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## Multilevel Robot Environment |
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A simple minigame environment with multiple mini-levels for the robot to pass. |
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For levels that feature coins, all coins must be picked up before proceeding to the next level is possible. |
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The final level features some enemy robots to avoid. |
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### Observations: |
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- Current n_steps / reset_after, |
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- Position of the current level's goal in the robot's local reference, |
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- Position of the closest coin in the robot's local reference, |
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- Position of the closest enemy in the robot's local reference, |
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- Movement direction of the closest enemy, |
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- Robot velocity, |
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- Whether all coins for the current level have been collected (0 or 1) |
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### Action space: |
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```gdscript |
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func get_action_space() -> Dictionary: |
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return { |
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"movement" : { |
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"size": 2, |
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"action_type": "continuous" |
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} |
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} |
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``` |
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### Rewards: |
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- Positive reward for picking up a coin, |
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- Negative reward (and episode end) on collision with enemy robot, |
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- Negative reward (and episode end) on robot falling down, |
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- Positive reward (and episode end) on robot reaching the end of the level by passing through the portal at the end of the level, |
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- Positive reward every time the robot gets closer to the portal than the previous minimum distance (min distance is restarted each episode). |
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### Game over / episode end conditions: |
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An episode ends if the robot falls, collides with an enemy robot or finishes a level by passing through the portal. |
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### Running inference with the pretrained onnx model: |
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After opening the project in Godot, open the training_scene and click on `Run Current Scene` or press `F6` |
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### Training: |
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The default scene (training_scene) can be used for training. |