Upload folder using huggingface_hub
Browse filesThis view is limited to 50 files because it contains too many changes.
See raw diff
- .gitattributes +9 -0
- README.md +25 -0
- RobotEnv.csproj +10 -0
- RobotEnv.sln +19 -0
- addons/godot_rl_agents/controller/ai_controller_2d.gd +82 -0
- addons/godot_rl_agents/controller/ai_controller_3d.gd +80 -0
- addons/godot_rl_agents/godot_rl_agents.gd +16 -0
- addons/godot_rl_agents/icon.png +3 -0
- addons/godot_rl_agents/onnx/csharp/ONNXInference.cs +103 -0
- addons/godot_rl_agents/onnx/csharp/SessionConfigurator.cs +131 -0
- addons/godot_rl_agents/onnx/csharp/docs/ONNXInference.xml +31 -0
- addons/godot_rl_agents/onnx/csharp/docs/SessionConfigurator.xml +29 -0
- addons/godot_rl_agents/onnx/wrapper/ONNX_wrapper.gd +24 -0
- addons/godot_rl_agents/plugin.cfg +7 -0
- addons/godot_rl_agents/sensors/sensors_2d/ExampleRaycastSensor2D.tscn +48 -0
- addons/godot_rl_agents/sensors/sensors_2d/GridSensor2D.gd +216 -0
- addons/godot_rl_agents/sensors/sensors_2d/ISensor2D.gd +20 -0
- addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd +118 -0
- addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.tscn +7 -0
- addons/godot_rl_agents/sensors/sensors_3d/ExampleRaycastSensor3D.tscn +6 -0
- addons/godot_rl_agents/sensors/sensors_3d/GridSensor3D.gd +233 -0
- addons/godot_rl_agents/sensors/sensors_3d/ISensor3D.gd +20 -0
- addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd +11 -0
- addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.tscn +41 -0
- addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd +166 -0
- addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.tscn +27 -0
- addons/godot_rl_agents/sync.gd +342 -0
- asset-license.md +5 -0
- blender/level1.blend +3 -0
- blender/level2.blend +3 -0
- blender/level3.blend +3 -0
- blender/level4.blend +3 -0
- blender/level5.blend +3 -0
- blender/level6.blend +3 -0
- blender/level7.blend +3 -0
- blender/level8.blend +3 -0
- blender/robot.blend +3 -0
- blender/tile.png +3 -0
- icon.svg +1 -0
- onnx/robot.onnx +3 -0
- project.godot +28 -0
- readme.md +41 -0
- scenes/game_scene/camera3d.gd +6 -0
- scenes/game_scene/game_scene.tscn +23 -0
- scenes/level/coin.gd +7 -0
- scenes/level/enemy.gd +27 -0
- scenes/level/level_goal.tscn +13 -0
- scenes/level/level_manager.gd +139 -0
- scenes/level/level_manager.tscn +126 -0
- scenes/robot/RobotAIController.gd +104 -0
.gitattributes
CHANGED
@@ -56,3 +56,12 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
|
|
56 |
# Video files - compressed
|
57 |
*.mp4 filter=lfs diff=lfs merge=lfs -text
|
58 |
*.webm filter=lfs diff=lfs merge=lfs -text
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
56 |
# Video files - compressed
|
57 |
*.mp4 filter=lfs diff=lfs merge=lfs -text
|
58 |
*.webm filter=lfs diff=lfs merge=lfs -text
|
59 |
+
blender/level1.blend filter=lfs diff=lfs merge=lfs -text
|
60 |
+
blender/level2.blend filter=lfs diff=lfs merge=lfs -text
|
61 |
+
blender/level3.blend filter=lfs diff=lfs merge=lfs -text
|
62 |
+
blender/level4.blend filter=lfs diff=lfs merge=lfs -text
|
63 |
+
blender/level5.blend filter=lfs diff=lfs merge=lfs -text
|
64 |
+
blender/level6.blend filter=lfs diff=lfs merge=lfs -text
|
65 |
+
blender/level7.blend filter=lfs diff=lfs merge=lfs -text
|
66 |
+
blender/level8.blend filter=lfs diff=lfs merge=lfs -text
|
67 |
+
blender/robot.blend filter=lfs diff=lfs merge=lfs -text
|
README.md
ADDED
@@ -0,0 +1,25 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
---
|
2 |
+
library_name: godot-rl
|
3 |
+
tags:
|
4 |
+
- deep-reinforcement-learning
|
5 |
+
- reinforcement-learning
|
6 |
+
- godot-rl
|
7 |
+
- environments
|
8 |
+
- video-games
|
9 |
+
---
|
10 |
+
|
11 |
+
A RL environment called MultiLevelRobot for the Godot Game Engine.
|
12 |
+
|
13 |
+
This environment was created with: https://github.com/edbeeching/godot_rl_agents
|
14 |
+
|
15 |
+
|
16 |
+
## Downloading the environment
|
17 |
+
|
18 |
+
After installing Godot RL Agents, download the environment with:
|
19 |
+
|
20 |
+
```
|
21 |
+
gdrl.env_from_hub -r jtatman/godot_rl_MultiLevelRobot
|
22 |
+
```
|
23 |
+
|
24 |
+
|
25 |
+
|
RobotEnv.csproj
ADDED
@@ -0,0 +1,10 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
<Project Sdk="Godot.NET.Sdk/4.2.1">
|
2 |
+
<PropertyGroup>
|
3 |
+
<TargetFramework>net6.0</TargetFramework>
|
4 |
+
<EnableDynamicLoading>true</EnableDynamicLoading>
|
5 |
+
<RootNamespace>GodotRLAgents</RootNamespace>
|
6 |
+
</PropertyGroup>
|
7 |
+
<ItemGroup>
|
8 |
+
<PackageReference Include="Microsoft.ML.OnnxRuntime" Version="1.16.3" />
|
9 |
+
</ItemGroup>
|
10 |
+
</Project>
|
RobotEnv.sln
ADDED
@@ -0,0 +1,19 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
Microsoft Visual Studio Solution File, Format Version 12.00
|
2 |
+
# Visual Studio 2012
|
3 |
+
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RobotEnv", "RobotEnv.csproj", "{C8D3517D-AA7F-40D8-B8D8-6FD3D270B2B9}"
|
4 |
+
EndProject
|
5 |
+
Global
|
6 |
+
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
7 |
+
Debug|Any CPU = Debug|Any CPU
|
8 |
+
ExportDebug|Any CPU = ExportDebug|Any CPU
|
9 |
+
ExportRelease|Any CPU = ExportRelease|Any CPU
|
10 |
+
EndGlobalSection
|
11 |
+
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
12 |
+
{C8D3517D-AA7F-40D8-B8D8-6FD3D270B2B9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
13 |
+
{C8D3517D-AA7F-40D8-B8D8-6FD3D270B2B9}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
14 |
+
{C8D3517D-AA7F-40D8-B8D8-6FD3D270B2B9}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
|
15 |
+
{C8D3517D-AA7F-40D8-B8D8-6FD3D270B2B9}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
|
16 |
+
{C8D3517D-AA7F-40D8-B8D8-6FD3D270B2B9}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
|
17 |
+
{C8D3517D-AA7F-40D8-B8D8-6FD3D270B2B9}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
|
18 |
+
EndGlobalSection
|
19 |
+
EndGlobal
|
addons/godot_rl_agents/controller/ai_controller_2d.gd
ADDED
@@ -0,0 +1,82 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends Node2D
|
2 |
+
class_name AIController2D
|
3 |
+
|
4 |
+
@export var reset_after := 1000
|
5 |
+
|
6 |
+
var heuristic := "human"
|
7 |
+
var done := false
|
8 |
+
var reward := 0.0
|
9 |
+
var n_steps := 0
|
10 |
+
var needs_reset := false
|
11 |
+
|
12 |
+
var _player: Node2D
|
13 |
+
|
14 |
+
func _ready():
|
15 |
+
add_to_group("AGENT")
|
16 |
+
|
17 |
+
func init(player: Node2D):
|
18 |
+
_player = player
|
19 |
+
|
20 |
+
#-- Methods that need implementing using the "extend script" option in Godot --#
|
21 |
+
func get_obs() -> Dictionary:
|
22 |
+
assert(false, "the get_obs method is not implemented when extending from ai_controller")
|
23 |
+
return {"obs":[]}
|
24 |
+
|
25 |
+
func get_reward() -> float:
|
26 |
+
assert(false, "the get_reward method is not implemented when extending from ai_controller")
|
27 |
+
return 0.0
|
28 |
+
|
29 |
+
func get_action_space() -> Dictionary:
|
30 |
+
assert(false, "the get get_action_space method is not implemented when extending from ai_controller")
|
31 |
+
return {
|
32 |
+
"example_actions_continous" : {
|
33 |
+
"size": 2,
|
34 |
+
"action_type": "continuous"
|
35 |
+
},
|
36 |
+
"example_actions_discrete" : {
|
37 |
+
"size": 2,
|
38 |
+
"action_type": "discrete"
|
39 |
+
},
|
40 |
+
}
|
41 |
+
|
42 |
+
func set_action(action) -> void:
|
43 |
+
assert(false, "the get set_action method is not implemented when extending from ai_controller")
|
44 |
+
# -----------------------------------------------------------------------------#
|
45 |
+
|
46 |
+
func _physics_process(delta):
|
47 |
+
n_steps += 1
|
48 |
+
if n_steps > reset_after:
|
49 |
+
needs_reset = true
|
50 |
+
|
51 |
+
func get_obs_space():
|
52 |
+
# may need overriding if the obs space is complex
|
53 |
+
var obs = get_obs()
|
54 |
+
return {
|
55 |
+
"obs": {
|
56 |
+
"size": [len(obs["obs"])],
|
57 |
+
"space": "box"
|
58 |
+
},
|
59 |
+
}
|
60 |
+
|
61 |
+
func reset():
|
62 |
+
n_steps = 0
|
63 |
+
needs_reset = false
|
64 |
+
|
65 |
+
func reset_if_done():
|
66 |
+
if done:
|
67 |
+
reset()
|
68 |
+
|
69 |
+
func set_heuristic(h):
|
70 |
+
# sets the heuristic from "human" or "model" nothing to change here
|
71 |
+
heuristic = h
|
72 |
+
|
73 |
+
func get_done():
|
74 |
+
return done
|
75 |
+
|
76 |
+
func set_done_false():
|
77 |
+
done = false
|
78 |
+
|
79 |
+
func zero_reward():
|
80 |
+
reward = 0.0
|
81 |
+
|
82 |
+
|
addons/godot_rl_agents/controller/ai_controller_3d.gd
ADDED
@@ -0,0 +1,80 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends Node3D
|
2 |
+
class_name AIController3D
|
3 |
+
|
4 |
+
@export var reset_after := 1000
|
5 |
+
|
6 |
+
var heuristic := "human"
|
7 |
+
var done := false
|
8 |
+
var reward := 0.0
|
9 |
+
var n_steps := 0
|
10 |
+
var needs_reset := false
|
11 |
+
|
12 |
+
var _player: Node3D
|
13 |
+
|
14 |
+
func _ready():
|
15 |
+
add_to_group("AGENT")
|
16 |
+
|
17 |
+
func init(player: Node3D):
|
18 |
+
_player = player
|
19 |
+
|
20 |
+
#-- Methods that need implementing using the "extend script" option in Godot --#
|
21 |
+
func get_obs() -> Dictionary:
|
22 |
+
assert(false, "the get_obs method is not implemented when extending from ai_controller")
|
23 |
+
return {"obs":[]}
|
24 |
+
|
25 |
+
func get_reward() -> float:
|
26 |
+
assert(false, "the get_reward method is not implemented when extending from ai_controller")
|
27 |
+
return 0.0
|
28 |
+
|
29 |
+
func get_action_space() -> Dictionary:
|
30 |
+
assert(false, "the get get_action_space method is not implemented when extending from ai_controller")
|
31 |
+
return {
|
32 |
+
"example_actions_continous" : {
|
33 |
+
"size": 2,
|
34 |
+
"action_type": "continuous"
|
35 |
+
},
|
36 |
+
"example_actions_discrete" : {
|
37 |
+
"size": 2,
|
38 |
+
"action_type": "discrete"
|
39 |
+
},
|
40 |
+
}
|
41 |
+
|
42 |
+
func set_action(action) -> void:
|
43 |
+
assert(false, "the get set_action method is not implemented when extending from ai_controller")
|
44 |
+
# -----------------------------------------------------------------------------#
|
45 |
+
|
46 |
+
func _physics_process(delta):
|
47 |
+
n_steps += 1
|
48 |
+
if n_steps > reset_after:
|
49 |
+
needs_reset = true
|
50 |
+
|
51 |
+
func get_obs_space():
|
52 |
+
# may need overriding if the obs space is complex
|
53 |
+
var obs = get_obs()
|
54 |
+
return {
|
55 |
+
"obs": {
|
56 |
+
"size": [len(obs["obs"])],
|
57 |
+
"space": "box"
|
58 |
+
},
|
59 |
+
}
|
60 |
+
|
61 |
+
func reset():
|
62 |
+
n_steps = 0
|
63 |
+
needs_reset = false
|
64 |
+
|
65 |
+
func reset_if_done():
|
66 |
+
if done:
|
67 |
+
reset()
|
68 |
+
|
69 |
+
func set_heuristic(h):
|
70 |
+
# sets the heuristic from "human" or "model" nothing to change here
|
71 |
+
heuristic = h
|
72 |
+
|
73 |
+
func get_done():
|
74 |
+
return done
|
75 |
+
|
76 |
+
func set_done_false():
|
77 |
+
done = false
|
78 |
+
|
79 |
+
func zero_reward():
|
80 |
+
reward = 0.0
|
addons/godot_rl_agents/godot_rl_agents.gd
ADDED
@@ -0,0 +1,16 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
@tool
|
2 |
+
extends EditorPlugin
|
3 |
+
|
4 |
+
|
5 |
+
func _enter_tree():
|
6 |
+
# Initialization of the plugin goes here.
|
7 |
+
# Add the new type with a name, a parent type, a script and an icon.
|
8 |
+
add_custom_type("Sync", "Node", preload("sync.gd"), preload("icon.png"))
|
9 |
+
#add_custom_type("RaycastSensor2D2", "Node", preload("raycast_sensor_2d.gd"), preload("icon.png"))
|
10 |
+
|
11 |
+
|
12 |
+
func _exit_tree():
|
13 |
+
# Clean-up of the plugin goes here.
|
14 |
+
# Always remember to remove it from the engine when deactivated.
|
15 |
+
remove_custom_type("Sync")
|
16 |
+
#remove_custom_type("RaycastSensor2D2")
|
addons/godot_rl_agents/icon.png
ADDED
Git LFS Details
|
addons/godot_rl_agents/onnx/csharp/ONNXInference.cs
ADDED
@@ -0,0 +1,103 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
using Godot;
|
2 |
+
using Microsoft.ML.OnnxRuntime;
|
3 |
+
using Microsoft.ML.OnnxRuntime.Tensors;
|
4 |
+
using System.Collections.Generic;
|
5 |
+
using System.Linq;
|
6 |
+
|
7 |
+
namespace GodotONNX
|
8 |
+
{
|
9 |
+
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/ONNXInference/*'/>
|
10 |
+
public partial class ONNXInference : GodotObject
|
11 |
+
{
|
12 |
+
|
13 |
+
private InferenceSession session;
|
14 |
+
/// <summary>
|
15 |
+
/// Path to the ONNX model. Use Initialize to change it.
