, one of the main barriers to the development of e-health is precisely the lack of awareness, confidence, and skills to find, understand and appraise online health information - and apply this knowledge to make their health decisions, as well to trust e-health solutions. Our project will seek to bridge this gap and contribute towards the development of digital health literacy among disadvantaged adult populations in partner countries and beyond. The project will target multipliers (professionals working with the beneficiaries, e.g. people who work with adults, seniors, people with disabilities, etc) that can reach out to the second target group, beneficiaries (adults who most benefit from e-health applications and who need to be trained on the applications). This two-level approach serves as a way of ensuring that the project reaches the largest number of beneficiaries (adults from disadvantaged groups) with the help of the multipliers, which our project will train. This project is being implemented in Germany, Lithuania, Switzerland, Slovenia and Greece. The beneficiaries of the project are the adults who will benefit most from e-Health services and applications and who need to be trained to use them. This project has developed a training methodology that takes into account the learning needs of the beneficiaries. The five partner organizations have long experience of working with the target groups they have identified for this training and will use this knowledge to develop learner-centered training. To ensure a participatory approach to the project, the consortium will include an advisory board of digital health experts to advise on the development of the training methodology. Finally, to take into account national differences and to develop an European training, the training will be pre-evaluated and tested in international training. Training kit Description of the training kit: The Training Kit is one of the key activities of the HEAL project. Its primary goal is to improve digital health literacy, providing learners with more confidence in managing their own health and making the most of online health services. The Training CurriculumWithin the HEAL Project, the Curriculum sets the framework for planning the learning outcomes, as an important part of the curriculum. The initial aim of the Curriculum is to guide trainers, and professionals on the teaching process and inform the learners about what they are expected to know, understand and be able to do after a given learning activity. The design of the Training Curriculum is based on the EQF framework addressed to coaches/counselors and VET for coaching and support. The present document aims to inform the reader about the ECVET Framework and its application of the current project. Modules box Training Schedule This schedule accompanies the five modules of the HEAL training kit. It presents a possible approach on how to schedule the modules as a course. The modules can be found in English, German, Lithuanian, French, Slovenian and Greek here: https://heal-digital.org/resources/ The goal of the training is to educate and empower multipliers in digital health competences as well as pedagogical competences. After taking the modules, the multipliers will be able to advice, train, and support people in questions of e-health. OTHER USEFUL DOCUMENTS AND REPORTS OF THE PROJECT Report on the results of the desktop research and the results of the focus groups : This report summarizes the key findings of the completed two fold analysis that include desk research and field research, both based on consortium contributions from national research and developed within the project E Health Literacy (HEAL). The report refers to the objectives, tasks and pillars of the project and stand for a part of PR 1 The Repository which was broken down into the following activities : Focus Group Report: This report summarizes the findings of the analysis of the focus group discussions. The focus groups were conducted in the partner countries of the project Greece, Germany, Lithuania, Slovenia, Switzerland in June and July 2022 Experts in the digital health sector and representatives of good practices were invited to join the focus group and discuss about : The results of the focus groups will be used as basis for the development of a online repository, a toolkit and a netiquette Therefore, the partners have chosen a variety of experts from different fields health policy experts, representatives of the competent ministry, application developers, non governmental organizations active in the field of e health, health workers, health insurance representatives, developers and providers of e health services as well as users of these services The focus groups in Switzerland and Greece emphasized on potential users ( doctors, health workers) of e Health services In Germany, Lithuania and Slovenia the experts consisted more of providers, educators and researchers. The results of the focus groups will be used as basis for the development of a online repository, a toolkit and a netiquette Therefore, the partners have chosen a variety of experts from different fields health policy experts, representatives of the competent ministry, application developers, non governmental organizations active in the field of e health, health workers, health insurance representatives, developers and providers of e health services as well as users of these services The focus groups in Switzerland and Greece emphasized on potential users ( doctors, health workers) of e Health services In Germany, Lithuania and Slovenia the experts consisted more of providers, educators and researchers. The project aims to: 1) reduce gaps in digital health literacy that can lead to social exclusion; 2) raising digital skills in the field of health literacy also for more vulnerable groups of the population of the European Union; 3) raising awareness of the importance of e Health literacy, which can influence better social and health care; 4) raise awareness of the importance of security and information literacy (devices, e Health services). Recommendations:The digital transformation of health might be another societal exclusion factor for people with no or low digital skills. To prevent people being unable to access health services, the dissemination of e-health literacy is imperative. Thus, the project developed a training scheme to qualify multipliers to become e-health guides as well as a repository containing existing resources concerning e-health. The project understands multipliers as (1) people working / volunteering in the field of non-formal adult education and (2) health professionals in contact with patients. E-health guides educate and inform people about e-health services and thus about their use of data. This knowledge gives patients the sovereignty over their data, which is important for informed and responsible citizens. Despite the systemic variations among the piloting countries, a common need for establishing e-health guides is evident. People with no or low digital skills need support when it comes to using (or well-founded rejecting) e-health applications, e.g., electronic patient file, e-prescription, and health and lifestyle apps. The notion that this supporting task will be taken over by other family members is unrealistic because European society views education as a matter of state or the individual. In fact, the state has a duty to ensure that all citizens have access to health services. Multipliers can either support patients ad hoc – as a doctor or medical assistant when using the e-patient file - or as contact persons for people who want to educate themselves. The modules of the training kit have proven to be repeatable and consistent, working with target groups with different vocational backgrounds. They combine pedagogical competences for health professionals with e-health topics for educators. Flexibility in choosing the content and methods eases the workload for volunteers as well as the adaptation for various contexts and target groups. Institutional support facilitates the successful adaptation of the methods, but it is key that the multipliers have the capacity in terms of time and own initiative in order to implement the successful promotion of e-health competences on the local level. The E-HEALth Literacy project has succeeded in demonstrating the applicability, transferability and continuation of its approach. The piloting program in five countries with varying health systems and types of multipliers has yielded insights into the implementation of the project’s concept in different settings. A clear strength of the approach thereby lies in it being adaptable, low-threshold and takes different learners into account. The result of the approach is an adaptable and modular toolkit for multipliers to facilitate a highly changing topic. Letter of Support This letter of support champions our eHealth project, lauding its potential to revolutionize healthcare through innovative technology. Emphasizing the project's commitment to improving patient care and streamlining processes, the letter urges readers to rally behind this visionary initiative. With confidence in its ability to address current healthcare challenges, the letter positions the project as a crucial step towards a more accessible, efficient, and patient-focused healthcare system.
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Antenna Television/Market Listings/Alabama. Dothan-Ozark. Counties. Alabama Florida Georgia Huntsville. Counties. Alabama Tennessee Mobile-Pensacola-Fort Walton Beach. Counties. Alabama Florida Mississippi
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Chess Opening Theory/1. e4/1...e5/2. Nf3/2...d6/3. d4/3...Nd7/4. Bc4/4...exd4/5. Nxd4/5...Be7/6. Bxf7/6...Kxf7/7. Ne6/7...Ngf6. 7...Ngf6. This is better than 7...Kxe6, but this is still losing anyway.
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