task_url
stringlengths 30
116
| task_name
stringlengths 2
86
| task_description
stringlengths 0
14.4k
| language_url
stringlengths 2
53
| language_name
stringlengths 1
52
| code
stringlengths 0
61.9k
|
---|---|---|---|---|---|
http://rosettacode.org/wiki/2048 | 2048 | Task
Implement a 2D sliding block puzzle game where blocks with numbers are combined to add their values.
Rules of the game
The rules are that on each turn the player must choose a direction (up, down, left or right).
All tiles move as far as possible in that direction, some move more than others.
Two adjacent tiles (in that direction only) with matching numbers combine into one bearing the sum of those numbers.
A move is valid when at least one tile can be moved, if only by combination.
A new tile with the value of 2 is spawned at the end of each turn at a randomly chosen empty square (if there is one).
Adding a new tile on a blank space. Most of the time, a new 2 is to be added, and occasionally (10% of the time), a 4.
To win, the player must create a tile with the number 2048.
The player loses if no valid moves are possible.
The name comes from the popular open-source implementation of this game mechanic, 2048.
Requirements
"Non-greedy" movement.
The tiles that were created by combining other tiles should not be combined again during the same turn (move).
That is to say, that moving the tile row of:
[2][2][2][2]
to the right should result in:
......[4][4]
and not:
.........[8]
"Move direction priority".
If more than one variant of combining is possible, move direction shall indicate which combination will take effect.
For example, moving the tile row of:
...[2][2][2]
to the right should result in:
......[2][4]
and not:
......[4][2]
Check for valid moves. The player shouldn't be able to skip their turn by trying a move that doesn't change the board.
Check for a win condition.
Check for a lose condition.
| #Seed7 | Seed7 | $ include "seed7_05.s7i";
include "console.s7i";
include "keybd.s7i";
const integer: boardLength is 4;
const integer: boardSize is boardLength * boardLength;
const integer: target is 2048;
const type: stateType is new struct
var integer: fieldsOccupied is 0;
var integer: largestNumber is 0;
var integer: score is 0;
var array array integer: board is boardLength times boardLength times 0;
end struct;
const proc: addTile (inout stateType: state) is func
local
var integer: row is 0;
var integer: col is 0;
var integer: field is 2;
begin
if state.fieldsOccupied < boardSize then
repeat
col := rand(1, boardLength);
row := rand(1, boardLength);
until state.board[row][col] = 0;
if rand(1, 10) = 10 then
field := 4;
end if;
state.board[row][col] := field;
incr(state.fieldsOccupied);
state.largestNumber := max(field, state.largestNumber);
end if;
end func;
const proc: showBoard (in stateType: state) is func
local
var integer: row is 0;
var integer: field is 0;
begin
writeln("┌────┬────┬────┬────┐");
for key row range state.board do
for field range state.board[row] do
if field = 0 then
write("│ ");
else
write("│" <& field lpad (5 + length(str(field))) div 2 rpad 4);
end if;
end for;
writeln("│");
if row < maxIdx(state.board) then
writeln("├────┼────┼────┼────┤");
end if;
end for;
writeln("└────┴────┴────┴────┘");
end func;
const func boolean: doMove (inout stateType: state, in integer: startRow,
in integer: startCol, in integer: deltaRow, in integer: deltaCol, in boolean: doMerge) is func
result
var boolean: boardChanged is FALSE;
local
const set of integer: boardRange is {1 .. boardLength};
var integer: row is 1;
var integer: col is 1;
var integer: nextRow is 0;
var integer: nextCol is 0;
begin
row := startRow;
col := startCol;
while row in boardRange and col in boardRange do
while row in boardRange and col in boardRange do
nextRow := row + deltaRow;
nextCol := col + deltaCol;
if state.board[row][col] = 0 and
nextRow in boardRange and nextCol in boardRange and
state.board[nextRow][nextCol] <> 0 then
boardChanged := TRUE;
state.board[row][col] := state.board[nextRow][nextCol];
state.board[nextRow][nextCol] := 0;
if row - deltaRow in boardRange and col - deltaCol in boardRange then
nextRow := row - deltaRow;
nextCol := col - deltaCol;
end if;
end if;
row := nextRow;
col := nextCol;
end while;
if doMerge then
if deltaRow <> 0 then
row := startRow;
elsif deltaCol <> 0 then
col := startCol;
end if;
while row in boardRange and col in boardRange do
nextRow := row + deltaRow;
nextCol := col + deltaCol;
if state.board[row][col] <> 0 and
nextRow in boardRange and nextCol in boardRange and
state.board[nextRow][nextCol] = state.board[row][col] then
boardChanged := TRUE;
state.board[row][col] *:= 2;
state.largestNumber := max(state.board[row][col], state.largestNumber);
state.score +:= state.board[row][col];
state.board[nextRow][nextCol] := 0;
decr(state.fieldsOccupied);
end if;
row := nextRow;
col := nextCol;
end while;
end if;
if deltaRow = 0 then
incr(row);
col := startCol;
elsif deltaCol = 0 then
incr(col);
row := startRow;
end if;
end while;
if doMerge and boardChanged then
ignore(doMove(state, startRow, startCol, deltaRow, deltaCol, FALSE));
end if;
end func;
const func boolean: canMove (in stateType: state) is func
result
var boolean: canMove is FALSE;
local
var integer: row is 0;
var integer: col is 0;
begin
for row range 1 to boardLength until canMove do
for col range 1 to boardLength until canMove do
canMove := state.board[row][col] = 0 or
(row < boardLength and state.board[row][col] = state.board[succ(row)][col]) or
(col < boardLength and state.board[row][col] = state.board[row][succ(col)]);
end for;
end for;
end func;
const proc: main is func
local
var stateType: state is stateType.value;
var integer: highscore is 0;
var char: command is ' ';
var boolean: quit is FALSE;
var boolean: moveOkay is FALSE;
begin
OUT := open(CONSOLE);
addTile(state);
repeat
setPos(STD_CONSOLE, 1, 1);
showBoard(state);
highscore := max(highscore, state.score);
writeln("Score = " <& state.score <& " Highscore = " <& highscore);
if canMove(state) and state.largestNumber < target then
writeln("Press arrow keys to move, R to Restart, Q to Quit");
elsif state.largestNumber >= target then
writeln("You win! Press R to Restart, Q to Quit ");
else
writeln("Game over! Press R to Restart, Q to Quit ");
end if;
repeat
moveOkay := FALSE;
command := getc(KEYBOARD);
case command of
when {'r', 'R'}:
state := stateType.value;
clear(STD_CONSOLE);
moveOkay := TRUE;
when {'q', 'Q'}:
moveOkay := TRUE;
quit := TRUE;
when {KEY_LEFT}:
moveOkay := doMove(state, 1, 1, 0, 1, TRUE);
when {KEY_RIGHT}:
moveOkay := doMove(state, 1, boardLength, 0, -1, TRUE);
when {KEY_UP}:
moveOkay := doMove(state, 1, 1, 1, 0, TRUE);
when {KEY_DOWN}:
moveOkay := doMove(state, boardLength, 1, -1, 0, TRUE);
end case;
if moveOkay and not quit then
addTile(state);
end if;
until moveOkay;
until quit;
end func; |
http://rosettacode.org/wiki/99_bottles_of_beer | 99 bottles of beer | Task
Display the complete lyrics for the song: 99 Bottles of Beer on the Wall.
The beer song
The lyrics follow this form:
99 bottles of beer on the wall
99 bottles of beer
Take one down, pass it around
98 bottles of beer on the wall
98 bottles of beer on the wall
98 bottles of beer
Take one down, pass it around
97 bottles of beer on the wall
... and so on, until reaching 0 (zero).
Grammatical support for 1 bottle of beer is optional.
As with any puzzle, try to do it in as creative/concise/comical a way
as possible (simple, obvious solutions allowed, too).
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
See also
http://99-bottles-of-beer.net/
Category:99_Bottles_of_Beer
Category:Programming language families
Wikipedia 99 bottles of beer
| #Cowgol | Cowgol | include "cowgol.coh";
sub Bottles(n: uint8) is
if n == 0 then
print("No more");
else
print_i8(n);
end if;
print(" bottle");
if n != 1 then
print("s");
end if;
end sub;
sub Verse(n: uint8) is
Bottles(n);
print(" of beer on the wall,\n");
Bottles(n);
print(" of beer,\n");
print("Take ");
if n == 1 then
print("it");
else
print("one");
end if;
print(" down and pass it around,\n");
Bottles(n-1);
print(" of beer on the wall.\n\n");
end sub;
var verse: uint8 := 99;
while verse > 0 loop
Verse(verse);
verse := verse - 1;
end loop; |
http://rosettacode.org/wiki/24_game | 24 game | The 24 Game tests one's mental arithmetic.
Task
Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed.
The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. The program should check then evaluate the expression.
The goal is for the player to enter an expression that (numerically) evaluates to 24.
Only the following operators/functions are allowed: multiplication, division, addition, subtraction
Division should use floating point or rational arithmetic, etc, to preserve remainders.
Brackets are allowed, if using an infix expression evaluator.
Forming multiple digit numbers from the supplied digits is disallowed. (So an answer of 12+12 when given 1, 2, 2, and 1 is wrong).
The order of the digits when given does not have to be preserved.
Notes
The type of expression evaluator used is not mandated. An RPN evaluator is equally acceptable for example.
The task is not for the program to generate the expression, or test whether an expression is even possible.
Related tasks
24 game/Solve
Reference
The 24 Game on h2g2.
| #PowerShell | PowerShell |
CLS
Function isNumeric ($x)
{
$x2 = 0
$isNum = [System.Int32]::TryParse($x,[ref]$x2)
Return $isNum
}
$NumberArray = @()
While( $NumberArray.Count -lt 4 ){
$NumberArray += Random -Minimum 1 -Maximum 10
}
Write-Host @"
Welcome to the 24 game!
Here are your numbers: $($NumberArray -join ",").
Use division, multiplication, subtraction and addition to get 24 as a result with these 4 numbers.
"@
Do
{
$Wrong = 0
$EndResult = $null
$TempChar = $null
$TempChar2 = $null
$Count = $null
$AllowableCharacters = $NumberArray + "+-*/()".ToCharArray()
$Result = Read-Host
Foreach($Char in $Result.ToCharArray())
{
If( $AllowableCharacters -notcontains $Char ){ $Wrong = 1 }
}
If($Wrong -eq 1)
{
Write-Warning "Wrong input! Please use only the given numbers."
}
Foreach($Char in $Result.ToCharArray())
{
If((IsNumeric $TempChar) -AND (IsNumeric $Char))
{
Write-Warning "Wrong input! Combining two or more numbers together is not allowed!"
}
$TempChar = $Char
}
Foreach($Char in $Result.ToCharArray())
{
If(IsNumeric $Char)
{
$Count++
}
}
If($Count -eq 4)
{
$EndResult = Invoke-Expression $Result
If($EndResult -eq 24)
{
Write-Host "`nYou've won the game!"
}
Else
{
Write-Host "`n$EndResult is not 24! Too bad."
}
}
Else
{
Write-Warning "Wrong input! You did not supply four numbers."
}
}
While($EndResult -ne 24)
|
http://rosettacode.org/wiki/A%2BB | A+B | A+B ─── a classic problem in programming contests, it's given so contestants can gain familiarity with the online judging system being used.
Task
Given two integers, A and B.
Their sum needs to be calculated.
Input data
Two integers are written in the input stream, separated by space(s):
(
−
1000
≤
A
,
B
≤
+
1000
)
{\displaystyle (-1000\leq A,B\leq +1000)}
Output data
The required output is one integer: the sum of A and B.
Example
input
output
2 2
4
3 2
5
| #GML | GML | var add, a, b;
add = argument0; // get the string with the numbers to add
a = real(string_copy(add, 1, string_pos(" ", add)));
b = real(string_copy(add, string_pos(" ", add) + 1, string_length(add) - string_pos(" ", add)));
return(a + b); |
http://rosettacode.org/wiki/ABC_problem | ABC problem | ABC problem
You are encouraged to solve this task according to the task description, using any language you may know.
You are given a collection of ABC blocks (maybe like the ones you had when you were a kid).
There are twenty blocks with two letters on each block.
A complete alphabet is guaranteed amongst all sides of the blocks.
The sample collection of blocks:
(B O)
(X K)
(D Q)
(C P)
(N A)
(G T)
(R E)
(T G)
(Q D)
(F S)
(J W)
(H U)
(V I)
(A N)
(O B)
(E R)
(F S)
(L Y)
(P C)
(Z M)
Task
Write a function that takes a string (word) and determines whether the word can be spelled with the given collection of blocks.
The rules are simple:
Once a letter on a block is used that block cannot be used again
The function should be case-insensitive
Show the output on this page for the following 7 words in the following example
Example
>>> can_make_word("A")
True
>>> can_make_word("BARK")
True
>>> can_make_word("BOOK")
False
>>> can_make_word("TREAT")
True
>>> can_make_word("COMMON")
False
>>> can_make_word("SQUAD")
True
>>> can_make_word("CONFUSE")
True
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Racket | Racket | #lang racket
(define block-strings
(list "BO" "XK" "DQ" "CP" "NA"
"GT" "RE" "TG" "QD" "FS"
"JW" "HU" "VI" "AN" "OB"
"ER" "FS" "LY" "PC" "ZM"))
(define BLOCKS (map string->list block-strings))
(define (can-make-word? w)
(define (usable-block blocks word-char)
(for/first ((b (in-list blocks)) #:when (memf (curry char-ci=? word-char) b)) b))
(define (inner word-chars blocks tried-blocks)
(cond
[(null? word-chars) #t]
[(usable-block blocks (car word-chars))
=>
(lambda (b)
(or
(inner (cdr word-chars) (append tried-blocks (remove b blocks)) null)
(inner word-chars (remove b blocks) (cons b tried-blocks))))]
[else #f]))
(inner (string->list w) BLOCKS null))
(define WORD-LIST '("" "A" "BARK" "BOOK" "TREAT" "COMMON" "SQUAD" "CONFUSE"))
(define (report-word w)
(printf "Can we make: ~a? ~a~%"
(~s w #:min-width 9)
(if (can-make-word? w) "yes" "no")))
(module+ main
(for-each report-word WORD-LIST))
(module+ test
(require rackunit)
(check-true (can-make-word? ""))
(check-true (can-make-word? "A"))
(check-true (can-make-word? "BARK"))
(check-false (can-make-word? "BOOK"))
(check-true (can-make-word? "TREAT"))
(check-false (can-make-word? "COMMON"))
(check-true (can-make-word? "SQUAD"))
(check-true (can-make-word? "CONFUSE"))) |
http://rosettacode.org/wiki/100_prisoners | 100 prisoners |
The Problem
100 prisoners are individually numbered 1 to 100
A room having a cupboard of 100 opaque drawers numbered 1 to 100, that cannot be seen from outside.
Cards numbered 1 to 100 are placed randomly, one to a drawer, and the drawers all closed; at the start.
Prisoners start outside the room
They can decide some strategy before any enter the room.
Prisoners enter the room one by one, can open a drawer, inspect the card number in the drawer, then close the drawer.
A prisoner can open no more than 50 drawers.
A prisoner tries to find his own number.
A prisoner finding his own number is then held apart from the others.
If all 100 prisoners find their own numbers then they will all be pardoned. If any don't then all sentences stand.
The task
Simulate several thousand instances of the game where the prisoners randomly open drawers
Simulate several thousand instances of the game where the prisoners use the optimal strategy mentioned in the Wikipedia article, of:
First opening the drawer whose outside number is his prisoner number.
If the card within has his number then he succeeds otherwise he opens the drawer with the same number as that of the revealed card. (until he opens his maximum).
Show and compare the computed probabilities of success for the two strategies, here, on this page.
References
The unbelievable solution to the 100 prisoner puzzle standupmaths (Video).
wp:100 prisoners problem
100 Prisoners Escape Puzzle DataGenetics.
Random permutation statistics#One hundred prisoners on Wikipedia.
| #Tcl | Tcl | set Samples 10000
set Prisoners 100
set MaxGuesses 50
set Strategies {random optimal}
# returns a random number between 0 and N-1.
proc random {n} {
expr int(rand()*$n)
}
# Returns a list from 0 to N-1.
proc range {n} {
set res {}
for {set i 0} {$i < $n} {incr i} {
lappend res $i
}
return $res
}
# Returns shuffled LIST.
proc nshuffle {list} {
set len [llength $list]
while {$len} {
set n [expr {int($len * rand())}]
set tmp [lindex $list $n]
lset list $n [lindex $list [incr len -1]]
lset list $len $tmp
}
return $list
}
# Returns a list of shuffled drawers.
proc buildDrawers {} {
global Prisoners
nshuffle [range $Prisoners]
}
# Returns true if P is found in DRAWERS within $MaxGuesses attempts using a
# random strategy.
proc randomStrategy {drawers p} {
global Prisoners MaxGuesses
foreach i [range $MaxGuesses] {
if {$p == [lindex $drawers [random $Prisoners]]} {
return 1
}
}
return 0
}
# Returns true if P is found in DRAWERS within $MaxGuesses attempts using an
# optimal strategy.
proc optimalStrategy {drawers p} {
global Prisoners MaxGuesses
set j $p
foreach i [range $MaxGuesses] {
set k [lindex $drawers $j]
if {$k == $p} {
return 1
}
set j $k
}
return 0
}
# Returns true if all prisoners find their number using the given STRATEGY.
proc run100prisonersProblem {strategy} {
global Prisoners
set drawers [buildDrawers]
foreach p [range $Prisoners] {
if {![$strategy $drawers $p]} {
return 0
}
}
return 1
}
# Runs the given STRATEGY $Samples times and returns the number of times all
# prisoners succeed.
proc sampling {strategy} {
global Samples
set successes 0
foreach s [range $Samples] {
if {[run100prisonersProblem $strategy]} {
incr successes
}
}
return $successes
}
# Returns true if the given STRING starts with a vowel.
proc startsWithVowel {string} {
expr [lsearch -exact {a e i o u} [string index $string 0]] >= 0
}
# Runs each of the STRATEGIES and prints a report on how well they
# worked.
proc compareStrategies {strategies} {
global Samples
set fmt "Using %s %s strategy, the prisoners were freed in %5.2f%% of the cases."
foreach strategy $strategies {
set article [expr [startsWithVowel $strategy] ? {"an"} : {"a"}]
set pct [expr [sampling ${strategy}Strategy] / $Samples.0 * 100]
puts [format $fmt $article $strategy $pct]
}
}
compareStrategies $Strategies |
http://rosettacode.org/wiki/15_puzzle_game | 15 puzzle game |
Task
Implement the Fifteen Puzzle Game.
The 15-puzzle is also known as:
Fifteen Puzzle
Gem Puzzle
Boss Puzzle
Game of Fifteen
Mystic Square
14-15 Puzzle
and some others.