|
16 |
+
/// </summary>
|
17 |
+
private string modelPath;
|
18 |
+
private int batchSize;
|
19 |
+
|
20 |
+
private SessionOptions SessionOpt;
|
21 |
+
|
22 |
+
//init function
|
23 |
+
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Initialize/*'/>
|
24 |
+
public void Initialize(string Path, int BatchSize)
|
25 |
+
{
|
26 |
+
modelPath = Path;
|
27 |
+
batchSize = BatchSize;
|
28 |
+
SessionOpt = SessionConfigurator.MakeConfiguredSessionOptions();
|
29 |
+
session = LoadModel(modelPath);
|
30 |
+
|
31 |
+
}
|
32 |
+
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Run/*'/>
|
33 |
+
public Godot.Collections.Dictionary<string, Godot.Collections.Array<float>> RunInference(Godot.Collections.Array<float> obs, int state_ins)
|
34 |
+
{
|
35 |
+
//Current model: Any (Godot Rl Agents)
|
36 |
+
//Expects a tensor of shape [batch_size, input_size] type float named obs and a tensor of shape [batch_size] type float named state_ins
|
37 |
+
|
38 |
+
//Fill the input tensors
|
39 |
+
// create span from inputSize
|
40 |
+
var span = new float[obs.Count]; //There's probably a better way to do this
|
41 |
+
for (int i = 0; i < obs.Count; i++)
|
42 |
+
{
|
43 |
+
span[i] = obs[i];
|
44 |
+
}
|
45 |
+
|
46 |
+
IReadOnlyCollection<NamedOnnxValue> inputs = new List<NamedOnnxValue>
|
47 |
+
{
|
48 |
+
NamedOnnxValue.CreateFromTensor("obs", new DenseTensor<float>(span, new int[] { batchSize, obs.Count })),
|
49 |
+
NamedOnnxValue.CreateFromTensor("state_ins", new DenseTensor<float>(new float[] { state_ins }, new int[] { batchSize }))
|
50 |
+
};
|
51 |
+
IReadOnlyCollection<string> outputNames = new List<string> { "output", "state_outs" }; //ONNX is sensible to these names, as well as the input names
|
52 |
+
|
53 |
+
IDisposableReadOnlyCollection<DisposableNamedOnnxValue> results;
|
54 |
+
//We do not use "using" here so we get a better exception explaination later
|
55 |
+
try
|
56 |
+
{
|
57 |
+
results = session.Run(inputs, outputNames);
|
58 |
+
}
|
59 |
+
catch (OnnxRuntimeException e)
|
60 |
+
{
|
61 |
+
//This error usually means that the model is not compatible with the input, beacause of the input shape (size)
|
62 |
+
GD.Print("Error at inference: ", e);
|
63 |
+
return null;
|
64 |
+
}
|
65 |
+
//Can't convert IEnumerable<float> to Variant, so we have to convert it to an array or something
|
66 |
+
Godot.Collections.Dictionary<string, Godot.Collections.Array<float>> output = new Godot.Collections.Dictionary<string, Godot.Collections.Array<float>>();
|
67 |
+
DisposableNamedOnnxValue output1 = results.First();
|
68 |
+
DisposableNamedOnnxValue output2 = results.Last();
|
69 |
+
Godot.Collections.Array<float> output1Array = new Godot.Collections.Array<float>();
|
70 |
+
Godot.Collections.Array<float> output2Array = new Godot.Collections.Array<float>();
|
71 |
+
|
72 |
+
foreach (float f in output1.AsEnumerable<float>())
|
73 |
+
{
|
74 |
+
output1Array.Add(f);
|
75 |
+
}
|
76 |
+
|
77 |
+
foreach (float f in output2.AsEnumerable<float>())
|
78 |
+
{
|
79 |
+
output2Array.Add(f);
|
80 |
+
}
|
81 |
+
|
82 |
+
output.Add(output1.Name, output1Array);
|
83 |
+
output.Add(output2.Name, output2Array);
|
84 |
+
|
85 |
+
//Output is a dictionary of arrays, ex: { "output" : [0.1, 0.2, 0.3, 0.4, ...], "state_outs" : [0.5, ...]}
|
86 |
+
results.Dispose();
|
87 |
+
return output;
|
88 |
+
}
|
89 |
+
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Load/*'/>
|
90 |
+
public InferenceSession LoadModel(string Path)
|
91 |
+
{
|
92 |
+
using Godot.FileAccess file = FileAccess.Open(Path, Godot.FileAccess.ModeFlags.Read);
|
93 |
+
byte[] model = file.GetBuffer((int)file.GetLength());
|
94 |
+
//file.Close(); file.Dispose(); //Close the file, then dispose the reference.
|
95 |
+
return new InferenceSession(model, SessionOpt); //Load the model
|
96 |
+
}
|
97 |
+
public void FreeDisposables()
|
98 |
+
{
|
99 |
+
session.Dispose();
|
100 |
+
SessionOpt.Dispose();
|
101 |
+
}
|
102 |
+
}
|
103 |
+
}
|
addons/godot_rl_agents/onnx/csharp/SessionConfigurator.cs
ADDED
@@ -0,0 +1,131 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
using Godot;
|
2 |
+
using Microsoft.ML.OnnxRuntime;
|
3 |
+
|
4 |
+
namespace GodotONNX
|
5 |
+
{
|
6 |
+
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/SessionConfigurator/*'/>
|
7 |
+
|
8 |
+
public static class SessionConfigurator
|
9 |
+
{
|
10 |
+
public enum ComputeName
|
11 |
+
{
|
12 |
+
CUDA,
|
13 |
+
ROCm,
|
14 |
+
DirectML,
|
15 |
+
CoreML,
|
16 |
+
CPU
|
17 |
+
}
|
18 |
+
|
19 |
+
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/GetSessionOptions/*'/>
|
20 |
+
public static SessionOptions MakeConfiguredSessionOptions()
|
21 |
+
{
|
22 |
+
SessionOptions sessionOptions = new();
|
23 |
+
SetOptions(sessionOptions);
|
24 |
+
return sessionOptions;
|
25 |
+
}
|
26 |
+
|
27 |
+
private static void SetOptions(SessionOptions sessionOptions)
|
28 |
+
{
|
29 |
+
sessionOptions.LogSeverityLevel = OrtLoggingLevel.ORT_LOGGING_LEVEL_WARNING;
|
30 |
+
ApplySystemSpecificOptions(sessionOptions);
|
31 |
+
}
|
32 |
+
|
33 |
+
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/SystemCheck/*'/>
|
34 |
+
static public void ApplySystemSpecificOptions(SessionOptions sessionOptions)
|
35 |
+
{
|
36 |
+
//Most code for this function is verbose only, the only reason it exists is to track
|
37 |
+
//implementation progress of the different compute APIs.
|
38 |
+
|
39 |
+
//December 2022: CUDA is not working.
|
40 |
+
|
41 |
+
string OSName = OS.GetName(); //Get OS Name
|
42 |
+
|
43 |
+
//ComputeName ComputeAPI = ComputeCheck(); //Get Compute API
|
44 |
+
// //TODO: Get CPU architecture
|
45 |
+
|
46 |
+
//Linux can use OpenVINO (C#) on x64 and ROCm on x86 (GDNative/C++)
|
47 |
+
//Windows can use OpenVINO (C#) on x64
|
48 |
+
//TODO: try TensorRT instead of CUDA
|
49 |
+
//TODO: Use OpenVINO for Intel Graphics
|
50 |
+
|
51 |
+
// Temporarily using CPU on all platforms to avoid errors detected with DML
|
52 |
+
ComputeName ComputeAPI = ComputeName.CPU;
|
53 |
+
|
54 |
+
//match OS and Compute API
|
55 |
+
GD.Print($"OS: {OSName} Compute API: {ComputeAPI}");
|
56 |
+
|
57 |
+
// CPU is set by default without appending necessary
|
58 |
+
// sessionOptions.AppendExecutionProvider_CPU(0);
|
59 |
+
|
60 |
+
/*
|
61 |
+
switch (OSName)
|
62 |
+
{
|
63 |
+
case "Windows": //Can use CUDA, DirectML
|
64 |
+
if (ComputeAPI is ComputeName.CUDA)
|
65 |
+
{
|
66 |
+
//CUDA
|
67 |
+
//sessionOptions.AppendExecutionProvider_CUDA(0);
|
68 |
+
//sessionOptions.AppendExecutionProvider_DML(0);
|
69 |
+
}
|
70 |
+
else if (ComputeAPI is ComputeName.DirectML)
|
71 |
+
{
|
72 |
+
//DirectML
|
73 |
+
//sessionOptions.AppendExecutionProvider_DML(0);
|
74 |
+
}
|
75 |
+
break;
|
76 |
+
case "X11": //Can use CUDA, ROCm
|
77 |
+
if (ComputeAPI is ComputeName.CUDA)
|
78 |
+
{
|
79 |
+
//CUDA
|
80 |
+
//sessionOptions.AppendExecutionProvider_CUDA(0);
|
81 |
+
}
|
82 |
+
if (ComputeAPI is ComputeName.ROCm)
|
83 |
+
{
|
84 |
+
//ROCm, only works on x86
|
85 |
+
//Research indicates that this has to be compiled as a GDNative plugin
|
86 |
+
//GD.Print("ROCm not supported yet, using CPU.");
|
87 |
+
//sessionOptions.AppendExecutionProvider_CPU(0);
|
88 |
+
}
|
89 |
+
break;
|
90 |
+
case "macOS": //Can use CoreML
|
91 |
+
if (ComputeAPI is ComputeName.CoreML)
|
92 |
+
{ //CoreML
|
93 |
+
//TODO: Needs testing
|
94 |
+
//sessionOptions.AppendExecutionProvider_CoreML(0);
|
95 |
+
//CoreML on ARM64, out of the box, on x64 needs .tar file from GitHub
|
96 |
+
}
|
97 |
+
break;
|
98 |
+
default:
|
99 |
+
GD.Print("OS not Supported.");
|
100 |
+
break;
|
101 |
+
}
|
102 |
+
*/
|
103 |
+
}
|
104 |
+
|
105 |
+
|
106 |
+
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/ComputeCheck/*'/>
|
107 |
+
public static ComputeName ComputeCheck()
|
108 |
+
{
|
109 |
+
string adapterName = Godot.RenderingServer.GetVideoAdapterName();
|
110 |
+
//string adapterVendor = Godot.RenderingServer.GetVideoAdapterVendor();
|
111 |
+
adapterName = adapterName.ToUpper(new System.Globalization.CultureInfo(""));
|
112 |
+
//TODO: GPU vendors for MacOS, what do they even use these days?
|
113 |
+
|
114 |
+
if (adapterName.Contains("INTEL"))
|
115 |
+
{
|
116 |
+
return ComputeName.DirectML;
|
117 |
+
}
|
118 |
+
if (adapterName.Contains("AMD") || adapterName.Contains("RADEON"))
|
119 |
+
{
|
120 |
+
return ComputeName.DirectML;
|
121 |
+
}
|
122 |
+
if (adapterName.Contains("NVIDIA"))
|
123 |
+
{
|
124 |
+
return ComputeName.CUDA;
|
125 |
+
}
|
126 |
+
|
127 |
+
GD.Print("Graphics Card not recognized."); //Should use CPU
|
128 |
+
return ComputeName.CPU;
|
129 |
+
}
|
130 |
+
}
|
131 |
+
}
|
addons/godot_rl_agents/onnx/csharp/docs/ONNXInference.xml
ADDED
@@ -0,0 +1,31 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
<docs>
|
2 |
+
<members name="ONNXInference">
|
3 |
+
<ONNXInference>
|
4 |
+
<summary>
|
5 |
+
The main <c>ONNXInference</c> Class that handles the inference process.
|
6 |
+
</summary>
|
7 |
+
</ONNXInference>
|
8 |
+
<Initialize>
|
9 |
+
<summary>
|
10 |
+
Starts the inference process.
|
11 |
+
</summary>
|
12 |
+
<param name="Path">Path to the ONNX model, expects a path inside resources.</param>
|
13 |
+
<param name="BatchSize">How many observations will the model recieve.</param>
|
14 |
+
</Initialize>
|
15 |
+
<Run>
|
16 |
+
<summary>
|
17 |
+
Runs the given input through the model and returns the output.
|
18 |
+
</summary>
|
19 |
+
<param name="obs">Dictionary containing all observations.</param>
|
20 |
+
<param name="state_ins">How many different agents are creating these observations.</param>
|
21 |
+
<returns>A Dictionary of arrays, containing instructions based on the observations.</returns>
|
22 |
+
</Run>
|
23 |
+
<Load>
|
24 |
+
<summary>
|
25 |
+
Loads the given model into the inference process, using the best Execution provider available.
|
26 |
+
</summary>
|
27 |
+
<param name="Path">Path to the ONNX model, expects a path inside resources.</param>
|
28 |
+
<returns>InferenceSession ready to run.</returns>
|
29 |
+
</Load>
|
30 |
+
</members>
|
31 |
+
</docs>
|
addons/godot_rl_agents/onnx/csharp/docs/SessionConfigurator.xml
ADDED
@@ -0,0 +1,29 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
<docs>
|
2 |
+
<members name="SessionConfigurator">
|
3 |
+
<SessionConfigurator>
|
4 |
+
<summary>
|
5 |
+
The main <c>SessionConfigurator</c> Class that handles the execution options and providers for the inference process.
|
6 |
+
</summary>
|
7 |
+
</SessionConfigurator>
|
8 |
+
<GetSessionOptions>
|
9 |
+
<summary>
|
10 |
+
Creates a SessionOptions with all available execution providers.
|
11 |
+
</summary>
|
12 |
+
<returns>SessionOptions with all available execution providers.</returns>
|
13 |
+
</GetSessionOptions>
|
14 |
+
<SystemCheck>
|
15 |
+
<summary>
|
16 |
+
Appends any execution provider available in the current system.
|
17 |
+
</summary>
|
18 |
+
<remarks>
|
19 |
+
This function is mainly verbose for tracking implementation progress of different compute APIs.
|
20 |
+
</remarks>
|
21 |
+
</SystemCheck>
|
22 |
+
<ComputeCheck>
|
23 |
+
<summary>
|
24 |
+
Checks for available GPUs.
