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Does the undying rule work with token creatures? If I give all creatures undying with say, [[mikaeus, the Unhallowed]] does this work with token creatures? Since they fizzle out when reaching the graveyard? Or do they still return to the battlefield? Thanks in advance!
No. The Token cannot be returned to the Battlefield. It simply ceases to exist. 111.8. A token that has left the battlefield can’t move to another zone or come back onto the battlefield. If such a token would change zones, it remains in its current zone instead. It ceases to exist the next time state-based actions are checked; see rule 704.
8
Question on Urza Lord High Artificer. I'm confused about two things, why do I not see a lot of things about Urza being a good Eldrazi commander? and does Urza's ability work off of cast triggers like the eldrazi titan abilities?
why do I not see a lot of things about Urza being a good Eldrazi commander? Not a Rules question. and does Urza's ability work off of cast triggers like the eldrazi titan abilities? Urza has you Play the Card, which covers both Playing a Land, and Casting a non-Land as a Spell. 601.1a Some effects still refer to “playing” a card. “Playing a card” means playing that card as a land or casting that card as a spell, whichever is appropriate. Since you're Casting a Spell, it will Trigger any ability that Triggers on the Casting of said Spell.
7
Is playing an unsleeved deck not allowed? I haven’t been playing long, maybe 6 months, I was at my LGS last night and was speaking to a player who I hadn’t seen there before. Turns out he was brand new and he was sleeving a new precon. Whilst sleeving, he mentioned that a few other (experienced) players at the store had told him it was illegal/against the rules to play the cards unsleeved. (Note this isn’t a tournament, no prize pool). He said he felt forced to buy sleeves that he didn’t want to buy, but had to because he wanted to play that night. It was the first I had heard of that. Is that accurate?
The only time you would be required to use (opaque) Sleeves is if you were playing with Double-Faced Cards / Meld Cards. Since they have non-Standard backing, you would be able to tell what they were while they were face-down in your Library. Alternatively, you could get around that requirement by using Substitute Cards while these DFC/Meld are in a Hidden Zone/face-down. See Of course, regardless of any requirement... Playing without sleeves will lead to your cards being damaged. So, using sleeves as protection is just a good idea.
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Subira + Illusionist's Bracers If I activate the second ability on [[Subira, Tulzidi Caravanner]] with an [[Illusionist's Bracers]] equipped, will both instances of the ability trigger when a creature with power 2 or less deal combat damage, thus drawing 2 cards instead of 1 per creature? Or are multiple instances of this ability redundant?
Each Delayed Trigger will independently trigger, so you draw 2x cards per Creature with power 2 or less dealing damage.
3
Myra the Magnificent Will [[Myra the Magnificent]]'s delayed trigger trigger only once? It very much seems like it wouldn't, they even say that it will "continue to trigger" in the release notes but this rule: 603.7b A delayed triggered ability will trigger only once—the next time its trigger event occurs—unless it has a stated duration, such as “this turn.” If its trigger event occurs more than once simultaneously and the ability doesn’t have a stated duration, the controller of the delayed triggered ability chooses which event causes the ability to trigger. would seem to indicate that it can only trigger once
Each time Myra's activated ability resolves and you choose an Attraction this way, it generates the delayed triggered ability "Whenever you visit that Attraction, ..." (C.R. 603.7). Because this delayed triggered ability doesn't specify a duration, though, it will trigger only once, namely the next time "you visit that Attraction" (C.R. 603.7b). The ability doesn't say "Whenever you visit that Attraction for the rest of the game, ..." (see also Cyclopean Tomb [C.R. 108.1]). See also: - - - - - This behavior with Myra might not be as intended, though; see: -
3
Zada, Hedron Grinder and Explosive Entry I'm not quite sure how \[\[Explosive Entry\]\] and \[\[Zada, Hedron Grinder\]\] interact. Let's say I have Zada and a 1/1 Goblin token on the battlefield, and my opponent has a \, and then I cast Explosive Entry targeting Zada, but not targeting the Oven. Zada would trigger, since they're the only target for the spell, and copy it for the 1/1 Goblin. Can the copied Explosive Entry that would target the 1/1 goblin also target the Oven, to destroy it?
Number of Targets is a Copiable Value. Your original Entry targets {0} Artifacts and {1} Creature (Zada). Zada Copy of Entry targets {0} Artifacts and {1} Creature (Goblin).
4
Rules regarding Protection when it comes to Wrath effects or sweeping damage cards Trying to make sure understand how Protection works. We had a game the other night where one player had a Vampire card that had Protection from White. I used a card on my next turn to wipe the board called [[Fell the Mighty]] targeting a creature with 3 power to destroy all creatures with greater power (which the Vampire had 4) There was a bit of back and forth debate regarding this and at first we ruled that it had Pro White so it stayed on the board, and avoided the wrath, but after doing a little research it appears that it may have been the wrong call. The spell doesn’t target, so Protection shouldn’t have mattered, right? What about instances of cards like [[True-name Nemesis]] where it has Protection from the chosen player? Does that mean it dodges all cards that player plays? Then let’s discuss another instance. I have a card in my Vehicles deck that gives all of my artifacts protection from each converted mana cost among artifacts I control. Does this dodge wrath effects? What about cards like [[Blasphemous Act]]?
Protection is a very specific keyword that protects against very specific things. Players tend to use the word DEBT to remember what it does. Whatever has the effect cannot be: Damaged by - Enchanted/Equipped by - Blocked by - Targeted by Whatever it has protection from. Target is also very specific, so if I card (or ability) does not say the work target outright (Choose does not equal Target), then protection will not save against it. Edit: TLDR for your specific case, Protection will not protect against non-damage based wrath effects. Pro-Red will however get by Blasphemous Act because it cannot be damaged by red sources, even if they don't target.
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Curse of Unbinding + Tasha, the Witch Queen ruling question Hello! I am wondering if using Curse of Unbinding on an opponent triggers Tasha's triggered ability "When you cast a spell you don't own, create a 3/3 black Demon creature token." Thanks!
Curse has you put the Card onto the Battlefield. At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard. You're not casting any Spell. So, your Tasha won't trigger. Whenever you cast a spell you don't own, create a 3/3 black Demon creature token.
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Mindlink Mech and Sewer Nemesis Sorry if this is a dumb question, but what happens if crews a and Mindlink Mech becomes a copy of Sewer Nemesis? Does Mindlink Mech copy the chosen player from Sewer Nemesis? Or is it unable to target a player, and therefore becomes a 0/0 and die immediately? Or does it ignore all of that an just become a 4/3? I guess I don't understand which text takes priority here. Also, does this change if Mindlink Mech targets a different creature with \/\ power like ? Any help is appreciated. Thanks.
So it'll have no chosen player but because the copy effect sets P/T it won't copy the Nemesis's P/T setting CDA, so it'll be a 4/3. But its triggered ability will never trigger (as there is no chosen player to cast spells). As for the mortivore, same deal, no copying the P/T setting ability so still a 4/3
3
What happens to my opponents creatures when i play damnation with a misery's shadow on board? The title.
They all get exiled. Anything that would die at the same time as Shadow will get exiled
3
Chatterfang and Essence of the wild Do these cards go infinite? Does Chatterfang keep seeing the essence of the wild token ETB and make another squirrel? [[chatterfang]] [[essence of the wild]]
No. If you resolve a ... [[Raise the Alarm]], instead of 2x Soldier, you get 4x Essence. That's it. No loop.
2
is 'Basic landcycling' 'Cycling?' Basically, would \[\[Ash Barrens\]\] trigger \[\[Astral Slide\]\]?
Yes. Slide triggers on any Variant of Cycling. Including Cycling, Basic Landcycling, [[Vedalken Aethermage]]'s Wizardcycling, [[Homing Sliver]]'s Slivercycling, etc. 702.29f Typecycling abilities are cycling abilities, and typecycling costs are cycling costs. Any cards that trigger when a player cycles a card will trigger when a card is discarded to pay an activation cost of a typecycling ability. Any effect that stops players from cycling cards will stop players from activating cards’ typecycling abilities. Any effect that increases or reduces a cycling cost will increase or reduce a typecycling cost. Any effect that looks for a card with cycling will find a card with typecycling.
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Karlach, Fury of Avernus I'm a little confused with her ability. "Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase." Do they gain first strike before they start attack in the first attack phase or after?
The Combat Phase is divided into 5x Steps; Beginning of Combat Declare Attackers Declare Blockers Combat Damage End of Combat Karlach's ability Triggers and resolves in the Declare Attackers step. That is when Creatures gain First strike. So, the Creature have the First strike before the Combat Damage step begins, where having First strike is relevant.
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Interaction between Razaketh and Verrak Verrak reads: “Whenever you activate an ability that isn’t a mana ability, if life was paid to activate it, you may pay that much life again. If you do, copy that ability. You may choose new targets for the copy.” Razaketh’s ability is : “Pay 2 life, Sacrifice a creature: Search your library for a card and put it into you hand” If I sacrifice verrak to pay the cost of razakeths ability, can I still copy it with verraks ability?