Related Tasks
15 Puzzle Solver
16 Puzzle Game
| #Racket | Racket | #lang racket/base
(require 2htdp/universe 2htdp/image racket/list racket/match)
(define ((fifteen->pict (finished? #f)) fifteen)
(for/fold ((i (empty-scene 0 0))) ((r 4))
(define row
(for/fold ((i (empty-scene 0 0))) ((c 4))
(define v (list-ref fifteen (+ (* r 4) c)))
(define cell
(if v
(overlay/align
"center" "center"
(rectangle 50 50 'outline (if finished? "white" "blue"))
(text (number->string v) 30 "black"))
(rectangle 50 50 'solid (if finished? "white" "powderblue"))))
(beside i cell)))
(above i row)))
(define (move-space fifteen direction)
(define idx (for/first ((i (in-naturals)) (x fifteen) #:unless x) i))
(define-values (row col) (quotient/remainder idx 4))
(define dest (+ idx (match direction
['l #:when (> col 0) -1]
['r #:when (< col 3) 1]
['u #:when (> row 0) -4]
['d #:when (< row 3) 4]
[else 0])))
(list-set (list-set fifteen idx (list-ref fifteen dest)) dest #f))
(define (key-move-space fifteen a-key)
(cond [(key=? a-key "left") (move-space fifteen 'l)]
[(key=? a-key "right") (move-space fifteen 'r)]
[(key=? a-key "up") (move-space fifteen 'u)]
[(key=? a-key "down") (move-space fifteen 'd)]
[else fifteen]))
(define (shuffle-15 fifteen shuffles)
(for/fold ((rv fifteen)) ((_ shuffles))
(move-space rv (list-ref '(u d l r) (random 4)))))
(define fifteen0 '(1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 #f))
(define (solved-world? w) (equal? w fifteen0))
(big-bang (shuffle-15 fifteen0 200)
(name "Fifteen")
(to-draw (fifteen->pict))
(stop-when solved-world? (fifteen->pict #t))
(on-key key-move-space)) |
http://rosettacode.org/wiki/2048 | 2048 | Task
Implement a 2D sliding block puzzle game where blocks with numbers are combined to add their values.
Rules of the game
The rules are that on each turn the player must choose a direction (up, down, left or right).
All tiles move as far as possible in that direction, some move more than others.
Two adjacent tiles (in that direction only) with matching numbers combine into one bearing the sum of those numbers.
A move is valid when at least one tile can be moved, if only by combination.
A new tile with the value of 2 is spawned at the end of each turn at a randomly chosen empty square (if there is one).
Adding a new tile on a blank space. Most of the time, a new 2 is to be added, and occasionally (10% of the time), a 4.
To win, the player must create a tile with the number 2048.
The player loses if no valid moves are possible.
The name comes from the popular open-source implementation of this game mechanic, 2048.
Requirements
"Non-greedy" movement.
The tiles that were created by combining other tiles should not be combined again during the same turn (move).
That is to say, that moving the tile row of:
[2][2][2][2]
to the right should result in:
......[4][4]
and not:
.........[8]
"Move direction priority".
If more than one variant of combining is possible, move direction shall indicate which combination will take effect.
For example, moving the tile row of:
...[2][2][2]
to the right should result in:
......[2][4]
and not:
......[4][2]
Check for valid moves. The player shouldn't be able to skip their turn by trying a move that doesn't change the board.
Check for a win condition.
Check for a lose condition.
| #Tcl | Tcl |
# A minimal implementation of the game 2048 in Tcl.
# For a maintained version with expanded functionality see
# https://tcl.wiki/40557.
package require Tcl 8.5
package require struct::matrix
package require struct::list
# Board size.
set size 4
# Iterate over all cells of the game board and run script for each.
#
# The game board is a 2D matrix of a fixed size that consists of elements
# called "cells" that each can contain a game tile (corresponds to numerical
# values of 2, 4, 8, ..., 2048) or nothing (zero).
#
# - cellList is a list of cell indexes (coordinates), which are
# themselves lists of two numbers each. They each represent the location
# of a given cell on the board.
# - varName1 are varName2 are names of the variables the will be assigned
# the index values.
# - cellVarName is the name of the variable that at each step of iteration
# will contain the numerical value of the present cell. Assigning to it will
# change the cell's value.
# - script is the script to run.
proc forcells {cellList varName1 varName2 cellVarName script} {
upvar $varName1 i
upvar $varName2 j
upvar $cellVarName c
foreach cell $cellList {
set i [lindex $cell 0]
set j [lindex $cell 1]
set c [cell-get $cell]
uplevel $script
cell-set "$i $j" $c
}
}
# Generate a list of cell indexes for all cells on the board, i.e.,
# {{0 0} {0 1} ... {0 size-1} {1 0} {1 1} ... {size-1 size-1}}.
proc cell-indexes {} {
global size
set list {}
foreach i [::struct::list iota $size] {
foreach j [::struct::list iota $size] {
lappend list [list $i $j]
}
}
return $list
}
# Check if a number is a valid cell index (is 0 to size-1).
proc valid-index {i} {
global size
expr {0 <= $i && $i < $size}
}
# Return 1 if the predicate pred is true when applied to all items on the list
# or 0 otherwise.
proc map-and {list pred} {
set res 1
foreach item $list {
set res [expr {$res && [$pred $item]}]
if {! $res} break
}
return $res
}
# Check if list represents valid cell coordinates.
proc valid-cell? cell {
map-and $cell valid-index
}
# Get the value of a game board cell.
proc cell-get cell {
board get cell {*}$cell
}
# Set the value of a game board cell.
proc cell-set {cell value} {
board set cell {*}$cell $value
}
# Filter a list of board cell indexes cellList to only have those indexes
# that correspond to empty board cells.
proc empty {cellList} {
::struct::list filterfor x $cellList {[cell-get $x] == 0}
}
# Pick a random item from the given list.
proc pick list {
lindex $list [expr {int(rand() * [llength $list])}]
}
# Put a "2" into an empty cell on the board.
proc spawn-new {} {
set emptyCell [pick [empty [cell-indexes]]]
if {[llength $emptyCell] > 0} {
forcells [list $emptyCell] i j cell {
set cell 2
}
}
return $emptyCell
}
# Return vector sum of lists v1 and v2.
proc vector-add {v1 v2} {
set result {}
foreach a $v1 b $v2 {
lappend result [expr {$a + $b}]
}
return $result
}
# If checkOnly is false try to shift all cells one step in the direction of
# directionVect. If checkOnly is true just say if that move is possible.
proc move-all {directionVect {checkOnly 0}} {
set changedCells 0
forcells [cell-indexes] i j cell {
set newIndex [vector-add "$i $j" $directionVect]
set removedStar 0
# For every nonempty source cell and valid destination cell...
if {$cell != 0 && [valid-cell? $newIndex]} {
if {[cell-get $newIndex] == 0} {
# Destination is empty.
if {$checkOnly} {
# -level 2 is to return from both forcells and move-all.
return -level 2 true
} else {
# Move tile to empty cell.
cell-set $newIndex $cell
set cell 0
incr changedCells
}
} elseif {([cell-get $newIndex] eq $cell) &&
[string first + $cell] == -1} {
# Destination is the same number as source.
if {$checkOnly} {
return -level 2 true
} else {
# When merging two tiles into one mark the new tile with
# the marker of "+" to ensure it doesn't get combined
# again this turn.
cell-set $newIndex [expr {2 * $cell}]+
set cell 0
incr changedCells
}
}
}
}
if {$checkOnly} {
return false
}
# Remove "changed this turn" markers at the end of the turn.
if {$changedCells == 0} {
forcells [cell-indexes] i j cell {
set cell [string trim $cell +]
}
}
return $changedCells
}
# Is it possible to move any tiles in the direction of directionVect?
proc can-move? {directionVect} {
move-all $directionVect 1
}
# Check win condition. The player wins when there's a 2048 tile.
proc check-win {} {
forcells [cell-indexes] i j cell {
if {$cell == 2048} {
puts "You win!"
exit 0
}
}
}
# Check lose condition. The player loses when the win condition isn't met and
# there are no possible moves.
proc check-lose {possibleMoves} {
set values [dict values $possibleMoves]
if {!(true in $values || 1 in $values)} {
puts "You lose."
exit 0
}
}
# Pretty-print the board. Specify an index in highlight to highlight a cell.
proc print-board {{highlight {-1 -1}}} {
forcells [cell-indexes] i j cell {
if {$j == 0} {
puts ""
}
puts -nonewline [
if {$cell != 0} {
if {[::struct::list equal "$i $j" $highlight]} {
format "\[%4s\]" $cell*
} else {
format "\[%4s\]" $cell
}
} else {
lindex "......"
}
]
}
puts "\n"
}
proc main {} {
global size
struct::matrix board
# Generate an empty board of a given size.
board add columns $size
board add rows $size
forcells [cell-indexes] i j cell {
set cell 0
}
set controls {
h {0 -1}
j {1 0}
k {-1 0}
l {0 1}
}
# Game loop.
while true {
set playerMove 0
set possibleMoves {}
# Add new tile to the board and print the board highlighting this tile.
print-board [spawn-new]
check-win
# Find possible moves.
foreach {button vector} $controls {
dict set possibleMoves $button [can-move? $vector]
}
check-lose $possibleMoves
# Get valid input from the player.
while {$playerMove == 0} {
# Print prompt.
puts -nonewline "Move ("
foreach {button vector} $controls {
if {[dict get $possibleMoves $button]} {
puts -nonewline $button
}
}
puts ")?"
set playerInput [gets stdin]
# Validate input.
if {[dict exists $possibleMoves $playerInput] &&
[dict get $possibleMoves $playerInput]} {
set playerMove [dict get $controls $playerInput]
}
}
# Apply current move until no changes occur on the board.
while true {
if {[move-all $playerMove] == 0} break
}
}
}
main
|
http://rosettacode.org/wiki/99_bottles_of_beer | 99 bottles of beer | Task
Display the complete lyrics for the song: 99 Bottles of Beer on the Wall.
The beer song
The lyrics follow this form:
99 bottles of beer on the wall
99 bottles of beer
Take one down, pass it around
98 bottles of beer on the wall
98 bottles of beer on the wall
98 bottles of beer
Take one down, pass it around
97 bottles of beer on the wall
... and so on, until reaching 0 (zero).
Grammatical support for 1 bottle of beer is optional.
As with any puzzle, try to do it in as creative/concise/comical a way
as possible (simple, obvious solutions allowed, too).
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
See also
http://99-bottles-of-beer.net/
Category:99_Bottles_of_Beer
Category:Programming language families
Wikipedia 99 bottles of beer
| #Crystal | Crystal | 99.downto(1) do |n|
puts "#{n} bottle#{n > 1 ? "s" : ""} of beer on the wall"
puts "#{n} bottle#{n > 1 ? "s" : ""} of beer"
puts "Take one down, pass it around"
puts "#{n-1} bottle#{n > 2 ? "s" : ""} of beer on the wall\n\n" if n > 1
end
puts "No more bottles of beer on the wall"
|
http://rosettacode.org/wiki/24_game | 24 game | The 24 Game tests one's mental arithmetic.
Task
Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed.
The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. The program should check then evaluate the expression.
The goal is for the player to enter an expression that (numerically) evaluates to 24.
Only the following operators/functions are allowed: multiplication, division, addition, subtraction
Division should use floating point or rational arithmetic, etc, to preserve remainders.
Brackets are allowed, if using an infix expression evaluator.
Forming multiple digit numbers from the supplied digits is disallowed. (So an answer of 12+12 when given 1, 2, 2, and 1 is wrong).
The order of the digits when given does not have to be preserved.
Notes
The type of expression evaluator used is not mandated. An RPN evaluator is equally acceptable for example.
The task is not for the program to generate the expression, or test whether an expression is even possible.
Related tasks
24 game/Solve
Reference
The 24 Game on h2g2.
| #ProDOS | ProDOS | :a
editvar /modify -random- = <10
printline These are your four digits: -random- -random- -random- -random-
printline Use an algorithm to make the number 24.
editvar /newvar /value=a /userinput=1 /title=Algorithm:
do -a-
if -a- /hasvalue 24 printline Your algorithm worked! & goto :b (
) else printline Your algorithm did not work.
:b
editvar /newvar /value=b /userinput=1 /title=Do you want to play again?
if -b- /hasvalue y goto :a else exitcurrentprogram |
http://rosettacode.org/wiki/A%2BB | A+B | A+B ─── a classic problem in programming contests, it's given so contestants can gain familiarity with the online judging system being used.
Task
Given two integers, A and B.
Their sum needs to be calculated.
Input data
Two integers are written in the input stream, separated by space(s):
(
−
1000
≤
A
,
B
≤
+
1000
)
{\displaystyle (-1000\leq A,B\leq +1000)}
Output data
The required output is one integer: the sum of A and B.
Example
input
output
2 2
4
3 2
5
| #Go | Go | package main
import "fmt"
func main() {
var a, b int
fmt.Scan(&a, &b)
fmt.Println(a + b)
} |
http://rosettacode.org/wiki/ABC_problem | ABC problem | ABC problem
You are encouraged to solve this task according to the task description, using any language you may know.
You are given a collection of ABC blocks (maybe like the ones you had when you were a kid).
There are twenty blocks with two letters on each block.
A complete alphabet is guaranteed amongst all sides of the blocks.
The sample collection of blocks:
(B O)
(X K)
(D Q)
(C P)
(N A)
(G T)
(R E)
(T G)
(Q D)
(F S)
(J W)
(H U)
(V I)
(A N)
(O B)
(E R)
(F S)
(L Y)
(P C)
(Z M)
Task
Write a function that takes a string (word) and determines whether the word can be spelled with the given collection of blocks.
The rules are simple:
Once a letter on a block is used that block cannot be used again
The function should be case-insensitive
Show the output on this page for the following 7 words in the following example
Example
>>> can_make_word("A")
True
>>> can_make_word("BARK")
True
>>> can_make_word("BOOK")
False
>>> can_make_word("TREAT")
True
>>> can_make_word("COMMON")
False
>>> can_make_word("SQUAD")
True
>>> can_make_word("CONFUSE")
True
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Raku | Raku | multi can-spell-word(Str $word, @blocks) {
my @regex = @blocks.map({ my @c = .comb; rx/<@c>/ }).grep: { .ACCEPTS($word.uc) }
can-spell-word $word.uc.comb.list, @regex;
}
multi can-spell-word([$head,*@tail], @regex) {
for @regex -> $re {
if $head ~~ $re {
return True unless @tail;
return False if @regex == 1;
return True if can-spell-word @tail, list @regex.grep: * !=== $re;
}
}
False;
}
my @b = <BO XK DQ CP NA GT RE TG QD FS JW HU VI AN OB ER FS LY PC ZM>;
for <A BaRK BOoK tREaT COmMOn SqUAD CoNfuSE> {
say "$_ &can-spell-word($_, @b)";
} |
http://rosettacode.org/wiki/100_prisoners | 100 prisoners |
The Problem
100 prisoners are individually numbered 1 to 100
A room having a cupboard of 100 opaque drawers numbered 1 to 100, that cannot be seen from outside.
Cards numbered 1 to 100 are placed randomly, one to a drawer, and the drawers all closed; at the start.
Prisoners start outside the room
They can decide some strategy before any enter the room.
Prisoners enter the room one by one, can open a drawer, inspect the card number in the drawer, then close the drawer.
A prisoner can open no more than 50 drawers.
A prisoner tries to find his own number.
A prisoner finding his own number is then held apart from the others.
If all 100 prisoners find their own numbers then they will all be pardoned. If any don't then all sentences stand.
The task
Simulate several thousand instances of the game where the prisoners randomly open drawers
Simulate several thousand instances of the game where the prisoners use the optimal strategy mentioned in the Wikipedia article, of:
First opening the drawer whose outside number is his prisoner number.
If the card within has his number then he succeeds otherwise he opens the drawer with the same number as that of the revealed card. (until he opens his maximum).
Show and compare the computed probabilities of success for the two strategies, here, on this page.
References
The unbelievable solution to the 100 prisoner puzzle standupmaths (Video).
wp:100 prisoners problem
100 Prisoners Escape Puzzle DataGenetics.
Random permutation statistics#One hundred prisoners on Wikipedia.
| #Transact-SQL | Transact-SQL | USE rosettacode;
GO
SET NOCOUNT ON;
GO
CREATE TABLE dbo.numbers (n INT PRIMARY KEY);
GO
-- NOTE If you want to play more than 10000 games, you need to extend the query generating the numbers table by adding
-- next cross joins. Now the table contains enough values to solve the task and it takes less processing time.
WITH sample100 AS (
SELECT TOP(100) object_id
FROM master.sys.objects
)
INSERT numbers
SELECT ROW_NUMBER() OVER (ORDER BY A.object_id) AS n
FROM sample100 AS A
CROSS JOIN sample100 AS B;
GO
CREATE TABLE dbo.drawers (drawer INT PRIMARY KEY, card INT);
GO
CREATE TABLE dbo.results (strategy VARCHAR(10), game INT, result BIT, PRIMARY KEY (game, strategy));
GO
CREATE PROCEDURE dbo.shuffleDrawers @prisonersCount INT
AS BEGIN
SET NOCOUNT ON;
IF NOT EXISTS (SELECT * FROM drawers)
INSERT drawers (drawer, card)
SELECT n AS drawer, n AS card
FROM numbers
WHERE n <= @prisonersCount;
DECLARE @randoms TABLE (n INT, random INT);
DECLARE @n INT = 1;
WHILE @n <= @prisonersCount BEGIN
INSERT @randoms VALUES (@n, ROUND(RAND() * (@prisonersCount - 1), 0) + 1);
SET @n = @n + 1;
END;
WITH ordered AS (
SELECT ROW_NUMBER() OVER (ORDER BY random ASC) AS drawer,
n AS card
FROM @randoms
)
UPDATE drawers
SET card = o.card
FROM drawers AS s
INNER JOIN ordered AS o
ON o.drawer = s.drawer;
END
GO
CREATE PROCEDURE dbo.find @prisoner INT, @strategy VARCHAR(10)
AS BEGIN
-- A prisoner can open no more than 50 drawers.
DECLARE @drawersCount INT = (SELECT COUNT(*) FROM drawers);
DECLARE @openMax INT = @drawersCount / 2;
-- Prisoners start outside the room.
DECLARE @card INT = NULL;
DECLARE @open INT = 1;
WHILE @open <= @openMax BEGIN
-- A prisoner tries to find his own number.
IF @strategy = 'random' BEGIN
DECLARE @random INT = ROUND(RAND() * (@drawersCount - 1), 0) + 1;
SET @card = (SELECT TOP(1) card FROM drawers WHERE drawer = @random);
END
IF @strategy = 'optimal' BEGIN
IF @card IS NULL BEGIN
SET @card = (SELECT TOP(1) card FROM drawers WHERE drawer = @prisoner);
END ELSE BEGIN
SET @card = (SELECT TOP(1) card FROM drawers WHERE drawer = @card);
END
END
-- A prisoner finding his own number is then held apart from the others.
IF @card = @prisoner
RETURN 1;
SET @open = @open + 1;
END
RETURN 0;
END
GO
CREATE PROCEDURE dbo.playGame @gamesCount INT, @strategy VARCHAR(10), @prisonersCount INT = 100
AS BEGIN
SET NOCOUNT ON;
IF @gamesCount <> (SELECT COUNT(*) FROM results WHERE strategy = @strategy) BEGIN
DELETE results
WHERE strategy = @strategy;
INSERT results (strategy, game, result)
SELECT @strategy AS strategy, n AS game, 0 AS result
FROM numbers
WHERE n <= @gamesCount;
END
UPDATE results
SET result = 0
WHERE strategy = @strategy;
DECLARE @game INT = 1;
WHILE @game <= @gamesCount BEGIN
-- A room having a cupboard of 100 opaque drawers numbered 1 to 100, that cannot be seen from outside.