|
25 |
+
</summary>
|
26 |
+
<returns>An integer identifier for each compute platform.</returns>
|
27 |
+
</ComputeCheck>
|
28 |
+
</members>
|
29 |
+
</docs>
|
addons/godot_rl_agents/onnx/wrapper/ONNX_wrapper.gd
ADDED
@@ -0,0 +1,24 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends Resource
|
2 |
+
class_name ONNXModel
|
3 |
+
var inferencer_script = load("res://addons/godot_rl_agents/onnx/csharp/ONNXInference.cs")
|
4 |
+
|
5 |
+
var inferencer = null
|
6 |
+
|
7 |
+
# Must provide the path to the model and the batch size
|
8 |
+
func _init(model_path, batch_size):
|
9 |
+
inferencer = inferencer_script.new()
|
10 |
+
inferencer.Initialize(model_path, batch_size)
|
11 |
+
|
12 |
+
# This function is the one that will be called from the game,
|
13 |
+
# requires the observation as an array and the state_ins as an int
|
14 |
+
# returns an Array containing the action the model takes.
|
15 |
+
func run_inference(obs : Array, state_ins : int) -> Dictionary:
|
16 |
+
if inferencer == null:
|
17 |
+
printerr("Inferencer not initialized")
|
18 |
+
return {}
|
19 |
+
return inferencer.RunInference(obs, state_ins)
|
20 |
+
|
21 |
+
func _notification(what):
|
22 |
+
if what == NOTIFICATION_PREDELETE:
|
23 |
+
inferencer.FreeDisposables()
|
24 |
+
inferencer.free()
|
addons/godot_rl_agents/plugin.cfg
ADDED
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[plugin]
|
2 |
+
|
3 |
+
name="GodotRLAgents"
|
4 |
+
description="Custom nodes for the godot rl agents toolkit "
|
5 |
+
author="Edward Beeching"
|
6 |
+
version="0.1"
|
7 |
+
script="godot_rl_agents.gd"
|
addons/godot_rl_agents/sensors/sensors_2d/ExampleRaycastSensor2D.tscn
ADDED
@@ -0,0 +1,48 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_scene load_steps=5 format=3 uid="uid://ddeq7mn1ealyc"]
|
2 |
+
|
3 |
+
[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd" id="1"]
|
4 |
+
|
5 |
+
[sub_resource type="GDScript" id="2"]
|
6 |
+
script/source = "extends Node2D
|
7 |
+
|
8 |
+
|
9 |
+
|
10 |
+
func _physics_process(delta: float) -> void:
|
11 |
+
print(\"step start\")
|
12 |
+
|
13 |
+
"
|
14 |
+
|
15 |
+
[sub_resource type="GDScript" id="1"]
|
16 |
+
script/source = "extends RayCast2D
|
17 |
+
|
18 |
+
var steps = 1
|
19 |
+
|
20 |
+
func _physics_process(delta: float) -> void:
|
21 |
+
print(\"processing raycast\")
|
22 |
+
steps += 1
|
23 |
+
if steps % 2:
|
24 |
+
force_raycast_update()
|
25 |
+
|
26 |
+
print(is_colliding())
|
27 |
+
"
|
28 |
+
|
29 |
+
[sub_resource type="CircleShape2D" id="3"]
|
30 |
+
|
31 |
+
[node name="ExampleRaycastSensor2D" type="Node2D"]
|
32 |
+
script = SubResource("2")
|
33 |
+
|
34 |
+
[node name="ExampleAgent" type="Node2D" parent="."]
|
35 |
+
position = Vector2(573, 314)
|
36 |
+
rotation = 0.286234
|
37 |
+
|
38 |
+
[node name="RaycastSensor2D" type="Node2D" parent="ExampleAgent"]
|
39 |
+
script = ExtResource("1")
|
40 |
+
|
41 |
+
[node name="TestRayCast2D" type="RayCast2D" parent="."]
|
42 |
+
script = SubResource("1")
|
43 |
+
|
44 |
+
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
45 |
+
position = Vector2(1, 52)
|
46 |
+
|
47 |
+
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
48 |
+
shape = SubResource("3")
|
addons/godot_rl_agents/sensors/sensors_2d/GridSensor2D.gd
ADDED
@@ -0,0 +1,216 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
@tool
|
2 |
+
extends ISensor2D
|
3 |
+
class_name GridSensor2D
|
4 |
+
|
5 |
+
@export var debug_view := false:
|
6 |
+
get: return debug_view
|
7 |
+
set(value):
|
8 |
+
debug_view = value
|
9 |
+
_update()
|
10 |
+
|
11 |
+
@export_flags_2d_physics var detection_mask := 0:
|
12 |
+
get: return detection_mask
|
13 |
+
set(value):
|
14 |
+
detection_mask = value
|
15 |
+
_update()
|
16 |
+
|
17 |
+
@export var collide_with_areas := false:
|
18 |
+
get: return collide_with_areas
|
19 |
+
set(value):
|
20 |
+
collide_with_areas = value
|
21 |
+
_update()
|
22 |
+
|
23 |
+
@export var collide_with_bodies := true:
|
24 |
+
get: return collide_with_bodies
|
25 |
+
set(value):
|
26 |
+
collide_with_bodies = value
|
27 |
+
_update()
|
28 |
+
|
29 |
+
@export_range(1, 200, 0.1) var cell_width := 20.0:
|
30 |
+
get: return cell_width
|
31 |
+
set(value):
|
32 |
+
cell_width = value
|
33 |
+
_update()
|
34 |
+
|
35 |
+
@export_range(1, 200, 0.1) var cell_height := 20.0:
|
36 |
+
get: return cell_height
|
37 |
+
set(value):
|
38 |
+
cell_height = value
|
39 |
+
_update()
|
40 |
+
|
41 |
+
@export_range(1, 21, 2, "or_greater") var grid_size_x := 3:
|
42 |
+
get: return grid_size_x
|
43 |
+
set(value):
|
44 |
+
grid_size_x = value
|
45 |
+
_update()
|
46 |
+
|
47 |
+
@export_range(1, 21, 2, "or_greater") var grid_size_y := 3:
|
48 |
+
get: return grid_size_y
|
49 |
+
set(value):
|
50 |
+
grid_size_y = value
|
51 |
+
_update()
|
52 |
+
|
53 |
+
var _obs_buffer: PackedFloat64Array
|
54 |
+
var _rectangle_shape: RectangleShape2D
|
55 |
+
var _collision_mapping: Dictionary
|
56 |
+
var _n_layers_per_cell: int
|
57 |
+
|
58 |
+
var _highlighted_cell_color: Color
|
59 |
+
var _standard_cell_color: Color
|
60 |
+
|
61 |
+
func get_observation():
|
62 |
+
return _obs_buffer
|
63 |
+
|
64 |
+
func _update():
|
65 |
+
if Engine.is_editor_hint():
|
66 |
+
if is_node_ready():
|
67 |
+
_spawn_nodes()
|
68 |
+
|
69 |
+
func _ready() -> void:
|
70 |
+
_set_colors()
|
71 |
+
|
72 |
+
if Engine.is_editor_hint():
|
73 |
+
if get_child_count() == 0:
|
74 |
+
_spawn_nodes()
|
75 |
+
else:
|
76 |
+
_spawn_nodes()
|
77 |
+
|
78 |
+
|
79 |
+
func _set_colors() -> void:
|
80 |
+
_standard_cell_color = Color(100.0/255.0, 100.0/255.0, 100.0/255.0, 100.0/255.0)
|
81 |
+
_highlighted_cell_color = Color(255.0/255.0, 100.0/255.0, 100.0/255.0, 100.0/255.0)
|
82 |
+
|
83 |
+
func _get_collision_mapping() -> Dictionary:
|
84 |
+
# defines which layer is mapped to which cell obs index
|
85 |
+
var total_bits = 0
|
86 |
+
var collision_mapping = {}
|
87 |
+
for i in 32:
|
88 |
+
var bit_mask = 2**i
|
89 |
+
if (detection_mask & bit_mask) > 0:
|
90 |
+
collision_mapping[i] = total_bits
|
91 |
+
total_bits += 1
|
92 |
+
|
93 |
+
return collision_mapping
|
94 |
+
|
95 |
+
func _spawn_nodes():
|
96 |
+
for cell in get_children():
|
97 |
+
cell.name = "_%s" % cell.name # Otherwise naming below will fail
|
98 |
+
cell.queue_free()
|
99 |
+
|
100 |
+
_collision_mapping = _get_collision_mapping()
|
101 |
+
#prints("collision_mapping", _collision_mapping, len(_collision_mapping))
|
102 |
+
# allocate memory for the observations
|
103 |
+
_n_layers_per_cell = len(_collision_mapping)
|
104 |
+
_obs_buffer = PackedFloat64Array()
|
105 |
+
_obs_buffer.resize(grid_size_x*grid_size_y*_n_layers_per_cell)
|
106 |
+
_obs_buffer.fill(0)
|
107 |
+
#prints(len(_obs_buffer), _obs_buffer )
|
108 |
+
|
109 |
+
_rectangle_shape = RectangleShape2D.new()
|
110 |
+
_rectangle_shape.set_size(Vector2(cell_width, cell_height))
|
111 |
+
|
112 |
+
var shift := Vector2(
|
113 |
+
-(grid_size_x/2)*cell_width,
|
114 |
+
-(grid_size_y/2)*cell_height,
|
115 |
+
)
|
116 |
+
|
117 |
+
for i in grid_size_x:
|
118 |
+
for j in grid_size_y:
|
119 |
+
var cell_position = Vector2(i*cell_width, j*cell_height) + shift
|
120 |
+
_create_cell(i, j, cell_position)
|
121 |
+
|
122 |
+
|
123 |
+
func _create_cell(i:int, j:int, position: Vector2):
|
124 |
+
var cell : = Area2D.new()
|
125 |
+
cell.position = position
|
126 |
+
cell.name = "GridCell %s %s" %[i, j]
|
127 |
+
cell.modulate = _standard_cell_color
|
128 |
+
|
129 |
+
if collide_with_areas:
|
130 |
+
cell.area_entered.connect(_on_cell_area_entered.bind(i, j))
|
131 |
+
cell.area_exited.connect(_on_cell_area_exited.bind(i, j))
|
132 |
+
|
133 |
+
if collide_with_bodies:
|
134 |
+
cell.body_entered.connect(_on_cell_body_entered.bind(i, j))
|
135 |
+
cell.body_exited.connect(_on_cell_body_exited.bind(i, j))
|
136 |
+
|
137 |
+
cell.collision_layer = 0
|
138 |
+
cell.collision_mask = detection_mask
|
139 |
+
cell.monitorable = true
|
140 |
+
add_child(cell)
|
141 |
+
cell.set_owner(get_tree().edited_scene_root)
|
142 |
+
|
143 |
+
var col_shape : = CollisionShape2D.new()
|
144 |
+
col_shape.shape = _rectangle_shape
|
145 |
+
col_shape.name = "CollisionShape2D"
|
146 |
+
cell.add_child(col_shape)
|
147 |
+
col_shape.set_owner(get_tree().edited_scene_root)
|
148 |
+
|
149 |
+
if debug_view:
|
150 |
+
var quad = MeshInstance2D.new()
|
151 |
+
quad.name = "MeshInstance2D"
|
152 |
+
var quad_mesh = QuadMesh.new()
|
153 |
+
|
154 |
+
quad_mesh.set_size(Vector2(cell_width, cell_height))
|
155 |
+
|
156 |
+
quad.mesh = quad_mesh
|
157 |
+
cell.add_child(quad)
|
158 |
+
quad.set_owner(get_tree().edited_scene_root)
|
159 |
+
|
160 |
+
func _update_obs(cell_i:int, cell_j:int, collision_layer:int, entered: bool):
|
161 |
+
for key in _collision_mapping:
|
162 |
+
var bit_mask = 2**key
|
163 |
+
if (collision_layer & bit_mask) > 0:
|
164 |
+
var collison_map_index = _collision_mapping[key]
|
165 |
+
|
166 |
+
var obs_index = (
|
167 |
+
(cell_i * grid_size_x * _n_layers_per_cell) +
|
168 |
+
(cell_j * _n_layers_per_cell) +
|
169 |
+
collison_map_index
|
170 |
+
)
|
171 |
+
#prints(obs_index, cell_i, cell_j)
|
172 |
+
if entered:
|
173 |
+
_obs_buffer[obs_index] += 1
|
174 |
+
else:
|
175 |
+
_obs_buffer[obs_index] -= 1
|
176 |
+
|
177 |
+
func _toggle_cell(cell_i:int, cell_j:int):
|
178 |
+
var cell = get_node_or_null("GridCell %s %s" %[cell_i, cell_j])
|
179 |
+
|
180 |
+
if cell == null:
|
181 |
+
print("cell not found, returning")
|
182 |
+
|
183 |
+
var n_hits = 0
|
184 |
+
var start_index = (cell_i * grid_size_x * _n_layers_per_cell) + (cell_j * _n_layers_per_cell)
|
185 |
+
for i in _n_layers_per_cell:
|
186 |
+
n_hits += _obs_buffer[start_index+i]
|
187 |
+
|
188 |
+
if n_hits > 0:
|
189 |
+
cell.modulate = _highlighted_cell_color
|
190 |
+
else:
|
191 |
+
cell.modulate = _standard_cell_color
|
192 |
+
|
193 |
+
func _on_cell_area_entered(area:Area2D, cell_i:int, cell_j:int):
|
194 |
+
#prints("_on_cell_area_entered", cell_i, cell_j)
|
195 |
+
_update_obs(cell_i, cell_j, area.collision_layer, true)
|
196 |
+
if debug_view:
|
197 |
+
_toggle_cell(cell_i, cell_j)
|
198 |
+
#print(_obs_buffer)
|
199 |
+
|
200 |
+
func _on_cell_area_exited(area:Area2D, cell_i:int, cell_j:int):
|
201 |
+
#prints("_on_cell_area_exited", cell_i, cell_j)
|
202 |
+
_update_obs(cell_i, cell_j, area.collision_layer, false)
|
203 |
+
if debug_view:
|
204 |
+
_toggle_cell(cell_i, cell_j)
|
205 |
+
|
206 |
+
func _on_cell_body_entered(body: Node2D, cell_i:int, cell_j:int):
|
207 |
+
#prints("_on_cell_body_entered", cell_i, cell_j)
|
208 |
+
_update_obs(cell_i, cell_j, body.collision_layer, true)
|
209 |
+
if debug_view:
|
210 |
+
_toggle_cell(cell_i, cell_j)
|
211 |
+
|
212 |
+
func _on_cell_body_exited(body: Node2D, cell_i:int, cell_j:int):
|
213 |
+
#prints("_on_cell_body_exited", cell_i, cell_j)
|
214 |
+
_update_obs(cell_i, cell_j, body.collision_layer, false)
|
215 |
+
if debug_view:
|
216 |
+
_toggle_cell(cell_i, cell_j)
|
addons/godot_rl_agents/sensors/sensors_2d/ISensor2D.gd
ADDED
@@ -0,0 +1,20 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends Node2D
|
2 |
+
class_name ISensor2D
|
3 |
+
|
4 |
+
var _obs : Array = []
|
5 |
+
var _active := false
|
6 |
+
|
7 |
+
func get_observation():
|
8 |
+
pass
|
9 |
+
|
10 |
+
func activate():
|
11 |
+
_active = true
|
12 |
+
|
13 |
+
func deactivate():
|
14 |
+
_active = false
|
15 |
+
|
16 |
+
func _update_observation():
|
17 |
+
pass
|
18 |
+
|
19 |
+
func reset():
|
20 |
+
pass
|
addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd
ADDED
@@ -0,0 +1,118 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
@tool
|
2 |
+
extends ISensor2D
|
3 |
+
class_name RaycastSensor2D
|
4 |
+
|
5 |
+
@export_flags_2d_physics var collision_mask := 1:
|
6 |
+
get: return collision_mask
|
7 |
+
set(value):
|
8 |
+
collision_mask = value
|
9 |
+
_update()
|
10 |
+
|
11 |
+
@export var collide_with_areas := false:
|
12 |
+
get: return collide_with_areas
|
13 |
+
set(value):
|
14 |
+
collide_with_areas = value
|
15 |
+
_update()
|
16 |
+
|
17 |
+
@export var collide_with_bodies := true:
|
18 |
+
get: return collide_with_bodies
|
19 |
+
set(value):
|
20 |
+
collide_with_bodies = value
|
21 |
+
_update()
|
22 |
+
|
23 |
+
@export var n_rays := 16.0:
|
24 |
+
get: return n_rays
|
25 |
+
set(value):
|
26 |
+
n_rays = value
|
27 |
+
_update()
|
28 |
+
|
29 |
+
@export_range(5,200,5.0) var ray_length := 200:
|
30 |
+
get: return ray_length
|
31 |
+
set(value):
|
32 |
+
ray_length = value
|
33 |
+
_update()
|
34 |
+
@export_range(5,360,5.0) var cone_width := 360.0:
|
35 |
+
get: return cone_width
|
36 |
+
set(value):
|
37 |
+
cone_width = value
|
38 |
+
_update()
|
39 |
+
|
40 |
+
@export var debug_draw := true :
|
41 |
+
get: return debug_draw
|
42 |
+
set(value):
|
43 |
+
debug_draw = value
|
44 |
+
_update()
|
45 |
+
|
46 |
+
|
47 |
+
var _angles = []
|
48 |
+
var rays := []
|
49 |
+
|
50 |
+
func _update():
|
51 |
+
if Engine.is_editor_hint():
|
52 |
+
if debug_draw:
|
53 |
+
_spawn_nodes()
|
54 |
+
else:
|
55 |
+
for ray in get_children():
|
56 |
+
if ray is RayCast2D:
|
57 |
+
remove_child(ray)
|
58 |
+
|
59 |
+
func _ready() -> void:
|
60 |
+
_spawn_nodes()
|
61 |
+
|
62 |
+
func _spawn_nodes():
|
63 |
+
for ray in rays:
|
64 |
+
ray.queue_free()
|
65 |
+
rays = []
|
66 |
+
|
67 |
+
_angles = []
|
68 |
+
var step = cone_width / (n_rays)
|
69 |
+
var start = step/2 - cone_width/2
|
70 |
+
|
71 |
+
for i in n_rays:
|
72 |
+
var angle = start + i * step
|
73 |
+
var ray = RayCast2D.new()
|
74 |
+
ray.set_target_position(Vector2(
|
75 |
+
ray_length*cos(deg_to_rad(angle)),
|
76 |
+
ray_length*sin(deg_to_rad(angle))
|
77 |
+
))
|
78 |
+
ray.set_name("node_"+str(i))
|
79 |
+
ray.enabled = true
|
80 |
+
ray.collide_with_areas = collide_with_areas
|
81 |
+
ray.collide_with_bodies = collide_with_bodies
|
82 |
+
ray.collision_mask = collision_mask
|
83 |
+
add_child(ray)
|
84 |
+
rays.append(ray)
|
85 |
+
|
86 |
+
|
87 |
+
_angles.append(start + i * step)
|
88 |
+
|
89 |
+
|
90 |
+
func _physics_process(delta: float) -> void:
|
91 |
+
if self._active:
|
92 |
+
self._obs = calculate_raycasts()
|
93 |
+
|
94 |
+
func get_observation() -> Array:
|
95 |
+
if len(self._obs) == 0:
|
96 |
+
print("obs was null, forcing raycast update")
|
97 |
+
return self.calculate_raycasts()
|
98 |
+
return self._obs
|
99 |
+
|
100 |
+
|
101 |
+
func calculate_raycasts() -> Array:
|
102 |
+
var result = []
|
103 |
+
for ray in rays:
|
104 |
+
ray.force_raycast_update()
|
105 |
+
var distance = _get_raycast_distance(ray)
|
106 |
+
result.append(distance)
|
107 |
+
return result
|
108 |
+
|
109 |
+
func _get_raycast_distance(ray : RayCast2D) -> float :
|
110 |
+
if !ray.is_colliding():
|
111 |
+
return 0.0
|
112 |
+
|
113 |
+
var distance = (global_position - ray.get_collision_point()).length()
|
114 |
+
distance = clamp(distance, 0.0, ray_length)
|
115 |
+
return (ray_length - distance) / ray_length
|
116 |
+
|
117 |
+
|
118 |
+
|
addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.tscn
ADDED
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_scene load_steps=2 format=3 uid="uid://drvfihk5esgmv"]
|
2 |
+
|
3 |
+
[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd" id="1"]
|
4 |
+
|
5 |
+
[node name="RaycastSensor2D" type="Node2D"]
|
6 |
+
script = ExtResource("1")
|
7 |
+
n_rays = 17.0
|
addons/godot_rl_agents/sensors/sensors_3d/ExampleRaycastSensor3D.tscn
ADDED
@@ -0,0 +1,6 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_scene format=3 uid="uid://biu787qh4woik"]
|
2 |
+
|
3 |
+
[node name="ExampleRaycastSensor3D" type="Node3D"]
|
4 |
+
|
5 |
+
[node name="Camera3D" type="Camera3D" parent="."]