No. Verrak needs to be on the Battlefield after the Cost is paid to see the ability become activated to trigger. If you sac Verrak to the Cost of Razaketh's ability, it won't see the ability become activated and does not Trigger.
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Splendor Mare Is Splendor Mare considered a unicorn or is “Elk Unicorn” its own creature type? TIA!
[[Splendor Mare]] has two, independent Creature types; "Elk" and "Unicorn". Anything that affects Elk will affect the Mare. Anything that affects Unicorn will affect the Mare. Just like [[Llanowar Elves]] is both "Elf" and "Druid".
3
mdfcs in the other zones So I'm under the impression that mdfcs only count as their front face in all zones other than battlefield, but arena lets me play the backside of agadeems awakening through ramunap excavator from my graveyard. Is this an arena problem or is that actually how it works? If so could I also, say, search up toralf with[[ forging the tyrite sword]] since his back is an equipment?
The only time you consider the back-face of a DFC, while in a zone other than the Stack or Battlefield, is when you are determining whether you can play/cast that back-face. 601.3e Some rules and effects state that an alternative set of characteristics or a subset of characteristics are considered to determine if a card or copy of a card is legal to cast. These alternative characteristics replace the object’s characteristics for this determination. Continuous effects that would apply to that object once it has those characteristics are also considered. You cannot search for Toralf ia Forging, since Toralf is neither Halvar nor an Artifact.
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Leyline of Sanctity and Recoil Leyline of Sancity and Recoil Can someone tell me if I played this right? My opponent had [[Leyline of Sanctity]] and [[Spear of Heliod]] down, and I used [[ Recoil]] to return the spear back to his hand. My opponent says the discard part of Recoil won't work because it affects the target player, and with Leyline down, he can't be targeted by my spells and abilities. We resolved to return the spear back to his hand, and he discarded a card from his hand. Did I play Recoil right?
Your conclusion is right, the spell doesn't target the opponent it only targets the permanent so the hexproof is irrelevant
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Journey to the lost city Real quick question since my play group is having an argument over this enchantment. A player says that he is able to still cast cards exiled with this enchantment even after I exiled the enchantment itself. Is he really able to cast cards that were exiled by the enchantment or are they permanently lost since I got rid of the enchantment?
Did you remove the [[Journey to the Lost City]] in response to its triggered ability? If so, the trigger will still exile cards and, depending on the roll, allow its controller to put some of the exiled cards (including exiled cards from previous turns) onto the battlefield (note: it does not allow its controller to cast them). Either way, once the enchantment is gone its ability won’t trigger on future upkeeps, so no future triggers will give anyone access to the exiled cards.
6
Do each of the flips from Krark's Thumb count as individual wins? Let's say I have both zndrsplt and Krark's Thumb in play and flip a coin at the beginning of combat with their ability. With Krark's Thumb I instead flip two coins and pick one. If both flips show up heads, does this count as two wins for two coin flips and thus triggers zndrsplt's draw ability Twice (or any other such "when you win a coin flip" style effect), or am I only to count the one chosen flip as a win.
You only count the one chosen, the other is ignored to the point of effectively never happening
3
Dictate of Erebos flashed in and priorty question. Please shed you light on this. Situation: My opponent attacks with a decayed Zombie that sacrifices itself at end of combat. After combat damage is dealt and going to end of combat, he flashes in a [[Dictate of Erebos]] that would trigger to the Zombie dying. I want to destroy the Dictate ([[Seal of Primordium]]) before the sacrifice triggers go on the stack. His reasoning: He flashes it in, holds priority and goes to sacrificing for their decayedness. My reasoning: I should be able to get priority somewhere after Dictate hits the field and before they have to be sacrificed. Any insight would be appreciated.
After the dictate enters the battlefield and before either a) the game moves to the end of combat step or b) the trigger of the decayed zombie can resolve, every player must pass priority in succession. So you must gain priority and with that priority you can activate your seal. So they're wrong
15
Layers questions Ok, I think I'm correct, but I want to make sure since I can get confused with layers. Player A has [[Godhead of Awe]] in play making other creatures into 1/1. Player B plays [[Llanowar Abomination]] which should have power and toughness equal to the number of elves he has in play and in the graveyard. However, that should be sent in layer 7a and Godhead applies in layer 7b so that Abomination in a 1/1. Player B also has [[Allosaurus Shepard]] which can set base power and toughness of elves to 5/5. Player B uses Shepard's ability, and since that and Godhead both apply to layer 7b they would go in timestamp order. This mean that the Godhead applies first then the Shepard. Ultimately, Player B has 5/5 elves until end of turn. Is that correct?
Yes, that's Correct.
5
Possibility Storm question A friend made a casual observation to me about [[Possibilty Storm]] potentially causing "deckout draw" loss for a player. I don't think that can happen, but I wonder about a potential issue with same situation. The scenario: A player has only one artifact, for example, in their entire deck, and goes to play it. Possibility Storm triggers, and exiles their all cards from their deck looking for another artifact to play. Question #1: If Possibilty Storm's "until" is not fulfilled, since another artifact doesn't exist, what happens? I'm sure the rules prevent the game being stuck in limbo, but don't know how to search for it. Question #2: Assuming there's a way to move on from Q#1, the last clause puts all exiled cards back into the deck. Even if no artifact is found, this still has to resolve, thereby making a "deckout draw" loss impossible, correct? (In fact, this should put an extra card INTO the deck: the casted artifact.)
Possibility Storm does not Draw any Cards. So, it cannot cause a Player to lose. If a Player casts a Spell from their Hand, and they have no Cards in their Library that share a Type with that Spell, they will simply exile their entire Library, reveal all the Cards to all Players, then put all the Exiled Cards (including the one they had Cast) on the bottom of their Library, in a random order. They will continue the game as normal.
3
Copying a non-attacking creature with a creature that is already attacking I’m having difficulty figuring out a rules question - if I clone a creature that is not attacking with a creature that is already attacking (say with a card like [[Shameless Charlatan]]) will the attacking creature still be attacking? Or will it no longer be attacking once it becomes a clone of the creature that is not attacking? Thanks for any help you can give!
"Attacking" is not a copiable status, so this will not change when the creature becomes a copy
3
Aminatou and ZNR Double face cards. So at some point I was told that when you blink/flicker (exile then return to the battlefield) a double faced card, it always returns as the front face, regardless of the face that was up originally. (Unless it's daybound/nightbound, which would return as the day/night side depending on if it's day or night. I think?) Assuming that's true: If I have out [[Grimclimb Pathway]] and I blink it using [[Aminatou]]'s second loyalty ability, it would return as Brightclimb Pathway? And if I had played [[Skyclave Basilica]] as a land, then it would blink and return as Skyclave Cleric. But what if I play one where the front isn't a permanent? Say [[Ondu Skyruins]]. I blink it, it returns as Ondu Inversion. Does it simply fail to do anything and go to the graveyard? Because it's not being cast, nothing explicitly gives me the option to cast it this way, so it won't go into the stack as a spell, and since it's not in my hand I can't pay mana to cast it, right? Thanks!
Yes. Brightclimb Pathway is returned to the Battlefield. Yes. Skyclave Cleric is returned to the Battlefield. Ondu Inversion simply remains in Exile. It's a Sorcery, not a Permanent Card. It cannot enter the Battlefield.
5
Druid’s Call - how much damage is dealt? I think I know the answer to this, but thought best to ask. Let’s say I enchant a 1/1 creature with [[Druid’s Call]] then I use it later to block an 8/8 creature. Would the enchanted creature be dealt 8 damage by the 8/8 creature? Or would it just be dealt just enough damage to kill it, in this example 1? The first scenario would of course be better for me as I’d create 8 squirrels but I’ve got a feeling it’s the second scenario, in which case I ideally need to put Druid’s Call on a big creature that can keep blocking. TIA for the help
MtG does not pull its punches. The blocked 8/8 is going to be dealing 8 damage. How it deals that 8 damage depends on whether it has Trample. If the 8/8 does not have Trample, then it will deal all 8 damage to the 1/1, and you will create 8x Squirrel. If the 8/8 does have Trample, then the attacking player only has to assign lethal (1) damage to your 1/1, and can assign the remaining (7) damage to you. So, your 1/1 is only dealt 1 damage, and you only create 1x Squirrel.
10
Quick Shelldock Isle question Can I activate its ability let’s say mid-combat and cast a creature from [[Shelldock Isle]] „at instant speed“? Or would I not be able to cast it?
Shelldock is giving you permission to cast it, so you don't need the default game rule's permission, you can cast any type of card
3
Casting a counter during a resolution A weird question, say i cast a \[\[Bring to Light\]\] searching for a \[\[Counterspell\]\] Can Counterspell target Bring to light? If so, what happens?