-- Cards numbered 1 to 100 are placed randomly, one to a drawer, and the drawers all closed; at the start.
EXECUTE shuffleDrawers @prisonersCount;
-- A prisoner tries to find his own number.
-- Prisoners start outside the room.
-- They can decide some strategy before any enter the room.
DECLARE @prisoner INT = 1;
DECLARE @found INT = 0;
WHILE @prisoner <= @prisonersCount BEGIN
EXECUTE @found = find @prisoner, @strategy;
IF @found = 1
SET @prisoner = @prisoner + 1;
ELSE
BREAK;
END;
-- If all 100 findings find their own numbers then they will all be pardoned. If any don't then all sentences stand.
IF @found = 1
UPDATE results SET result = 1 WHERE strategy = @strategy AND game = @game;
SET @game = @game + 1;
END
END
GO
CREATE FUNCTION dbo.computeProbability(@strategy VARCHAR(10))
RETURNS decimal (18, 2)
AS BEGIN
RETURN (
SELECT (SUM(CAST(result AS INT)) * 10000 / COUNT(*)) / 100
FROM results
WHERE strategy = @strategy
);
END
GO
-- Simulate several thousand instances of the game:
DECLARE @gamesCount INT = 2000;
-- ...where the prisoners randomly open drawers.
EXECUTE playGame @gamesCount, 'random';
-- ...where the prisoners use the optimal strategy mentioned in the Wikipedia article.
EXECUTE playGame @gamesCount, 'optimal';
-- Show and compare the computed probabilities of success for the two strategies.
DECLARE @log VARCHAR(max);
SET @log = CONCAT('Games count: ', @gamesCount);
RAISERROR (@log, 0, 1) WITH NOWAIT;
SET @log = CONCAT('Probability of success with "random" strategy: ', dbo.computeProbability('random'));
RAISERROR (@log, 0, 1) WITH NOWAIT;
SET @log = CONCAT('Probability of success with "optimal" strategy: ', dbo.computeProbability('optimal'));
RAISERROR (@log, 0, 1) WITH NOWAIT;
GO
DROP FUNCTION dbo.computeProbability;
DROP PROCEDURE dbo.playGame;
DROP PROCEDURE dbo.find;
DROP PROCEDURE dbo.shuffleDrawers;
DROP TABLE dbo.results;
DROP TABLE dbo.drawers;
DROP TABLE dbo.numbers;
GO |
http://rosettacode.org/wiki/15_puzzle_game | 15 puzzle game |
Task
Implement the Fifteen Puzzle Game.
The 15-puzzle is also known as:
Fifteen Puzzle
Gem Puzzle
Boss Puzzle
Game of Fifteen
Mystic Square
14-15 Puzzle
and some others.
Related Tasks
15 Puzzle Solver
16 Puzzle Game
| #Raku | Raku | use Term::termios;
constant $saved = Term::termios.new(fd => 1).getattr;
constant $termios = Term::termios.new(fd => 1).getattr;
# raw mode interferes with carriage returns, so
# set flags needed to emulate it manually
$termios.unset_iflags(<BRKINT ICRNL ISTRIP IXON>);
$termios.unset_lflags(< ECHO ICANON IEXTEN ISIG>);
$termios.setattr(:DRAIN);
# reset terminal to original setting on exit
END { $saved.setattr(:NOW) }
constant n = 4; # board size
constant cell = 6; # cell width
constant $top = join '─' x cell, '┌', '┬' xx n-1, '┐';
constant $mid = join '─' x cell, '├', '┼' xx n-1, '┤';
constant $bot = join '─' x cell, '└', '┴' xx n-1, '┘';
my %dir = (
"\e[A" => 'up',
"\e[B" => 'down',
"\e[C" => 'right',
"\e[D" => 'left',
);
my @solved = [1,2,3,4],[5,6,7,8],[9,10,11,12],[13,14,15,' '];
my @board;
new();
sub new () {
loop {
@board = shuffle();
last if parity-ok(@board);
}
}
sub parity-ok (@b) {
my $row = @b.first(/' '/,:k);
my $col = @b[$row].first(/' '/,:k);
so ([3,3] <<->> [$row,$col]).sum %% 2;
}
sub shuffle () {
my @c = [1,2,3,4],[5,6,7,8],[9,10,11,12],[13,14,15,' '];
for (^16).pick(*) -> $y, $x {
my ($yd, $ym, $xd, $xm) = ($y div n, $y mod n, $x div n, $x mod n);
@(@c[$ym;$yd],@c[$xm;$xd]) = @(@c[$xm;$xd],@c[$ym;$yd]);
}
@c;
}
sub row (@row) { '│' ~ (join '│', @row».¢er) ~ '│' }
sub center ($s){
my $c = cell - $s.chars;
my $pad = ' ' x ceiling($c/2);
sprintf "%{cell}s", "$s$pad";
}
sub draw-board {
run('clear');
print qq:to/END/;
Press direction arrows to move.
Press q to quit. Press n for a new puzzle.
$top
{ join "\n\t$mid\n\t", map { .&row }, @board }
$bot
{ (so @board ~~ @solved) ?? 'Solved!!' !! '' }
END
}
sub slide (@c is copy) {
my $t = (grep { /' '/ }, :k, @c)[0];
return @c unless $t and $t > 0;
@c[$t,$t-1] = @c[$t-1,$t];
@c;
}
proto sub move (|) {*};
multi move('up') {
map { @board[*;$_] = reverse slide reverse @board[*;$_] }, ^n;
}
multi move('down') {
map { @board[*;$_] = slide @board[*;$_] }, ^n;
}
multi move('left') {
map { @board[$_] = reverse slide reverse @board[$_] }, ^n;
}
multi move('right') {
map { @board[$_] = slide @board[$_] }, ^n;
}
loop {
draw-board;
# Read up to 4 bytes from keyboard buffer.
# Page navigation keys are 3-4 bytes each.
# Specifically, arrow keys are 3.
my $key = $*IN.read(4).decode;
move %dir{$key} if so %dir{$key};
last if $key eq 'q'; # (q)uit
new() if $key eq 'n';
} |
http://rosettacode.org/wiki/2048 | 2048 | Task
Implement a 2D sliding block puzzle game where blocks with numbers are combined to add their values.
Rules of the game
The rules are that on each turn the player must choose a direction (up, down, left or right).
All tiles move as far as possible in that direction, some move more than others.
Two adjacent tiles (in that direction only) with matching numbers combine into one bearing the sum of those numbers.
A move is valid when at least one tile can be moved, if only by combination.
A new tile with the value of 2 is spawned at the end of each turn at a randomly chosen empty square (if there is one).
Adding a new tile on a blank space. Most of the time, a new 2 is to be added, and occasionally (10% of the time), a 4.
To win, the player must create a tile with the number 2048.
The player loses if no valid moves are possible.
The name comes from the popular open-source implementation of this game mechanic, 2048.
Requirements
"Non-greedy" movement.
The tiles that were created by combining other tiles should not be combined again during the same turn (move).
That is to say, that moving the tile row of:
[2][2][2][2]
to the right should result in:
......[4][4]
and not:
.........[8]
"Move direction priority".
If more than one variant of combining is possible, move direction shall indicate which combination will take effect.
For example, moving the tile row of:
...[2][2][2]
to the right should result in:
......[2][4]
and not:
......[4][2]
Check for valid moves. The player shouldn't be able to skip their turn by trying a move that doesn't change the board.
Check for a win condition.
Check for a lose condition.
| #Visual_Basic_.NET | Visual Basic .NET | Friend Class Tile
Public Sub New()
Me.Value = 0
Me.IsBlocked = False
End Sub
Public Property Value As Integer
Public Property IsBlocked As Boolean
End Class
Friend Enum MoveDirection
Up
Down
Left
Right
End Enum
Friend Class G2048
Public Sub New()
_isDone = False
_isWon = False
_isMoved = True
_score = 0
InitializeBoard()
End Sub
Private Sub InitializeBoard()
For y As Integer = 0 To 3
For x As Integer = 0 To 3
_board(x, y) = New Tile()
Next
Next
End Sub
Private _isDone As Boolean
Private _isWon As Boolean
Private _isMoved As Boolean
Private _score As Integer
Private ReadOnly _board As Tile(,) = New Tile(3, 3) {}
Private ReadOnly _rand As Random = New Random()
Const empty As String = " "
Public Sub [Loop]()
AddTile()
While True
If _isMoved Then AddTile()
DrawBoard()
If _isDone Then Exit While
WaitKey()
End While
Dim endMessage As String = If(_isWon, "You've made it!", "Game Over!")
Console.WriteLine(endMessage)
End Sub
Public Sub DrawBoard()
Console.Clear()
Console.WriteLine("Score: " & _score & vbNewLine)
For y As Integer = 0 To 3
Console.WriteLine("+------+------+------+------+")
Console.Write("| ")
For x As Integer = 0 To 3
If _board(x, y).Value = 0 Then
Console.Write(empty.PadRight(4))
Else
Console.Write(_board(x, y).Value.ToString().PadRight(4))
End If
Console.Write(" | ")
Next
Console.WriteLine()
Next
Console.WriteLine("+------+------+------+------+" & vbNewLine & vbNewLine)
End Sub
Private Sub WaitKey()
_isMoved = False
Console.WriteLine("(W) Up (S) Down (A) Left (D) Right")
Dim input As Char
Char.TryParse(Console.ReadKey().Key.ToString(), input)
Select Case input
Case "W"c
Move(MoveDirection.Up)
Case "A"c
Move(MoveDirection.Left)
Case "S"c
Move(MoveDirection.Down)
Case "D"c
Move(MoveDirection.Right)
End Select
For y As Integer = 0 To 3
For x As Integer = 0 To 3
_board(x, y).IsBlocked = False
Next
Next
End Sub
Private Sub AddTile()
For y As Integer = 0 To 3
For x As Integer = 0 To 3
If _board(x, y).Value <> 0 Then Continue For
Dim a As Integer, b As Integer
Do
a = _rand.Next(0, 4)
b = _rand.Next(0, 4)
Loop While _board(a, b).Value <> 0
Dim r As Double = _rand.NextDouble()
_board(a, b).Value = If(r > 0.89F, 4, 2)
If CanMove() Then Return
Next
Next
_isDone = True
End Sub
Private Function CanMove() As Boolean
For y As Integer = 0 To 3
For x As Integer = 0 To 3
If _board(x, y).Value = 0 Then Return True
Next
Next
For y As Integer = 0 To 3
For x As Integer = 0 To 3
If TestAdd(x + 1, y, _board(x, y).Value) OrElse TestAdd(x - 1, y, _board(x, y).Value) OrElse TestAdd(x, y + 1, _board(x, y).Value) OrElse TestAdd(x, y - 1, _board(x, y).Value) Then Return True
Next
Next
Return False
End Function
Private Function TestAdd(ByVal x As Integer, ByVal y As Integer, ByVal value As Integer) As Boolean
If x < 0 OrElse x > 3 OrElse y < 0 OrElse y > 3 Then Return False
Return _board(x, y).Value = value
End Function
Private Sub MoveVertically(ByVal x As Integer, ByVal y As Integer, ByVal d As Integer)
If _board(x, y + d).Value <> 0 AndAlso _board(x, y + d).Value = _board(x, y).Value AndAlso Not _board(x, y).IsBlocked AndAlso Not _board(x, y + d).IsBlocked Then
_board(x, y).Value = 0
_board(x, y + d).Value *= 2
_score += _board(x, y + d).Value
_board(x, y + d).IsBlocked = True
_isMoved = True
ElseIf _board(x, y + d).Value = 0 AndAlso _board(x, y).Value <> 0 Then
_board(x, y + d).Value = _board(x, y).Value
_board(x, y).Value = 0
_isMoved = True
End If
If d > 0 Then
If y + d < 3 Then MoveVertically(x, y + d, 1)
Else
If y + d > 0 Then MoveVertically(x, y + d, -1)
End If
End Sub
Private Sub MoveHorizontally(ByVal x As Integer, ByVal y As Integer, ByVal d As Integer)
If _board(x + d, y).Value <> 0 AndAlso _board(x + d, y).Value = _board(x, y).Value AndAlso Not _board(x + d, y).IsBlocked AndAlso Not _board(x, y).IsBlocked Then
_board(x, y).Value = 0
_board(x + d, y).Value *= 2
_score += _board(x + d, y).Value
_board(x + d, y).IsBlocked = True
_isMoved = True
ElseIf _board(x + d, y).Value = 0 AndAlso _board(x, y).Value <> 0 Then
_board(x + d, y).Value = _board(x, y).Value
_board(x, y).Value = 0
_isMoved = True
End If
If d > 0 Then
If x + d < 3 Then MoveHorizontally(x + d, y, 1)
Else
If x + d > 0 Then MoveHorizontally(x + d, y, -1)
End If
End Sub
Private Sub Move(ByVal direction As MoveDirection)
Select Case direction
Case MoveDirection.Up
For x As Integer = 0 To 3
Dim y As Integer = 1
While y < 4
If _board(x, y).Value <> 0 Then MoveVertically(x, y, -1)
y += 1
End While
Next
Case MoveDirection.Down
For x As Integer = 0 To 3
Dim y As Integer = 2
While y >= 0
If _board(x, y).Value <> 0 Then MoveVertically(x, y, 1)
y -= 1
End While
Next
Case MoveDirection.Left
For y As Integer = 0 To 3
Dim x As Integer = 1
While x < 4
If _board(x, y).Value <> 0 Then MoveHorizontally(x, y, -1)
x += 1
End While
Next
Case MoveDirection.Right
For y As Integer = 0 To 3
Dim x As Integer = 2
While x >= 0
If _board(x, y).Value <> 0 Then MoveHorizontally(x, y, 1)
x -= 1
End While
Next
End Select
End Sub
End Class
Module Module1
Sub Main()
RunGame()
End Sub
Private Sub RunGame()
Dim game As G2048 = New G2048()
game.Loop()
CheckRestart()
End Sub
Private Sub CheckRestart()
Console.WriteLine("(N) New game (P) Exit")
While True
Dim input As Char
Char.TryParse(Console.ReadKey().Key.ToString(), input)
Select Case input
Case "N"c
RunGame()
Case "P"c
Return
Case Else
ClearLastLine()
End Select
End While
End Sub
Private Sub ClearLastLine()
Console.SetCursorPosition(0, Console.CursorTop)
Console.Write(New String(" ", Console.BufferWidth))
Console.SetCursorPosition(0, Console.CursorTop - 1)
End Sub
End Module
|
http://rosettacode.org/wiki/99_bottles_of_beer | 99 bottles of beer | Task
Display the complete lyrics for the song: 99 Bottles of Beer on the Wall.
The beer song
The lyrics follow this form:
99 bottles of beer on the wall
99 bottles of beer
Take one down, pass it around
98 bottles of beer on the wall
98 bottles of beer on the wall
98 bottles of beer
Take one down, pass it around
97 bottles of beer on the wall
... and so on, until reaching 0 (zero).
Grammatical support for 1 bottle of beer is optional.
As with any puzzle, try to do it in as creative/concise/comical a way
as possible (simple, obvious solutions allowed, too).
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
See also
http://99-bottles-of-beer.net/
Category:99_Bottles_of_Beer
Category:Programming language families
Wikipedia 99 bottles of beer
| #D | D | import std.stdio;
void main() {
int bottles = 99;
while (bottles > 1) {
writeln(bottles, " bottles of beer on the wall,");
writeln(bottles, " bottles of beer.");
writeln("Take one down, pass it around,");
if (--bottles > 1) {
writeln(bottles, " bottles of beer on the wall.\n");
}
}
writeln("1 bottle of beer on the wall.\n");
writeln("No more bottles of beer on the wall,");
writeln("no more bottles of beer.");
writeln("Go to the store and buy some more,");
writeln("99 bottles of beer on the wall.");
} |
http://rosettacode.org/wiki/24_game | 24 game | The 24 Game tests one's mental arithmetic.
Task
Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed.
The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. The program should check then evaluate the expression.
The goal is for the player to enter an expression that (numerically) evaluates to 24.
Only the following operators/functions are allowed: multiplication, division, addition, subtraction
Division should use floating point or rational arithmetic, etc, to preserve remainders.
Brackets are allowed, if using an infix expression evaluator.
Forming multiple digit numbers from the supplied digits is disallowed. (So an answer of 12+12 when given 1, 2, 2, and 1 is wrong).
The order of the digits when given does not have to be preserved.
Notes
The type of expression evaluator used is not mandated. An RPN evaluator is equally acceptable for example.
The task is not for the program to generate the expression, or test whether an expression is even possible.
Related tasks
24 game/Solve
Reference
The 24 Game on h2g2.
| #Prolog | Prolog | :- initialization(main).
answer(24).
play :- round, play ; true.
round :-
prompt(Ns), get_line(Input), Input \= "stop"
, ( phrase(parse(Ns,[]), Input) -> Result = 'correct'
; Result = 'wrong'
), write(Result), nl, nl
. % where
prompt(Ns) :- length(Ns,4), maplist(random(1,10), Ns)
, write('Digits: '), write(Ns), nl
.
parse([],[X]) --> { answer(X) }.
parse(Ns,[Y,X|S]) --> "+", { Z is X + Y }, parse(Ns,[Z|S]).
parse(Ns,[Y,X|S]) --> "-", { Z is X - Y }, parse(Ns,[Z|S]).
parse(Ns,[Y,X|S]) --> "*", { Z is X * Y }, parse(Ns,[Z|S]).
parse(Ns,[Y,X|S]) --> "/", { Z is X div Y }, parse(Ns,[Z|S]).
parse(Ns,Stack) --> " ", parse(Ns,Stack).
parse(Ns,Stack) --> { select(N,Ns,Ns1), number_codes(N,[Code]) }
, [Code], parse(Ns1,[N|Stack])
.
get_line(Xs) :- get_code(X)
, ( X == 10 -> Xs = [] ; Xs = [X|Ys], get_line(Ys) )
.
main :- randomize, play, halt. |
http://rosettacode.org/wiki/A%2BB | A+B | A+B ─── a classic problem in programming contests, it's given so contestants can gain familiarity with the online judging system being used.
Task
Given two integers, A and B.
Their sum needs to be calculated.
Input data
Two integers are written in the input stream, separated by space(s):
(
−
1000
≤
A
,
B
≤
+
1000
)
{\displaystyle (-1000\leq A,B\leq +1000)}
Output data
The required output is one integer: the sum of A and B.
Example
input
output
2 2
4
3 2
5
| #Golfscript | Golfscript | ~+ |
http://rosettacode.org/wiki/ABC_problem | ABC problem | ABC problem
You are encouraged to solve this task according to the task description, using any language you may know.
You are given a collection of ABC blocks (maybe like the ones you had when you were a kid).
There are twenty blocks with two letters on each block.
A complete alphabet is guaranteed amongst all sides of the blocks.