|
6 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.804183, 0, 2.70146)
|
addons/godot_rl_agents/sensors/sensors_3d/GridSensor3D.gd
ADDED
@@ -0,0 +1,233 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
@tool
|
2 |
+
extends ISensor3D
|
3 |
+
class_name GridSensor3D
|
4 |
+
|
5 |
+
@export var debug_view := false:
|
6 |
+
get: return debug_view
|
7 |
+
set(value):
|
8 |
+
debug_view = value
|
9 |
+
_update()
|
10 |
+
|
11 |
+
@export_flags_3d_physics var detection_mask := 0:
|
12 |
+
get: return detection_mask
|
13 |
+
set(value):
|
14 |
+
detection_mask = value
|
15 |
+
_update()
|
16 |
+
|
17 |
+
@export var collide_with_areas := false:
|
18 |
+
get: return collide_with_areas
|
19 |
+
set(value):
|
20 |
+
collide_with_areas = value
|
21 |
+
_update()
|
22 |
+
|
23 |
+
@export var collide_with_bodies := false:
|
24 |
+
# NOTE! The sensor will not detect StaticBody3D, add an area to static bodies to detect them
|
25 |
+
get: return collide_with_bodies
|
26 |
+
set(value):
|
27 |
+
collide_with_bodies = value
|
28 |
+
_update()
|
29 |
+
|
30 |
+
@export_range(0.1, 2, 0.1) var cell_width := 1.0:
|
31 |
+
get: return cell_width
|
32 |
+
set(value):
|
33 |
+
cell_width = value
|
34 |
+
_update()
|
35 |
+
|
36 |
+
@export_range(0.1, 2, 0.1) var cell_height := 1.0:
|
37 |
+
get: return cell_height
|
38 |
+
set(value):
|
39 |
+
cell_height = value
|
40 |
+
_update()
|
41 |
+
|
42 |
+
@export_range(1, 21, 2, "or_greater") var grid_size_x := 3:
|
43 |
+
get: return grid_size_x
|
44 |
+
set(value):
|
45 |
+
grid_size_x = value
|
46 |
+
_update()
|
47 |
+
|
48 |
+
@export_range(1, 21, 2, "or_greater") var grid_size_z := 3:
|
49 |
+
get: return grid_size_z
|
50 |
+
set(value):
|
51 |
+
grid_size_z = value
|
52 |
+
_update()
|
53 |
+
|
54 |
+
var _obs_buffer: PackedFloat64Array
|
55 |
+
var _box_shape: BoxShape3D
|
56 |
+
var _collision_mapping: Dictionary
|
57 |
+
var _n_layers_per_cell: int
|
58 |
+
|
59 |
+
var _highlighted_box_material: StandardMaterial3D
|
60 |
+
var _standard_box_material: StandardMaterial3D
|
61 |
+
|
62 |
+
func get_observation():
|
63 |
+
return _obs_buffer
|
64 |
+
|
65 |
+
func reset():
|
66 |
+
_obs_buffer.fill(0)
|
67 |
+
|
68 |
+
func _update():
|
69 |
+
if Engine.is_editor_hint():
|
70 |
+
if is_node_ready():
|
71 |
+
_spawn_nodes()
|
72 |
+
|
73 |
+
func _ready() -> void:
|
74 |
+
_make_materials()
|
75 |
+
|
76 |
+
if Engine.is_editor_hint():
|
77 |
+
if get_child_count() == 0:
|
78 |
+
_spawn_nodes()
|
79 |
+
else:
|
80 |
+
_spawn_nodes()
|
81 |
+
|
82 |
+
func _make_materials() -> void:
|
83 |
+
if _highlighted_box_material != null and _standard_box_material != null:
|
84 |
+
return
|
85 |
+
|
86 |
+
_standard_box_material = StandardMaterial3D.new()
|
87 |
+
_standard_box_material.set_transparency(1) # ALPHA
|
88 |
+
_standard_box_material.albedo_color = Color(100.0/255.0, 100.0/255.0, 100.0/255.0, 100.0/255.0)
|
89 |
+
|
90 |
+
_highlighted_box_material = StandardMaterial3D.new()
|
91 |
+
_highlighted_box_material.set_transparency(1) # ALPHA
|
92 |
+
_highlighted_box_material.albedo_color = Color(255.0/255.0, 100.0/255.0, 100.0/255.0, 100.0/255.0)
|
93 |
+
|
94 |
+
func _get_collision_mapping() -> Dictionary:
|
95 |
+
# defines which layer is mapped to which cell obs index
|
96 |
+
var total_bits = 0
|
97 |
+
var collision_mapping = {}
|
98 |
+
for i in 32:
|
99 |
+
var bit_mask = 2**i
|
100 |
+
if (detection_mask & bit_mask) > 0:
|
101 |
+
collision_mapping[i] = total_bits
|
102 |
+
total_bits += 1
|
103 |
+
|
104 |
+
return collision_mapping
|
105 |
+
|
106 |
+
func _spawn_nodes():
|
107 |
+
for cell in get_children():
|
108 |
+
cell.name = "_%s" % cell.name # Otherwise naming below will fail
|
109 |
+
cell.queue_free()
|
110 |
+
|
111 |
+
_collision_mapping = _get_collision_mapping()
|
112 |
+
#prints("collision_mapping", _collision_mapping, len(_collision_mapping))
|
113 |
+
# allocate memory for the observations
|
114 |
+
_n_layers_per_cell = len(_collision_mapping)
|
115 |
+
_obs_buffer = PackedFloat64Array()
|
116 |
+
_obs_buffer.resize(grid_size_x*grid_size_z*_n_layers_per_cell)
|
117 |
+
_obs_buffer.fill(0)
|
118 |
+
#prints(len(_obs_buffer), _obs_buffer )
|
119 |
+
|
120 |
+
_box_shape = BoxShape3D.new()
|
121 |
+
_box_shape.set_size(Vector3(cell_width, cell_height, cell_width))
|
122 |
+
|
123 |
+
var shift := Vector3(
|
124 |
+
-(grid_size_x/2)*cell_width,
|
125 |
+
0,
|
126 |
+
-(grid_size_z/2)*cell_width,
|
127 |
+
)
|
128 |
+
|
129 |
+
for i in grid_size_x:
|
130 |
+
for j in grid_size_z:
|
131 |
+
var cell_position = Vector3(i*cell_width, 0.0, j*cell_width) + shift
|
132 |
+
_create_cell(i, j, cell_position)
|
133 |
+
|
134 |
+
|
135 |
+
func _create_cell(i:int, j:int, position: Vector3):
|
136 |
+
var cell : = Area3D.new()
|
137 |
+
cell.position = position
|
138 |
+
cell.name = "GridCell %s %s" %[i, j]
|
139 |
+
|
140 |
+
if collide_with_areas:
|
141 |
+
cell.area_entered.connect(_on_cell_area_entered.bind(i, j))
|
142 |
+
cell.area_exited.connect(_on_cell_area_exited.bind(i, j))
|
143 |
+
|
144 |
+
if collide_with_bodies:
|
145 |
+
cell.body_entered.connect(_on_cell_body_entered.bind(i, j))
|
146 |
+
cell.body_exited.connect(_on_cell_body_exited.bind(i, j))
|
147 |
+
|
148 |
+
# cell.body_shape_entered.connect(_on_cell_body_shape_entered.bind(i, j))
|
149 |
+
# cell.body_shape_exited.connect(_on_cell_body_shape_exited.bind(i, j))
|
150 |
+
|
151 |
+
cell.collision_layer = 0
|
152 |
+
cell.collision_mask = detection_mask
|
153 |
+
cell.monitorable = true
|
154 |
+
cell.input_ray_pickable = false
|
155 |
+
add_child(cell)
|
156 |
+
cell.set_owner(get_tree().edited_scene_root)
|
157 |
+
|
158 |
+
var col_shape : = CollisionShape3D.new()
|
159 |
+
col_shape.shape = _box_shape
|
160 |
+
col_shape.name = "CollisionShape3D"
|
161 |
+
cell.add_child(col_shape)
|
162 |
+
col_shape.set_owner(get_tree().edited_scene_root)
|
163 |
+
|
164 |
+
if debug_view:
|
165 |
+
var box = MeshInstance3D.new()
|
166 |
+
box.name = "MeshInstance3D"
|
167 |
+
var box_mesh = BoxMesh.new()
|
168 |
+
|
169 |
+
box_mesh.set_size(Vector3(cell_width, cell_height, cell_width))
|
170 |
+
box_mesh.material = _standard_box_material
|
171 |
+
|
172 |
+
box.mesh = box_mesh
|
173 |
+
cell.add_child(box)
|
174 |
+
box.set_owner(get_tree().edited_scene_root)
|
175 |
+
|
176 |
+
func _update_obs(cell_i:int, cell_j:int, collision_layer:int, entered: bool):
|
177 |
+
for key in _collision_mapping:
|
178 |
+
var bit_mask = 2**key
|
179 |
+
if (collision_layer & bit_mask) > 0:
|
180 |
+
var collison_map_index = _collision_mapping[key]
|
181 |
+
|
182 |
+
var obs_index = (
|
183 |
+
(cell_i * grid_size_x * _n_layers_per_cell) +
|
184 |
+
(cell_j * _n_layers_per_cell) +
|
185 |
+
collison_map_index
|
186 |
+
)
|
187 |
+
#prints(obs_index, cell_i, cell_j)
|
188 |
+
if entered:
|
189 |
+
_obs_buffer[obs_index] += 1
|
190 |
+
else:
|
191 |
+
_obs_buffer[obs_index] -= 1
|
192 |
+
|
193 |
+
func _toggle_cell(cell_i:int, cell_j:int):
|
194 |
+
var cell = get_node_or_null("GridCell %s %s" %[cell_i, cell_j])
|
195 |
+
|
196 |
+
if cell == null:
|
197 |
+
print("cell not found, returning")
|
198 |
+
|
199 |
+
var n_hits = 0
|
200 |
+
var start_index = (cell_i * grid_size_x * _n_layers_per_cell) + (cell_j * _n_layers_per_cell)
|
201 |
+
for i in _n_layers_per_cell:
|
202 |
+
n_hits += _obs_buffer[start_index+i]
|
203 |
+
|
204 |
+
var cell_mesh = cell.get_node_or_null("MeshInstance3D")
|
205 |
+
if n_hits > 0:
|
206 |
+
cell_mesh.mesh.material = _highlighted_box_material
|
207 |
+
else:
|
208 |
+
cell_mesh.mesh.material = _standard_box_material
|
209 |
+
|
210 |
+
func _on_cell_area_entered(area:Area3D, cell_i:int, cell_j:int):
|
211 |
+
#prints("_on_cell_area_entered", cell_i, cell_j)
|
212 |
+
_update_obs(cell_i, cell_j, area.collision_layer, true)
|
213 |
+
if debug_view:
|
214 |
+
_toggle_cell(cell_i, cell_j)
|
215 |
+
#print(_obs_buffer)
|
216 |
+
|
217 |
+
func _on_cell_area_exited(area:Area3D, cell_i:int, cell_j:int):
|
218 |
+
#prints("_on_cell_area_exited", cell_i, cell_j)
|
219 |
+
_update_obs(cell_i, cell_j, area.collision_layer, false)
|
220 |
+
if debug_view:
|
221 |
+
_toggle_cell(cell_i, cell_j)
|
222 |
+
|
223 |
+
func _on_cell_body_entered(body: Node3D, cell_i:int, cell_j:int):
|
224 |
+
#prints("_on_cell_body_entered", cell_i, cell_j)
|
225 |
+
_update_obs(cell_i, cell_j, body.collision_layer, true)
|
226 |
+
if debug_view:
|
227 |
+
_toggle_cell(cell_i, cell_j)
|
228 |
+
|
229 |
+
func _on_cell_body_exited(body: Node3D, cell_i:int, cell_j:int):
|
230 |
+
#prints("_on_cell_body_exited", cell_i, cell_j)
|
231 |
+
_update_obs(cell_i, cell_j, body.collision_layer, false)
|
232 |
+
if debug_view:
|
233 |
+
_toggle_cell(cell_i, cell_j)
|
addons/godot_rl_agents/sensors/sensors_3d/ISensor3D.gd
ADDED
@@ -0,0 +1,20 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends Node3D
|
2 |
+
class_name ISensor3D
|
3 |
+
|
4 |
+
var _obs : Array = []
|
5 |
+
var _active := false
|
6 |
+
|
7 |
+
func get_observation():
|
8 |
+
pass
|
9 |
+
|
10 |
+
func activate():
|
11 |
+
_active = true
|
12 |
+
|
13 |
+
func deactivate():
|
14 |
+
_active = false
|
15 |
+
|
16 |
+
func _update_observation():
|
17 |
+
pass
|
18 |
+
|
19 |
+
func reset():
|
20 |
+
pass
|
addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd
ADDED
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends Node3D
|
2 |
+
class_name RGBCameraSensor3D
|
3 |
+
var camera_pixels = null
|
4 |
+
|
5 |
+
@onready var camera_texture := $Control/TextureRect/CameraTexture as Sprite2D
|
6 |
+
|
7 |
+
func get_camera_pixel_encoding():
|
8 |
+
return camera_texture.get_texture().get_data().data["data"].hex_encode()
|
9 |
+
|
10 |
+
func get_camera_shape()-> Array:
|
11 |
+
return [$SubViewport.size[0], $SubViewport.size[1], 4]
|
addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.tscn
ADDED
@@ -0,0 +1,41 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_scene load_steps=3 format=3 uid="uid://baaywi3arsl2m"]
|
2 |
+
|
3 |
+
[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd" id="1"]
|
4 |
+
|
5 |
+
[sub_resource type="ViewportTexture" id="1"]
|
6 |
+
viewport_path = NodePath("SubViewport")
|
7 |
+
|
8 |
+
[node name="RGBCameraSensor3D" type="Node3D"]
|
9 |
+
script = ExtResource("1")
|
10 |
+
|
11 |
+
[node name="RemoteTransform3D" type="RemoteTransform3D" parent="."]