During the resolution of the Spell, the Bring to Light is still on the Stack and is a legal Target for the (Counterspell) Card you Searched for. Then, the Bring to Light Spell finishes resolving, and leaves the Stack. Then, anything (Counterspell) you had cast targeting the Bring to Light has (at least one) illegal Target. And, if all its Targets are illegal, that Spell does not resolve.
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anything that doubles the token creations, and anything that makes X amount of tokens So, I more likely know the answer, but I wanna be sure. With any enchantments double the number of tokens created and create X tokens. I'm guessing with something like anointed procession and Entreat the Angels, that has "Create X 4/4 white Angel creature tokens with flying." It pretty much turns it into "Create (X)×2 4/4 white Angel creature tokens with flying."
Correct. If the X of Entreat is 5, then you will instead create 10 (5x2) Angel tokens.
3
Freed from the Real and Haunted One. Maybe this is a simple rule and I'm just not catching it. Can I use Freed from the Real with Haunted One to burn excess islands and stack +2/0 onto my creatures? Can I use 6 islands to tap and untap 3 times to get +6 to all of my creatures sharing the commander's type?
You can tap/untap the Commander 3x times, so your Creatures that share a Creature type with your Commander get 3x +2/+0.
3
can hex target only exactly 6 creatures? If my opponent has 4 creatures, can I not cast hex unless I destroy two of my own creatures to make 6?
Yes. The Spell cannot be Cast, if it cannot Target the 6x Creatures.
21
Altar of the Goyf and Mishra, Eminent One interaction. So if I copy Altar with Mishra or does the attack alone trigger and everything but would the trample effect it bc it’s a Lhurgoyf and a creature?
Yes, the warform will have the type in addition to the types listed out on Mishra's ability.
2
Liberator, Urza's Battlethopter text incorrect? Hey all, I just reread [[liberator, Urza's Battlethopter]] and the rules text seems wrong. At the end it doesn't mention its full name. Is this an oversight or is magic starting to change l the way it writes its rules text?
There's nothing wrong with it. The Card is still referring only to itself. 201.5c Text printed on some legendary cards refers to that card by a shortened version of its name. Instances of a card’s shortened name used in this manner are treated as though they used the card’s full name.
14
Question about Cascade So I've found the rules on cascade to be vague in a few places. I'm setting up a combo and wanted to make sure it works. The idea involves setting my deck using Doomsday, then using Apex Devastator into Worldfire and a some things to finish the game out (EDH). The question I have is A) Do successive uses of cascade use original value (cmc 11 here) or the value of the cascaded card, and B) If Worldfire plays from cascade, does cascade end as Apex Devastator dies?
I've found the rules on cascade to be vague in a few places Oh? They seem pretty clear to me. - 702.85a. Cascade is a triggered ability that functions only while the spell with cascade is on the stack. "Cascade" means "When you cast this spell, exile cards from the top of your library until you exile a nonland card whose mana value is less than this spell's mana value. You may cast that card without paying its mana cost if the resulting spell's mana value is less than this spell's mana value. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order." Do successive uses of cascade use original value (cmc 11 here) or the value of the cascaded card? That would depend. Each of the four triggers from Apex Devastator will use its mana value of 11. However, if you hit a card with Cascade and cast it so its Cascade trigger triggers, that Cascade trigger will use the mana value of that card. If Worldfire plays from cascade, does cascade end as Apex Devastator dies? No, for a few reasons. Firstly, it won't die because it won't be on the field yet. Secondly, abilities on the stack are independent of their sources so even if somehow Devastator was on the field, its destruction would have no impact on the waiting triggers on the stack. If someone cast Cancel at Apex Devastator, you'd still Cascade four times. - 113.7a. Once activated or triggered, an ability exists on the stack independently of its source. Destruction or removal of the source after that time won't affect the ability. [..] A walkthrough might help here. You begin by announcing that you are casting Apex Devastator moving it to the stack and putting priority aside. - Stack: Apex Devastator spell. you activate mana abilities and pay its costs and it becomes cast and its four instances of Cascade trigger and go on the stack above it. - Stack: Apex Devastator spell, AD Cascade trigger, AD Cascade trigger, AD Cascade trigger, AD Cascade trigger. Players can respond, everyone passes and the top trigger resolves and you Cascade 11, stop at a card, you can cast it or not, we'll assume you hit a card with MV 5 and Cascade and opt to cast it triggering Cascade. - Stack: Apex Devastator spell, AD Cascade trigger, AD Cascade trigger, AD Cascade trigger, AD Cascade trigger (resolving), MV5 spell. You finish resolving the Cascade trigger putting the cards on the bottom of the library and the resolving trigger leaves the stack and the Cascade trigger for the MV 5 spell goes on the stack. - Stack: Apex Devastator spell, AD Cascade trigger, AD Cascade trigger, AD Cascade trigger, MV5 spell, MV5 Cascade trigger. Players pass and you resolve the MV 5 Cascade trigger casting whatever you find, then it resolves, then the MV5 spell resolves, then the next AD Cascade resolves and so on until the stack is empty. Worldfire could come up anywhere in there.
6
Does assault suit completely negate an eot sacrifice I added [[assault suit]] to my [[Mishra eminent one]] vehicle deck hoping to keep the warforms. But after watching one of EDH deckbuilding "wrong cards" video I'm wondering if it actually works. In the video he mentions that the "end of turn" sacrifice is always looking for that next end step so you have to counter the actual trigger to keep something. If I remove assault suit from the warform is the delayed trigger still there? Or does it actually fizzle and I can equip assault suit to something else without sacrificing the warform that turn?
Mishra uses a Delayed Trigger. A Delayed Trigger (with no stated duration) only triggers one Time. So, as long as the one token is Equipped as the Delayed Trigger resolves, it won't be sacrificed. And, the Delayed Trigger won't ever Trigger again. 603.7b A delayed triggered ability will trigger only once—the next time its trigger event occurs—unless it has a stated duration, such as “this turn.” If its trigger event occurs more than once simultaneously and the ability doesn’t have a stated duration, the controller of the delayed triggered ability chooses which event causes the ability to trigger. Contrast to something like [[Minion Reflector]]. The Reflector gives its Token a normal Triggered ability, that Triggers in EVERY End step. So, that Token needs to keep the Suit attached, else it will eventually be sacrificed.
6
background enchantments in commander zone So I've been wondering, with backgrounds and commander creatures with background, would I need to have both the commander and the background to be on the battlefield for the enchantment to work or can it be on the battlefield by itself and still work?
The ability of the Background only functions while it is on the Battlefield. 113.6. Abilities of an instant or sorcery spell usually function only while that object is on the stack. Abilities of all other objects usually function only while that object is on the battlefield. The exceptions are as follows: And, since the Background specifically affects your Commander, the Background won't do much unless your Commander is also on the Battlefield... And, currently a Creature.
6
Redirecting Kamiz, Obscura Oculus triggered ability Can the triggered ability of Kamiz, Obscura Oculus be redirected (Bolt bend) to a creature of the blocking player? Since his trigger specifies an attacking creature my guess is you can't select a legal target other than the ones of attacking player. So the only legal target would be another one of my attacking creatures. If i had given my creatures hexproof before attacking, would the redirect spell then even be castable since it's lacking legal targets?
No. You can only change the Target to another legal Target; ie. a Different Attacking Creature. And, your Creature having Hexproof doesn't matter, since it's your ability doing the Targeting.
3
Marchesa, The Black Rose, does the counters stay? Hello! I'm making a commander deck with Marchesa as my commander. I'm wondering, if I have multiple +1/+1 counters on a creature that dies, does the creature return with all the counters on it? Or are they removed in some kind of state-based resolve? Please help! Can't really figure this one out! :D May the top-decks be with you, always!
When an object changes zones, it becomes a new object without any memory of its former existence. It goes to the grave, without counters. The ability returns a "new" creature represented by the same card. It does not have any counters (unless placed by another effect of course)
9
Question about Blood Oath The red instant Blood Oath reads: "Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way." Do I have to declare the card type on cast or when the spell resolves?
You only target the Opponent as you cast the Spell. The Card type is not chosen until the Spell resolves.