The sample collection of blocks:
(B O)
(X K)
(D Q)
(C P)
(N A)
(G T)
(R E)
(T G)
(Q D)
(F S)
(J W)
(H U)
(V I)
(A N)
(O B)
(E R)
(F S)
(L Y)
(P C)
(Z M)
Task
Write a function that takes a string (word) and determines whether the word can be spelled with the given collection of blocks.
The rules are simple:
Once a letter on a block is used that block cannot be used again
The function should be case-insensitive
Show the output on this page for the following 7 words in the following example
Example
>>> can_make_word("A")
True
>>> can_make_word("BARK")
True
>>> can_make_word("BOOK")
False
>>> can_make_word("TREAT")
True
>>> can_make_word("COMMON")
False
>>> can_make_word("SQUAD")
True
>>> can_make_word("CONFUSE")
True
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #RapidQ | RapidQ | dim Blocks as string
dim InWord as string
Function CanMakeWord (FInWord as string, FBlocks as string) as integer
dim WIndex as integer, BIndex as integer
FBlocks = UCase$(FBlocks) - " " - ","
FInWord = UCase$(FInWord)
for WIndex = 1 to len(FInWord)
BIndex = instr(FBlocks, FInWord[WIndex])
if BIndex then
FBlocks = Replace$(FBlocks,"**",iif(BIndex mod 2,BIndex,BIndex-1))
else
Result = 0
exit function
end if
next
Result = 1
end function
InWord = "Confuse"
Blocks = "BO, XK, DQ, CP, NA, GT, RE, TG, QD, FS, JW, HU, VI, AN, OB, ER, FS, LY, PC, ZM"
showmessage "Can make: " + InWord + " = " + iif(CanMakeWord(InWord, Blocks), "True", "False")
|
http://rosettacode.org/wiki/100_prisoners | 100 prisoners |
The Problem
100 prisoners are individually numbered 1 to 100
A room having a cupboard of 100 opaque drawers numbered 1 to 100, that cannot be seen from outside.
Cards numbered 1 to 100 are placed randomly, one to a drawer, and the drawers all closed; at the start.
Prisoners start outside the room
They can decide some strategy before any enter the room.
Prisoners enter the room one by one, can open a drawer, inspect the card number in the drawer, then close the drawer.
A prisoner can open no more than 50 drawers.
A prisoner tries to find his own number.
A prisoner finding his own number is then held apart from the others.
If all 100 prisoners find their own numbers then they will all be pardoned. If any don't then all sentences stand.
The task
Simulate several thousand instances of the game where the prisoners randomly open drawers
Simulate several thousand instances of the game where the prisoners use the optimal strategy mentioned in the Wikipedia article, of:
First opening the drawer whose outside number is his prisoner number.
If the card within has his number then he succeeds otherwise he opens the drawer with the same number as that of the revealed card. (until he opens his maximum).
Show and compare the computed probabilities of success for the two strategies, here, on this page.
References
The unbelievable solution to the 100 prisoner puzzle standupmaths (Video).
wp:100 prisoners problem
100 Prisoners Escape Puzzle DataGenetics.
Random permutation statistics#One hundred prisoners on Wikipedia.
| #VBA.2FVisual_Basic | VBA/Visual Basic | Sub HundredPrisoners()
NumberOfPrisoners = Int(InputBox("Number of Prisoners", "Prisoners", 100))
Tries = Int(InputBox("Numer of Tries", "Tries", 1000))
Selections = Int(InputBox("Number of Selections", "Selections", NumberOfPrisoners / 2))
StartTime = Timer
AllFoundOptimal = 0
AllFoundRandom = 0
AllFoundRandomMem = 0
For i = 1 To Tries
OptimalCount = HundredPrisoners_Optimal(NumberOfPrisoners, Selections)
RandomCount = HundredPrisoners_Random(NumberOfPrisoners, Selections)
RandomMemCount = HundredPrisoners_Random_Mem(NumberOfPrisoners, Selections)
If OptimalCount = NumberOfPrisoners Then
AllFoundOptimal = AllFoundOptimal + 1
End If
If RandomCount = NumberOfPrisoners Then
AllFoundRandom = AllFoundRandom + 1
End If
If RandomMemCount = NumberOfPrisoners Then
AllFoundRandomMem = AllFoundRandomMem + 1
End If
Next i
ResultString = "Optimal: " & AllFoundOptimal & " of " & Tries & ": " & AllFoundOptimal / Tries * 100 & "%"
ResultString = ResultString & Chr(13) & "Random: " & AllFoundRandom & " of " & Tries & ": " & AllFoundRandom / Tries * 100 & "%"
ResultString = ResultString & Chr(13) & "RandomMem: " & AllFoundRandomMem & " of " & Tries & ": " & AllFoundRandomMem / Tries * 100 & "%"
EndTime = Timer
ResultString = ResultString & Chr(13) & "Elapsed Time: " & Round(EndTime - StartTime, 2) & " s"
ResultString = ResultString & Chr(13) & "Trials/sec: " & Tries / Round(EndTime - StartTime, 2)
MsgBox ResultString, vbOKOnly, "Results"
End Sub
Function HundredPrisoners_Optimal(ByVal NrPrisoners, ByVal NrSelections) As Long
Dim DrawerArray() As Long
ReDim DrawerArray(NrPrisoners - 1)
For Counter = LBound(DrawerArray) To UBound(DrawerArray)
DrawerArray(Counter) = Counter + 1
Next Counter
FisherYates DrawerArray
For i = 1 To NrPrisoners
NumberFromDrawer = DrawerArray(i - 1)
For j = 1 To NrSelections - 1
If NumberFromDrawer = i Then
FoundOwnNumber = FoundOwnNumber + 1
Exit For
End If
NumberFromDrawer = DrawerArray(NumberFromDrawer - 1)
Next j
Next i
HundredPrisoners_Optimal = FoundOwnNumber
End Function
Function HundredPrisoners_Random(ByVal NrPrisoners, ByVal NrSelections) As Long
Dim DrawerArray() As Long
ReDim DrawerArray(NrPrisoners - 1)
FoundOwnNumber = 0
For Counter = LBound(DrawerArray) To UBound(DrawerArray)
DrawerArray(Counter) = Counter + 1
Next Counter
FisherYates DrawerArray
For i = 1 To NrPrisoners
For j = 1 To NrSelections
RandomDrawer = Int(NrPrisoners * Rnd)
NumberFromDrawer = DrawerArray(RandomDrawer)
If NumberFromDrawer = i Then
FoundOwnNumber = FoundOwnNumber + 1
Exit For
End If
Next j
Next i
HundredPrisoners_Random = FoundOwnNumber
End Function
Function HundredPrisoners_Random_Mem(ByVal NrPrisoners, ByVal NrSelections) As Long
Dim DrawerArray() As Long
Dim SelectionArray() As Long
ReDim DrawerArray(NrPrisoners - 1)
ReDim SelectionArray(NrPrisoners - 1)
HundredPrisoners_Random_Mem = 0
FoundOwnNumberMem = 0
For Counter = LBound(DrawerArray) To UBound(DrawerArray)
DrawerArray(Counter) = Counter + 1
Next Counter
For Counter = LBound(SelectionArray) To UBound(SelectionArray)
SelectionArray(Counter) = Counter + 1
Next Counter
FisherYates DrawerArray
For i = 1 To NrPrisoners
FisherYates SelectionArray
For j = 1 To NrSelections
NumberFromDrawer = DrawerArray(SelectionArray(j - 1) - 1)
If NumberFromDrawer = i Then
FoundOwnNumberMem = FoundOwnNumberMem + 1
Exit For
End If
Next j
Next i
HundredPrisoners_Random_Mem = FoundOwnNumberMem
End Function
Sub FisherYates(ByRef InputArray() As Long)
Dim Temp As Long
Dim PosRandom As Long
Dim Counter As Long
Dim Upper As Long
Dim Lower As Long
Lower = LBound(InputArray)
Upper = UBound(InputArray)
Randomize
For Counter = Upper To (Lower + 1) Step -1
PosRandom = CLng(Int((Counter - Lower + 1) * Rnd + Lower))
Temp = InputArray(Counter)
InputArray(Counter) = InputArray(PosRandom)
InputArray(PosRandom) = Temp
Next Counter
End Sub |
http://rosettacode.org/wiki/15_puzzle_game | 15 puzzle game |
Task
Implement the Fifteen Puzzle Game.
The 15-puzzle is also known as:
Fifteen Puzzle
Gem Puzzle
Boss Puzzle
Game of Fifteen
Mystic Square
14-15 Puzzle
and some others.
Related Tasks
15 Puzzle Solver
16 Puzzle Game
| #Rebol | Rebol | rebol [] random/seed now g: [style t box red [
if not find [0x108 108x0 0x-108 -108x0] face/offset - e/offset [exit]
x: face/offset face/offset: e/offset e/offset: x] across
] x: random repeat i 15 [append x:[] i] repeat i 15 [
repend g ['t mold x/:i random white] if find [4 8 12] i [append g 'return]
] append g [e: box] view layout g |
http://rosettacode.org/wiki/2048 | 2048 | Task
Implement a 2D sliding block puzzle game where blocks with numbers are combined to add their values.
Rules of the game
The rules are that on each turn the player must choose a direction (up, down, left or right).
All tiles move as far as possible in that direction, some move more than others.
Two adjacent tiles (in that direction only) with matching numbers combine into one bearing the sum of those numbers.
A move is valid when at least one tile can be moved, if only by combination.
A new tile with the value of 2 is spawned at the end of each turn at a randomly chosen empty square (if there is one).
Adding a new tile on a blank space. Most of the time, a new 2 is to be added, and occasionally (10% of the time), a 4.
To win, the player must create a tile with the number 2048.
The player loses if no valid moves are possible.
The name comes from the popular open-source implementation of this game mechanic, 2048.
Requirements
"Non-greedy" movement.
The tiles that were created by combining other tiles should not be combined again during the same turn (move).
That is to say, that moving the tile row of:
[2][2][2][2]
to the right should result in:
......[4][4]
and not:
.........[8]
"Move direction priority".
If more than one variant of combining is possible, move direction shall indicate which combination will take effect.
For example, moving the tile row of:
...[2][2][2]
to the right should result in:
......[2][4]
and not:
......[4][2]
Check for valid moves. The player shouldn't be able to skip their turn by trying a move that doesn't change the board.
Check for a win condition.
Check for a lose condition.
| #Wren | Wren | import "/dynamic" for Enum, Struct
import "random" for Random
import "/ioutil" for Input
import "/fmt" for Fmt
import "/str" for Str
var MoveDirection = Enum.create("MoveDirection", ["up", "down", "left", "right"])
var Tile = Struct.create("Tile", ["value", "isBlocked"])
class G2048 {
construct new() {
_isDone = false
_isWon = false
_isMoved = true
_score = 0
_board = List.filled(4, null)
for (i in 0..3) {
_board[i] = List.filled(4, null)
for (j in 0..3) _board[i][j] = Tile.new(0, false)
}
_rand = Random.new()
initializeBoard()
}
initializeBoard() {
for (y in 0..3) {
for (x in 0..3) _board[x][y] = Tile.new(0, false)
}
}
loop() {
addTile()
while (true) {
if (_isMoved) addTile()
drawBoard()
if (_isDone) break
waitKey()
}
var endMessage = _isWon ? "You've made it!" : "Game Over!"
System.print(endMessage)
}
drawBoard() {
System.print("\e[2J") // clear terminal
System.print("Score: %(_score)\n")
for (y in 0..3) {
System.print("+------+------+------+------+")
System.write("| ")
for (x in 0..3) {
if (_board[x][y].value == 0) {
System.write(" ")
} else {
Fmt.write("$-4s", _board[x][y].value)
}
System.write(" | ")
}
System.print()
}
System.print("+------+------+------+------+\n\n")
}
waitKey() {
_isMoved = false
var input = Str.upper(Input.option("(W) Up (S) Down (A) Left (D) Right: ", "WSADwsad"))
if (input == "W") {
move(MoveDirection.up)
} else if (input == "A") {
move(MoveDirection.left)
} else if (input == "S") {
move(MoveDirection.down)
} else if (input == "D") {
move(MoveDirection.right)
}
for (y in 0..3) {
for (x in 0..3) _board[x][y].isBlocked = false
}
}
addTile() {
for (y in 0..3) {
for (x in 0..3) {
if (_board[x][y].value != 0) continue
var a
var b
while (true) {
a = _rand.int(4)
b = _rand.int(4)
if (_board[a][b].value == 0) break
}
var r = _rand.float()
_board[a][b].value = (r > 0.89) ? 4 : 2
if (canMove()) return
}
}
_isDone = true
}
canMove() {
for (y in 0..3) {
for (x in 0..3) {
if (_board[x][y].value == 0) return true
}
}
for (y in 0..3) {
for (x in 0..3) {
if (testAdd(x + 1, y, _board[x][y].value) ||
testAdd(x - 1, y, _board[x][y].value) ||
testAdd(x, y + 1, _board[x][y].value) ||
testAdd(x, y - 1, _board[x][y].value)) return true
}
}
return false
}
testAdd(x, y, value) {
if (x < 0 || x > 3 || y < 0 || y > 3) return false
return _board[x][y].value == value
}
moveVertically(x, y, d) {
if (_board[x][y + d].value != 0 &&
_board[x][y + d].value == _board[x][y].value &&
!_board[x][y].isBlocked &&
!_board[x][y + d].isBlocked) {
_board[x][y].value = 0
_board[x][y + d].value = _board[x][y + d].value * 2
_score = _score + _board[x][y + d].value
_board[x][y + d].isBlocked = true
_isMoved = true
} else if (_board[x][y + d].value == 0 && _board[x][y].value != 0) {
_board[x][y + d].value = _board[x][y].value
_board[x][y].value = 0
_isMoved = true
}
if (d > 0) {
if (y + d < 3) moveVertically(x, y + d, 1)
} else {
if (y + d > 0) moveVertically(x, y + d, -1)
}
}
moveHorizontally(x, y, d) {
if (_board[x + d][y].value != 0 &&
_board[x + d][y].value == _board[x][y].value &&
!_board[x + d][y].isBlocked &&
!_board[x][y].isBlocked) {
_board[x][y].value = 0
_board[x + d][y].value = _board[x + d][y].value * 2
_score = _score + _board[x + d][y].value
_board[x + d][y].isBlocked = true
_isMoved = true
} else if (_board[x + d][y].value == 0 && _board[x][y].value != 0) {
_board[x + d][y].value = _board[x][y].value
_board[x][y].value = 0
_isMoved = true
}
if (d > 0) {
if (x + d < 3) moveHorizontally(x + d, y, 1)
} else {
if (x + d > 0) moveHorizontally(x + d, y, -1)
}
}
move(direction) {
if (direction == MoveDirection.up) {
for (x in 0..3) {
for (y in 1..3) {
if (_board[x][y].value != 0) moveVertically(x, y, -1)
}
}
} else if (direction == MoveDirection.down) {
for (x in 0..3) {
for (y in 2..0) {
if (_board[x][y].value != 0) moveVertically(x, y, 1)
}
}
} else if (direction == MoveDirection.left) {
for (y in 0..3) {
for (x in 1..3) {
if (_board[x][y].value != 0) moveHorizontally(x, y, -1)
}
}
} else if (direction == MoveDirection.right) {
for (y in 0..3) {
for (x in 2..0) {
if (_board[x][y].value != 0) moveHorizontally(x, y, 1)
}
}
}
}
}
var runGame // forward declaration
var checkRestart = Fn.new {
var input = Str.upper(Input.option("(N) New game (P) Exit: ", "NPnp"))
if (input == "N") {
runGame.call()
} else if (input == "P") return
}
runGame = Fn.new {
var game = G2048.new()
game.loop()
checkRestart.call()
}
runGame.call() |
http://rosettacode.org/wiki/99_bottles_of_beer | 99 bottles of beer | Task
Display the complete lyrics for the song: 99 Bottles of Beer on the Wall.
The beer song
The lyrics follow this form:
99 bottles of beer on the wall
99 bottles of beer
Take one down, pass it around
98 bottles of beer on the wall
98 bottles of beer on the wall
98 bottles of beer
Take one down, pass it around
97 bottles of beer on the wall
... and so on, until reaching 0 (zero).
Grammatical support for 1 bottle of beer is optional.
As with any puzzle, try to do it in as creative/concise/comical a way
as possible (simple, obvious solutions allowed, too).
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
See also
http://99-bottles-of-beer.net/
Category:99_Bottles_of_Beer
Category:Programming language families
Wikipedia 99 bottles of beer
| #Dart | Dart | main() {
BeerSong beerSong = BeerSong();
//pass a 'starting point' and 'end point' as parameters respectively
String printTheLyrics = beerSong.recite(99, 1).join('\n');
print(printTheLyrics);
}
class Song {
String bottleOnTheWall(int index) {
String bottleOnTheWallText =
'$index bottles of beer on the wall, $index bottles of beer,';
return bottleOnTheWallText;
}
String bottleTakenDown(int index) {
String englishGrammar = (index >= 2) ? 'bottle' : 'bottles';
String bottleTakenDownText =
'Take one down and pass it around, ${index - 1} $englishGrammar of beer on the wall.';
return bottleTakenDownText;
}
}
class BeerSong extends Song {
@override
String bottleOnTheWall(int index) {
String originalText = super.bottleOnTheWall(index);
if (index < 2) {
String bottleOnTheWallText =
'$index bottle of beer on the wall, $index bottle of beer,';
return bottleOnTheWallText;
}
return originalText;
}
@override
String bottleTakenDown(int index) {
if (index < 2) {
String bottleTakenDownText =
'Take it down and pass it around, no more bottles of beer on the wall.';
return bottleTakenDownText;
}
String originalText = super.bottleTakenDown(index);
return originalText;
}
List<String> recite(int actualBottleOnTheWall, int remainingBottleOnTheWall) {
List<String> theLyrics = [];
for (int index = actualBottleOnTheWall;
index >= remainingBottleOnTheWall;
index--) {
String onTheWall = bottleOnTheWall(index);
String takenDown = bottleTakenDown(index);
theLyrics.add(onTheWall);
theLyrics.add(takenDown);
theLyrics.add('');
}
return theLyrics;
}
}
} |
http://rosettacode.org/wiki/24_game | 24 game | The 24 Game tests one's mental arithmetic.
Task
Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed.
The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. The program should check then evaluate the expression.
The goal is for the player to enter an expression that (numerically) evaluates to 24.
Only the following operators/functions are allowed: multiplication, division, addition, subtraction
Division should use floating point or rational arithmetic, etc, to preserve remainders.
Brackets are allowed, if using an infix expression evaluator.
Forming multiple digit numbers from the supplied digits is disallowed. (So an answer of 12+12 when given 1, 2, 2, and 1 is wrong).
The order of the digits when given does not have to be preserved.
Notes
The type of expression evaluator used is not mandated. An RPN evaluator is equally acceptable for example.
The task is not for the program to generate the expression, or test whether an expression is even possible.