|
12 |
+
remote_path = NodePath("../SubViewport/Camera3D")
|
13 |
+
|
14 |
+
[node name="SubViewport" type="SubViewport" parent="."]
|
15 |
+
size = Vector2i(32, 32)
|
16 |
+
render_target_update_mode = 3
|
17 |
+
|
18 |
+
[node name="Camera3D" type="Camera3D" parent="SubViewport"]
|
19 |
+
near = 0.5
|
20 |
+
|
21 |
+
[node name="Control" type="Control" parent="."]
|
22 |
+
layout_mode = 3
|
23 |
+
anchors_preset = 15
|
24 |
+
anchor_right = 1.0
|
25 |
+
anchor_bottom = 1.0
|
26 |
+
grow_horizontal = 2
|
27 |
+
grow_vertical = 2
|
28 |
+
|
29 |
+
[node name="TextureRect" type="ColorRect" parent="Control"]
|
30 |
+
layout_mode = 0
|
31 |
+
offset_left = 1096.0
|
32 |
+
offset_top = 534.0
|
33 |
+
offset_right = 1114.0
|
34 |
+
offset_bottom = 552.0
|
35 |
+
scale = Vector2(10, 10)
|
36 |
+
color = Color(0.00784314, 0.00784314, 0.00784314, 1)
|
37 |
+
|
38 |
+
[node name="CameraTexture" type="Sprite2D" parent="Control/TextureRect"]
|
39 |
+
texture = SubResource("1")
|
40 |
+
offset = Vector2(9, 9)
|
41 |
+
flip_v = true
|
addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd
ADDED
@@ -0,0 +1,166 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
@tool
|
2 |
+
extends ISensor3D
|
3 |
+
class_name RayCastSensor3D
|
4 |
+
@export_flags_3d_physics var collision_mask = 1:
|
5 |
+
get: return collision_mask
|
6 |
+
set(value):
|
7 |
+
collision_mask = value
|
8 |
+
_update()
|
9 |
+
@export_flags_3d_physics var boolean_class_mask = 1:
|
10 |
+
get: return boolean_class_mask
|
11 |
+
set(value):
|
12 |
+
boolean_class_mask = value
|
13 |
+
_update()
|
14 |
+
|
15 |
+
@export var n_rays_width := 6.0:
|
16 |
+
get: return n_rays_width
|
17 |
+
set(value):
|
18 |
+
n_rays_width = value
|
19 |
+
_update()
|
20 |
+
|
21 |
+
@export var n_rays_height := 6.0:
|
22 |
+
get: return n_rays_height
|
23 |
+
set(value):
|
24 |
+
n_rays_height = value
|
25 |
+
_update()
|
26 |
+
|
27 |
+
@export var ray_length := 10.0:
|
28 |
+
get: return ray_length
|
29 |
+
set(value):
|
30 |
+
ray_length = value
|
31 |
+
_update()
|
32 |
+
|
33 |
+
@export var cone_width := 60.0:
|
34 |
+
get: return cone_width
|
35 |
+
set(value):
|
36 |
+
cone_width = value
|
37 |
+
_update()
|
38 |
+
|
39 |
+
@export var cone_height := 60.0:
|
40 |
+
get: return cone_height
|
41 |
+
set(value):
|
42 |
+
cone_height = value
|
43 |
+
_update()
|
44 |
+
|
45 |
+
@export var collide_with_areas := false:
|
46 |
+
get: return collide_with_areas
|
47 |
+
set(value):
|
48 |
+
collide_with_areas = value
|
49 |
+
_update()
|
50 |
+
|
51 |
+
@export var collide_with_bodies := true:
|
52 |
+
get: return collide_with_bodies
|
53 |
+
set(value):
|
54 |
+
collide_with_bodies = value
|
55 |
+
_update()
|
56 |
+
|
57 |
+
@export var class_sensor := false
|
58 |
+
|
59 |
+
var rays := []
|
60 |
+
var geo = null
|
61 |
+
|
62 |
+
func _update():
|
63 |
+
if Engine.is_editor_hint():
|
64 |
+
if is_node_ready():
|
65 |
+
_spawn_nodes()
|
66 |
+
|
67 |
+
func _ready() -> void:
|
68 |
+
if Engine.is_editor_hint():
|
69 |
+
if get_child_count() == 0:
|
70 |
+
_spawn_nodes()
|
71 |
+
else:
|
72 |
+
_spawn_nodes()
|
73 |
+
|
74 |
+
func _spawn_nodes():
|
75 |
+
print("spawning nodes")
|
76 |
+
for ray in get_children():
|
77 |
+
ray.queue_free()
|
78 |
+
if geo:
|
79 |
+
geo.clear()
|
80 |
+
#$Lines.remove_points()
|
81 |
+
rays = []
|
82 |
+
|
83 |
+
var horizontal_step = cone_width / (n_rays_width)
|
84 |
+
var vertical_step = cone_height / (n_rays_height)
|
85 |
+
|
86 |
+
var horizontal_start = horizontal_step/2 - cone_width/2
|
87 |
+
var vertical_start = vertical_step/2 - cone_height/2
|
88 |
+
|
89 |
+
var points = []
|
90 |
+
|
91 |
+
for i in n_rays_width:
|
92 |
+
for j in n_rays_height:
|
93 |
+
var angle_w = horizontal_start + i * horizontal_step
|
94 |
+
var angle_h = vertical_start + j * vertical_step
|
95 |
+
#angle_h = 0.0
|
96 |
+
var ray = RayCast3D.new()
|
97 |
+
var cast_to = to_spherical_coords(ray_length, angle_w, angle_h)
|
98 |
+
ray.set_target_position(cast_to)
|
99 |
+
|
100 |
+
points.append(cast_to)
|
101 |
+
|
102 |
+
ray.set_name("node_"+str(i)+" "+str(j))
|
103 |
+
ray.enabled = true
|
104 |
+
ray.collide_with_bodies = collide_with_bodies
|
105 |
+
ray.collide_with_areas = collide_with_areas
|
106 |
+
ray.collision_mask = collision_mask
|
107 |
+
add_child(ray)
|
108 |
+
ray.set_owner(get_tree().edited_scene_root)
|
109 |
+
rays.append(ray)
|
110 |
+
ray.force_raycast_update()
|
111 |
+
|
112 |
+
# if Engine.editor_hint:
|
113 |
+
# _create_debug_lines(points)
|
114 |
+
|
115 |
+
func _create_debug_lines(points):
|
116 |
+
if not geo:
|
117 |
+
geo = ImmediateMesh.new()
|
118 |
+
add_child(geo)
|
119 |
+
|
120 |
+
geo.clear()
|
121 |
+
geo.begin(Mesh.PRIMITIVE_LINES)
|
122 |
+
for point in points:
|
123 |
+
geo.set_color(Color.AQUA)
|
124 |
+
geo.add_vertex(Vector3.ZERO)
|
125 |
+
geo.add_vertex(point)
|
126 |
+
geo.end()
|
127 |
+
|
128 |
+
func display():
|
129 |
+
if geo:
|
130 |
+
geo.display()
|
131 |
+
|
132 |
+
func to_spherical_coords(r, inc, azimuth) -> Vector3:
|
133 |
+
return Vector3(
|
134 |
+
r*sin(deg_to_rad(inc))*cos(deg_to_rad(azimuth)),
|
135 |
+
r*sin(deg_to_rad(azimuth)),
|
136 |
+
r*cos(deg_to_rad(inc))*cos(deg_to_rad(azimuth))
|
137 |
+
)
|
138 |
+
|
139 |
+
func get_observation() -> Array:
|
140 |
+
return self.calculate_raycasts()
|
141 |
+
|
142 |
+
func calculate_raycasts() -> Array:
|
143 |
+
var result = []
|
144 |
+
for ray in rays:
|
145 |
+
ray.set_enabled(true)
|
146 |
+
ray.force_raycast_update()
|
147 |
+
var distance = _get_raycast_distance(ray)
|
148 |
+
|
149 |
+
result.append(distance)
|
150 |
+
if class_sensor:
|
151 |
+
var hit_class: float = 0
|
152 |
+
if ray.get_collider():
|
153 |
+
var hit_collision_layer = ray.get_collider().collision_layer
|
154 |
+
hit_collision_layer = hit_collision_layer & collision_mask
|
155 |
+
hit_class = (hit_collision_layer & boolean_class_mask) > 0
|
156 |
+
result.append(float(hit_class))
|
157 |
+
ray.set_enabled(false)
|
158 |
+
return result
|
159 |
+
|
160 |
+
func _get_raycast_distance(ray : RayCast3D) -> float :
|
161 |
+
if !ray.is_colliding():
|
162 |
+
return 0.0
|
163 |
+
|
164 |
+
var distance = (global_transform.origin - ray.get_collision_point()).length()
|
165 |
+
distance = clamp(distance, 0.0, ray_length)
|
166 |
+
return (ray_length - distance) / ray_length
|
addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.tscn
ADDED
@@ -0,0 +1,27 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_scene load_steps=2 format=3 uid="uid://b803cbh1fmy66"]
|
2 |
+
|
3 |
+
[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd" id="1"]
|
4 |
+
|
5 |
+
[node name="RaycastSensor3D" type="Node3D"]
|
6 |
+
script = ExtResource("1")
|
7 |
+
n_rays_width = 4.0
|
8 |
+
n_rays_height = 2.0
|
9 |
+
ray_length = 11.0
|
10 |
+
|
11 |
+
[node name="node_1 0" type="RayCast3D" parent="."]
|
12 |
+
target_position = Vector3(-1.38686, -2.84701, 10.5343)
|
13 |
+
|
14 |
+
[node name="node_1 1" type="RayCast3D" parent="."]
|
15 |
+
target_position = Vector3(-1.38686, 2.84701, 10.5343)
|
16 |
+
|
17 |
+
[node name="node_2 0" type="RayCast3D" parent="."]
|
18 |
+
target_position = Vector3(1.38686, -2.84701, 10.5343)
|
19 |
+
|
20 |
+
[node name="node_2 1" type="RayCast3D" parent="."]
|
21 |
+
target_position = Vector3(1.38686, 2.84701, 10.5343)
|
22 |
+
|
23 |
+
[node name="node_3 0" type="RayCast3D" parent="."]
|
24 |
+
target_position = Vector3(4.06608, -2.84701, 9.81639)
|
25 |
+
|
26 |
+
[node name="node_3 1" type="RayCast3D" parent="."]
|
27 |
+
target_position = Vector3(4.06608, 2.84701, 9.81639)
|
addons/godot_rl_agents/sync.gd
ADDED
@@ -0,0 +1,342 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends Node
|
2 |
+
|
3 |
+
# --fixed-fps 2000 --disable-render-loop
|
4 |
+
|
5 |
+
enum ControlModes {HUMAN, TRAINING, ONNX_INFERENCE}
|
6 |
+
@export var control_mode: ControlModes = ControlModes.TRAINING
|
7 |
+
@export_range(1, 10, 1, "or_greater") var action_repeat := 8
|
8 |
+
@export_range(1, 10, 1, "or_greater") var speed_up = 1
|
9 |
+
@export var onnx_model_path := ""
|
10 |
+
|
11 |
+
@onready var start_time = Time.get_ticks_msec()
|
12 |
+
|
13 |
+
const MAJOR_VERSION := "0"
|
14 |
+
const MINOR_VERSION := "3"
|
15 |
+
const DEFAULT_PORT := "11008"
|
16 |
+
const DEFAULT_SEED := "1"
|
17 |
+
var stream : StreamPeerTCP = null
|
18 |
+
var connected = false
|
19 |
+
var message_center
|
20 |
+
var should_connect = true
|
21 |
+
var agents
|
22 |
+
var need_to_send_obs = false
|
23 |
+
var args = null
|
24 |
+
var initialized = false
|
25 |
+
var just_reset = false
|
26 |
+
var onnx_model = null
|
27 |
+
var n_action_steps = 0
|
28 |
+
|
29 |
+
var _action_space : Dictionary
|
30 |
+
var _obs_space : Dictionary
|
31 |
+
|
32 |
+
# Called when the node enters the scene tree for the first time.
|
33 |
+
func _ready():
|
34 |
+
await get_tree().root.ready
|
35 |
+
get_tree().set_pause(true)
|
36 |
+
_initialize()
|
37 |
+
await get_tree().create_timer(1.0).timeout
|
38 |
+
get_tree().set_pause(false)
|
39 |
+
|
40 |
+
func _initialize():
|
41 |
+
_get_agents()
|
42 |
+
_obs_space = agents[0].get_obs_space()
|
43 |
+
_action_space = agents[0].get_action_space()
|
44 |
+
args = _get_args()
|
45 |
+
Engine.physics_ticks_per_second = _get_speedup() * 60 # Replace with function body.