5
Question About Suspend When the last time counter is removed is the spell cast or played? I found this rule that says the card is played but then references creatures being "cast" this way so I'm confused. 702.62a: Suspend is a keyword that represents three abilities. The first is a static ability that functions while the card with suspend is in a player's hand. The second and third are triggered abilities that function in the exile zone. "Suspend N-[cost]" means "If you could begin to cast this card by putting it onto the stack from your hand, you may pay [cost] and exile it with N time counters on it. This action doesn't use the stack," and "At the beginning of your upkeep, if this card is suspended, remove a time counter from it," and "When the last time counter is removed from this card, if it's exiled, play it without paying its mana cost if able. If you can't, it remains exiled. If you cast a creature spell this way, it gains haste until you lose control of the spell or the permanent it becomes." I'm asking because I got the precon with Feldorn, Dread Wolf Herald as the commander today for xmas and found a creature with suspend. Specifically, the creature Greater Gargadon. I guess my real question is when I remove the last counter from Greater Gargadon and get it onto the battlefield, does that trigger Faldorn's ability? Side question: I'm pretty sure I know the answer to this one but would like some clarification. Since Greater Gargadon doesn't have flash, if the last time counter is removed during my upkeep, it would remain exiled? In other words I need to use its activated ability during one of my main phases while the stack is empty in order to actually be able to get it on the battlefield from exile? edit: thank you to everyone who answered, i learned a lot more than i was expecting to from this thread. i feel as though i not only understand how suspend works but how magic rules work in general much better!
601.1a Some effects still refer to “playing” a card. “Playing a card” means playing that card as a land or casting that card as a spell, whichever is appropriate. If the Suspended Card is a non-Land Card, it is Cast as a Spell. If the Suspended Card is a Land Card, it is Played as a Land. Side question: I'm pretty sure I know the answer to this one but would like some clarification. Since Greater Gargadon doesn't have flash, if the last time counter is removed during my upkeep, it would remain exiled? Wrong. The Suspend Triggered ability instructs you to Cast the Spell during its resolution. It is specifically adding to your Permissions. 608.2g If an effect gives a player the option to pay mana, they may activate mana abilities before taking that action. If an effect specifically instructs or allows a player to cast a spell during resolution, they do so by following the steps in rules 601.2a–i, except no player receives priority after it’s cast. That spell becomes the topmost object on the stack, and the currently resolving spell or ability continues to resolve, which may include casting other spells this way. No other spells can normally be cast and no other abilities can normally be activated during resolution. So, barring any Restrictions, you will cast the Spell as the Trigger resolves. Regardless of when the Trigger resolves.
6
Question about Volo, Guide to Monsters Hey everybody, i have a quick rules question about \[\[Volo, Guide to Monsters\]\]. Let's say I have Volo on the battlefield alongside with a \[\[Mind Flayer\]\] (which is a Horror creature), and I cast a \[\[Froghemoth\]\] (Frog Horror), will it get copied because Frog is a unique creature type or not, because it's a Horror and I already have a Horror creature in play? Thanks for your answers!
No. The two Creatures share the Creature type "Horror". Thus, Volo will not Trigger for Froghemoth.
3
Squees Revenge Look I may just be stupid. But, it says on the card "flip a coin that many times or until you lose a flip". So lets say i choose a number instead of just flipping until i lose, and i choose the number 50, do i literally flip a coin 50 times, or as soon as i lose a flip the whole choose to flip 50 times thing is over. Sorry if this may seem very confusing, i just dont really know how to word it and im just retarded
If you choose 50... You need to win ALL 50 Flips to to Draw 100 cards. If you had lost ANY of those 50 Flips, you get nothing and you stop Flipping.
6
Tapped creatures. who determines which ones dies. Player 1: plays tap two creatures. Players 2 two creatures tapped. Player 1: plays destroy tapped creature (singular). Two creatures are tapped. Which ones dies? Who chooses? Player 2(defender) or Player 1? Destroy tapped creature card does not say target creature. Just, destroy tapped creature. Thank you everyone. I think I found the card in question. Took awhile due to only remembering the deck was a preconstructed green white deck. It's most likely: Sheer Drop. Destroy target tapped creature. I was almost certain the card didn't contain the word target. Thus thinking why would a card be this ambiguous. It was 3am though so I doubt either player was fully awake. But the interaction of the cards just kept bugging me.
There’s no card that says “destroy tapped creature” without target. Can you give the name of the specific card you’re asking about? Whenever a card says “target,” the caster of that card chooses which target unless the card specifically says otherwise. So they would be able to choose either of P2’s tapped creatures, or any other tapped creatures in play.
11
Token copies of double faced card. If I create a token that's a copy of a double faced card, can it transform to the other side (as long as the transformation doesn't involve exiling), or does the other side not get copied? Say, for example, I somehow copy a midnight hunt werewolf while casting it, so the copy becomes a token. For our purposes, [[outland liberator]]. When it becomes night, does the token change to Frenzied Trapbreaker? I think I remember being told no, tokens only copy the face of a card, but I wanted to be certain. Thanks!
A Token is not a Card, much less a DFC. It cannot Transform. If you copy the Liberator, nothing happens when it becomes Night. You still have a Liberator.
8
Protection from color rulling So, a player has protection from red (after playing [Seht’s Tiger]). I have [Shattergang Brothers] in play. Does using the first ability (2B, sac a creature, each other player sacrifices a creature) make him sacrifice a creature, or does he have protection from red and is immune to the effect?
Protection from {N} only helps against 4x things; Prevents Damage form {N} sources Can't have {N} Permanents Attached to it Can't have {N} Creature Decaled as Blocking it Can't be Targeted by {N} sources Shattergang Brothers is not trying to any of those 4 things. So, you having Protection won't help.
6
Target my own [[ink-treader nephilim]] with [[threaten]] I assume that, because there is no limit on threaten (it doesn’t say target creature I don’t control) I can do this and gain control of all creatures. My current opponent claims Incant because I already control it and he says it’s “somewhere in the rules”.
Assuming your control the Nephilim, you will copy the Threaten for all other Creatures the original Threaten could have Targeted. Including all your opponent's Creatures. And, your opponent is wrong.
6
Vorinclex Monstrous Raider interaction If the following \ \[\[ Vorinclex, Monstrous Raider\]\] exactly? It says when counters are put on Vorinclex he doubles them. Would Vorinclex's ability happen after Invigorating surge fully resolves? I.E., a Vorinclex with no counters would gain 2 counters from invigorating surge and then he would double that to 4?
So every time you are going to put counters on a creature when you have Vorinclex out, you take the number you were going to put on and double it. So surge puts ~~1~~ 2 counters on initially and then ~~2~~ 4 counters on when doubling the number of counters (assuming it had no other counters on it) So 6 counters total
6
Acorn card question - Claire D'loon So, I know that Acorn cards are largely "There aren't official rules for this, adjudicate at the table," but, I was hoping for some guidance on what you all THINK should happen, under the most reasonable interpretation on adjacent rules. [[Claire D'Loon, Joy Sculptor]] makes it so that your tokens are cards for the rest of the game, meaning the continue to exist if sent to places like your hand, library, and graveyard. So here's a few edge cases. I'm assuming, since the general rule is that token copies only copy the face of double sided cards, even with Claire they still can't transform. What should happen with a card like [[Mischievous Catgeist]] with ~~Unearth~~ Disturb? Should trying to ~~unearth~~ Disturb the token Catgeist A>fail, B>put the Catgeist back into the field face up, C>some secret, third thing (like put it into the battlefield face down, effectively turning it into a manifest effect)? If I copy the adventure portion of a card is that sufficient to create a pseudo-card version that goes into exile and is still castable as the creature like the real card, or would I need to create a token of the creature then bounce it to my hand? If I create a token that's a copy of the back of a double faced card, or of a meld in play, or of a mutate (whatever the term for the combined mutate entity made of multiple cards is), that token is a copy of that thing, so if it leaves the battlefield but persists because of Claire, if I manage to bring it back somehow, it still remains the full thing it was, correct? I.e. if I make a token copy of a mutate creature that's got three component cards, the token has ALL the stuff the mutated thing had, and the casting cost of the top card? Anyway, thank you for your advice.
What should happen with a card like [[Mischievous Catgeist]] with Unearth? Should trying to unearth the token Catgeist A>fail, B>put the Catgeist back into the field face up, C>some secret, third thing (like put it into the battlefield face down, effectively turning it into a manifest effect)? Mischievous Cageist has disturb, not unearth. For disturb, I would rule that you cannot cast cards without a back face for their disturb cost, as you cannot cast them transformed. If I copy the adventure portion of a card is that sufficient to create a pseudo-card version that goes into exile and is still castable as the creature like the real card, or would I need to create a token of the creature then bounce it to my hand? Copies of spells are not tokens. They have no interaction with Claire while on the stack. Copies of permanent spells become tokens as the spell resolves and they enter the battlefield. If I create a town that's a copy of the back of a double faced card, or of a meld in play, or of a mutate (whatever the term for the combined mutate entirely made of multiple cards in), that token is a copy of that thing, so if it leaves the battlefield but persists because of Claire, of I manage to bring it back somehow, it still remains the full thing it was, correct? I.e. if I make a token copy of a mutate creature that's got three component cards, the token has ALL the stuff the mutated thing had, and the casting cost of the top card? For meld, I would rule the token stays melded in other zones as it's now an individual card. Same thing for the token copy of a mutate stack. It would have all the rules text of all the cards in the stack, and get all other characteristics from the top card (type(s), name, mana cost...)