Related tasks
24 game/Solve
Reference
The 24 Game on h2g2.
| #PureBasic | PureBasic | #digitCount = 4
Global Dim digits(#digitCount - 1) ;holds random digits
Procedure showDigits()
Print(#CRLF$ + "These are your four digits: ")
Protected i
For i = 0 To #digitCount - 1
Print(Str(digits(i)))
If i < (#digitCount - 1)
Print(", ")
Else
PrintN("")
EndIf
Next
Print("24 = ")
EndProcedure
Procedure playAgain()
Protected answer.s
Repeat
Print("Play again (y/n)? ")
answer = LCase(Left(Trim(Input()), 1))
Select answer
Case "n"
ProcedureReturn #False
Case "y"
ProcedureReturn #True
Default
PrintN("")
Continue
EndSelect
ForEver
EndProcedure
Procedure allDigitsUsed()
Protected i
For i = 0 To #digitCount - 1
If digits(i) <> 0
ProcedureReturn #False
EndIf
Next
ProcedureReturn #True
EndProcedure
Procedure isValidDigit(d)
For i = 0 To #digitCount - 1
If digits(i) = d
digits(i) = 0
ProcedureReturn #True
EndIf
Next
ProcedureReturn #False
EndProcedure
Procedure doOperation(List op.c(), List operand.f())
Protected x.f, y.f, op.c
op = op(): DeleteElement(op())
If op = '('
ProcedureReturn #False ;end of sub-expression
EndIf
y = operand(): DeleteElement(operand())
x = operand()
Select op
Case '+'
x + y
Case '-'
x - y
Case '*'
x * y
Case '/'
x / y
EndSelect
operand() = x
ProcedureReturn #True ;operation completed
EndProcedure
;returns error if present and the expression results in *result\f
Procedure.s parseExpression(expr.s, *result.Float)
NewList op.c()
NewList operand.f()
expr = ReplaceString(expr, " ", "") ;remove spaces
If Len(expr) = 0: *result\f = 0: ProcedureReturn "": EndIf ;no expression, return zero
Protected *ech.Character = @expr, lastWasDigit, lastWasOper, parenCheck, c.c
While *ech\c
c = *ech\c
Select c
Case '*', '/', '-', '+'
If Not lastWasDigit: ProcedureReturn "Improper syntax, need a digit between operators.": EndIf
If ListSize(op()) And (FindString("*/", Chr(op()), 1) Or (FindString("+-", Chr(op()), 1) And FindString("+-", Chr(c), 1)))
doOperation(op(), operand())
EndIf
AddElement(op()): op() = c
lastWasOper = #True: lastWasDigit = #False
Case '('
If lastWasDigit: ProcedureReturn "Improper syntax, need an operator before left paren.": EndIf
AddElement(op()): op() = c
parenCheck + 1: lastWasOper = #False
Case ')'
parenCheck - 1: If parenCheck < 0: ProcedureReturn "Improper syntax, missing a left paren.": EndIf
If Not lastWasDigit: ProcedureReturn "Improper syntax, missing a digit before right paren.": EndIf
Repeat: Until Not doOperation(op(),operand())
lastWasDigit = #True
Case '1' To '9'
If lastWasDigit: ProcedureReturn "Improper syntax, need an operator between digits.": EndIf
AddElement(operand()): operand() = c - '0'
If Not isValidDigit(operand()): ProcedureReturn "'" + Chr(c) + "' is not a valid digit.": EndIf
lastWasDigit = #True: lastWasOper = #False
Default
ProcedureReturn "'" + Chr(c) + "' is not allowed in the expression."
EndSelect
*ech + SizeOf(Character)
Wend
If parenCheck <> 0 Or lastWasOper: ProcedureReturn "Improper syntax, missing a right paren or digit.": EndIf
Repeat
If Not ListSize(op()): Break: EndIf
Until Not doOperation(op(),operand())
*result\f = operand()
ProcedureReturn "" ;no error
EndProcedure
Define success, failure, result.f, error.s, i
If OpenConsole()
PrintN("The 24 Game" + #CRLF$)
PrintN("Given four digits and using just the +, -, *, and / operators; and the")
PrintN("possible use of brackets, (), enter an expression that equates to 24.")
Repeat
For i = 0 To #digitCount - 1
digits(i) = 1 + Random(8)
Next
showDigits()
error = parseExpression(Input(), @result)
If error = ""
If Not allDigitsUsed()
PrintN( "Wrong! (you didn't use all digits)"): failure + 1
ElseIf result = 24.0
PrintN("Correct!"): success + 1
Else
Print("Wrong! (you got ")
If result <> Int(result)
PrintN(StrF(result, 2) + ")")
Else
PrintN(Str(result) + ")")
EndIf
failure + 1
EndIf
Else
PrintN(error): failure + 1
EndIf
Until Not playAgain()
PrintN("success:" + Str(success) + " failure:" + Str(failure) + " total:" + Str(success + failure))
Print(#CRLF$ + "Press ENTER to exit"): Input()
CloseConsole()
EndIf |
http://rosettacode.org/wiki/A%2BB | A+B | A+B ─── a classic problem in programming contests, it's given so contestants can gain familiarity with the online judging system being used.
Task
Given two integers, A and B.
Their sum needs to be calculated.
Input data
Two integers are written in the input stream, separated by space(s):
(
−
1000
≤
A
,
B
≤
+
1000
)
{\displaystyle (-1000\leq A,B\leq +1000)}
Output data
The required output is one integer: the sum of A and B.
Example
input
output
2 2
4
3 2
5
| #Golo | Golo | #!/usr/bin/env golosh
----
This module asks for two numbers, adds them, and prints the result.
----
module Aplusb
import gololang.IO
function main = |args| {
let line = readln("Please enter two numbers (just leave a space in between them) ")
let numbers = line: split("[ ]+"): asList()
require(numbers: size() == 2, "we need two numbers")
try {
let a, b = numbers: map(|i| -> i: toInt())
require(a >= -1000 and a <= 1000 and b >= -1000 and b <= 1000, "both numbers need to be between -1000 and 1000")
println(a + b)
} catch (e) {
println("they both need to be numbers for this to work")
}
} |
http://rosettacode.org/wiki/ABC_problem | ABC problem | ABC problem
You are encouraged to solve this task according to the task description, using any language you may know.
You are given a collection of ABC blocks (maybe like the ones you had when you were a kid).
There are twenty blocks with two letters on each block.
A complete alphabet is guaranteed amongst all sides of the blocks.
The sample collection of blocks:
(B O)
(X K)
(D Q)
(C P)
(N A)
(G T)
(R E)
(T G)
(Q D)
(F S)
(J W)
(H U)
(V I)
(A N)
(O B)
(E R)
(F S)
(L Y)
(P C)
(Z M)
Task
Write a function that takes a string (word) and determines whether the word can be spelled with the given collection of blocks.
The rules are simple:
Once a letter on a block is used that block cannot be used again
The function should be case-insensitive
Show the output on this page for the following 7 words in the following example
Example
>>> can_make_word("A")
True
>>> can_make_word("BARK")
True
>>> can_make_word("BOOK")
False
>>> can_make_word("TREAT")
True
>>> can_make_word("COMMON")
False
>>> can_make_word("SQUAD")
True
>>> can_make_word("CONFUSE")
True
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Red | Red | Red []
test: func [ s][
p: copy "BOXKDQCPNAGTRETGQDFSJWHUVIANOBERFSLYPCZM"
forever [
if 0 = length? s [ return 'true ] ;; if string cleared, all chars found/removed
if tail? p [ return 'false ] ;; if at end of search block - not found
rule: reduce [ first p '| second p] ;; construct parse rule from string
either parse s [ to rule remove rule to end ] [ ;; remove found char from string
remove/part p 2 ;;character found , remove block
p: head p ;;start from remaining string at beginning aka head
] [ p: skip p 2 ] ;; else move to next block
]
]
foreach word split {A bark book TrEAT COmMoN SQUAD conFUsE} space [
print reduce [ pad copy word 8 ":" test word]
]
|
http://rosettacode.org/wiki/100_prisoners | 100 prisoners |
The Problem
100 prisoners are individually numbered 1 to 100
A room having a cupboard of 100 opaque drawers numbered 1 to 100, that cannot be seen from outside.
Cards numbered 1 to 100 are placed randomly, one to a drawer, and the drawers all closed; at the start.
Prisoners start outside the room
They can decide some strategy before any enter the room.
Prisoners enter the room one by one, can open a drawer, inspect the card number in the drawer, then close the drawer.
A prisoner can open no more than 50 drawers.
A prisoner tries to find his own number.
A prisoner finding his own number is then held apart from the others.
If all 100 prisoners find their own numbers then they will all be pardoned. If any don't then all sentences stand.
The task
Simulate several thousand instances of the game where the prisoners randomly open drawers
Simulate several thousand instances of the game where the prisoners use the optimal strategy mentioned in the Wikipedia article, of:
First opening the drawer whose outside number is his prisoner number.
If the card within has his number then he succeeds otherwise he opens the drawer with the same number as that of the revealed card. (until he opens his maximum).
Show and compare the computed probabilities of success for the two strategies, here, on this page.
References
The unbelievable solution to the 100 prisoner puzzle standupmaths (Video).
wp:100 prisoners problem
100 Prisoners Escape Puzzle DataGenetics.
Random permutation statistics#One hundred prisoners on Wikipedia.
| #Visual_Basic_.NET | Visual Basic .NET | Module Module1
Function PlayOptimal() As Boolean
Dim secrets = Enumerable.Range(0, 100).OrderBy(Function(a) Guid.NewGuid).ToList
For p = 1 To 100
Dim success = False
Dim choice = p - 1
For i = 1 To 50
If secrets(choice) = p - 1 Then
success = True
Exit For
End If
choice = secrets(choice)
Next
If Not success Then
Return False
End If
Next
Return True
End Function
Function PlayRandom() As Boolean
Dim secrets = Enumerable.Range(0, 100).OrderBy(Function(a) Guid.NewGuid).ToList
For p = 1 To 100
Dim choices = Enumerable.Range(0, 100).OrderBy(Function(a) Guid.NewGuid).ToList
Dim success = False
For i = 1 To 50
If choices(i - 1) = p Then
success = True
Exit For
End If
Next
If Not success Then
Return False
End If
Next
Return True
End Function
Function Exec(n As UInteger, play As Func(Of Boolean))
Dim success As UInteger = 0
For i As UInteger = 1 To n
If play() Then
success += 1
End If
Next
Return 100.0 * success / n
End Function
Sub Main()
Dim N = 1_000_000
Console.WriteLine("# of executions: {0}", N)
Console.WriteLine("Optimal play success rate: {0:0.00000000000}%", Exec(N, AddressOf PlayOptimal))
Console.WriteLine(" Random play success rate: {0:0.00000000000}%", Exec(N, AddressOf PlayRandom))
End Sub
End Module |
http://rosettacode.org/wiki/15_puzzle_game | 15 puzzle game |
Task
Implement the Fifteen Puzzle Game.
The 15-puzzle is also known as:
Fifteen Puzzle
Gem Puzzle
Boss Puzzle
Game of Fifteen
Mystic Square
14-15 Puzzle
and some others.
Related Tasks
15 Puzzle Solver
16 Puzzle Game
| #Red | Red |
Red [Needs: 'view]
system/view/screens/1/pane/-1/visible?: false ;; suppress console window
;; because this code is heavily influenced / (copied from ... )
;; by the rebol version ( which actually works with red as well with
;; some minimal changes ) i added some comments to make the
;; code more readable...
;;-----------------------------------------
;; check, if puzzle is solved, OK button closes program
;;-----------------------------------------
check: does [
;; the text on each tile must be equal to its position:
repeat pos 15 [ unless pos = to-integer lay/pane/:pos/text [exit] ]
view/flags [ title "SuCCeSS"
text "You solved the puzzle ! " button "OK" [quit]
] [modal popup]
]
;;--------------------------------------
;; actually only changes text / Number on tile / button
;;---------------------------------------
changeTiles: func [ f ][
;; this is tricky, check if e(mpty) button is one in of the
;; four valid positions , by simply subtracting their offsets...else exit ( no change)
unless find [ 0x52 0x-52 52x0 -52x0 ] f/offset - e/offset [return false]
e/text: f/text ;; empty button gets Number from clicked button
e/visible?: true ;; empty gets visible
f/visible?: false ;; clicked button gets invisible
e: f ;; e(mpty) refers now to clicked button
return true ;; true - change has happened
]
;;-----------------------------------------
;; function which is executed, when button is clicked
;; argument is face - button
;;-------------------------------------
bClicked: func [f][ if changeTiles f [check] ]
;; define the window:
;; style is a prototype definition for a button element
win: [ title "15 Puzzle"
backdrop silver
style btn: button 40x40 [bClicked face] font-size 15 bold
]
;; generate 1..15 buttons with number
repeat nr 15 [
repend win [ 'btn form nr ] ;; repend reduces and then appends..
if 0 = mod nr 4 [ append win 'return ] ;; "carriage return" in window after 4 buttons
]
;; append empty / hidden button no 16 and return/quit button:
append win [ e: btn "16" hidden return button "Quit" [quit]]
lay: layout win
;; define win as layout, so each button can now be addressed as
;; layout/pane/index ( 1..15 - redbol is 1 based )
flip: 0
;; start random generator, otherwise we always get the same puzzle
random/seed now/time/precise
;; lets flip random tiles a few times to initialize the puzzle
;; ( actually numbers < 100 are quite easy to solve )
while [ flip < 40 ] [ if changeTiles lay/pane/(random 16) [ flip: flip + 1 ] ]
;; show the window...
view lay
|
http://rosettacode.org/wiki/2048 | 2048 | Task
Implement a 2D sliding block puzzle game where blocks with numbers are combined to add their values.
Rules of the game
The rules are that on each turn the player must choose a direction (up, down, left or right).
All tiles move as far as possible in that direction, some move more than others.
Two adjacent tiles (in that direction only) with matching numbers combine into one bearing the sum of those numbers.
A move is valid when at least one tile can be moved, if only by combination.
A new tile with the value of 2 is spawned at the end of each turn at a randomly chosen empty square (if there is one).
Adding a new tile on a blank space. Most of the time, a new 2 is to be added, and occasionally (10% of the time), a 4.
To win, the player must create a tile with the number 2048.
The player loses if no valid moves are possible.
The name comes from the popular open-source implementation of this game mechanic, 2048.
Requirements
"Non-greedy" movement.
The tiles that were created by combining other tiles should not be combined again during the same turn (move).
That is to say, that moving the tile row of:
[2][2][2][2]
to the right should result in:
......[4][4]
and not:
.........[8]
"Move direction priority".
If more than one variant of combining is possible, move direction shall indicate which combination will take effect.
For example, moving the tile row of:
...[2][2][2]
to the right should result in:
......[2][4]
and not:
......[4][2]
Check for valid moves. The player shouldn't be able to skip their turn by trying a move that doesn't change the board.
Check for a win condition.
Check for a lose condition.
| #XPL0 | XPL0 | include c:\cxpl\codes; \intrinsic 'code' declarations
int Box(16), Moved;
proc ShiftTiles(I0, DI); \Shift tiles, add adjacents, shift again
int I0, DI;
int Done, M, N, I;
[Done:= false;
loop [for M:= 1 to 3 do \shift all tiles in a single row or column
[I:= I0;
for N:= 1 to 3 do
[if Box(I)=0 & Box(I+DI)#0 then
[Box(I):= Box(I+DI); Box(I+DI):= 0; Moved:= true];
I:= I+DI;
];
];
if Done then return;
Done:= true;
I:= I0; \add identical adjacent tiles into a new tile
for N:= 1 to 3 do
[if Box(I)=Box(I+DI) & Box(I)#0 then
[Box(I):= Box(I)+1; Box(I+DI):= 0; Moved:= true];
I:= I+DI;
];
]; \loop back to close any gaps that were opened
]; \ShiftTiles
int I, J, X, Y, C;
[Clear;
for I:= 0 to 15 do Box(I):= 0; \empty the box of tiles
loop [repeat I:= Ran(16) until Box(I)=0; \in a random empty location
Box(I):= if Ran(10) then 1 else 2; \insert a 2^1=2 or 2^2=4
for I:= 0 to 15 do \show board with its tiles
[X:= ((I&3)+5)*6; \get coordinates of tile
Y:= I>>2*3+6;
Attrib(((Box(I)+1)&7)<<4 + $F);\set color based on tile value
for J:= 0 to 2 do \draw a square (6*8x3*16)
[Cursor(X, Y+J);
Text(6, " ");
];
if Box(I)#0 then \box contains a tile
[J:= 1; \center numbers somewhat
if Box(I) <= 9 then J:= 2;
if Box(I) <= 3 then J:= 3;
Cursor(X+J, Y+1);
IntOut(6, 1<<Box(I));
];
];
Moved:= false; \a tile must move to continue
repeat repeat C:= ChIn(1) until C#0; \get key scan code, or ASCII
for I:= 3 downto 0 do \for all rows or columns
[case C of
$4B: ShiftTiles(I*4, 1); \left arrow
$4D: ShiftTiles(I*4+3, -1); \right arrow
$50: ShiftTiles(I+12, -4); \down arrow
$48: ShiftTiles(I, 4); \up arrow
$1B: [Clear; exit] \Esc
other []; \ignore all other keys
];
until Moved;
];
] |
http://rosettacode.org/wiki/99_bottles_of_beer | 99 bottles of beer | Task
Display the complete lyrics for the song: 99 Bottles of Beer on the Wall.
The beer song
The lyrics follow this form:
99 bottles of beer on the wall
99 bottles of beer
Take one down, pass it around
98 bottles of beer on the wall
98 bottles of beer on the wall
98 bottles of beer
Take one down, pass it around
97 bottles of beer on the wall
... and so on, until reaching 0 (zero).
Grammatical support for 1 bottle of beer is optional.
As with any puzzle, try to do it in as creative/concise/comical a way
as possible (simple, obvious solutions allowed, too).
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
See also
http://99-bottles-of-beer.net/
Category:99_Bottles_of_Beer
Category:Programming language families
Wikipedia 99 bottles of beer
| #Dc | Dc | [
dnrpr
dnlBP
lCP
1-dnrp
rd2r >L
]sL
[Take one down, pass it around
]sC
[ bottles of beer
]sB
[ bottles of beer on the wall]
99
lLx
dnrpsA
dnlBP
lCP
1-
dn[ bottle of beer on the wall]p
rdnrpsA
n[ bottle of beer
]P
[Take it down, pass it around
]P
[no more bottles of beer on the wall
]P |
http://rosettacode.org/wiki/24_game | 24 game | The 24 Game tests one's mental arithmetic.
Task
Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed.
The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. The program should check then evaluate the expression.
The goal is for the player to enter an expression that (numerically) evaluates to 24.
Only the following operators/functions are allowed: multiplication, division, addition, subtraction
Division should use floating point or rational arithmetic, etc, to preserve remainders.
Brackets are allowed, if using an infix expression evaluator.
Forming multiple digit numbers from the supplied digits is disallowed. (So an answer of 12+12 when given 1, 2, 2, and 1 is wrong).
The order of the digits when given does not have to be preserved.
Notes
The type of expression evaluator used is not mandated. An RPN evaluator is equally acceptable for example.
The task is not for the program to generate the expression, or test whether an expression is even possible.
Related tasks
24 game/Solve
Reference
The 24 Game on h2g2.
| #Python | Python | '''
The 24 Game
Given any four digits in the range 1 to 9, which may have repetitions,
Using just the +, -, *, and / operators; and the possible use of
brackets, (), show how to make an answer of 24.
An answer of "q" will quit the game.