|
46 |
+
Engine.time_scale = _get_speedup() * 1.0
|
47 |
+
prints("physics ticks", Engine.physics_ticks_per_second, Engine.time_scale, _get_speedup(), speed_up)
|
48 |
+
|
49 |
+
_set_heuristic("human")
|
50 |
+
match control_mode:
|
51 |
+
ControlModes.TRAINING:
|
52 |
+
connected = connect_to_server()
|
53 |
+
if connected:
|
54 |
+
_set_heuristic("model")
|
55 |
+
_handshake()
|
56 |
+
_send_env_info()
|
57 |
+
else:
|
58 |
+
push_warning("Couldn't connect to Python server, using human controls instead. ",
|
59 |
+
"Did you start the training server using e.g. `gdrl` from the console?")
|
60 |
+
ControlModes.ONNX_INFERENCE:
|
61 |
+
assert(FileAccess.file_exists(onnx_model_path), "Onnx Model Path set on Sync node does not exist: %s" % onnx_model_path)
|
62 |
+
onnx_model = ONNXModel.new(onnx_model_path, 1)
|
63 |
+
_set_heuristic("model")
|
64 |
+
|
65 |
+
_set_seed()
|
66 |
+
_set_action_repeat()
|
67 |
+
initialized = true
|
68 |
+
|
69 |
+
func _physics_process(_delta):
|
70 |
+
# two modes, human control, agent control
|
71 |
+
# pause tree, send obs, get actions, set actions, unpause tree
|
72 |
+
if n_action_steps % action_repeat != 0:
|
73 |
+
n_action_steps += 1
|
74 |
+
return
|
75 |
+
|
76 |
+
n_action_steps += 1
|
77 |
+
|
78 |
+
if connected:
|
79 |
+
get_tree().set_pause(true)
|
80 |
+
|
81 |
+
if just_reset:
|
82 |
+
just_reset = false
|
83 |
+
var obs = _get_obs_from_agents()
|
84 |
+
|
85 |
+
var reply = {
|
86 |
+
"type": "reset",
|
87 |
+
"obs": obs
|
88 |
+
}
|
89 |
+
_send_dict_as_json_message(reply)
|
90 |
+
# this should go straight to getting the action and setting it checked the agent, no need to perform one phyics tick
|
91 |
+
get_tree().set_pause(false)
|
92 |
+
return
|
93 |
+
|
94 |
+
if need_to_send_obs:
|
95 |
+
need_to_send_obs = false
|
96 |
+
var reward = _get_reward_from_agents()
|
97 |
+
var done = _get_done_from_agents()
|
98 |
+
#_reset_agents_if_done() # this ensures the new observation is from the next env instance : NEEDS REFACTOR
|
99 |
+
|
100 |
+
var obs = _get_obs_from_agents()
|
101 |
+
|
102 |
+
var reply = {
|
103 |
+
"type": "step",
|
104 |
+
"obs": obs,
|
105 |
+
"reward": reward,
|
106 |
+
"done": done
|
107 |
+
}
|
108 |
+
_send_dict_as_json_message(reply)
|
109 |
+
|
110 |
+
var handled = handle_message()
|
111 |
+
|
112 |
+
elif onnx_model != null:
|
113 |
+
var obs : Array = _get_obs_from_agents()
|
114 |
+
|
115 |
+
var actions = []
|
116 |
+
for o in obs:
|
117 |
+
var action = onnx_model.run_inference(o["obs"], 1.0)
|
118 |
+
action["output"] = clamp_array(action["output"], -1.0, 1.0)
|
119 |
+
var action_dict = _extract_action_dict(action["output"])
|
120 |
+
actions.append(action_dict)
|
121 |
+
|
122 |
+
_set_agent_actions(actions)
|
123 |
+
need_to_send_obs = true
|
124 |
+
get_tree().set_pause(false)
|
125 |
+
_reset_agents_if_done()
|
126 |
+
|
127 |
+
else:
|
128 |
+
_reset_agents_if_done()
|
129 |
+
|
130 |
+
func _extract_action_dict(action_array: Array):
|
131 |
+
var index = 0
|
132 |
+
var result = {}
|
133 |
+
for key in _action_space.keys():
|
134 |
+
var size = _action_space[key]["size"]
|
135 |
+
if _action_space[key]["action_type"] == "discrete":
|
136 |
+
result[key] = round(action_array[index])
|
137 |
+
else:
|
138 |
+
result[key] = action_array.slice(index,index+size)
|
139 |
+
index += size
|
140 |
+
|
141 |
+
return result
|
142 |
+
|
143 |
+
func _get_agents():
|
144 |
+
agents = get_tree().get_nodes_in_group("AGENT")
|
145 |
+
|
146 |
+
func _set_heuristic(heuristic):
|
147 |
+
for agent in agents:
|
148 |
+
agent.set_heuristic(heuristic)
|
149 |
+
|
150 |
+
func _handshake():
|
151 |
+
print("performing handshake")
|
152 |
+
|
153 |
+
var json_dict = _get_dict_json_message()
|
154 |
+
assert(json_dict["type"] == "handshake")
|
155 |
+
var major_version = json_dict["major_version"]
|
156 |
+
var minor_version = json_dict["minor_version"]
|
157 |
+
if major_version != MAJOR_VERSION:
|
158 |
+
print("WARNING: major verison mismatch ", major_version, " ", MAJOR_VERSION)
|
159 |
+
if minor_version != MINOR_VERSION:
|
160 |
+
print("WARNING: minor verison mismatch ", minor_version, " ", MINOR_VERSION)
|
161 |
+
|
162 |
+
print("handshake complete")
|
163 |
+
|
164 |
+
func _get_dict_json_message():
|
165 |
+
# returns a dictionary from of the most recent message
|
166 |
+
# this is not waiting
|
167 |
+
while stream.get_available_bytes() == 0:
|
168 |
+
stream.poll()
|
169 |
+
if stream.get_status() != 2:
|
170 |
+
print("server disconnected status, closing")
|
171 |
+
get_tree().quit()
|
172 |
+
return null
|
173 |
+
|
174 |
+
OS.delay_usec(10)
|
175 |
+
|
176 |
+
var message = stream.get_string()
|
177 |
+
var json_data = JSON.parse_string(message)
|
178 |
+
|
179 |
+
return json_data
|
180 |
+
|
181 |
+
func _send_dict_as_json_message(dict):
|
182 |
+
stream.put_string(JSON.stringify(dict))
|
183 |
+
|
184 |
+
func _send_env_info():
|
185 |
+
var json_dict = _get_dict_json_message()
|
186 |
+
assert(json_dict["type"] == "env_info")
|
187 |
+
|
188 |
+
|
189 |
+
var message = {
|
190 |
+
"type" : "env_info",
|
191 |
+
"observation_space": _obs_space,
|
192 |
+
"action_space":_action_space,
|
193 |
+
"n_agents": len(agents)
|
194 |
+
}
|
195 |
+
_send_dict_as_json_message(message)
|
196 |
+
|
197 |
+
func connect_to_server():
|
198 |
+
print("Waiting for one second to allow server to start")
|
199 |
+
OS.delay_msec(1000)
|
200 |
+
print("trying to connect to server")
|
201 |
+
stream = StreamPeerTCP.new()
|
202 |
+
|
203 |
+
# "localhost" was not working on windows VM, had to use the IP
|
204 |
+
var ip = "127.0.0.1"
|
205 |
+
var port = _get_port()
|
206 |
+
var connect = stream.connect_to_host(ip, port)
|
207 |
+
stream.set_no_delay(true) # TODO check if this improves performance or not
|
208 |
+
stream.poll()
|
209 |
+
# Fetch the status until it is either connected (2) or failed to connect (3)
|
210 |
+
while stream.get_status() < 2:
|
211 |
+
stream.poll()
|
212 |
+
return stream.get_status() == 2
|
213 |
+
|
214 |
+
func _get_args():
|
215 |
+
print("getting command line arguments")
|
216 |
+
var arguments = {}
|
217 |
+
for argument in OS.get_cmdline_args():
|
218 |
+
print(argument)
|
219 |
+
if argument.find("=") > -1:
|
220 |
+
var key_value = argument.split("=")
|
221 |
+
arguments[key_value[0].lstrip("--")] = key_value[1]
|
222 |
+
else:
|
223 |
+
# Options without an argument will be present in the dictionary,
|
224 |
+
# with the value set to an empty string.
|
225 |
+
arguments[argument.lstrip("--")] = ""
|
226 |
+
|
227 |
+
return arguments
|
228 |
+
|
229 |
+
func _get_speedup():
|
230 |
+
print(args)
|
231 |
+
return args.get("speedup", str(speed_up)).to_int()
|
232 |
+
|
233 |
+
func _get_port():
|
234 |
+
return args.get("port", DEFAULT_PORT).to_int()
|
235 |
+
|
236 |
+
func _set_seed():
|
237 |
+
var _seed = args.get("env_seed", DEFAULT_SEED).to_int()
|
238 |
+
seed(_seed)
|
239 |
+
|
240 |
+
func _set_action_repeat():
|
241 |
+
action_repeat = args.get("action_repeat", str(action_repeat)).to_int()
|
242 |
+
|
243 |
+
func disconnect_from_server():
|
244 |
+
stream.disconnect_from_host()
|
245 |
+
|
246 |
+
|
247 |
+
|
248 |
+
func handle_message() -> bool:
|
249 |
+
# get json message: reset, step, close
|
250 |
+
var message = _get_dict_json_message()
|
251 |
+
if message["type"] == "close":
|
252 |
+
print("received close message, closing game")
|
253 |
+
get_tree().quit()
|
254 |
+
get_tree().set_pause(false)
|
255 |
+
return true
|
256 |
+
|
257 |
+
if message["type"] == "reset":
|
258 |
+
print("resetting all agents")
|
259 |
+
_reset_all_agents()
|
260 |
+
just_reset = true
|
261 |
+
get_tree().set_pause(false)
|
262 |
+
#print("resetting forcing draw")
|
263 |
+
# RenderingServer.force_draw()
|
264 |
+
# var obs = _get_obs_from_agents()
|
265 |
+
# print("obs ", obs)
|
266 |
+
# var reply = {
|
267 |
+
# "type": "reset",
|
268 |
+
# "obs": obs
|
269 |
+
# }
|
270 |
+
# _send_dict_as_json_message(reply)
|
271 |
+
return true
|
272 |
+
|
273 |
+
if message["type"] == "call":
|
274 |
+
var method = message["method"]
|
275 |
+
var returns = _call_method_on_agents(method)
|
276 |
+
var reply = {
|
277 |
+
"type": "call",
|
278 |
+
"returns": returns
|
279 |
+
}
|
280 |
+
print("calling method from Python")
|
281 |
+
_send_dict_as_json_message(reply)
|
282 |
+
return handle_message()
|
283 |
+
|
284 |
+
if message["type"] == "action":
|
285 |
+
var action = message["action"]
|
286 |
+
_set_agent_actions(action)
|
287 |
+
need_to_send_obs = true
|
288 |
+
get_tree().set_pause(false)
|
289 |
+
return true
|
290 |
+
|
291 |
+
print("message was not handled")
|
292 |
+
return false
|
293 |
+
|
294 |
+
func _call_method_on_agents(method):
|
295 |
+
var returns = []
|
296 |
+
for agent in agents:
|
297 |
+
returns.append(agent.call(method))
|
298 |
+
|
299 |
+
return returns
|
300 |
+
|
301 |
+
|
302 |
+
func _reset_agents_if_done():
|
303 |
+
for agent in agents:
|
304 |
+
if agent.get_done():
|
305 |
+
agent.set_done_false()
|
306 |
+
|
307 |
+
func _reset_all_agents():
|
308 |
+
for agent in agents:
|
309 |
+
agent.needs_reset = true
|
310 |
+
#agent.reset()
|
311 |
+
|
312 |
+
func _get_obs_from_agents():
|
313 |
+
var obs = []
|
314 |
+
for agent in agents:
|
315 |
+
obs.append(agent.get_obs())
|
316 |
+
|
317 |
+
return obs
|
318 |
+
|
319 |
+
func _get_reward_from_agents():
|
320 |
+
var rewards = []
|
321 |
+
for agent in agents:
|
322 |
+
rewards.append(agent.get_reward())
|
323 |
+
agent.zero_reward()
|
324 |
+
return rewards
|
325 |
+
|
326 |
+
func _get_done_from_agents():
|
327 |
+
var dones = []
|
328 |
+
for agent in agents:
|
329 |
+
var done = agent.get_done()
|
330 |
+
if done: agent.set_done_false()
|
331 |
+
dones.append(done)
|
332 |
+
return dones
|
333 |
+
|
334 |
+
func _set_agent_actions(actions):
|
335 |
+
for i in range(len(actions)):
|
336 |
+
agents[i].set_action(actions[i])
|
337 |
+
|
338 |
+
func clamp_array(arr : Array, min:float, max:float):
|
339 |
+
var output : Array = []
|
340 |
+
for a in arr:
|
341 |
+
output.append(clamp(a, min, max))
|
342 |
+
return output
|
asset-license.md
ADDED
@@ -0,0 +1,5 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
Multilevel Robot Environment made by Ivan-267 using Godot, Godot RL Agents, and Blender.
|
2 |
+
|
3 |
+
The following license is only for the assets (.blend files and tile.png file) in the folder "blender":
|
4 |
+
Author: https://github.com/Ivan-267
|
5 |
+
License: https://creativecommons.org/licenses/by/4.0/
|
blender/level1.blend
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:afeb2e63830a078f2add33ad716f42a31e5936471094f78bbd9d6aeb90630beb
|
3 |
+
size 1025844
|
blender/level2.blend
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:d49d163c6444015be9d7c7a991360bdc2116b3eb7e51677ada6ae64d9b517b3c
|
3 |
+
size 1039336
|
blender/level3.blend
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:31b14b02da8d3c0574a8ea64edc072c614282885b8282bcca768999854fa8699
|
3 |
+
size 1089812
|
blender/level4.blend
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:abbd2bcf69db058832bf2617ebe06a510a07d1b6b2efaa4bfea1546c90748483
|
3 |
+
size 1038732
|
blender/level5.blend
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:9f7af77b7898ea312b627d3dc47629811ec14e8956a74a424d2166759e850c63
|
3 |
+
size 1077468
|
blender/level6.blend
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:e8192893af9188a37ab9e7bc119df4f198c171430e03066e30b02c4c113b644e
|
3 |
+
size 1071312
|
blender/level7.blend
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:d8222b4d7f6a75ea9a30d28f5da0a1573d27eb158cc323c3d40443057a2732bb
|
3 |
+
size 1154300
|
blender/level8.blend
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:5a7d7f5713d40a93ae61225fa4aa342e45363e21af358635e62f94db29192ce5
|
3 |
+
size 1352264
|
blender/robot.blend
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:319ed9a4664add8676fe7984c37d98bd158ca9ed3c22643fc33a3d383054a2ff
|
3 |
+
size 1279692
|
blender/tile.png
ADDED
Git LFS Details
|
icon.svg
ADDED
onnx/robot.onnx
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:905a560ddc6471975fae68efb01a059d4bc375bbd8dce2dcdcd97348630ca8e6
|
3 |
+
size 35792
|
project.godot
ADDED
@@ -0,0 +1,28 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
; Engine configuration file.
