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Kamiz, Blade of Selves, Mirror Box if i were to attack with \[\[Kamiz\]\], equipped with \[\[Blade of Selves\]\] (and with a \[\[Mirror Box\]\] in play), would the 3 Kamiz be able to make each other unblockable?
No. a) You only Declare the one Kamiz as attacking. The Myriad tokens are put onto the Battlefield attacking. They did not exist as you Declared Creatures as Attacking. They do not Trigger. b) Kamiz's Trigger is put on the Stack the same time as the Myriad Trigger. You have to announce the Target for Kamiz's Trigger now, before the Myriad tokens are created. They cannot be Targeted. Best you can do is for the original Kamiz to target something, then give one of the Myriad tokens Double strike.
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Zevlor, Elturel Exile Rules Question I had this idea when I was in a draft with friends when we were playing Baldur's Gate. I chose my commander as Zevlor, Elturel Exile, first pick, and I also came across Myrkul's Edict. I was curious if I was able to copy the spell if I rolled a 1-9 on the d20 roll. Just curious if I was able to do that, if so that would be sick.
The Spell does not Target anything. So, No. Zevlor does not Trigger.
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Kyler, Sigardian Emissary + Helm of the Host Rules Check: If Helm of the Host is applied to Kyler, Sigardian Emissary, which creates a token copy of Kyler, does his 2nd ability where other humans you control get +1/+1 for each counter in Kyler, continue to trigger back and forth between Kyler and the copy, thus creating humans with ♾️/♾️?
No. "+1/+1" is NOT a "+1/+1 counter". You have one Kyler with no counters. Helm attached. Helm create a first non-Legendary Kyler. OG gets a +1/+1 counter. OG is a 3/3 (2/2 with 1x +1/+1 counter) #1 Token is a 3/3 (2/2 with 1x +1/+1) Helm creates a second non-Legendary Kyler. OG and #1 get a +1/+1 counter. OG is a 5/5 (2/2 with 2x +1/+1 counters and 1x +1/+1) #1 Token is a 5/5 (2/2 with 1x +1/+1 counter and 2x +1/+1) #2 Token is a 5/5 (2/2 with 3x +1/+1)
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Shield counters I used elspeth to put an ashiok onto the battlefield with a shield counter. Shouldn’t combat damage be prevented next time creatures attack? Also, how would this work with a minus ability?
The next time it would be dealt Damage, the Shield counter will be removed and the Damage prevented. Activating a -N ability is paying a Cost. It's not dealing Damage. So, the Shield counter is irrelevant.
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information Dealer Stacking Faux Scary? Does anyone know if the [[Information Dealer]]'s tap, look at X cards of your library where X is the number of wizards in play, then put them back in any order stack? For example, if I had two wizard's out, tap them both do I look at 4 cards or only the top two, twice?
If you have 2 Information Dealers and activate the first one, you will look at the top two cards of your library and put them back on top in any order (X is two, because you have two wizards). Then, if you activate the second one, you will look at the top two cards of your library. Which, if you haven't manipulated the top card at all, will be the same two you looked at with the first one.
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attacking creature Trample and multiple first strike blockers How would these interact with each other. A big attacker with Trample and multiple blockers with First strike
Presuming that the creature with Trample doesn’t also have first strike or double strike, the blockers with first strike would deal their damage to the creature with trample, and then, if it survived, the creature with trample would deal damage as you choose to the assorted blockers, and then deal any excess damage to the player/Planeswalker you were attacking.
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Does my Dryad Militant shut off my Gaea's Blessing? if i've got \[\[Dryad Militant\]\] on the field, and mill into \[\[Gaea's Blessing\]\] would the 3rd effect be nullified by the dryad?: When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
Indeed as it would never be put into the graveyard from the library
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Death Trigger Question If I have [[Syr Konrad, the Grim]] on the battlefield and someone board wipes with [[Damnation]], killing 6 creatures, does Syr’s death trigger happen, making my opponents lose 6 life? Does the answer change if I cast Damnation?
The answer is the same for both: creatures that die simultaneously will trigger appropriately for death triggers, Syr Konrad will trigger for creatures that die simultaneously
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Death Trigger Question [removed]
Duplicate of: -
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Don't even know how to title this question I was mulling over possible interactions in my head in regards to Vengeful Pharoah as I've found it incredibly useful lately and thought up a scenario I can't figure out. Say I have vengeful pharaoh in my graveyard and a jetmir nexus of revels swings full board with full buff. On the first strike damage, pharaoh would trigger. If I use it's trigger to destroy jetmir does the second strike not happen?