An answer of "!" will generate a new set of four digits.
Otherwise you are repeatedly asked for an expression until it evaluates to 24
Note: you cannot form multiple digit numbers from the supplied digits,
so an answer of 12+12 when given 1, 2, 2, and 1 would not be allowed.
'''
from __future__ import division, print_function
import random, ast, re
import sys
if sys.version_info[0] < 3: input = raw_input
def choose4():
'four random digits >0 as characters'
return [str(random.randint(1,9)) for i in range(4)]
def welcome(digits):
print (__doc__)
print ("Your four digits: " + ' '.join(digits))
def check(answer, digits):
allowed = set('() +-*/\t'+''.join(digits))
ok = all(ch in allowed for ch in answer) and \
all(digits.count(dig) == answer.count(dig) for dig in set(digits)) \
and not re.search('\d\d', answer)
if ok:
try:
ast.parse(answer)
except:
ok = False
return ok
def main():
digits = choose4()
welcome(digits)
trial = 0
answer = ''
chk = ans = False
while not (chk and ans == 24):
trial +=1
answer = input("Expression %i: " % trial)
chk = check(answer, digits)
if answer.lower() == 'q':
break
if answer == '!':
digits = choose4()
print ("New digits:", ' '.join(digits))
continue
if not chk:
print ("The input '%s' was wonky!" % answer)
else:
ans = eval(answer)
print (" = ", ans)
if ans == 24:
print ("Thats right!")
print ("Thank you and goodbye")
if __name__ == '__main__': main() |
http://rosettacode.org/wiki/A%2BB | A+B | A+B ─── a classic problem in programming contests, it's given so contestants can gain familiarity with the online judging system being used.
Task
Given two integers, A and B.
Their sum needs to be calculated.
Input data
Two integers are written in the input stream, separated by space(s):
(
−
1000
≤
A
,
B
≤
+
1000
)
{\displaystyle (-1000\leq A,B\leq +1000)}
Output data
The required output is one integer: the sum of A and B.
Example
input
output
2 2
4
3 2
5
| #Gosu | Gosu |
uses java.io.InputStreamReader
uses java.util.Scanner
uses java.lang.System
var scanner = new Scanner( new InputStreamReader( System.in ) )
var a = scanner.nextInt()
var b = scanner.nextInt()
print( a + b )
|
http://rosettacode.org/wiki/ABC_problem | ABC problem | ABC problem
You are encouraged to solve this task according to the task description, using any language you may know.
You are given a collection of ABC blocks (maybe like the ones you had when you were a kid).
There are twenty blocks with two letters on each block.
A complete alphabet is guaranteed amongst all sides of the blocks.
The sample collection of blocks:
(B O)
(X K)
(D Q)
(C P)
(N A)
(G T)
(R E)
(T G)
(Q D)
(F S)
(J W)
(H U)
(V I)
(A N)
(O B)
(E R)
(F S)
(L Y)
(P C)
(Z M)
Task
Write a function that takes a string (word) and determines whether the word can be spelled with the given collection of blocks.
The rules are simple:
Once a letter on a block is used that block cannot be used again
The function should be case-insensitive
Show the output on this page for the following 7 words in the following example
Example
>>> can_make_word("A")
True
>>> can_make_word("BARK")
True
>>> can_make_word("BOOK")
False
>>> can_make_word("TREAT")
True
>>> can_make_word("COMMON")
False
>>> can_make_word("SQUAD")
True
>>> can_make_word("CONFUSE")
True
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #REXX | REXX | /*REXX pgm finds if words can be spelt from a pool of toy blocks (each having 2 letters)*/
list= 'A bark bOOk treat common squaD conFuse' /*words can be: upper/lower/mixed case*/
blocks= 'BO XK DQ CP NA GT RE TG QD FS JW HU VI AN OB ER FS LY PC ZM'
do k=1 for words(list) /*traipse through a list of some words.*/
call spell word(list, k) /*display if word can be spelt (or not)*/
end /*k*/ /* [↑] tests each word in the list. */
exit /*stick a fork in it, we're all done. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
spell: procedure expose blocks; arg x /*ARG uppercases the word to be spelt.*/
L= length(x); @.= 0 /*get length of the word to be spelt. */
do try=1 for L; z= blocks; upper z /*use a fresh copy of the "Z" blocks.*/
do n=1 for L; y= substr(x, n, 1) /*attempt another letter in the word. */
@.n= pos(y, z, 1 + @.n); if @.n==0 then leave /*not found? Try again*/
z= overlay(' ', z, @.n) /*mutate the toy block ───► a onesy. */
do q=1 for words(z); if length(word(z,q))==1 then z= delword(z, q, 1)
end /*q*/ /* [↑] elide any existing onesy block.*/
if n==L then leave try /*was last letter used in the spelling?*/
end /*n*/ /* [↑] end of a toy block usage. */
end /*try*/ /* [↑] end of a "TRY" permute. */
say right( arg(1), 30) right( word( "can't can", (n==L) + 1), 6) 'be spelt.'
return |
http://rosettacode.org/wiki/100_prisoners | 100 prisoners |
The Problem
100 prisoners are individually numbered 1 to 100
A room having a cupboard of 100 opaque drawers numbered 1 to 100, that cannot be seen from outside.
Cards numbered 1 to 100 are placed randomly, one to a drawer, and the drawers all closed; at the start.
Prisoners start outside the room
They can decide some strategy before any enter the room.
Prisoners enter the room one by one, can open a drawer, inspect the card number in the drawer, then close the drawer.
A prisoner can open no more than 50 drawers.
A prisoner tries to find his own number.
A prisoner finding his own number is then held apart from the others.
If all 100 prisoners find their own numbers then they will all be pardoned. If any don't then all sentences stand.
The task
Simulate several thousand instances of the game where the prisoners randomly open drawers
Simulate several thousand instances of the game where the prisoners use the optimal strategy mentioned in the Wikipedia article, of:
First opening the drawer whose outside number is his prisoner number.
If the card within has his number then he succeeds otherwise he opens the drawer with the same number as that of the revealed card. (until he opens his maximum).
Show and compare the computed probabilities of success for the two strategies, here, on this page.
References
The unbelievable solution to the 100 prisoner puzzle standupmaths (Video).
wp:100 prisoners problem
100 Prisoners Escape Puzzle DataGenetics.
Random permutation statistics#One hundred prisoners on Wikipedia.
| #VBScript | VBScript |
option explicit
const npris=100
const ntries=50
const ntests=1000.
dim drawer(100),opened(100),i
for i=1 to npris: drawer(i)=i:next
shuffle drawer
wscript.echo rf(tests(false)/ntests*100,10," ") &" % success for random"
wscript.echo rf(tests(true) /ntests*100,10," ") &" % success for optimal strategy"
function rf(v,n,s) rf=right(string(n,s)& v,n):end function
sub shuffle(d) 'knut's shuffle
dim i,j,t
randomize timer
for i=1 to npris
j=int(rnd()*i+1)
t=d(i):d(i)=d(j):d(j)=t
next
end sub
function tests(strat)
dim cntp,i,j
tests=0
for i=1 to ntests
shuffle drawer
cntp=0
if strat then
for j=1 to npris
if not trystrat(j) then exit for
next
else
for j=1 to npris
if not tryrand(j) then exit for
next
end if
if j>=npris then tests=tests+1
next
end function
function tryrand(pris)
dim i,r
erase opened
for i=1 to ntries
do
r=int(rnd*npris+1)
loop until opened(r)=false
opened(r)=true
if drawer(r)= pris then tryrand=true : exit function
next
tryrand=false
end function
function trystrat(pris)
dim i,r
r=pris
for i=1 to ntries
if drawer(r)= pris then trystrat=true :exit function
r=drawer(r)
next
trystrat=false
end function |
http://rosettacode.org/wiki/15_puzzle_game | 15 puzzle game |
Task
Implement the Fifteen Puzzle Game.
The 15-puzzle is also known as:
Fifteen Puzzle
Gem Puzzle
Boss Puzzle
Game of Fifteen
Mystic Square
14-15 Puzzle
and some others.
Related Tasks
15 Puzzle Solver
16 Puzzle Game
| #REXX | REXX | /*REXX pgm implements the 15─puzzle (AKA: Gem Puzzle, Boss Puzzle, Mystic Square, 14─15)*/
parse arg N seed . /*obtain optional arguments from the CL*/
if N=='' | N=="," then N=4 /*Not specified? Then use the default.*/
if datatype(seed, 'W') then call random ,,seed /*use repeatability seed for RANDOM BIF*/
nh= N**2; @.=; nn= nh - 1; w= length(nn) /*define/initialize some handy values. */
$= /*$: will hold the solution for testing*/
do i=1 for nn; $= $ i /* [◄] build a solution for testing. */
end /*i*/
done= $ /* [↓] scramble the tiles in puzzle. */
do j=1 for nn; a= random(1, words($) ); @.j= word($, a); $= delword($, a, 1)
end /*j*/
/*═══════════════════ play the 15─puzzle 'til done or quit.*/
do until puzz==done & @.nh=='' /*perform moves until puzzle is solved.*/
call getmv /*get user's move(s) and validate it.*/
if errMsg\=='' then do; say sep errMsg; iterate /*possible error msg? */
end
call showGrid 0 /*don't display puzzle, just find hole.*/
if wordpos(x, !)==0 then do; say sep 'tile ' x " can't be moved."; iterate
end
@.hole= x; @.tile=
call showGrid 0 /*move specified tile ───► puzzle hole.*/
end /*until*/ /*═════════════════════════════════════════════════════════*/
call showGrid 1; say; say sep 'Congratulations! The' nn"-puzzle is solved."
exit 0 /*stick a fork in it, we're all done. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
getmv: x= 0; sep= copies('─', 8); pad= left('', 1 + length(sep) ) /*pad=9 blanks*/
prompt= sep 'Please enter a tile number or numbers ' sep " (or Quit)."
if queued()==0 then do; say; call showGrid 1; say; say prompt
end
parse pull x . 1 ox . 1 . zx; upper x /*obtain a number (or numbers) from CL.*/
if abbrev('QUIT', x, 1) then do; say; say; say sep "quitting."; exit
end
if words(zx)>0 then do; parse var zx xq; queue xq
end /* [↑] Extra moves? Stack for later. */
select /* [↓] Check for possible errors/typos*/
when x=='' then errMsg= "nothing entered."
when \datatype(x, 'N') then errMsg= "tile number isn't numeric: " ox
when \datatype(x, 'W') then errMsg= "tile number isn't an integer: " ox
when x=0 then errMsg= "tile number can't be zero: " ox
when x<0 then errMsg= "tile number can't be negative: " ox
when x>nn then errMsg= "tile number can't be greater than" nn
otherwise errMsg=
end /*select*/ /* [↑] verify the human entered data. */
return
/*──────────────────────────────────────────────────────────────────────────────────────*/
showGrid: parse arg show; !.=; x= x/1; #= 0; puzz=
top= '╔'copies( copies("═", w)'╦', N); top= left( top, length(top) -1)"╗"
bar= '╠'copies( copies("═", w)'╬', N); bar= left( bar, length(bar) -1)"╣"
bot= '╚'copies( copies("═", w)'╩', N); bot= left( bot, length(bot) -1)"╝"
if show then say pad top
do r=1 for N; z= '║'
do c=1 for N; #= #+1; y= @.#; puzz= puzz y; !.r.c= y
_= right(@.#, w)"║"; z= z || _ /* [↓] find hole*/
if @.# == '' then do; hole= #; holeRow= r; holeCol= c; end
if @.# == x then do; tile= #; tileRow= r; tileCol= c; end
end /*c*/ /* [↑] find X. */
if show then do; say pad z; if r\==N then say pad bar; end
end /*r*/
rm=holeRow-1; rp=holeRow+1; cm=holeCol-1; cp=holeCol+1 /*possible moves.*/
!=!.rm.holeCol !.rp.holeCol !.holeRow.cm !.holeRow.cp /* legal moves.*/
if show then say pad bot; return |
http://rosettacode.org/wiki/99_bottles_of_beer | 99 bottles of beer | Task
Display the complete lyrics for the song: 99 Bottles of Beer on the Wall.
The beer song
The lyrics follow this form:
99 bottles of beer on the wall
99 bottles of beer
Take one down, pass it around
98 bottles of beer on the wall
98 bottles of beer on the wall
98 bottles of beer
Take one down, pass it around
97 bottles of beer on the wall
... and so on, until reaching 0 (zero).
Grammatical support for 1 bottle of beer is optional.
As with any puzzle, try to do it in as creative/concise/comical a way
as possible (simple, obvious solutions allowed, too).
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
See also
http://99-bottles-of-beer.net/
Category:99_Bottles_of_Beer
Category:Programming language families
Wikipedia 99 bottles of beer
| #DBL | DBL | ;
;===============================================================================
; Oringinal Author: Bob Welton ([email protected])
; Language: DIBOL or DBL
;
; Modified to work with DBL version 4
; by Dario B.
;===============================================================================
RECORD
NRBOT,D2,99 ;Default # of bottles to 99
A2, A2
PROC
;-------------------------------------------------------------------------------
XCALL FLAGS (0007000000,1) ;Suppress STOP message
OPEN (1,O,"TT:") ;Open the terminal/display
DO FOREVER
BEGIN
A2=NRBOT,'ZX'
DISPLAY (1,A2," Bottles of Beer on the wall,",10)
A2=NRBOT,'ZX'
DISPLAY (1,A2," Bottles of Beer,",10)
DISPLAY (1," Take one down, pass it around,",10)
DECR NRBOT ;Reduce # of bottles by 1
IF (NRBOT.LE.1) EXITLOOP ;If just 1 bottle left, get out
A2=NRBOT,'ZX'
DISPLAY (1,A2," Bottles of Beer on the wall.",10,10)
END
A2=NRBOT,'ZX'
DISPLAY (1,A2," Bottle of Beer on the wall,",10,10)
A2=NRBOT,'ZX'
DISPLAY (1,A2," Bottle of Beer,",10)
DISPLAY (1," Take one down, pass it around,",10)
DISPLAY (1,"0 Bottles of Beer on the wall,",10)
DISPLAY (1,"0 Bottles of Beer,",10)
DISPLAY (1,"Go to the store and buy some more,",10)
DISPLAY (1,"99 Bottles of Beer on the wall,",10,10,10)
CLOSE 1
STOP |
http://rosettacode.org/wiki/24_game | 24 game | The 24 Game tests one's mental arithmetic.
Task
Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed.
The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. The program should check then evaluate the expression.
The goal is for the player to enter an expression that (numerically) evaluates to 24.
Only the following operators/functions are allowed: multiplication, division, addition, subtraction
Division should use floating point or rational arithmetic, etc, to preserve remainders.
Brackets are allowed, if using an infix expression evaluator.
Forming multiple digit numbers from the supplied digits is disallowed. (So an answer of 12+12 when given 1, 2, 2, and 1 is wrong).
The order of the digits when given does not have to be preserved.
Notes
The type of expression evaluator used is not mandated. An RPN evaluator is equally acceptable for example.
The task is not for the program to generate the expression, or test whether an expression is even possible.
Related tasks
24 game/Solve
Reference
The 24 Game on h2g2.
| #Quackery | Quackery | [ stack ] is operators ( --> s )
0 $ "*/+-" witheach [ bit | ]
operators put
[ stack ] is numbers ( --> s )
[ 0 swap
witheach [ bit | ]
numbers put ] is putnumbers ( $ --> )
[ $ "123456789" shuffle 4 split drop sort ] is choosenumbers ( --> $ )
[ say "Using any of the operators * / + -" cr
say "and each of the numbers "
witheach [ emit sp ] say "once," cr
say "enter an RPN expression equal to 24." cr
$ "Spaces between characters are optional: "
input ] is getexpression ( $ --> $ )
[ $ "" swap witheach
[ dup space = iff drop else join ] ] is stripspaces ( $ --> $ )
[ stack ] is opcount ( --> s )
[ stack ] is numcount ( --> s )
[ stack ] is numsused ( --> s )
[ true swap
0 opcount put
0 numcount put
0 numsused put
witheach
[ bit dup numbers share & iff
[ 1 numcount tally
numsused take | numsused put ]
else
[ operators share & if
[ 1 opcount tally ] ]
opcount share numcount share < not if
[ drop false conclude ] ]
numsused take
numbers share != if [ drop false ]
numcount take 4 != if [ drop false ]
opcount take 3 != if [ drop false ] ] is checkexpression ( $ --> b )
[ $ "" swap
witheach
[ dup char 0 char 9 1+ within iff
[ join $ " n->v " join ] done
[ switch
char * case [ $ "v* " join ]
char / case [ $ "v/ " join ]
char + case [ $ "v+ " join ]
char - case [ $ "v- " join ]
otherwise [ $ "Error!" fail ] ] ] ] is quackerise ( $ --> [ )
[ choosenumbers
dup putnumbers
[ dup getexpression
stripspaces
dup checkexpression not while
cr
say "Badly formed expression. Try again."
cr cr
drop again ]
nip
quackerise
quackery
cr
say "Your expression is equal to "
2dup 10 point$ echo$
24 n->v v- v0= iff
[ say ". :-)" ] else [ say ". :-(" ]
numbers release ] is game ( --> ) |
http://rosettacode.org/wiki/A%2BB | A+B | A+B ─── a classic problem in programming contests, it's given so contestants can gain familiarity with the online judging system being used.
Task
Given two integers, A and B.
Their sum needs to be calculated.
Input data
Two integers are written in the input stream, separated by space(s):
(
−
1000
≤
A
,
B
≤
+
1000
)
{\displaystyle (-1000\leq A,B\leq +1000)}
Output data
The required output is one integer: the sum of A and B.
Example
input
output
2 2
4
3 2
5
| #Groovy | Groovy | def abAdder = {
def reader = new Scanner(System.in)
def a = reader.nextInt();
def b = reader.nextInt();
assert (-1000..1000).containsAll([a,b]) : "both numbers must be between -1000 and 1000 (inclusive)"
a + b
}
abAdder() |
http://rosettacode.org/wiki/ABC_problem | ABC problem | ABC problem
You are encouraged to solve this task according to the task description, using any language you may know.
You are given a collection of ABC blocks (maybe like the ones you had when you were a kid).
There are twenty blocks with two letters on each block.
A complete alphabet is guaranteed amongst all sides of the blocks.
The sample collection of blocks:
(B O)
(X K)
(D Q)
(C P)
(N A)
(G T)
(R E)
(T G)
(Q D)
(F S)
(J W)
(H U)
(V I)
(A N)
(O B)
(E R)
(F S)
(L Y)
(P C)
(Z M)
Task
Write a function that takes a string (word) and determines whether the word can be spelled with the given collection of blocks.