|
2 |
+
; It's best edited using the editor UI and not directly,
|
3 |
+
; since the parameters that go here are not all obvious.
|
4 |
+
;
|
5 |
+
; Format:
|
6 |
+
; [section] ; section goes between []
|
7 |
+
; param=value ; assign values to parameters
|
8 |
+
|
9 |
+
config_version=5
|
10 |
+
|
11 |
+
[application]
|
12 |
+
|
13 |
+
config/name="MultiLevelRobotEnv"
|
14 |
+
run/main_scene="res://training_scene/training_scene.tscn"
|
15 |
+
config/features=PackedStringArray("4.2", "C#", "Forward Plus")
|
16 |
+
config/icon="res://icon.svg"
|
17 |
+
|
18 |
+
[dotnet]
|
19 |
+
|
20 |
+
project/assembly_name="RobotEnv"
|
21 |
+
|
22 |
+
[editor_plugins]
|
23 |
+
|
24 |
+
enabled=PackedStringArray("res://addons/godot_rl_agents/plugin.cfg")
|
25 |
+
|
26 |
+
[physics]
|
27 |
+
|
28 |
+
3d/solver/solver_iterations=10
|
readme.md
ADDED
@@ -0,0 +1,41 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
## Multilevel Robot Environment
|
2 |
+
|
3 |
+
A simple minigame environment with multiple mini-levels for the robot to pass.
|
4 |
+
For levels that feature coins, all coins must be picked up before proceeding to the next level is possible.
|
5 |
+
The final level features some enemy robots to avoid.
|
6 |
+
|
7 |
+
### Observations:
|
8 |
+
- Current n_steps / reset_after,
|
9 |
+
- Position of the current level's goal in the robot's local reference,
|
10 |
+
- Position of the closest coin in the robot's local reference,
|
11 |
+
- Position of the closest enemy in the robot's local reference,
|
12 |
+
- Movement direction of the closest enemy,
|
13 |
+
- Robot velocity,
|
14 |
+
- Whether all coins for the current level have been collected (0 or 1)
|
15 |
+
|
16 |
+
### Action space:
|
17 |
+
```gdscript
|
18 |
+
func get_action_space() -> Dictionary:
|
19 |
+
return {
|
20 |
+
"movement" : {
|
21 |
+
"size": 2,
|
22 |
+
"action_type": "continuous"
|
23 |
+
}
|
24 |
+
}
|
25 |
+
```
|
26 |
+
|
27 |
+
### Rewards:
|
28 |
+
- Positive reward for picking up a coin,
|
29 |
+
- Negative reward (and episode end) on collision with enemy robot,
|
30 |
+
- Negative reward (and episode end) on robot falling down,
|
31 |
+
- Positive reward (and episode end) on robot reaching the end of the level by passing through the portal at the end of the level,
|
32 |
+
- Positive reward every time the robot gets closer to the portal than the previous minimum distance (min distance is restarted each episode).
|
33 |
+
|
34 |
+
### Game over / episode end conditions:
|
35 |
+
An episode ends if the robot falls, collides with an enemy robot or finishes a level by passing through the portal.
|
36 |
+
|
37 |
+
### Running inference with the pretrained onnx model:
|
38 |
+
After opening the project in Godot, open the training_scene and click on `Run Current Scene` or press `F6`
|
39 |
+
|
40 |
+
### Training:
|
41 |
+
The default scene (training_scene) can be used for training.
|
scenes/game_scene/camera3d.gd
ADDED
@@ -0,0 +1,6 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends Camera3D
|
2 |
+
@export var robot: Robot
|
3 |
+
|
4 |
+
|
5 |
+
func _physics_process(_delta):
|
6 |
+
global_position.z = robot.global_position.z
|
scenes/game_scene/game_scene.tscn
ADDED
@@ -0,0 +1,23 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_scene load_steps=4 format=3 uid="uid://bsp37y3hehf5y"]
|
2 |
+
|
3 |
+
[ext_resource type="PackedScene" uid="uid://bxcp6s8r0wtrv" path="res://scenes/level/level_manager.tscn" id="1_abkah"]
|
4 |
+
[ext_resource type="PackedScene" uid="uid://3gt386v3b1ej" path="res://scenes/robot/robot.tscn" id="2_au3n6"]
|
5 |
+
[ext_resource type="Script" path="res://scenes/game_scene/camera3d.gd" id="3_mlkq4"]
|
6 |
+
|
7 |
+
[node name="GameScene" type="Node3D"]
|
8 |
+
|
9 |
+
[node name="LevelManager" parent="." node_paths=PackedStringArray("robot") instance=ExtResource("1_abkah")]
|
10 |
+
robot = NodePath("../Node3D/Robot")
|
11 |
+
|
12 |
+
[node name="Node3D" type="Node3D" parent="."]
|
13 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.222733, -100.474)
|
14 |
+
|
15 |
+
[node name="Robot" parent="Node3D" node_paths=PackedStringArray("level_manager") instance=ExtResource("2_au3n6")]
|
16 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.358, 2.013, 0)
|
17 |
+
level_manager = NodePath("../../LevelManager")
|
18 |
+
|
19 |
+
[node name="Camera3D" type="Camera3D" parent="Node3D" node_paths=PackedStringArray("robot")]
|
20 |
+
transform = Transform3D(0.00349064, -0.689615, 0.724168, 0, 0.724172, 0.68962, -0.999994, -0.00240721, 0.00252782, 15.548, 15.428, 0)
|
21 |
+
fov = 76.8
|
22 |
+
script = ExtResource("3_mlkq4")
|
23 |
+
robot = NodePath("../Robot")
|
scenes/level/coin.gd
ADDED
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends Node3D
|
2 |
+
class_name Coin
|
3 |
+
|
4 |
+
var coin_rotation_speed := 1.5
|
5 |
+
|
6 |
+
func _physics_process(delta):
|
7 |
+
rotate_y(coin_rotation_speed * delta)
|
scenes/level/enemy.gd
ADDED
@@ -0,0 +1,27 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends Node3D
|
2 |
+
class_name Enemy
|
3 |
+
|
4 |
+
var speed: float = 5.0
|
5 |
+
var movement_direction: int = 1
|
6 |
+
var rotation_speed: float = 10.0
|
7 |
+
|
8 |
+
var wheels: Array[Node3D]
|
9 |
+
|
10 |
+
|
11 |
+
func _init():
|
12 |
+
wheels.append(find_child("Wheels*"))
|
13 |
+
|
14 |
+
|
15 |
+
func _physics_process(delta):
|
16 |
+
global_position += (-global_basis.z * speed * delta)
|
17 |
+
update_wheels_and_visual_rotation(delta)
|
18 |
+
|
19 |
+
|
20 |
+
func on_wall_hit(_wall):
|
21 |
+
movement_direction = -movement_direction
|
22 |
+
rotate_y(PI)
|
23 |
+
|
24 |
+
|
25 |
+
func update_wheels_and_visual_rotation(delta):
|
26 |
+
for wheel in wheels:
|
27 |
+
wheel.rotate_object_local(Vector3.LEFT, speed * delta)
|
scenes/level/level_goal.tscn
ADDED
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_scene load_steps=2 format=3 uid="uid://80hnrx1b7044"]
|
2 |
+
|
3 |
+
[sub_resource type="BoxShape3D" id="BoxShape3D_pujb7"]
|
4 |
+
size = Vector3(12, 24, 12)
|
5 |
+
|
6 |
+
[node name="LevelGoal" type="Area3D"]
|
7 |
+
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0, 0)
|
8 |
+
collision_mask = 0
|
9 |
+
monitoring = false
|
10 |
+
|
11 |
+
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
12 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.5, 0)
|
13 |
+
shape = SubResource("BoxShape3D_pujb7")
|
scenes/level/level_manager.gd
ADDED
@@ -0,0 +1,139 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends Node3D
|
2 |
+
class_name LevelManager
|
3 |
+
|
4 |
+
@export var robot: Robot
|
5 |
+
@export var level_goal_scene: PackedScene
|
6 |
+
|
7 |
+
@onready var levels = get_children()
|
8 |
+
|
9 |
+
var coins_in_level: Array[Array]
|
10 |
+
var active_coins_in_level_count: Array[int]
|
11 |
+
var enemies: Array[Enemy]
|
12 |
+
|
13 |
+
var level_start_points: Array
|
14 |
+
var level_goals: Array
|
15 |
+
|
16 |
+
|
17 |
+
func _ready():
|
18 |
+
for node in find_children("Coin_*", "MeshInstance3D"):
|
19 |
+
node.set_script(Coin)
|
20 |
+
node.set_physics_process(true)
|
21 |
+
|
22 |
+
|
23 |
+
level_start_points.resize(levels.size())
|
24 |
+
level_goals.resize(levels.size())
|
25 |
+
active_coins_in_level_count.resize(levels.size())
|
26 |
+
active_coins_in_level_count.fill(0)
|
27 |
+
coins_in_level.resize(levels.size())
|
28 |
+
|
29 |
+
for level_id in range(0, levels.size()):
|
30 |
+
var start_node = levels[level_id].find_child("Start*")
|
31 |
+
level_start_points[level_id] = start_node.get_children()
|
32 |
+
var end_node = levels[level_id].find_child("End*")
|
33 |
+
level_goals[level_id] = end_node.get_children()
|
34 |
+
for goal in level_goals[level_id]:
|
35 |
+
var level_goal_area = level_goal_scene.instantiate()
|
36 |
+
goal.add_child(level_goal_area)
|
37 |
+
goal.visible = false
|
38 |
+
level_goal_area.position = Vector3.ZERO
|
39 |
+
var coins = levels[level_id].find_child("Coins*")
|
40 |
+
if coins:
|
41 |
+
active_coins_in_level_count[level_id] = coins.get_child_count()
|
42 |
+
for node in coins.get_children():
|
43 |
+
var coin = node as MeshInstance3D
|
44 |
+
var coin_area = Area3D.new()
|
45 |
+
var coin_area_shape = CollisionShape3D.new()
|
46 |
+
coin_area_shape.shape = SphereShape3D.new()
|
47 |
+
coin_area.add_child(coin_area_shape)
|
48 |
+
coin_area.monitorable = true
|
49 |
+
coin_area.set_collision_layer_value(1, false)
|
50 |
+
coin_area.set_collision_layer_value(2, true)
|
51 |
+
var coin_parent = coin.get_parent()
|
52 |
+
coin_parent.add_child(coin_area)
|
53 |
+
coin_area.global_position = coin.global_position
|
54 |
+
coin.reparent(coin_area)
|
55 |
+
if not coins_in_level[level_id]:
|
56 |
+
coins_in_level[level_id] = []
|
57 |
+
coins_in_level[level_id].append(coin_area)
|
58 |
+
|
59 |
+
var enemy_parent = levels[level_id].find_child("Enemies*") as Node3D
|
60 |
+
if enemy_parent:
|
61 |
+
for enemy in enemy_parent.get_children():
|
62 |
+
enemy = enemy as Node3D
|
63 |
+
var enemy_area = Area3D.new()
|
64 |
+
var enemy_area_shape = CollisionShape3D.new()
|
65 |
+
enemy_area_shape.shape = SphereShape3D.new()
|
66 |
+
enemy_area.add_child(enemy_area_shape)
|
67 |
+
enemy_area.monitorable = true
|
68 |
+
enemy_area.monitoring = true
|
69 |
+
enemy_area.set_collision_layer_value(1, false)
|
70 |
+
enemy_area.set_collision_layer_value(4, true)
|
71 |
+
enemy_area.set_collision_mask_value(1, true)
|
72 |
+
enemy.set_script(Enemy)
|
73 |
+
enemy.set_physics_process(true)
|
74 |
+
enemy.add_child(enemy_area)
|
75 |
+
enemy_area.connect("body_entered", enemy.on_wall_hit)
|
76 |
+
enemies.append(enemy)
|
77 |
+
|
78 |
+
|
79 |
+
func randomize_goal(level_id: int):
|
80 |
+
var active_goal_id = randi_range(0, level_goals[level_id].size() - 1)
|
81 |
+
for goal_id in range(0, level_goals[level_id].size()):
|
82 |
+
var goal = level_goals[level_id][goal_id]
|
83 |
+
if goal_id == active_goal_id:
|
84 |
+
goal.visible = true
|
85 |
+
goal.process_mode = Node.PROCESS_MODE_INHERIT
|
86 |
+
else:
|
87 |
+
goal.visible = false
|
88 |
+
goal.process_mode = Node.PROCESS_MODE_DISABLED
|
89 |
+
return level_goals[level_id][active_goal_id].global_transform
|
90 |
+
|
91 |
+
|
92 |
+
func get_closest_enemy(from_global_position: Vector3):
|
93 |
+
var closest_enemy: Enemy
|
94 |
+
var smallest_distance: float = INF
|
95 |
+
for enemy in enemies:
|
96 |
+
var distance: float = enemy.global_position.distance_to(from_global_position)
|
97 |
+
if distance < smallest_distance:
|
98 |
+
smallest_distance = distance
|
99 |
+
closest_enemy = enemy
|
100 |
+
return closest_enemy
|
101 |
+
|
102 |
+
|
103 |
+
func get_closest_active_coin(from_global_position: Vector3, level: int):
|
104 |
+
var closest_coin: Area3D
|
105 |
+
var smallest_distance: float = INF
|
106 |
+
for coin in coins_in_level[level]:
|
107 |
+
if coin.visible == false:
|
108 |
+
continue
|
109 |
+
var distance: float = coin.global_position.distance_to(from_global_position)
|
110 |
+
if distance < smallest_distance:
|
111 |
+
smallest_distance = distance
|
112 |
+
closest_coin = coin
|
113 |
+
return closest_coin
|
114 |
+
|
115 |
+
|
116 |
+
func deactivate_coin(coin: Area3D, current_level: int):
|
117 |
+
active_coins_in_level_count[current_level] -= 1
|
118 |
+
coin.set_deferred("monitorable", false)
|
119 |
+
coin.visible = false
|
120 |
+
coin.process_mode = Node.PROCESS_MODE_DISABLED
|
121 |
+
|
122 |
+
|
123 |
+
func check_all_coins_collected(current_level: int) -> bool:
|
124 |
+
return active_coins_in_level_count[current_level] == 0
|
125 |
+
|
126 |
+
|
127 |
+
func reset_coins(current_level: int):
|
128 |
+
var coins: Array = coins_in_level[current_level]
|
129 |
+
for coin in coins:
|
130 |
+
if not coin.visible:
|
131 |
+
coin.set_deferred("monitorable", true)
|
132 |
+
coin.visible = true
|
133 |
+
coin.process_mode = Node.PROCESS_MODE_INHERIT
|
134 |
+
active_coins_in_level_count[current_level] = coins.size()
|
135 |
+
|
136 |
+
|
137 |
+
func get_spawn_position(level: int) -> Vector3:
|
138 |
+
var start_points: Array[Node] = level_start_points[min(level, levels.size() - 1)]
|
139 |
+
return start_points.pick_random().global_position
|
scenes/level/level_manager.tscn
ADDED
@@ -0,0 +1,126 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_scene load_steps=20 format=3 uid="uid://bxcp6s8r0wtrv"]