If Jetmir leaves the battlefield during the first combat damage step, it won't grant double strike (or trample or vigilance) to any creatures anymore. A creature that loses double strike this way will be stopped "from assigning combat damage in the second combat damage step" (C.R. 702.4c).
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Does elvish dreadlord trigger get removed from stack when you die? Question it title. It blocks ,but the controller also dies from the attacks damage. Thanks!
If a player leaves the game, any triggered abilities the player would control that would go on the stack won't go on the stack (C.R. 800.4d). (If only one player remains in the game as a result of a player leaving the game, the game will end and the remaining player will win [C.R. 104.1, 104.2a, 104.5].) Note that in game terms, the word "dies" means "is put into a graveyard from the battlefield" (C.R. 700.4). To refer to a player losing a multiplayer game, use the phrase "leave the game" instead (C.R. 104.5).
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What is the power and toughness of Psychosis Crawler when enchanted with Mighstones Animation Currently playing in a draft and the phrasing of 'base' power makes me fear layer stuff.
It is a 4/4. [[Psychosis Crawler]] has a Characteristic-Defining Ability; It applies in Layer 7a. [[Mightstone's Animation]] is a P/T Setting effect; It applies in Layer 7b. Thus, Animation Setting effect overwrites the CDA. Note; Something like [[Shanna, Sisay's Legacy]] is a +X/+Y; It applies in Layer 7c. So, if you controlled 5x Creatures, and targeted Shanna with [[Scale Up]], she would be a 11/9. A 6/4 with +5/+5.
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Which order do these instants resolve? I am a new player and got the starter kit with 2 60 card decks. My brother declared to attack with a creature that has 4 health and I defended with a 1/1 and used abrade so it would die. If he reacts with serpentine ambush to turn his into a 5/5 does the abrade damage go through after or before the transformation or after on the 5/5?
After. Spells and abilities go on the stack and resolve in "top down" order. Think of a stack of pancakes, you eat the first (bottom) pancake last and the last (top) pnacake first. So, the serpentine ambush resolves first, then your abrade
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interactions possibility storm and eye of the storm how would the interaction work with these 3 enchantments on the field eye of the storm hive mind possibility storm if a player cast a instant/sorcery what happens it seems like a player cast the from hand everyone else gets a copy then the player that played the spell exile it then flip till they hit a instant/sorcery cast that it gets copied to everyone else then that spell gets exiled they then get to cast any exiled spells with eye of them storm or can you exile with eye of the storm get a copy then do the possibility storm and get a 2nd spell with that to then in turn trigger eye of the storm a 2nd time
Who controls what? Specially the Eye and Possibility? If one player controls both, then they choose what happens to Instant/Sorcery Card Cast from a Hand. If different players control them, then the Triggers are put on the Stack in AP/NAP order. Regardless, Eye will do its thing, even if it can't Exile the Card. Likewise, Possibility will still do its thing, even if it can't Exile the Card. Possibility resolves, and the Player casts the Card from Exile, Eye will Trigger for that. Eye resolves, and the Player create Card-Copies and casts them from Exile. Hive Mind will Trigger for all Spells Cast (both Cards and Card-Copies), regardless of where they are Cast from.
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Attacking with a commander enchantment Set up: I have a [[lulu, loyal hollyphant]] and a [[guild artisan]] as my commanders. I have both commander on board, along with a [[Starfield of Nyx]] and more than 5 other enchantments I attack the opponent with the highest life total with my guild artisan Questions: Do I get two treasures? Is that commander damage? Edit- typos
Both commander creatures will be granted the ability from guild artisan so indeed, 2 treasures, and yes both will deal commander damage, although commander damage for each is tracked separately
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Are proxies allowed in sanctioned events if you physically own the card? This isn’t a “card” ruling really, but I couldn’t think of another place to ask this. I recently purchased my first RL card, [[Earthcraft]], and with it being RL, I’m a little hesitant to actually put it into a physical deck. What I’m wondering is if I can proxy the card for “sanctioned play” at my local LGS, since I physically own the card. Thanks!