3
Raised by Giants and the Command Zone If I have Raised by Giants as my background and my commander is in the command zone, is he a giant? Or do I need to have both on the battlefield in order for the background’s ability to be present?
No. The Background only applies to Commander Creatures. ie. Your Commander needs to be on the Battlefield, and it needs to be a Creature. 109.2. If a spell or ability uses a description of an object that includes a card type or subtype, but doesn’t include the word “card,” “spell,” “source,” or “scheme,” it means a permanent of that card type or subtype on the battlefield.
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If I made a copy of wishclaw talisman using Mishra, would the copy still be sac’d at end of turn if an opponent controlled it? It says the token gets sac’d at end of turn, but if you dont control the token, does it still?
Well you'd still be instructed to sacrifice it but since you don't control it you can't sacrifice it, so nothing happens
4
Why doesn't Dress Down kill Tarmogoyf? Basically the title: [[Dress Down]] removes all abilities, including Characteristic Defining Abilities. [[Tarmogoyf]] P/T are both set by its own Characteristic Defining Ability, so, regardless of what that CDA actually does, I would expect its P/T to just be 0/0 when the CDA stops existing. I am assuming this is wrong since on MTGO Tarmo is left as a 0/1. Of course MTGO isn't perfect, but I'd like to have a clarification about how this interaction works in any case. Thanks in advance.
Because, Tarmogofy has a printed P/T of 0/1, not 0/0.
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infinite combo or no? Ral, Storm Conduit. Galvanic iteration. Twincast
Activate/resolve the -2. THEN, cast the Iteration. Copy the Iteration and resolve the Copy. THEN, cast Twincast (targeting original Iteration). Copy Twincast, (targeting original Twincast) Resolve Twincast Copy. New Twincast Copy targeting original Twincast. Lather Rinse Repeat
7
Jeska's Will and lands Quick question: does [[Jeska's Will]] allow people to play more than one land per turn? With its "you may play them" wording, it makes me wonder.
No. Will only affects where you could possibly Play a Land from. Will does not affect how many Lands you can Play in a turn. So, if you've already uses all your Land Play(s) of the turn, Will (alone) does not allow you to Play more.
3
Blanka + Storm / Orvar against counters Hello, Could you guys help me? If someone target Blanka and the spell is countered (Or blanka is removed), the blanka trigger will still works? The same happens to Grapeshot and storm cards targeting blanka? Flusterstorm can stop the triggers? Can we remove blanka before all the triggers? The same questions apply to orvar. If we reomve him or the target creature in the cast of the spell or counters it, it will still trigger? Sorry for so many questions. Thank you in advance!
If a spell on the stack targets Blanka or an instant or sorcery targets a permanent controlled by an Orvar player, their triggered ability is put on the stack. If another ability or spell then counters that spell, the triggered ability will still be on the stack.
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Ashling the Pilgrim order of damage Basically the title! When I activate something like Ashling, or Heartless Hidegetsu, or cast Blasphemous Act - essentially, something that deals damage to everything/everyone - what is the order of how damage is dealt? Someone in my commander pod said that it is dealt to the controller of the effect or their creatures first, but if I control the trigger don't I get to choose the order?
There is no order. All Damage is dealt at the same time.
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How does Rummaging Goblin work? Hello i am new to the game recently introduced to me by my friends. Something that i was curious off is how to use Rummaging Goblin it has 1/1 needing 3 lands one of which being mountain to spawn which as a fairly steep price to pay. So how do you use it and what are the combos? Finally i would like to ask is can i use the effect on the turn i played it?
Also, you can call a little bot by putting brackets around the card name like [[Rummaging Goblin]] It's a good bot you should always use it
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Question about skyfisher spider When [Skyfisher Spider] dies to a board wipe, would it count all of my other creatures that just died as in the graveyard when it’s heal ability triggers?
Yes, it will count the creature cards on resolution of the trigger
4
Clarification on Conceding Don't think it's possible to come up in a game, but currently having an argument with someone. Is there any way to have a card that reacts with a player conceding? I know conceding doesn't use the stack or is an interactable action, but if a permanent were to say "When a player concedes...", would that card resolve before the concession happen? A very silly unset card could do fun things with that in future.
if a permanent were to say "When a player concedes...", would that card resolve before the concession happen? No, triggered abilities trigger on the event occurring and go on the stack and resolve later. [[Blood Tyrant]] triggers at the moment the player concedes, but won't go on the stack and resolve until after (assuming the conceding player isn't the one that would control the trigger). You'd need a replacement effect to stop it from happening. Such an effect wouldn't be printed in normal cards, but the Un-realm could do it. - If an opponent would concede instead that player restarts the game.
4
Does this go Infinite? Would [[Delina, Wild Mage]] equipped with [[helm of the host]] go infinite. If I’m correct the helm copy could target the original, making a copy that can also target the original, then etc.
The copy created by the helm copy couldn't target the original no. That copy never "attacked" (i.e. was declared as an attacker) and thus that copy doesn't trigger
3
Mishra, Eminent One ruling If [[Mishra, Eminent One]] copies something like [[Triplicate Titan]] or [[Prized Statue]] will their “leaves the battlefield”/“dies” trigger still activate when the Mishra warform copy is sacrificed? Im pretty sure it will bc [[Ichor Wellspring]] is in the precon but I just want to make sure.
If a token created with Mishra is a copy of Triplicate Titan or Prized Statue (with the exceptions given by Mishra's ability), its abilities will still work as normal, regardless of what the token is called. For example, on that token, read "When Triplicate Titan dies" as "When Mishra's Warform dies", or "When Prized Statue enters..." as "When Mishra's Warform enters...", respectively. Remember: "Text that refers to the object it’s on by name means just that particular object", regardless of that object's name (C.R. 201.5; see also C.R. 201.5b).
3
a question of priorities. ANSWERED! Thanks all! I was playing a game with a person when I went to bring my Eternal Dragon back from the graveyard on my up keep, the other player used Gravespawn Sovereign's ability to tap five zombies and then take my Eternal Dragon. Is that right?
Sure, returning Dragon is an activated ability which only moves Dragon out of the graveyard on resolution. As with every non-mana activated ability your opponent can respond to that ability and if Dragon is not in your grave anymore when the ability resolves nothing happens
5
Whisper, Blood Liturgist interaction with Ashnod the Uncaring If I sacrifice \[\[Whisper, Blood Liturgist\]\] to pay the activation cost can I then target and return \[\[Whisper, Blood Liturgist\]\] to the battlefield with the copy \[\[Ashnod the Uncaring\]\] ability creates?
I believe you can because Liturgist would be in the graveyard already while Ashdod triggers.
5
does wild ricochet work on approach of the second sun If someone casts approach to win the game and I use wild ricochet how exactly does that interact
You would gain 7 life. Edit: and then your opponent would win when their approach resolves.
5
I’m not too familiar with modal double-faced Can I [[Fabricate]] and get [[Sword of the Realms]]?
No, anywhere that's not the battlefield or stack only the front face of double faced cards exists
5
Question on Dwarven Warriors. If you use Dwarven Warrior's ability to make target creature with 2 power or less unblockable, then use something to increase it's power would the interaction still work or would it lose the effect of the ability due to no longer having less than 2 power?
Dwarven Warriors' ability checks whether the target is a "creature with power 2 or greater" only when it's activated and when it resolves (C.R. 602.2b, 601.2c, 608.2b). When it resolves, the targeted creature will not be able to be blocked this turn, even if its power becomes less than 2 later in the turn — the effect lasts "this turn", not, say, "this turn for as long as that creature's power remains 2 or greater" (C.R. 611.2a).
3
Do Cards that say choose target? Like title says, so someone had hexproof and a card says choose a random player can the effect still chose the hexproof player? Would also like if you can tell me where in the rules it says that cause I can’t find it in the rules.
No. Unless it specifically says the word "Target", it's not a Target. "Choose a(n) Opponent" does not Target. "Choose target Opponent" does Target. 115.10a Just because an object or player is being affected by a spell or ability doesn’t make that object or player a target of that spell or ability. Unless that object or player is identified by the word “target” in the text of that spell or ability, or the rule for that keyword ability, it’s not a target.
13
Deathtouch + First Strike I have [[Archetype of Finality]] and [[ Archetype of Courage]] in play with a 1/1 creature. Could this 1/1 kill anything stronger than itself and survive? Grant it the attacking creatures doesn’t have some ability.
If it were blocked by one Grizzly Bears? Sure. The 1/1 with FS/DT assigns/deals its 1 damage to the 2/2 in the initial Combat Damage step, the 2/2 dies. The 2/2 never gets a chance to deal any damage to the 1/1. If it were blocked by two Grizzly Bears? Not so much. The 1/1 with FS/DT can only assign its 1 damage to one of the two 2/2. That 2/2 dies. The other 2/2 will deal its damage to the 1/1 in the additional Combat Damage step.