|
2 |
+
|
3 |
+
[ext_resource type="Script" path="res://scenes/level/level_manager.gd" id="1_oxntu"]
|
4 |
+
[ext_resource type="PackedScene" uid="uid://80hnrx1b7044" path="res://scenes/level/level_goal.tscn" id="2_3sw7s"]
|
5 |
+
[ext_resource type="PackedScene" uid="uid://3cv3ug8eqq5g" path="res://blender/level1.blend" id="2_cvyct"]
|
6 |
+
[ext_resource type="PackedScene" uid="uid://bj3h1gfvjx4o3" path="res://blender/level2.blend" id="3_45u06"]
|
7 |
+
[ext_resource type="PackedScene" uid="uid://bgxwkjg6h2hsg" path="res://blender/level3.blend" id="4_gacmy"]
|
8 |
+
[ext_resource type="PackedScene" uid="uid://chdhm660dxkc2" path="res://blender/level4.blend" id="5_ujbu2"]
|
9 |
+
[ext_resource type="PackedScene" uid="uid://bkx03yluwo37t" path="res://blender/level5.blend" id="6_b5l34"]
|
10 |
+
[ext_resource type="PackedScene" uid="uid://1e8aj3ofbxor" path="res://blender/level6.blend" id="7_kgnb3"]
|
11 |
+
[ext_resource type="PackedScene" uid="uid://cxvcclen623pg" path="res://blender/level7.blend" id="8_hc0fw"]
|
12 |
+
[ext_resource type="PackedScene" uid="uid://iwcxg7id188g" path="res://blender/level8.blend" id="9_mgkso"]
|
13 |
+
|
14 |
+
[sub_resource type="BoxShape3D" id="BoxShape3D_pjtgt"]
|
15 |
+
size = Vector3(20, 1.16858, 4)
|
16 |
+
|
17 |
+
[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_e57tg"]
|
18 |
+
points = PackedVector3Array(-1.3918, -1.3918, -1.3918, 1.3918, 1.3918, 1.3918, 1.3918, -1.3918, 1.3918, -1.3918, -1.3918, 1.3918, 1.3918, 1.3918, -1.3918, -1.3918, 1.3918, -1.3918, -1.3918, 1.3918, 1.3918, 1.3918, -1.3918, -1.3918)
|
19 |
+
|
20 |
+
[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_swuxu"]
|
21 |
+
points = PackedVector3Array(-1.3918, -1.3918, -1.3918, 1.3918, 1.3918, 1.3918, 1.3918, -1.3918, 1.3918, -1.3918, -1.3918, 1.3918, 1.3918, 1.3918, -1.3918, -1.3918, 1.3918, -1.3918, -1.3918, 1.3918, 1.3918, 1.3918, -1.3918, -1.3918)
|
22 |
+
|
23 |
+
[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_a6rin"]
|
24 |
+
points = PackedVector3Array(-1.3918, -1.3918, -1.3918, 1.3918, 1.3918, 1.3918, 1.3918, -1.3918, 1.3918, -1.3918, -1.3918, 1.3918, 1.3918, 1.3918, -1.3918, -1.3918, 1.3918, -1.3918, -1.3918, 1.3918, 1.3918, 1.3918, -1.3918, -1.3918)
|
25 |
+
|
26 |
+
[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_o2xrm"]
|
27 |
+
points = PackedVector3Array(-1.3918, -1.3918, -1.3918, 1.3918, 1.3918, 1.3918, 1.3918, -1.3918, 1.3918, -1.3918, -1.3918, 1.3918, 1.3918, 1.3918, -1.3918, -1.3918, 1.3918, -1.3918, -1.3918, 1.3918, 1.3918, 1.3918, -1.3918, -1.3918)
|
28 |
+
|
29 |
+
[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_7r61w"]
|
30 |
+
points = PackedVector3Array(-1.3918, -1.3918, -1.3918, 1.3918, 1.3918, 1.3918, 1.3918, -1.3918, 1.3918, -1.3918, -1.3918, 1.3918, 1.3918, 1.3918, -1.3918, -1.3918, 1.3918, -1.3918, -1.3918, 1.3918, 1.3918, 1.3918, -1.3918, -1.3918)
|
31 |
+
|
32 |
+
[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_0n41c"]
|
33 |
+
points = PackedVector3Array(-1.3918, -1.3918, -1.3918, 1.3918, 1.3918, 1.3918, 1.3918, -1.3918, 1.3918, -1.3918, -1.3918, 1.3918, 1.3918, 1.3918, -1.3918, -1.3918, 1.3918, -1.3918, -1.3918, 1.3918, 1.3918, 1.3918, -1.3918, -1.3918)
|
34 |
+
|
35 |
+
[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_fdcwt"]
|
36 |
+
points = PackedVector3Array(-1.3918, -1.3918, -1.3918, 1.3918, 1.3918, 1.3918, 1.3918, -1.3918, 1.3918, -1.3918, -1.3918, 1.3918, 1.3918, 1.3918, -1.3918, -1.3918, 1.3918, -1.3918, -1.3918, 1.3918, 1.3918, 1.3918, -1.3918, -1.3918)
|
37 |
+
|
38 |
+
[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_oqnta"]
|
39 |
+
points = PackedVector3Array(-1.3918, -1.3918, -1.3918, 1.3918, 1.3918, 1.3918, 1.3918, -1.3918, 1.3918, -1.3918, -1.3918, 1.3918, 1.3918, 1.3918, -1.3918, -1.3918, 1.3918, -1.3918, -1.3918, 1.3918, 1.3918, 1.3918, -1.3918, -1.3918)
|
40 |
+
|
41 |
+
[node name="LevelManager" type="Node3D"]
|
42 |
+
script = ExtResource("1_oxntu")
|
43 |
+
level_goal_scene = ExtResource("2_3sw7s")
|
44 |
+
|
45 |
+
[node name="level1" parent="." instance=ExtResource("2_cvyct")]
|
46 |
+
|
47 |
+
[node name="level2" parent="." instance=ExtResource("3_45u06")]
|
48 |
+
|
49 |
+
[node name="level3" parent="." instance=ExtResource("4_gacmy")]
|
50 |
+
|
51 |
+
[node name="ConveyorBelt" type="Area3D" parent="level3"]
|
52 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.06282, -50.1)
|
53 |
+
collision_layer = 4
|
54 |
+
collision_mask = 0
|
55 |
+
monitoring = false
|
56 |
+
|
57 |
+
[node name="CollisionShape3D" type="CollisionShape3D" parent="level3/ConveyorBelt"]
|
58 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.380676, 0)
|
59 |
+
shape = SubResource("BoxShape3D_pjtgt")
|
60 |
+
|
61 |
+
[node name="ConveyorBelt2" type="Area3D" parent="level3"]
|
62 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.06282, -56.3)
|
63 |
+
collision_layer = 4
|
64 |
+
collision_mask = 0
|
65 |
+
monitoring = false
|
66 |
+
|
67 |
+
[node name="CollisionShape3D" type="CollisionShape3D" parent="level3/ConveyorBelt2"]
|
68 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.380676, 0)
|
69 |
+
shape = SubResource("BoxShape3D_pjtgt")
|
70 |
+
|
71 |
+
[node name="ConveyorBelt3" type="Area3D" parent="level3"]
|
72 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.06282, -62.3)
|
73 |
+
collision_layer = 4
|
74 |
+
collision_mask = 0
|
75 |
+
monitoring = false
|
76 |
+
|
77 |
+
[node name="CollisionShape3D" type="CollisionShape3D" parent="level3/ConveyorBelt3"]
|
78 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.380676, 0)
|
79 |
+
shape = SubResource("BoxShape3D_pjtgt")
|
80 |
+
|
81 |
+
[node name="level4" parent="." instance=ExtResource("5_ujbu2")]
|
82 |
+
|
83 |
+
[node name="level5" parent="." instance=ExtResource("6_b5l34")]
|
84 |
+
|
85 |
+
[node name="level6" parent="." instance=ExtResource("7_kgnb3")]
|
86 |
+
|
87 |
+
[node name="level7" parent="." instance=ExtResource("8_hc0fw")]
|
88 |
+
|
89 |
+
[node name="StaticBody3D" type="StaticBody3D" parent="level7"]
|
90 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -237)
|
91 |
+
|
92 |
+
[node name="CollisionShape3D2" type="CollisionShape3D" parent="level7/StaticBody3D"]
|
93 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.4, 2, 4.23811)
|
94 |
+
shape = SubResource("ConvexPolygonShape3D_e57tg")
|
95 |
+
|
96 |
+
[node name="CollisionShape3D3" type="CollisionShape3D" parent="level7/StaticBody3D"]
|
97 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.6, 2, 4.23811)
|
98 |
+
shape = SubResource("ConvexPolygonShape3D_swuxu")
|
99 |
+
|
100 |
+
[node name="CollisionShape3D4" type="CollisionShape3D" parent="level7/StaticBody3D"]
|
101 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.2, 2, 4.23811)
|
102 |
+
shape = SubResource("ConvexPolygonShape3D_a6rin")
|
103 |
+
|
104 |
+
[node name="CollisionShape3D5" type="CollisionShape3D" parent="level7/StaticBody3D"]
|
105 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 2, 4.23811)
|
106 |
+
shape = SubResource("ConvexPolygonShape3D_o2xrm")
|
107 |
+
|
108 |
+
[node name="CollisionShape3D6" type="CollisionShape3D" parent="level7/StaticBody3D"]
|
109 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 2, -2.0619)
|
110 |
+
shape = SubResource("ConvexPolygonShape3D_7r61w")
|
111 |
+
|
112 |
+
[node name="CollisionShape3D7" type="CollisionShape3D" parent="level7/StaticBody3D"]
|
113 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.4, 2, -2.0619)
|
114 |
+
shape = SubResource("ConvexPolygonShape3D_0n41c")
|
115 |
+
|
116 |
+
[node name="CollisionShape3D8" type="CollisionShape3D" parent="level7/StaticBody3D"]
|
117 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.6, 2, -2.08191)
|
118 |
+
shape = SubResource("ConvexPolygonShape3D_fdcwt")
|
119 |
+
|
120 |
+
[node name="CollisionShape3D9" type="CollisionShape3D" parent="level7/StaticBody3D"]
|
121 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.2, 2, -2.0619)
|
122 |
+
shape = SubResource("ConvexPolygonShape3D_oqnta")
|
123 |
+
|
124 |
+
[node name="level8" parent="." instance=ExtResource("9_mgkso")]
|
125 |
+
|
126 |
+
[editable path="level8"]
|
scenes/robot/RobotAIController.gd
ADDED
@@ -0,0 +1,104 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends AIController3D
|
2 |
+
class_name RobotAIController
|
3 |
+
|
4 |
+
@onready var robot: Robot = get_parent()
|
5 |
+
@onready var sensors: Array[Node] = $"../Sensors".get_children()
|
6 |
+
@onready var level_manager = robot.level_manager
|
7 |
+
|
8 |
+
var closest_goal_position
|
9 |
+
|
10 |
+
func reset():
|
11 |
+
super.reset()
|
12 |
+
closest_goal_position = xz_distance(robot.global_position,
|
13 |
+
robot.current_goal_transform.origin)
|
14 |
+
|
15 |
+
func _physics_process(_delta):
|
16 |
+
n_steps += 1
|
17 |
+
if n_steps > reset_after:
|
18 |
+
needs_reset = true
|
19 |
+
done = true
|
20 |
+
reward -= 1
|
21 |
+
|
22 |
+
func get_obs() -> Dictionary:
|
23 |
+
var velocity: Vector3 = robot.get_real_velocity().limit_length(20.0) / 20.0
|
24 |
+
|
25 |
+
var current_goal_position: Vector3 = robot.current_goal_transform.origin
|
26 |
+
var local_goal_position = robot.to_local(current_goal_position).limit_length(40.0) / 40.0
|
27 |
+
|
28 |
+
var closest_coin = level_manager.get_closest_active_coin(robot.global_position, robot.current_level)
|
29 |
+
var closest_coin_position: Vector3 = Vector3.ZERO
|
30 |
+
|
31 |
+
if closest_coin:
|
32 |
+
closest_coin_position = robot.to_local(closest_coin.global_position)
|
33 |
+
if closest_coin_position.length() > 30.0:
|
34 |
+
closest_coin_position = Vector3.ZERO
|
35 |
+
|
36 |
+
var closest_enemy: Enemy = level_manager.get_closest_enemy(robot.global_position)
|
37 |
+
var closest_enemy_position: Vector3 = Vector3.ZERO
|
38 |
+
var closest_enemy_direction: float = 0.0
|
39 |
+
|
40 |
+
if closest_enemy:
|
41 |
+
closest_enemy_position = robot.to_local(closest_enemy.global_position)
|
42 |
+
closest_enemy_direction = float(closest_enemy.movement_direction)
|
43 |
+
if closest_enemy_position.length() > 30.0:
|
44 |
+
closest_enemy_position = Vector3.ZERO
|
45 |
+
closest_enemy_direction = 0.0
|
46 |
+
|
47 |
+
|
48 |
+
var observations: Array[float] = [
|
49 |
+
float(n_steps) / reset_after,
|
50 |
+
local_goal_position.x,
|
51 |
+
local_goal_position.y,
|
52 |
+
local_goal_position.z,
|
53 |
+
closest_coin_position.x,
|
54 |
+
closest_coin_position.y,
|
55 |
+
closest_coin_position.z,
|
56 |
+
closest_enemy_position.x,
|
57 |
+
closest_enemy_position.y,
|
58 |
+
closest_enemy_position.z,
|
59 |
+
closest_enemy_direction,
|
60 |
+
velocity.x,
|
61 |
+
velocity.y,
|
62 |
+
velocity.z,
|
63 |
+
float(robot.level_manager.check_all_coins_collected(robot.current_level))
|
64 |
+
]
|
65 |
+
observations.append_array(get_raycast_sensor_obs())
|
66 |
+
|
67 |
+
return {"obs": observations}
|
68 |
+
|
69 |
+
func xz_distance(vector1: Vector3, vector2: Vector3):
|
70 |
+
var vec1_xz := Vector2(vector1.x, vector1.z)
|
71 |
+
var vec2_xz := Vector2(vector2.x, vector2.z)
|
72 |
+
return vec1_xz.distance_to(vec2_xz)
|
73 |
+
|
74 |
+
func get_reward() -> float:
|
75 |
+
var current_goal_position = xz_distance(robot.global_position,
|
76 |
+
robot.current_goal_transform.origin)
|
77 |
+
|
78 |
+
if not closest_goal_position:
|
79 |
+
closest_goal_position = current_goal_position
|
80 |
+
|
81 |
+
if current_goal_position < closest_goal_position:
|
82 |
+
reward += (closest_goal_position - current_goal_position) / 10.0
|
83 |
+
closest_goal_position = current_goal_position
|
84 |
+
return reward
|
85 |
+
|
86 |
+
func get_action_space() -> Dictionary:
|
87 |
+
return {
|
88 |
+
"movement" : {
|
89 |
+
"size": 2,
|
90 |
+
"action_type": "continuous"
|
91 |
+
}
|
92 |
+
}
|
93 |
+
|
94 |
+
func set_action(action) -> void:
|
95 |
+
robot.requested_movement = Vector3(
|
96 |
+
clampf(action.movement[0], -1.0, 1.0),
|
97 |
+
0.0,
|
98 |
+
clampf(action.movement[1], -1.0, 1.0)).limit_length(1.0)
|
99 |
+
|
100 |
+
func get_raycast_sensor_obs():
|
101 |
+
var all_raycast_sensor_obs: Array[float] = []
|
102 |
+
for raycast_sensor in sensors:
|
103 |
+
all_raycast_sensor_obs.append_array(raycast_sensor.get_observation())
|
104 |
+
return all_raycast_sensor_obs
|