No, all the cards in your deck need to be actual factual legal magic cards
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question about raid bombartment So I maybe wanna include \[\[raid bombartment\]\] in my \[\[Krenko, Mob Boss\]\] deck. Since it seems like a good way of burning down my opponent with the countless goblins I'm gonna make. My question is: does raid bombartment trigger when I buff my goblin tokens with two goblin lords so they are 3/3 when they attack? and what about cards like \[\[quest for the goblin lord\]\] or \[\[orge battledriver\]\] does raid bombartment still trigger with these on the board? Thanks in advance! :)
Well they won't have power 2 or less at that point so no raid bombardment would no longer trigger
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Lae'Zel and multiple counters during single event If I have [[Lae'Zel, Vlaakith's Champion]] on the board, which states: If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. And I hit an opponent with a creature equipped with [[Sword of Truth and Justice]] which states: Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate How does that interact with Lae'Zel? Do I first put one +1/+1 counter on something, which then gets boosted to two +1/+1 counters due to Lae'Zel, and then proliferate (proliferating an additional +1/+1 counter, which then gets boosted to two more via Lae'zel)? Or are they one event? The rules on replacement effects refer to the concept of an event, and replacement effects can only occur once per event. But is the event for the Sword the combined placing of a counter and proliferation? Or do I separate them out as two events, thus creating 4 counters on a specific creature?
It's not a single event, it's a +1/+1 counter then proliferate. So you would put two counters and two more when you proliferate
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Question regarding the wording on Veyran [[Veyran, Voice of Duality]] states "If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time." Does it trigger something that doesn't explicitly trigger based off of instants or sorceries like [[Ledger Shredder]] based off you still technically using an instant or sorcery to trigger it?
Veyran can apply to a "triggered ability of a permanent you control" even if it doesn't trigger only if "you cas[t] or cop[y] an instant or sorcery spell". Due to Veyran, Ledger Shredder's ability can trigger more often if it triggers because "you cas[t] or cop[y] an instant or sorcery spell", as opposed to because another player does so or a spell of another kind is cast this way.
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Druid of purification I'm a little confused about this card's ETB. Are my stuff safe from being destroyed?
Yes. Each player chooses a permanent that you don't control, not that they don't control. Each permanent chosen must be one that one of your opponents controls.
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Rings of Brighthearth + Crew Since crew is an activated ability, if I have Rings of Brighthearth on the table can I crew two vehicles with the same creature?
You can copy the ability but all that will do is make the same vehicle into an artifact creature twice. You can't copy it and have it affect a separate vehicle
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Optimus Prime, Hero convert question I played a couple of commander games with someone ~2 weeks ago that was using [[Optimus Prime, Hero]] as his commander in a voltron deck. His goal was basically to bolster Optimum Prime and win through commander damage. Now, I know when cards convert/transform, they typically keep any counters, equipment, auras, etc attached to them. However, the front side of Optimus Prime says, "When Optimus Prime dies, return it to the battlefield converted under its owner's control." Since the card specifies "when it dies" and not "if it would die," I assumed this meant Optimus Prime would first hit the graveyard, which would remove all the +1/+1 counters on it (and anything attached), then be returned from the graveyard to the battlefield converted to its backside. He said he had looked it up and Optimus still keeps all of his counters, but I'm wondering if what he saw was just the regular rules for converting a card, and that Optimus Prime is a fringe case. Which, to be fair, the Gatherer page mentions nothing about the convert trigger from dying. If Optimus Prime dies and does hit the graveyard first, that should also mean that during the convert trigger, Optimus Prime is still in the graveyard instead of the stack because of the "return" wording. Meaning someone could either exile him from the graveyard before the trigger resolves, or use something like [[Nurgle's Conscription]] to steal him first. So is Optimus Prime a special case, where he converts before hitting the graveyard?
He can only have died if he was put into the graveyard thus he would be in the graveyard and have lost any counters on him and then he would reenter the battlefield on the backside. And indeed an opponent could respond to the trigger and exile or steal him from the graveyard
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Arcee, Sharpshooter I control \[\[Arcee, Sharpshooter\]\] and she has a whole bunch of +1/+1 counters on her. She is in her front-side Sharpshooter form. I pay {1} and activate her ability, removing a counter to target a creature. While that ability is on the stack (holding priority), I do it again, removing another {1} to remove another counter to target something. Will she end up back in her Arcee, Sharpshooter form after this? After I let the first ability resolve, she turns into her Acrobatic Coupe vehicle form. But her ping ability is still on the stack and it says "Convert Arcee" as part of the ability. That resolves and so she converts...back to her Sharpshooter form, right? "Convert" isn't particular on which form she is in so she just ends up the opposite of what she is when the ability says "convert," right?
If multiple transform actions are on the stack, they all only transform to the opposite side from when they were put on the stack. So Arcee will convert once and ignore the second convert.
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Sol'Kanar the Tainted and Stifle If I have a in play and have used all of the modes except for his last one, can I wait for his ability to go on the stack and then counter it with a card like or ? And if I can do that, what happens from there? Do his abilities ever trigger again, or is he just a vanilla 5/5 at that point? Thanks for any help.