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Interesting interaction that may or may not work as I think… So, I’m building [[Jon Irenicus, Shattered One]] and In the deck, I’m considering [[Gisa, Glorious Resurrector]]. Gisa says that any creatures that are returned to the battlefield with her effect have Decayed and if they attack, you must sacrifice them at the end of combat. Jon says that when you give an opponent a creature, it can’t be sacrificed. So, if I’m correct, this means that I can give my opponents creatures that cannot block (due to Decayed), are goaded (due to Jon), and won’t have to be sacrificed after attacking (again, due to Jon).
That is correct.
6
Gwenna, Eyes of Gaya and X-Cost cards Hi, I'm looking for help regarding [[Gwenna, Eyes of Gaya]] and her interaction with X-Cost spells, specifically with cards that have their power determined by the X in their casting cost, like [[Termagant Swarm]] or [[Wildwood Scourge]]. If I pay 6 for Wildwood Scourge, making it enter with 5 Counters, would that trigger Gwenna?
For purposes of Gwenna, an ability of the form "[This permanent] enters the battlefield with..." does nothing to a creature spell's power while that spell is being cast.
4
Bestow auras and stolen creatures Hi I was playing some of the precon commander decks and then following situation came up with Estridf The Masked's enchantment deck. There was a creature out that had Kestia the cultivator bestowed on it. (+4/+4 whenever an enchanted creature or enchanted creature you control attacks, draw a card). Said creature was then stolen by an opponent. From what I understand: The creature still has +4/+4 but the player of the estrid deck is still the one who controls the kestia aura. So .. I am assuming there is no card draw for the player who stole it? And if the creature dies, does Kestia remain a creature under the control of the Estrid player?
Gaining control of a creature doesn't change control of any Auras attached to that creature. Moreover, Kestia's last ability triggers whenever "an enchanted creature or enchantment creature you control attacks", not necessarily whenever "enchanted creature" (without an, that is, the creature Kestia is attached to) attacks. Notably, if the enchanted creature attacks, but doesn't have the same controller as Kestia, that ability won't trigger (C.R. 109.5). ------------- An Aura's or Equipment's "controller is separate from the [enchanted or equipped permanent's] controller ...; the two need not be the same" (C.R. 301.5d, 303.4e). See also: - ----- Finally, if "a bestowed Aura becomes unattached, it ceases to be bestowed" and thus ceases to be an Aura enchantment with enchant creature (C.R. 702.103f). As a result, in general, if Kestia was bestowed and becomes unattached somehow, it will go back to being a creature and remain on the battlefield since it's no longer an Aura. EDIT (7 hours later): Add third section.
3
Squad and Preston, the Vanisher Hi! Short question here: let’s suppose I have a card like Space Marine Devastator in my hand and Preston, the Vanisher on the battlefield. I cast Space Marine Devastator, activating its squad ability two times. When it enters the battlefield, Space Marine Devastator and Preston, the Vanisher both trigger. I create a copy of Space Marine Devastator using Preston, the Vanisher’s trigger. My question: Does that create a whole new squad trigger from the Space Marine Devastator copied by Preston, the Vanisher? I’m pretty sure the answer is no, but I wanted to check first. Edit: Just noticed that it wouldn’t even trigger at all. Thank you to those who responded!
When it enters the battlefield, Space Marine Devastator and Preston, the Vanisher both trigger. No. Nothing about this Triggers Preston. a) You Cast the Devastator with Squad. b) The Squad ability makes Token Copies. Whenever another nontoken creature enters the battlefield under your control, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion.
4
Mishra Eminent One, Sakashima, Cursed Mirror Hi, I have an interaction question that is confusing me. If I Have [[Mishra, Eminent One]] on the battlefield, and another copy of Mishra, Eminent One by way of [[Sakashima of a Thousand Faces]] also on the battlefield. What happens if I copy a plain [[Cursed Mirror]] at beginning of combat with Mishra, and then when it etb, I have it become a copy of non-legendary Mishra? Now I have another Mishra, by way of cursed mirror, would I be able to add his at beginning of combat trigger, and repeat the loop copying a cursed mirror, and then targeting Mishra which results in making infinite Mishra's?
No. The new Mishra, Eminent One (+Haste) did not exist as the Beginning of Combat step began. So, it will not Trigger.
3
Opposition Agent/ Gamble Last night game opponent played Gamble and he copied Gamble, he forgot that I had an Opposition Agent on the board. My question, would he still have to randomly discard twice for both Gamble or he wouldn't have to randomly discard and I still get both exiled cards. Thank you,
They still have to randomly Discard a Card, even if nothing was put into their Hand.
8
Voltath and Kresh So [[Kresh]] is attacking with 21 +1/+1 counters and [[Kusari-Gama]] equiped. If I don't block I die, if I do all my creatures die. The catch is: I had [Volrath the, Shapestealer] and open mana. If I copy Kresh with Volrath before it hits and, say, the other creatures amount to 20 power will Volrath become a 27/25 before taking the 24 damage from Kusari-Gama or and live or will it die before the +1/+1 ability from copied Kresh into Volrath triggers?
Your opponent is attacking so it's their turn. Triggered abilities waiting to go on the stack are put on the stack in APNAP (Active Player, Non-Active Players) order. So your opponent puts their Kresh and their Kusari-Gama trigger on the stack first in whatever order they like, then you put your Kresh trigger on the stack. Then the stack resolves in reverse order, so your Kresh trigger resolves first, potentially saving Volrath if enough power died to the attack
3
Voltath and Kresh So [[Kresh]] is attacking with 21 +1/+1 counters and [[Kusari-Gama]] equiped. If I don't block I die, if I do all my creatures die. The catch is: I had [[Volrath, the Shapestealer]] and open mana. If I copy Kresh with Volrath before it hits and, say, the other creatures amount to 20 power will Volrath become a 27/25 before taking the 24 damage from Kusari-Gama or and live or will it die before the +1/+1 ability from copied Kresh into Volrath triggers?
[[Volrath, the Shapestealer]]
2
Dragon Tempest & Bladewing Thrall I have Dragon Tempest on the Battlefield and a Bladewing Thrall in my Graveyard. A dragon enterst the Battlefield witch will Trigger Dragon Tempest (1Dmg) and the Bladewing Thrall in my Graveyard, witch will return to the Battlefield. Does the Bladwing Thrall also get Haste because it has now Flying from the Other Dragon and Dragon Tampest says all Cratures wirh Flying gaining Hast until end of Turn?
Yes. Since you control a Dragon as Bladewing Thrall enters the battlefield, it will have flying from the first moment Bladewing Thrall is on the battlefield, so that Dragon Tempest's first ability will trigger for Bladewing Thrall (C.R. 603.6a-b).
3
Can Karn Liberated kill at the start of the game? If (in a 60 card format) 54 of my permanents are exiled by my opponent's Karn Liberated, and then they ult Karn, do I immediately lose in the new game upon drawing 7 cards? Or do I survive till the first draw step of the game? If I would lose, can I mulligan down to 6 to keep from losing?
C.R. 724.3 says the following: "Because each player draws seven cards when the new game begins, any player with fewer than seven cards in their library will lose the game when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes".
26
Needle spires and Obuun Let’s say [[needle spires]] has been made into a double striking creature with its own ability. Next you use [[obuun]] to turn that needle spires into a big trample creature, does it retain double strike? Why/why not TIA
Obuun doesn't remove any abilities from the targeted Land. It simply a) Affects the Type, b) adds Trample and Haste, and c) sets P/T to X/X. If the Spires was already a 2/1 Elemental with Double strike, then after Obuun's effect makes it an X/X, it will still have Double strike.
3
Ashling the Pilgrim and Abzan Battle Priest Interaction I have an [[Abzan Battle Priest]] and [[Ashling the Pilgrim]] on the battlefield. I activate Ashling’s ability once, adding a +1/+1 counter to her and giving her lifelink from the Battle Priest’s ability. If I activate Ashling twice more in the same turn, it activates her ability to ‘remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.’ Does the damage component of this ability have lifelink or not? The ability removes the counters, which should remove the lifelink. However because of the ‘and’ it looks to me like the damage happens as part of the ability resolving, which could mean that the lifelink will still apply as it was there when the ability triggered. I’m not enough of a rules wizard to figure out what’s the right ruling.
Not. You follow the Instructions in order they are written. Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. Ashling's +1/+1 counters were removed. So, it did not have any +1/+1 counters as it dealt the damage. Priest was not granting it Lifelink, so no Life is gained.
2
Astral Cornucopia & its "X" values Considering adding \[\[Astral Cornucopia\]\] to a deck, and am a little confused by the internets' explanations of this card. I'm really just looking to have this question/scenario answered: If I pay 2 red, 2 blue, 2 green, does that mean I get 2 charge counters on Astral? 3, 3, 3 would mean 3 charge counters? and 1, 1, 1, would mean 1? Am I understanding this correctly? thanks in advance!