The rules are simple:
Once a letter on a block is used that block cannot be used again
The function should be case-insensitive
Show the output on this page for the following 7 words in the following example
Example
>>> can_make_word("A")
True
>>> can_make_word("BARK")
True
>>> can_make_word("BOOK")
False
>>> can_make_word("TREAT")
True
>>> can_make_word("COMMON")
False
>>> can_make_word("SQUAD")
True
>>> can_make_word("CONFUSE")
True
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Ring | Ring | Blocks = [ :BO, :XK, :DQ, :CP, :NA, :GT, :RE, :TG, :QD, :FS, :JW, :HU, :VI, :AN, :OB, :ER, :FS, :LY, :PC, :ZM ]
Words = [ :A, :BARK, :BOOK, :TREAT, :COMMON, :SQUAD, :CONFUSE ]
for x in words
see '>>> can_make_word("' + upper(x) + '")' + nl
if checkword(x,blocks) see "True" + nl
else see "False" + nl
ok
next
func CheckWord Word,Blocks
cBlocks = BLocks
for x in word
Found = false
for y = 1 to len(cblocks)
if x = cblocks[y][1] or x = cblocks[y][2]
cblocks[y] = "--"
found = true
exit
ok
next
if found = false return false ok
next
return true |
http://rosettacode.org/wiki/100_prisoners | 100 prisoners |
The Problem
100 prisoners are individually numbered 1 to 100
A room having a cupboard of 100 opaque drawers numbered 1 to 100, that cannot be seen from outside.
Cards numbered 1 to 100 are placed randomly, one to a drawer, and the drawers all closed; at the start.
Prisoners start outside the room
They can decide some strategy before any enter the room.
Prisoners enter the room one by one, can open a drawer, inspect the card number in the drawer, then close the drawer.
A prisoner can open no more than 50 drawers.
A prisoner tries to find his own number.
A prisoner finding his own number is then held apart from the others.
If all 100 prisoners find their own numbers then they will all be pardoned. If any don't then all sentences stand.
The task
Simulate several thousand instances of the game where the prisoners randomly open drawers
Simulate several thousand instances of the game where the prisoners use the optimal strategy mentioned in the Wikipedia article, of:
First opening the drawer whose outside number is his prisoner number.
If the card within has his number then he succeeds otherwise he opens the drawer with the same number as that of the revealed card. (until he opens his maximum).
Show and compare the computed probabilities of success for the two strategies, here, on this page.
References
The unbelievable solution to the 100 prisoner puzzle standupmaths (Video).
wp:100 prisoners problem
100 Prisoners Escape Puzzle DataGenetics.
Random permutation statistics#One hundred prisoners on Wikipedia.
| #Vlang | Vlang | import rand
import rand.seed
// Uses 0-based numbering rather than 1-based numbering throughout.
fn do_trials(trials int, np int, strategy string) {
mut pardoned := 0
for _ in 0..trials {
mut drawers := []int{len: 100, init: it}
rand.shuffle<int>(mut drawers) or {panic('shuffle failed')}
mut next_trial := false
for p in 0..np {
mut next_prisoner := false
if strategy == "optimal" {
mut prev := p
for _ in 0..50 {
this := drawers[prev]
if this == p {
next_prisoner = true
break
}
prev = this
}
} else {
// Assumes a prisoner remembers previous drawers (s)he opened
// and chooses at random from the others.
mut opened := [100]bool{}
for _ in 0..50 {
mut n := 0
for {
n = rand.intn(100) or {0}
if !opened[n] {
opened[n] = true
break
}
}
if drawers[n] == p {
next_prisoner = true
break
}
}
}
if !next_prisoner {
next_trial = true
break
}
}
if !next_trial {
pardoned++
}
}
rf := f64(pardoned) / f64(trials) * 100
println(" strategy = ${strategy:-7} pardoned = ${pardoned:-6} relative frequency = ${rf:-5.2f}%\n")
}
fn main() {
rand.seed(seed.time_seed_array(2))
trials := 100000
for np in [10, 100] {
println("Results from $trials trials with $np prisoners:\n")
for strategy in ["random", "optimal"] {
do_trials(trials, np, strategy)
}
}
} |
http://rosettacode.org/wiki/15_puzzle_game | 15 puzzle game |
Task
Implement the Fifteen Puzzle Game.
The 15-puzzle is also known as:
Fifteen Puzzle
Gem Puzzle
Boss Puzzle
Game of Fifteen
Mystic Square
14-15 Puzzle
and some others.
Related Tasks
15 Puzzle Solver
16 Puzzle Game
| #Ring | Ring |
# Project : CalmoSoft Fifteen Puzzle Game
# Date : 2018/12/01
# Author : Gal Zsolt (CalmoSoft), Bert Mariani
# Email : [email protected]
load "guilib.ring"
app1 = new qapp {
stylefusionblack()
empty = 16
nr_moves = 0
nr_sleep = 1
button_size = 4
current_button = 4
temp = 0
flag_init = 0
flag_save = 0
flag_move = 0
button = list(52)
size_button = list(7)
table1 = []
table2 = []
table3 = []
n_degree = 0
nr_degree = [0,90,180,270 ,-90,-180,-270]
n_degreeRight = 0
n_degreeLeft = 0
btn_degree = newlist(52,2)
counter_man = 0
t1 = 0
win1 = new qwidget() {
move(0,0)
resize(380,760)
setwindowtitle("CalmoSoft Fifteen Puzzle Game")
for n=1 to 52
for m=1 to 2
btn_degree[n][m] = 0
next
next
for n = 4 to 7
size_button[n] = new qpushbutton(win1)
{
col = n%4
setgeometry(100+col*40,60,40,40)
settext(string(n) + "x" + string(n))
setclickevent("newsize(" + string(n) + ")")
}
next
btnMoves = new qpushbutton(win1)
{
setgeometry(100,260,80,40)
settext("0")
show()
}
scramblebtn = new qpushbutton(win1)
{
setgeometry(100,300,160,40)
settext("Scramble")
setclickevent("scramble()")
}
resetbtn = new qpushbutton(win1)
{
setgeometry(100,340,160,40)
settext("Reset")
setclickevent("resettiles()")
}
savebtn = new qpushbutton(win1)
{
setgeometry(100,380,160,40)
settext("Save Game")
setclickevent("pSave()")
}
playbtn = new qpushbutton(win1)
{
setgeometry(100,420,160,40)
settext("Resume Game")
setclickevent("pPlay()")
}
sleepbtn = new qpushbutton(win1)
{
setgeometry(100,460,160,40)
settext("Sleep Time: ")
}
decbtn = new qpushbutton(win1)
{
setgeometry(220,460,40,40)
settext("<-")
setclickevent("pDecSleep()")
}
incbtn = new qpushbutton(win1)
{
setgeometry(260,460,40,40)
settext("->")
setclickevent("pIncSleep()")
}
rightbtn = new qpushbutton(win1)
{
setgeometry(100,500,160,40)
settext("In the Right Place : ")
}
timebtn = new qpushbutton(win1)
{
setgeometry(100,540,160,40)
settext("Elapsed Time : ")
}
TimerMan = new qtimer(win1)
{
setinterval(500)
settimeoutevent("pTime()")
stop()
}
newsize(4)
show()
}
exec()
}
Func newlist x, y
if isstring(x) x=0+x ok
if isstring(y) y=0+y ok
alist = list(x)
for t in alist
t = list(y)
next
return alist
func scramble
for n= 1 to 1000
current_button=random(button_size*button_size-1)+1
up = (empty = (current_button - button_size))
down = (empty = (current_button + button_size))
left = ((empty = (current_button - 1)) and ((current_button % button_size) != 1))
right = ((empty = (current_button + 1)) and ((current_button % button_size) != 0))
move = up or down or left or right
if move = 1
button[current_button] { temp2 = text() }
col = empty%button_size
if col = 0 col = button_size ok
row = ceil(empty/button_size)
button[empty] {
setgeometry(60+col*40,60+row*40,40,40)
rnd = random(6)+1
n_degree = nr_degree[rnd]
button[empty].setbuttoncolor("yellow")
button[empty].settext(temp2)
button[empty].setClickEvent("movetile(" + string(empty) +")")
btn_degree[empty] [1] = temp2
btn_degree[empty] [2] = n_degree
}
button[current_button].setbuttoncolor("yellow")
btn_degree[current_button][2] = 0
button[current_button]{settext("")}
empty = current_button
ok
next
button[button_size*button_size+2]{settext("Here")}
for n=1 to button_size*button_size
button[n].setbuttoncolor("yellow")
next
table1 = []
table2 = []
table3 = []
for n = 1 to button_size*button_size
add(table1, button[n].text())
add(table2, button[n].text())
add(table3, string(btn_degree[n][2]))
next
add(table1, string(empty))
add(table2, string(empty))
add(table3, string(empty))
add(table1, "OK")
add(table2, "OK")
add(table3, "OK")
flag_save = 0
flag_move = 0
nr_moves = 0
btnMoves.settext(string(nr_moves))
timebtn.settext("Elapsed Time : ")
t1 = clock()
rightPlace()
return
func movetile current_button2
if (current_button2 = button_size*button_size-1 and button[current_button2].text() = "In")
pBack()
else
see char(7)
up = (empty = (current_button2 - button_size))
down = (empty = (current_button2 + button_size))
left = ((empty = (current_button2- 1)) and ((current_button2 % button_size) != 1))
right = ((empty = (current_button2 + 1)) and ((current_button2 % button_size) != 0))
move = up or down or left or right
if move = 1
temp2 = button[current_button2].text()
btn_degree[empty][1] = temp2
add(table1, temp2)
add(table2, string(current_button2))
col = empty%button_size
if col = 0 col = button_size ok
row = ceil(empty/button_size)
button[empty] {
setgeometry(60+col*40,60+row*40,40,40)
n_degree = btn_degree[current_button2][2]
btn_degree[empty][2] = n_degree
button[empty].setbuttoncolor("orange")
button[empty].settext(temp2)
}
add(table3, string(n_degree))
button[current_button2].setbuttoncolor("cyan")
button[current_button2]{settext("")}
empty = current_button2
nr_moves = nr_moves + 1
btnMoves.settext(string(nr_moves))
isGameOver()
ok
ok
flag_move = 1
pElapsedTime()
rightPlace()
return
func resettiles
n_degree = 0
empty = button_size*button_size
for empty = 1 to button_size*button_size-1
btn_degree[empty][2] = 0
n_degree = 0
btn_degree[empty][1] = string(empty)
button[empty].setstylesheet("background-color:yellow")
button[empty] {settext(string(empty))}
next
button[button_size*button_size].setstylesheet("background-color:yellow")
button[button_size*button_size] {settext("")}
table1 = []
table2 = []
table3 = []
for n = 1 to button_size*button_size
add(table1, button[n].text())
add(table2, button[n].text())
add(table3, string(btn_degree[n][2]))
next
add(table1, string(empty))
add(table2, string(empty))
add(table3, string(empty))
add(table1, "OK")
add(table2, "OK")
add(table3, "OK")
flag_save = 0
flag_move = 0
nr_moves = 0
btnMoves.settext(string(nr_moves))
timebtn.settext("Elapsed Time : ")
t1 = clock()
rightPlace()
return
func pHere
if button[button_size*button_size-1].text() != "" and button[button_size*button_size+2].text() = "Here"
button[button_size*button_size-1] { temp = text() }
button[button_size*button_size+2].close()
button[button_size*button_size+2] = new ButtonWithRotatedText(win1)
button[button_size*button_size+2] {
setgeometry(60+(button_size-1)*40,60+(button_size+1)*40,40,40)
setstylesheet("background-color:yellow")
btn_degree[button_size*button_size+2][2] = btn_degree[button_size*button_size-1][2]
n_degree = btn_degree[button_size*button_size+2][2]
emptysave = empty
empty = button_size*button_size+2
btn_degree[empty][1] = temp
settext(temp)
}
n_degree = 0
empty = button_size*button_size-1
btn_degree[empty][1] = "In"
button[button_size*button_size-1]{settext("In")}
for n = 1 to button_size*button_size
button[n].setenabled(false)
next
button[button_size*button_size-1].setenabled(true)
scramblebtn.setenabled(false)
resetbtn.setenabled(false)
savebtn.setenabled(false)
playbtn.setenabled(false)
empty = emptysave
ok
func pBack
button[button_size*button_size+2] { temp = text() }
n_degree = btn_degree[button_size*button_size+2][2]
btn_degree[button_size*button_size-1][2] = btn_degree[button_size*button_size+2][2]
emptysave = empty
empty = button_size*button_size-1
btn_degree[empty][1] = temp
button[button_size*button_size-1] {settext(temp)}
button[button_size*button_size+2].close()
button[button_size*button_size+2] = new qpushbutton(win1)
{
setgeometry(60+(button_size-1)*40,60+(button_size+1)*40,40,40)
settext("Here")
setclickevent("pHere()")
show()
}
for n = 1 to button_size*button_size
button[n].setenabled(true)
next
scramblebtn.setenabled(true)
resetbtn.setenabled(true)
savebtn.setenabled(true)
playbtn.setenabled(true)
empty = emptysave
isGameOver()
func rotateleft
if button[button_size*button_size+2].text() != "Here"
button[button_size*button_size+2].close()
button[button_size*button_size+2] = new ButtonWithRotatedText(win1)
button[button_size*button_size+2] {
setgeometry(60+(button_size-1)*40,60+(button_size+1)*40,40,40)
setstylesheet("background-color:yellow")
n_degreeLeft = (n_degreeLeft-90)%360
n_degree = n_degreeLeft
btn_degree[button_size*button_size+2][2] = n_degree
emptysave = empty
empty = button_size*button_size+2
btn_degree[empty][1] = temp
button[button_size*button_size+2]{settext(temp)}
}
empty = emptysave
ok
func rotateright
if button[button_size*button_size+2].text() != "Here"
button[button_size*button_size+2].close()
button[button_size*button_size+2] = new ButtonWithRotatedText(win1)
button[button_size*button_size+2] {
setgeometry(60+(button_size-1)*40,60+(button_size+1)*40,40,40)
setstylesheet("background-color:yellow")
n_degreeRight = (n_degreeRight+90)%360
n_degree = n_degreeRight
btn_degree[button_size*button_size+2][2] = n_degree
emptysave = empty
empty = button_size*button_size+2
btn_degree[empty][1] = temp
button[button_size*button_size+2]{settext(temp)}
}
empty = emptysave
ok
func newsize current_button
win1{
sizenew = current_button%4
win1.resize(360+sizenew*40,640+sizenew*40)
if flag_init != 0
for nb = 1 to button_size*button_size+3
button[nb] {close()}
next
btnMoves.close()
ok
scramblebtn.close()
resetbtn.close()
savebtn.close()
playbtn.close()
btnMoves.close()
sleepbtn.close()
decbtn.close()
incbtn.close()
rightbtn.close()
timebtn.close()
for n = 1 to current_button*current_button
col = n%current_button
if col = 0 col = current_button ok
row = ceil(n/current_button)
button[n] = new ButtonWithRotatedText(win1)
button[n] {
setgeometry(60+col*40,60+row*40,40,40)
button[n].setbuttoncolor("yellow")
n_degree = 0
if n < current_button*current_button
button[n].settext(string(n))
but n = current_button*current_button
button[n].settext("")
ok
setClickEvent("movetile(" + string(n) +")")
}
next
btnMoves = new qpushbutton(win1)
{
setgeometry(100,60+(current_button+1)*40,(current_button-3)*40,40)
setStyleSheet("text-align:center")
settext("0")
show()
}
button[current_button*current_button+1] = new qpushbutton(win1)
{
setgeometry(60+(current_button-2)*40,60+(current_button+1)*40,40,40)
settext("<-")
setclickevent("rotateLeft()")
show()
}
button[current_button*current_button+2] = new qpushbutton(win1)
{
setgeometry(60+(current_button-1)*40,60+(current_button+1)*40,40,40)
settext("Here")
setclickevent("pHere()")
show()
}
button[current_button*current_button+3] = new qpushbutton(win1)
{
setgeometry(60+current_button*40,60+(current_button+1)*40,40,40)
settext("->")
setclickevent("rotateRight()")
show()
}
scramblebtn = new qpushbutton(win1)
{
setgeometry(100,100+(current_button+1)*40,current_button*40,40)
settext("Scramble")
setclickevent("scramble()")
show()
}
resetbtn = new qpushbutton(win1)
{
setgeometry(100,100+(current_button+2)*40,current_button*40,40)
settext("Reset")
setclickevent("resettiles()")
show()
}
savebtn = new qpushbutton(win1)
{
setgeometry(100,100+(current_button+3)*40,current_button*40,40)
settext("Save Game")
setclickevent("pSave()")
show()
}
playbtn = new qpushbutton(win1)
{
setgeometry(100,100+(current_button+4)*40,current_button*40,40)
settext("Resume Game")
setclickevent("pPlay()")
show()
}
sleepbtn = new qpushbutton(win1)
{
setgeometry(100,100+(current_button+5)*40,(current_button-2)*40,40)
settext("Sleep Time: " + string(nr_sleep) + " s")
show()
}
decbtn = new qpushbutton(win1)
{
setgeometry(100+(current_button-2)*40,100+(current_button+5)*40,40,40)
settext("<-")
setclickevent("pDecSleep()")
show()
}
incbtn = new qpushbutton(win1)
{
setgeometry(100+(current_button-1)*40,100+(current_button+5)*40,40,40)
settext("->")
setclickevent("pIncSleep()")
show()
}
rightbtn = new qpushbutton(win1)
{
setgeometry(100,100+(current_button+6)*40,current_button*40,40)
settext("In the Right Place : ")
show()
}
timebtn = new qpushbutton(win1)
{
setgeometry(100,100+(current_button+7)*40,current_button*40,40)
settext("Elapsed Time : ")
show()
}
table1 = []
table2 = []
table3 = []
for n = 1 to button_size*button_size
add(table1, button[n].text())
add(table2, button[n].text())
add(table3, string(0))
next
add(table1, string(empty))
add(table2, string(empty))
add(table3, string(empty))
add(table1, "OK")
add(table2, "OK")
add(table3, "OK")
empty = current_button*current_button
button_size = current_button
flag_init = 1
flag_save = 0
flag_move = 0
nr_moves = 0
timebtn.settext("Elapsed Time : ")
t1 = clock()
scramble()
}
func pSave
textedit1 = list2str(table1)
textedit2 = list2str(table2)
textedit3 = list2str(table3)
chdir(currentdir())
cName1 = "CalmoSoftPuzzle1.txt"
cName2 = "CalmoSoftPuzzle2.txt"
cName3 = "CalmoSoftPuzzle3.txt"
write(cName1,textedit1)
write(cName2,textedit2)
write(cName3,textedit3)
flag_save = 1
timebtn.settext("Elapsed Time : ")
t1 = clock()
return
func pPlay
if flag_save = 0 or flag_move = 0
warning()
else
chdir(currentdir())
cName1 = "CalmoSoftPuzzle1.txt"
textedit1 = read(cName1)
table1 = str2list(textedit1)
cName2 = "CalmoSoftPuzzle2.txt"
textedit2 = read(cName2)
table2 = str2list(textedit2)
cName3 = "CalmoSoftPuzzle3.txt"
textedit3 = read(cName3)
table3 = str2list(textedit3)
for empty = 1 to button_size*button_size
button[empty].setbuttoncolor("yellow")
n_degree = number(table3[empty])
btn_degree[empty][1] = table1[empty]
button[empty] {settext(table1[empty])}
next
empty = number(table1[button_size*button_size + 1])
counter_man = button_size*button_size+2
nr_moves = 0
t1 = clock()
TimerMan.start()
ok
func pTime()
if flag_save = 0 or flag_move = 0
warning()
else
counter_man++
pPlaySleep()
sleep(nr_sleep*1000)
pElapsedTime()
if counter_man = len(table1)
TimerMan.stop()
ok
ok
func pPlaySleep
see char(7)
value = table1[counter_man]
place = table2[counter_man]
n_degree = number(table3[counter_man])
btn_degree[empty][1] = value
button[empty].setbuttoncolor("orange")
button[empty] {settext(value)}
n_degree = 0
button[number(place)].setbuttoncolor("cyan")
button[number(place)] {settext("")}
empty = number(place)
nr_moves = nr_moves + 1
btnMoves.settext(string(nr_moves))
func pIncSleep
nr_sleep = nr_sleep + 1
sleepbtn.settext("Sleep Time: " + string(nr_sleep) + " s")
func pDecSleep
if nr_sleep > 1
nr_sleep = nr_sleep - 1
sleepbtn.settext("Sleep Time: " + string(nr_sleep) + " s")
ok
func sleep(x)
nTime = x
oTest = new qTest
oTest.qsleep(nTime)
return
func isGameOver
flagend = 1
for n=1 to button_size*button_size-1
if button[n].text() != n or btn_degree[n][2] != 0
flagend = 0
exit
ok
next
if flagend = 1
new qmessagebox(win1) {
setwindowtitle("Game Over")
settext("Congratulations!")