No reason you can't counter the ability no. And indeed since you cannot choose a mode that hasn't been chosen the trigger won't ever really go on the stack anymore so it's effectively vanilla
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volo and 40k [[volo, guide to monsters]] [[vanguard suppressor]] does the spell-copy of VS also copy the squad payment of the original? thanks!
Yes. A copied spell will also copy all decisions made while casting the original spell.
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stack question Hello, Soo my opponents plays [[Koma]] and he sacrifices his tokens to tap down my creatures, in response i play a [[heroic intervention]]. On heroic he responses with sacrifing more creatures to tap down the creatures. Is this possible?
Yes. He’s basically paying to activate the effect again on top of your spell meaning his ability will resolve first.
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Mutate & OG Kamigawa flip cards For clarity, I'm talking about the flip cards from original Kamigawa block, not dual faced transform cards. For a card like \[\[Nezumi Graverobber\]\], if it is part of a merged permanent from mutating, and would meet the condition to flip, does the portion of the permanent able to flip do so? Also, does the flip card's position in the mutate pile matter?
Flipping a permanent changes its status from unflipped to flipped (review C.R. 110.5). For each component of that permanent that's a flip card, its "alternative characteristics are used instead of its normal characteristics if the merged permanent is flipped" (C.R. 724.2h; see also C.R. 710.2). Note that a merged or mutated permanent is not referred to as a "mutate pile", a "mutate stack", or a "stack of mutated creatures" by the game (review terms "stack" and "pile" in C.R. 400.1 and 700.3). EDIT: Edited nine hours later.
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New Player Commander Question - Does Cordial Vampire Apply? Hello Guys! Quick question on this Cordial Vampire Card. Does this card get the +1/+1 counter when the other 2 players are in combat and the third player is not involved? Example: Player A attacks Player B....they have creatures that die during their combat, Does Player C who has Cordial Vampire on her battlefield get to apply +1/+1 counters to her vampires? Sorry if this is a simple question but my family and I are pretty new to mtg. Thank You!
Yes. [[Cordial Vampire]]'s ability will trigger whenever "Cordial Vampire or another creature dies", not just when "Cordial Vampire or another creature you control dies". Compare Cordial Vampire with [[Butcher of Malakir]]. Note that this answer doesn't rely on any feature of the Commander variant under C.R. 903. The Commander variant is not synonymous with a multiplayer game, and except for Commander drafts, nothing in the rules for the Commander variant under C.R. 903 precludes applying those rules to two-player games (C.R. 903.2, 903.13a).
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Gallia of the Endless Dance So, in the situation where I control a \[\[Gallia of the Endless Dance\]\] along with something that creates an attacker when it attacks, such as a \[\[Kari Zev, Skyship Raider\]\] would that token being created while attacking fulfill Gallia's ability of attacking with three or more creatures? I wouldn't assume so, but I've looked at the oracle text, which reads: "Once three or more creatures you control have attacked, you'll be given the option to discard a card at random, even if some or all of those attackers leave the battlefield before Gallia's triggered ability resolves." The use of "have attacked" is what's confusing me, because if the attackers all had to be there during the declare attackers' step, it would be "are attacking" right? Please let me know- this aspect feels like it'll be pretty important in the deck I'm making.
No. You need to Declare 3x Creatures as Attacking to trigger Gallia. Declaring 2x Creatures as Attacking does not trigger Gallia. That a Creature is then put a Creature onto the Battlefield Attacking does not change things.
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Act of Treason and Phasing If I use an Act of Treason effect to steal my opponent's creature until the end of turn, but then Phase it out using something like , when does the creature phase back in? The reminder text says to treat the creature as "though it doesn't exist until its controller's next untap step." Technically, I control the creature when it phases out, but the Act of Treason effect only goes until the end of the turn... so does that wear off, and they get the "phased out" creature back at the end of my turn? Then it would phase back in on their turn? Or is the Act of Treason effect tied to the creature, so it doesn't wear off as that creature hasn't seen the turn end yet? In that case, I assume the creature stays under my control until my next turn? And if the latter scenario is correct, does it phase back in under my opponent's control? Or does it phase back in under my control, allowing me to use it for a second combat before the Act of Treason effect sees the end of my turn and that creature returns to my opponent's side of the battlefield? Sorry, this is probably a simple answer, but I've been wracking my brain trying to understand this interaction. Any help is appreciated. Thanks.