The colour doesn't matter, but yes. 3 mana, 1 counter 6 mana, 2 counters 9 mana, 3 counters While you typically wouldn't want to, there are edge cases, where you'd want to cast it for: 0 mana, 0 counters
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Emergent Sequence The land played with [[Emergent Sequence]] enters as a land, then becomes a land creature. If I untap it with another card on the turn it's played, would it need Haste to tap it for mana?
Unless a creature has haste, its abilities with {T} in their costs (including "{T}: Add [mana]") can't be activated if it came under its controller's control after their most recent turn began (C.R. 302.6). This is true even if it entered the battlefield as a noncreature. In particular, this means that if you put a permanent onto the battlefield with Emergent Sequence and it becomes a creature, you can't generally tap it for mana on the same turn, unless it has haste.
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Multiple instances of the same subtype? I'm not entirely sure if it would ever matter, but can cards have multiple instances of the same subtype? For example, if I have a Swamp and [[Urborg, Tomb of Yawgmoth]] is the Swamp technically a "Basic Land - Swamp Swamp"?
Urborg says: "Each land is a Swamp in addition to its other land types". See also C.R. 205.1b and its examples.
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helm of awakening +Genesis Wave i wanne know someting about this : if i have \[\[Helm of Awakening\]\] on the field and i cast \[\[Genesis Wave\]\] for x = 20 and ggg do i still reveal 20 card for 22 mana or do i have to pay 23 ​
X is 20. The Mana Cost is {20GGG}. Helm reduces the Total Cost by {1}. The Total cost is {19GGG}.
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Multiple Cascades with Storm I feel like I've been making a lot of posts lately, trying build a new deck... So I have another question: [[Apex Devastator]] cascades 4 times. Luckily, the card specifies each Cascade is a separate trigger, clearing up one question, but I want to make sure I understand correctly how Storm will work with it. The Storm card in question is [[Aeve, Progenitor Ooze]]. If say the 3rd Cascade casts Aeve, is the below list the proper order of the stack/resolution? 1. Apex Devastator is cast. 2. Cascade 1 casts card "A". 3. Cascade 2 casts card "B". 4. Cascade 3 casts Aeve, Progenitor Ooze. 4a. Aeve's Storm triggers. 3 spells other than Aeve have been cast, Storm wants to play 3 Aeve copies, each added to the stack separately. 5. Cascade 4 casts card "C" 6. Resolve card "C". 7. Aeve token copy 1 enters the battlefield. Checks # of other Ooze creatures, gets no counters. 8. Aeve token copy 2 enters the battlefield. Checks # of other Ooze creatures, gets 1 counter. 9. Aeve token copy 3 enters the battlefield. Checks # of other Ooze creatures, gets 2 counters. 10. Actual card Aeve enters the battlefield. Checks # of other Ooze creatures, gets 3 counters. 11. Resolve card "B". 12. Resolve card "A". 13. Apex Devastator enters the battlefield. Sorry, it was a bit lengthier than I'd expected. Is this correct? Thank you to anyone who reads through it all.
The order is wrong. Cascade 1 casts card A and then A resolves. Then cascade 2 casts B then B resolves. Then cascade 3 casts Aeve, storm=3, so all 3 storm copies resolve and then Aeve does, then finally cascade 4 casts C and C resolves
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Neera, Wild Mage Rules Question If I copy Neera's ability (with something like harmonic prodigy), does it work if I put the one spell on the bottom? The ability says that the second part happens only if I tuck the card I originally casted, but does the copied ability see it as well?
No. Having multiple Neera triggers are (largely) redundant. Only one of them can actually tuck the Spell that Triggered the ability. Only that one Trigger will reveal Cards and Cast a Spell. The other Trigger(s), which cannot tuck the Spell since it no longer exists on the Stack, will do nothing.
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Yet another [[Ao, the Dawn Sky]] question When you choose the first text to resolve when [[Ao, the Dawn Sky]] dies.. (Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.) My understanding is that this would allow you to put to field (if revealed in the top 7 cards) something like a [[Lotus Bloom] ] or a [[Sol Talisman]] much similar to the effect that a [[trinket mage]] would be able to find one the cards as stated above? Or does it have the [[Urza's Saga]] problem where it can't do that, I guess my overarching question is the difference between these three cards?
Ao, and Trinket Mage, cares about the Mana Value of the Card. Everything has a Mana Value. While both Bloom and Talisman do not have a Mana Cost, they do have a Mana Value of 0. Saga, on the other Hand, cares about the Mana Cost. Neither Bloom nor Talisman have a Mana Cost, let alone a Mana Cost of either {0} or {1}.
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Question - Blink/Flicker, ETBs, and Frogify Effects? I've been playing using the Xmage app, and I'm wondering if I'm misunderstanding something about rule 400.7, or if the platform simply cannot resolve this situation. Here's the important board state. A Sun Titan is on my field, enchanted with an effect that removes abilities such as Frogify, Lignify, or Darksteel Mutation. Multiple 3 CMC permanents are in my graveyard. I just resolved a flicker/blink effect targeting the Sun Titan. With my understanding of the rules I would expect this to cause the enchantment to fall off and be destroyed, and the Sun Titan's ETB to trigger. However in the Xmage platform, the enchantment is destroyed, but the ETB doesn't happen. Am I an idiot, or did I just find a bug?
Unless there's something else that would enter remove the ability (ie. Humility) or something that would stop the ability from triggered (ie. Torpor Orb), then the Titan should Trigger on entering the Battlefield. The fact that it was Enchanted by Frogify prior to leaving the Battlefield is irrelevant.
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Combat clarification. Hey all, Me, my brother and some friends have recently gotten back into magic and are a little rusty with the rules in some situations. I’ll give the example from playing earlier today and then one thing I’m confused about. So earlier me and my brother were playing and the confusion was: he was attacking me with a 8/8 sliver with deathtouch. I chump blocked with a 4/6 first strike and a 5/5 first strike. My understanding is that since both my defenders have first strike, that I would deal his 8/8 a lethal amount of damage during first strike, thus my creatures both survive the encounter. He argued that during combat basically I choose which defender goes first, but that he would essentially do combat with the first creature( 5/5) and kill him, and then my second creature would kill his 8/8. Who would be correct there? In general, I think there is confusion amongst us all about prioritization during combat. Was my brother correct in some sense about the defender choosing which creature blocks first? I don’t understand that if the attacker gets to assign as much damage as he likes to each creature regardless of which one blocks first. I Hope I was able to relay our confusion properly and any other hang ups we have I’ll post on here as well.
When first strike and double strike are not involved, damage during combat happens all at once. The attacker picks in which order the blockers get damaged, but that's more about division of damage than things happening one after the other. All damage is dealt simultaneously. First/double strike change very little about that. They add am additional combat damage step. Then all first strike damage happens at the same time, followed by a round of priority, followed by normal damage. Again, no order is picked by the player. The game deals 2 rounds of damage, and inside each round damage happens simultaneously. TL:DR you're right. Btw blocking with big first strike creatures that can kill the attacker without any damage does not count as chump blocking.
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Wild Ricochet vs Non targeted Instant I was playing Commander the other day and went to cast \[\[Awaken the Woods\]\] for a lot of mana. My friend excitedly popped off something to hunt down \[\[Wild Ricochet\]\] from his deck thinking he could not only redirect my awaken the woods to him, but also double it with the copy portion of Wild Ricochet. Luckily for the sake of the game, he had forgotten to put it back into this particular deck. Later on I got to thinking though.. Does Awaken the Woods even have a target? What would happen in an instance like this where there isn't really a target in the case of spells like Awaken the Woods or \[\[Army of the Damned\]\]? I'm sorta newish, played for a long time but have come back after a VERY long absence.
Does Awaken the Woods even have a target? Does it have the word target? Is it an Aura spell? Is it a mutating creature spell? Since the answer to all 3 is no, it does not have a target. What would happen in an instance like this where there isn't really a target in the case of spells like Awaken the Woods or [[Army of the Damned]]? If there is no target to change, you can't change the targets. Wild Ricochet would still copy the spell, and the controller of Wild Ricochet controls the copy, so when it resolves, they would get the effects. The effects of the original would happen for the caster of the original spell.
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Changing Control of a Morph Creature So, I’ve run into a bit of a niche issue with morphs. I’m a commander game, a friend of mine was playing Bad Santa (he gives other players bad creatures) and played a morph card. It didn’t happen, but we were curious what would happen if he gave that morph card to another player. Would that player be able to turn the card face up for its morph cost? Would the owner of the morph be able to?
Would that player be able to turn the card face up for its morph cost? Yes, because they control it. Would the owner of the morph be able to? Not if they don't control it. 702.37e Any time you have priority, you may turn a face-down permanent you control with a morph ability face up. This is a special action; it doesn’t use the stack (see rule 116). To do this, show all players what the permanent’s morph cost would be if it were face up, pay that cost, then turn the permanent face up. (If the permanent wouldn’t have a morph cost if it were face up, it can’t be turned face up this way.) The morph effect on it ends, and it regains its normal characteristics. Any abilities relating to the permanent entering the battlefield don’t trigger when it’s turned face up and don’t have any effect, because the permanent has already entered the battlefield.
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a couple sticker questions [[clandestine chameleon]] doesn't have the abilities while it itself is in the GY, correct? and at the beginning of the game, are opponents allowed to look at all 10 of your sticker sheets, or just the 3 you randomly pick? thanks!
[[clandestine chameleon]] doesn't have the abilities while it itself is in the GY, correct? It does if it has stickers on itself, but it doesn't have the abilities of other stickered permanents. Its second ability is just that, an ability, so it only functions while it is on the battlefield, as it doesn't match the criteria for an ability that works outside the battlefield. and at the beginning of the game, are opponents allowed to look at all 10 of your sticker sheets, or just the 3 you randomly pick? All 10. You reveal all of them to your opponent. 103.2d In a constructed game, each player playing with sticker sheets reveals all of their sticker sheets and chooses three of them at random. In a limited game, each player chooses up to three sticker sheets from among those in the sealed product they opened and reveals them. In either case, that player has access to only the stickers on the chosen sheets during the game, and those sticker sheets remain revealed. (See rule 123, “Stickers.”)
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imperial seal If I copy Imperial Seal, can I let the copy resolve, then respond to the original to draw the card I tutored, then let the original resolve? Also, if I have an Archmage Emeritus on the field, will his magecraft ability let me draw my first card I find before I search for my second?
First question: yes. Eg. you can let the copy resolve, cast Opt, let the original one resolve. Second question: yes, but you may need to order your triggers depending how you copy it.
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Can I re-tap an untapped attacking creature? On board I have a handful of lands, [[Raggadragga, Goreguts Boss]], [[rosheen meanderer]], and [[Kessig Wolf Run]]. Opponent has a 1/1 red Goblin creature token. Here’s what I think (hope) happens. Would love if someone could confirm or explain where I’m going wrong. 1. Declare Rosheen as attacker, which taps him 2. Rosheen sees Ragga’s ability and untaps. 3. Opponent declares blockers (1/1 goblin token) 4. Before damage assigned, I tap a forest, mountain, and the now un-tapped rosheen to add 4 colourless + R + G to my mana pool. 5. Tap Kessig with the floating mana targeting Rosheen. 6. Rosheen is a 10/6 (4/4, +2/+2 from ragga, +4/+0 from kessig) with trample. 7. Combat damage is assigned. The 1/1 Goblin takes the 10 and dies, 9 damage tramples through to the opponents face. 8. Enter second main phase with a tapped 10/6 Rosheen?
Combat damage is assigned. The 1/1 Goblin takes the 10 and dies, 9 damage tramples through to the opponents face. Damage assignment is assignment, not dealing. Fixed Combat damage is assigned. Rosheen assigns 1 at the blocking goblin and 9 at the defending player. Damage is dealt as assigned. 1 damage is marked on the goblin and the opponent loses 9 life. State-Based Actions destroy the lethally damaged goblin.
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Question about Regeneration and Tragic Slip So, I know that Tragic Slip cannot be regenerated, I want to make that clear. I have a 14/14 defend against a 5/5. That 5/5 dies, and the 14/14 goes to 14/9. Since the 5/5 died, Tragic Slip can now be played to bring the 14/9 to 1/0, removing it from play. If I play [[Wrap in Vigor]], does the 5 damage taken from the defense regenerate, bringing the toughness total back to 14?
and the 14/14 goes to 14/9. Let's stop right there... Because that is wrong. Damage does not affect Toughness. What you have here, is a 14/14 with 5 damage. It is not a 14/9. When a (Morbid) Tragic Slip resolves targeting the 14/14 with 5 damage, it gets -13/-13 and becomes a 1/1 with 5 damage. The 1/1 has a Toughness that is greater than 0, and it has Damage marked on it that is greater than or equal to its Toughness. That is lethal damage. And the 1/1 with 5 damage would be Destroyed... But, if there is a Regeneration Replacement effect, then instead of being Destroyed, it is Tapped, it is removed from Combat and the 5 damage is removed from it. Thus, the 1/1, until end of turn, survives.
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Anhelo the painter and Ashnod the uncaring I have and love my [[Anhelo, the painter]] deck. I couldn't help but notice [[Ashnod the uncaring]] appearing on the edhrec page, I suspect they don't compliment each other. My understanding is that Anhelo modifies your first instant or sorcery each turn to have Casualty 2, Anhelo himself doesn't have casualty and consequently wouldn't cause Ashnod to see and multiply Anhelo's ability as it only compliments creatures and artifacts and not spells. Is my understanding of this interaction correct? Thank you guys for your help and I hope your recent holiday has been amazing!
There is no direct interaction between Ashnod and Anhelo. Ashnod only cares for the Activating of Ability, not Casting Spells.
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Suspend and casting for free effects I'm making a Cecily 'friends forever' commander deck and have included Glimpse of Tomorrow as one of the spells to cast for free with Cecily's attack trigger. But I'm wondering whether or not I'm able to cast said suspend spell due to it having no mana cost or 'true' way to cast it like Opt persey or rather it will interact like suspend spells do with cascade.
With Cecily, a spell without a mana cost (such as Glimpse for Tomorrow) can be cast without paying its mana cost, which such a spell doesn't have and which therefore is unpayable (C.R. 202.1b, 118.6, 118.9, 118.9c). See also: - - - - - - -
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Blightsteel Colossus question So Blightsteel has always been out of my price range, but since secret lair has come out and my friend got me one I have a question about it's shuffle effect. If I have an instant speed reanimation effect; can I in response to his shuffle effect reanimate him?
No. Blightsteel Colossus does not have a Triggered ability. It has a Static ability that generates a Replacement effect. [If] Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library [instead]. If you were to discard the Colossus, it would move directly from your Hand to your Library. It never enters the Graveyard. So, you could never Target it while in the graveyard. By contrast, the Eldrazi Titans do have Triggered abilities. [When] Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. When you discard an Eldrazi Titan, the Trigger is put on the Stack. And, the Trigger can be responded to. So, you could target the Titan before it gets Shuffled.
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Captive audience question Hey friends, thanks in advance here. Starting to build a mardu politics deck with ghen, and found a curious interaction I’m not sure the outcome of. Two cards in question: [[captive audience]] [[neyam shai murad]] Say I hit an opponent with the neyam, and I have a captive audience in my graveyard, which they choose with the trigger. Neyam says it enters under my control, but the card says it enters under an opponents control. Would the captive audience be mine or would I still give it out?
Since it would enter under your control, you choose the opponent under whose control it enters. If, for example, your opponent had used [[Zareth San]]'s Trigger to put your Captive Audience on the Battlefield under their control, then they would choose their opponent (possibly you) under whose control it enters.
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Ratadabrik of Urborg + Frogify Ruling Help The other day I was playing with a friend and he enchanted Jodah, the unifier with frogify. Also I had Ratadabrik of Urborg on the battlefield. I manage to kill the enchanted Jodah and got the question if the ability of Ratadabrik to create a token of Jodah would occur.
a) Frogify only affects Type and Subtype, not Supertype. So, the Enchanted Creature was still Legendary. b) Frogify does not affect the Copiable Values of the Creature. So, when the Legendary Jodah dies, Rata triggers. And, will create a 2/2 Zombie Jodah token. Which have all its normal +X/+X and Cast Triggers as normal. Though, since it isn't Legendary, it won't buff itself...
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What order do things resolve if you spell shape a madness card? Let’s say I have a [[Deepwood Drummer]] out and discard a [[Basking Rootwalla]] to activate the drummer’s ability, and cast it for madness. Does the rootwalla resolve first or the drummer’s ability? Could the rootwalla even be the target and get the +2/+2?
No. You cannot Target the Rootwalla. a) Activate the Drummer's ability; Announce it, Put it on the Stack Choose the Target Figure the Total Cost Pay the Total Cost, Discard the Rootwalla b) Put the Madness Trigger on the Stack. c) Resolve the Madness Trigger, Cast the Rootwalla. d) Resolve the Rootwalla Spell; Rootwalla enters the Battlefield. e) Resolve the Drummer's Activated ability.
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Training Grounds + Tazri interaction question Would [[Training Grounds]] reduce the activated ability cost of [[Tazri, Beacon of Unity]]? My friend says it's colored mana so it can't be reduced but I said that I could choose that 2 to pay and then reduce it through Training Grounds, making it a total of three colored mana.
As part of activating an ability with hybrid mana symbols in the cost, that player determines the nonhybrid equivalent cost that will be paid before figuring the ability's total cost including cost reductions (C.R. 602.2b, 601.2b, 601.2f).
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