P2 is the Default Controller of a Grizzly Bears. On P1's Turn, P1 Threatens, said Grizzly Bears. Attacks, then Phases out their Tapped Bears. In P1's Cleanup step - Threaten ends. Control of the Tapped Bears returns to P2. 702.26f Continuous effects that affect a phased-out permanent may expire while that permanent is phased out. If so, they will no longer affect that permanent once it’s phased in. In particular, effects with “for as long as” durations that track that permanent (see rule 611.2b) end when that permanent phases out because they can no longer see it. On P2's turn - Tapped Bears remains Phased Out On P1's turn - Since P1 controlled the Bears as it Phased Out, it Phases In (Tapped) under P2's control. 702.26a Phasing is a static ability that modifies the rules of the untap step. During each player’s untap step, before the active player untaps permanents, all phased-in permanents with phasing that player controls “phase out.” Simultaneously, all phased-out permanents that had phased out under that player’s control “phase in.” On P2's turn - Their Bears finally Untaps.
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Flicker + Flipped Saga creature I would like to know what happens If you flicker a creature on the Backside of a Saga Enchantment? I can only think of returning it flipped to its front to the battlefield because it "resets" once it leaves the battlefield OR it returns as the creature because it is treated as creature since it was flipped. I think the latter seems right but i thought the first assumption could also be possible. I hope someone can clarify this one for me.
A DFC will enter the Battlefield on its front-face, by default... Unless other specified. So, you exile a ... Reflection of Kiki-Jiki, and you put a Fable of the Mirror-Breaker onto the Battlefield. The exception is that an Instant/Sorcery Card cannot enter the Battlefield. You flicker a ... Persistent Nightmare, and the Startled Awake will remain in Exile.
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Wulfgar and Amber Gristle interaction If I attack with [[Amber Gristle O’Maul]] while [[Wulfgar of Icewind Dale]] is out, Amber Gristle’s triggered ability to discard my hand and draw cards is doubled. Does that mean I would discard my hand, draw, then discard those cards and draw again from the second trigger? Or could I somehow keep all the cards drawn via some stack shenanigans I’m not aware of?
There would be two Triggers. The first Trigger resolves, you choose whether to Discard your current Hand and Draw Nx more Cards. You can Cast Instants/Activate abilities. The second Trigger resolves, you choose whether to Discard that new Nx Card Hand and Draw Nx new Cards.
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Panharmonicon and Modal Abilities I have [[panharmonicon]] on the battlefield then I cast [[primaris eliminator]]. Primaris triggers itself and Panharmonicon when it ETBs. Can I choose “executioner round” for the primaris ability and then choose “hyperfrag round” for the Panharmonicon ability? I think I can because it’s a second trigger (not a copy).
You can mix and match.
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Two Questions regarding Tainted Sigil and CMC vs Mana Cost vs Mana Value So regarding [[Tainted Sigil]], does it give you life equal to if someone died this turn? For instance, after I nuke someone with [[Aetherfulx Reservoir]], and they have let’s say 30 life, and then activate Tainted Sigil, do I gain: A. 100 life for the cost of AR and they lost 50. B. 80 life for the cost and they went from 30 to 0. C. 50 life for the cost because they lost and their life total is irrelevant to Tainted Sigil now. Also, what is the difference between converted mana cost on a card like [[Kozilek the Great Distortion]], mana value on a card like [[Mana Drain]] and mana cost on a card like [[Urza’s Saga]]. I’m having trouble wrapping my mind around those three terms. Like as I understand it, if you counter an x spell with Mana Drain, you don’t get the cost of x in floating mana next turn, is that the same with Kozilek? Would you just have to discard like an [[Arcane Signet]] to counter a [[Torment of Hailfire]] where x=10 or would you have to discard a 12 drop? Thanks!
For purposes of Tainted Sigil's ability, you count the total amount of life lost by players this turn. A player is taken into account this way even if— - that player is now no longer in the game, or - that player now has more life than that player had at the beginning of the turn. In effect, the ability cares about life loss events. Mana value is, in general, the total amount of mana in an object's mana cost (C.R. 202.3). For mana cost, see C.R. 202.1. Mana value is what was formerly known as "converted mana cost". Use the Oracle text of a card to determine that card's wording (C.R. 108.1); both Kozilek and Mana Drain now say "mana value" in their Oracle text. Also, if a spell (as opposed to a card in your hand, for example) has {X} in its mana cost, the value of X can affect that spell's mana value (C.R. 107.3a; but see C.R. 107.3b-c). Thus, for purposes of Kozilek's last ability and Mana Drain, if Torment of Hailfire is a spell with an X of 2, its mana cost is {2}{B}{B} so that its mana value is 4. See also: - - - -
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