show()
}
ok
func rightPlace
count = 0
for n=1 to button_size*button_size
if button[n].text() = n and btn_degree[n][2] = 0
count = count + 1
ok
next
rightbtn.settext("In the Right Place : " + count)
func warning
new qmessagebox(win1) {
setwindowtitle("Warning!")
settext("First you must play and save the game.")
show()
}
func pElapsedTime
t2 = (clock() - t1)/1000
timebtn.settext("Elapsed Time : " + t2 + " s")
Class ButtonWithRotatedText
oButton oLabel cText="We are here" n_degree = 30 nTransX = 50 nTransY = 0
func init( oParent)
oButton = new qPushButton(oParent)
oLabel = new qLabel(oParent)
oLabel.setAttribute(Qt_WA_TransparentForMouseEvents,True)
oLabel.setAttribute(Qt_WA_DeleteOnClose, True)
oButton.setAttribute(Qt_WA_DeleteOnClose, True)
oButton.Show()
return
func close()
oLabel.close()
oButton.close()
return
func setstylesheet(x)
oButton.setstylesheet(x)
func setgeometry( x,y,width,height)
oButton.setgeometry(x,y,width,height)
oLabel.setgeometry( x,y,width,height)
func setText( cValue)
cText = cValue
return
func Text()
return cText
func setTranslate( x,y )
nTransX = x
nTransY = y
return
func TranslateOffsetX()
return nTransX
func TranslateOffsetY()
return nTransY
func setRotation_degree( nValue)
n_degree = nValue
return
func Rotation_degree()
return n_degree
func setClickEvent( cEvent)
oButton.setClickEvent(cEvent)
return
func braceend()
draw()
return
func setEnabled(value)
oButton.setenabled(value)
return
func setButtonColor(color)
colorIt = "background-color:" + color
oButton.setstylesheet(colorIt)
return
func draw()
picture = new qpicture()
color = new qcolor() { setrgb(0,0,255,255) }
pen = new qpen() { setcolor(color) setwidth(10) }
painter = new qpainter()
{
begin(picture)
setpen(pen)
oFont = new qfont("Courier New",12,75,0)
oFont.setpointsize(20)
setfont(oFont)
if n_degree = 0
if btn_degree[empty] [1]="In" p1 = -8 p2=0
translate(p1,p2) ok ok
if n_degree = 0
if btn_degree[empty] [1]<10 p1 = 10 p2=10 else p1=5 p2=10 ok
translate(p1,p2)
but n_degree = 90
if btn_degree[empty] [1]<10 p=-10 else p=-15 ok
translate(10,p)
but n_degree = 180
if btn_degree[empty] [1]<10 p1= 30 p2=-10 else p1=35 p2=-10 ok
translate(p1,p2)
but n_degree = 270
if btn_degree[empty] [1]<10 p=10 else p=15 ok
translate(30,p)
but n_degree = -90
if btn_degree[empty] [1]<10 p=10 else p=15 ok
translate(30,p)
but n_degree = -180
if btn_degree[empty] [1]<10 p1=30 p2=-10 else p1=35 p2=-10 ok
translate(p1,p2)
but n_degree = -270
if btn_degree[empty] [1]<10 p1=10 p2=-10 else p1=10 p2=-15 ok
translate(p1,p2)
ok
rotate(n_degree)
drawtext(0,0,this.Text())
endpaint()
}
oLabel {
setpicture(picture)
show()
}
return
|
http://rosettacode.org/wiki/99_bottles_of_beer | 99 bottles of beer | Task
Display the complete lyrics for the song: 99 Bottles of Beer on the Wall.
The beer song
The lyrics follow this form:
99 bottles of beer on the wall
99 bottles of beer
Take one down, pass it around
98 bottles of beer on the wall
98 bottles of beer on the wall
98 bottles of beer
Take one down, pass it around
97 bottles of beer on the wall
... and so on, until reaching 0 (zero).
Grammatical support for 1 bottle of beer is optional.
As with any puzzle, try to do it in as creative/concise/comical a way
as possible (simple, obvious solutions allowed, too).
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
See also
http://99-bottles-of-beer.net/
Category:99_Bottles_of_Beer
Category:Programming language families
Wikipedia 99 bottles of beer
| #Delphi | Delphi | proc nonrec bottles(byte b) void:
if b=0 then write("No more") else write(b) fi;
write(" bottle");
if b~=1 then write("s") fi
corp;
proc nonrec verse(byte v) void:
bottles(v);
writeln(" of beer on the wall,");
bottles(v);
writeln(" of beer,");
writeln("Take ",
if v=1 then "it" else "one" fi,
" down and pass it around");
bottles(v-1);
writeln(" of beer on the wall!\n");
corp;
proc nonrec main() void:
byte v;
for v from 99 downto 1 do verse(v) od
corp |
http://rosettacode.org/wiki/24_game | 24 game | The 24 Game tests one's mental arithmetic.
Task
Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed.
The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. The program should check then evaluate the expression.
The goal is for the player to enter an expression that (numerically) evaluates to 24.
Only the following operators/functions are allowed: multiplication, division, addition, subtraction
Division should use floating point or rational arithmetic, etc, to preserve remainders.
Brackets are allowed, if using an infix expression evaluator.
Forming multiple digit numbers from the supplied digits is disallowed. (So an answer of 12+12 when given 1, 2, 2, and 1 is wrong).
The order of the digits when given does not have to be preserved.
Notes
The type of expression evaluator used is not mandated. An RPN evaluator is equally acceptable for example.
The task is not for the program to generate the expression, or test whether an expression is even possible.
Related tasks
24 game/Solve
Reference
The 24 Game on h2g2.
| #R | R | twenty.four <- function(operators=c("+", "-", "*", "/", "("),
selector=function() sample(1:9, 4, replace=TRUE),
arguments=selector(),
goal=24) {
newdigits <- function() {
arguments <<- selector()
cat("New digits:", paste(arguments, collapse=", "), "\n")
}
help <- function() cat("Make", goal,
"out of the numbers",paste(arguments, collapse=", "),
"and the operators",paste(operators, collapse=", "), ".",
"\nEnter 'q' to quit, '!' to select new digits,",
"or '?' to repeat this message.\n")
help()
repeat {
switch(input <- readline(prompt="> "),
q={ cat("Goodbye!\n"); break },
`?`=help(),
`!`=newdigits(),
tryCatch({
expr <- parse(text=input, n=1)[[1]]
check.call(expr, operators, arguments)
result <- eval(expr)
if (isTRUE(all.equal(result, goal))) {
cat("Correct!\n")
newdigits()
} else {
cat("Evaluated to", result, "( goal", goal, ")\n")
}
},error=function(e) cat(e$message, "\n")))
}
}
check.call <- function(expr, operators, arguments) {
unexpr <- function(x) {
if (is.call(x))
unexpr(as.list(x))
else if (is.list(x))
lapply(x,unexpr)
else x
}
leaves <- unlist(unexpr(expr))
if (any(disallowed <-
!leaves %in% c(lapply(operators, as.name),
as.list(arguments)))) {
stop("'", paste(sapply(leaves[disallowed], as.character),
collapse=", "),
"' not allowed. ")
}
numbers.used <- unlist(leaves[sapply(leaves, mode) == 'numeric'])
if (! isTRUE(all.equal(sort(numbers.used), sort(arguments))))
stop("Must use each number once.")
} |
http://rosettacode.org/wiki/A%2BB | A+B | A+B ─── a classic problem in programming contests, it's given so contestants can gain familiarity with the online judging system being used.
Task
Given two integers, A and B.
Their sum needs to be calculated.
Input data
Two integers are written in the input stream, separated by space(s):
(
−
1000
≤
A
,
B
≤
+
1000
)
{\displaystyle (-1000\leq A,B\leq +1000)}
Output data
The required output is one integer: the sum of A and B.
Example
input
output
2 2
4
3 2
5
| #GUISS | GUISS | Start,Programs,Accessories,Calculator,Button:3,Button:[plus],
Button:2,Button:[equals] |
http://rosettacode.org/wiki/ABC_problem | ABC problem | ABC problem
You are encouraged to solve this task according to the task description, using any language you may know.
You are given a collection of ABC blocks (maybe like the ones you had when you were a kid).
There are twenty blocks with two letters on each block.
A complete alphabet is guaranteed amongst all sides of the blocks.
The sample collection of blocks:
(B O)
(X K)
(D Q)
(C P)
(N A)
(G T)
(R E)
(T G)
(Q D)
(F S)
(J W)
(H U)
(V I)
(A N)
(O B)
(E R)
(F S)
(L Y)
(P C)
(Z M)
Task
Write a function that takes a string (word) and determines whether the word can be spelled with the given collection of blocks.
The rules are simple:
Once a letter on a block is used that block cannot be used again
The function should be case-insensitive
Show the output on this page for the following 7 words in the following example
Example
>>> can_make_word("A")
True
>>> can_make_word("BARK")
True
>>> can_make_word("BOOK")
False
>>> can_make_word("TREAT")
True
>>> can_make_word("COMMON")
False
>>> can_make_word("SQUAD")
True
>>> can_make_word("CONFUSE")
True
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Ruby | Ruby | words = %w(A BaRK BOoK tREaT COmMOn SqUAD CoNfuSE) << ""
words.each do |word|
blocks = "BO XK DQ CP NA GT RE TG QD FS JW HU VI AN OB ER FS LY PC ZM"
res = word.each_char.all?{|c| blocks.sub!(/\w?#{c}\w?/i, "")} #regexps can be interpolated like strings
puts "#{word.inspect}: #{res}"
end
|
http://rosettacode.org/wiki/100_prisoners | 100 prisoners |
The Problem
100 prisoners are individually numbered 1 to 100
A room having a cupboard of 100 opaque drawers numbered 1 to 100, that cannot be seen from outside.
Cards numbered 1 to 100 are placed randomly, one to a drawer, and the drawers all closed; at the start.
Prisoners start outside the room
They can decide some strategy before any enter the room.
Prisoners enter the room one by one, can open a drawer, inspect the card number in the drawer, then close the drawer.
A prisoner can open no more than 50 drawers.
A prisoner tries to find his own number.
A prisoner finding his own number is then held apart from the others.
If all 100 prisoners find their own numbers then they will all be pardoned. If any don't then all sentences stand.
The task
Simulate several thousand instances of the game where the prisoners randomly open drawers
Simulate several thousand instances of the game where the prisoners use the optimal strategy mentioned in the Wikipedia article, of:
First opening the drawer whose outside number is his prisoner number.
If the card within has his number then he succeeds otherwise he opens the drawer with the same number as that of the revealed card. (until he opens his maximum).
Show and compare the computed probabilities of success for the two strategies, here, on this page.
References
The unbelievable solution to the 100 prisoner puzzle standupmaths (Video).
wp:100 prisoners problem
100 Prisoners Escape Puzzle DataGenetics.
Random permutation statistics#One hundred prisoners on Wikipedia.
| #Wren | Wren | import "random" for Random
import "/fmt" for Fmt
var rand = Random.new()
var doTrials = Fn.new{ |trials, np, strategy|
var pardoned = 0
for (t in 0...trials) {
var drawers = List.filled(100, 0)
for (i in 0..99) drawers[i] = i
rand.shuffle(drawers)
var nextTrial = false
for (p in 0...np) {
var nextPrisoner = false
if (strategy == "optimal") {
var prev = p
for (d in 0..49) {
var curr = drawers[prev]
if (curr == p) {
nextPrisoner = true
break
}
prev = curr
}
} else {
var opened = List.filled(100, false)
for (d in 0..49) {
var n
while (true) {
n = rand.int(100)
if (!opened[n]) {
opened[n] = true
break
}
}
if (drawers[n] == p) {
nextPrisoner = true
break
}
}
}
if (!nextPrisoner) {
nextTrial = true
break
}
}
if (!nextTrial) pardoned = pardoned + 1
}
var rf = pardoned/trials * 100
Fmt.print(" strategy = $-7s pardoned = $,6d relative frequency = $5.2f\%\n", strategy, pardoned, rf)
}
var trials = 1e5
for (np in [10, 100]) {
Fmt.print("Results from $,d trials with $d prisoners:\n", trials, np)
for (strategy in ["random", "optimal"]) doTrials.call(trials, np, strategy)
} |
http://rosettacode.org/wiki/15_puzzle_game | 15 puzzle game |
Task
Implement the Fifteen Puzzle Game.
The 15-puzzle is also known as:
Fifteen Puzzle
Gem Puzzle
Boss Puzzle
Game of Fifteen
Mystic Square
14-15 Puzzle
and some others.
Related Tasks
15 Puzzle Solver
16 Puzzle Game
| #Ruby | Ruby | require 'io/console'
class Board
SIZE = 4
RANGE = 0...SIZE
def initialize
width = (SIZE*SIZE-1).to_s.size
@frame = ("+" + "-"*(width+2)) * SIZE + "+"
@form = "| %#{width}d " * SIZE + "|"
@step = 0
@orign = [*0...SIZE*SIZE].rotate.each_slice(SIZE).to_a.freeze
@board = @orign.map{|row | row.dup}
randomize
draw
message
play
end
private
def randomize
@board[0][0], @board[SIZE-1][SIZE-1] = 0, 1
@board[SIZE-1][0], @board[0][SIZE-1] = @board[0][SIZE-1], @board[SIZE-1][0]
x, y, dx, dy = 0, 0, 1, 0
50.times do
nx,ny = [[x+dx,y+dy], [x+dy,y-dx], [x-dy,y+dx]]
.select{|nx,ny| RANGE.include?(nx) and RANGE.include?(ny)}
.sample
@board[nx][ny], @board[x][y] = 0, @board[nx][ny]
x, y, dx, dy = nx, ny, nx-x, ny-y
end
@x, @y = x, y
end
def draw
puts "\e[H\e[2J"
@board.each do |row|
puts @frame
puts (@form % row).sub(" 0 ", " ")
end
puts @frame
puts "Step: #{@step}"
end
DIR = {up: [-1,0], down: [1,0], left: [0,-1], right: [0,1]}
def move(direction)
dx, dy = DIR[direction]
nx, ny = @x + dx, @y + dy
if RANGE.include?(nx) and RANGE.include?(ny)
@board[nx][ny], @board[@x][@y] = 0, @board[nx][ny]
@x, @y = nx, ny
@step += 1
draw
end
end
def play
until @board == @orign
case key_in
when "\e[A", "w" then move(:up)
when "\e[B", "s" then move(:down)
when "\e[C", "d" then move(:right)
when "\e[D", "a" then move(:left)
when "q","\u0003","\u0004" then exit
when "h" then message
end
end
puts "Congratulations, you have won!"
end
def key_in
input = STDIN.getch
if input == "\e"
2.times {input << STDIN.getch}
end
input
end
def message
puts <<~EOM
Use the arrow-keys or WASD on your keyboard to push board in the given direction.
PRESS q TO QUIT (or Ctrl-C or Ctrl-D)
EOM
end
end
Board.new |
http://rosettacode.org/wiki/99_bottles_of_beer | 99 bottles of beer | Task
Display the complete lyrics for the song: 99 Bottles of Beer on the Wall.
The beer song
The lyrics follow this form:
99 bottles of beer on the wall
99 bottles of beer
Take one down, pass it around
98 bottles of beer on the wall
98 bottles of beer on the wall
98 bottles of beer
Take one down, pass it around
97 bottles of beer on the wall
... and so on, until reaching 0 (zero).
Grammatical support for 1 bottle of beer is optional.
As with any puzzle, try to do it in as creative/concise/comical a way
as possible (simple, obvious solutions allowed, too).
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
See also
http://99-bottles-of-beer.net/
Category:99_Bottles_of_Beer
Category:Programming language families
Wikipedia 99 bottles of beer
| #Draco | Draco | proc nonrec bottles(byte b) void:
if b=0 then write("No more") else write(b) fi;
write(" bottle");
if b~=1 then write("s") fi
corp;
proc nonrec verse(byte v) void:
bottles(v);
writeln(" of beer on the wall,");
bottles(v);
writeln(" of beer,");
writeln("Take ",
if v=1 then "it" else "one" fi,
" down and pass it around");
bottles(v-1);
writeln(" of beer on the wall!\n");
corp;
proc nonrec main() void:
byte v;
for v from 99 downto 1 do verse(v) od
corp |
http://rosettacode.org/wiki/24_game | 24 game | The 24 Game tests one's mental arithmetic.
Task
Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed.
The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. The program should check then evaluate the expression.
The goal is for the player to enter an expression that (numerically) evaluates to 24.
Only the following operators/functions are allowed: multiplication, division, addition, subtraction
Division should use floating point or rational arithmetic, etc, to preserve remainders.
Brackets are allowed, if using an infix expression evaluator.
Forming multiple digit numbers from the supplied digits is disallowed. (So an answer of 12+12 when given 1, 2, 2, and 1 is wrong).
The order of the digits when given does not have to be preserved.
Notes
The type of expression evaluator used is not mandated. An RPN evaluator is equally acceptable for example.
The task is not for the program to generate the expression, or test whether an expression is even possible.
Related tasks
24 game/Solve
Reference
The 24 Game on h2g2.
| #Racket | Racket |
#lang racket
(define (interprete expr numbers)
;; the cashe for used numbers
(define cashe numbers)
;; updating the cashe and handling invalid cases
(define (update-cashe! x)
(unless (member x numbers) (error "Number is not in the given set:" x))
(unless (member x cashe) (error "Number is used more times then it was given:" x))
(set! cashe (remq x cashe)))
;; the parser
(define parse
(match-lambda
;; parsing arythmetics
[`(,x ... + ,y ...) (+ (parse x) (parse y))]
[`(,x ... - ,y ...) (- (parse x) (parse y))]
[`(,x ... * ,y ...) (* (parse x) (parse y))]
[`(,x ... / ,y ...) (/ (parse x) (parse y))]
[`(,x ,op ,y ...) (error "Unknown operator: " op)]
;; opening redundant brackets
[`(,expr) (parse expr)]
;; parsing numbers
[(? number? x) (update-cashe! x) x]
;; unknown token
[x (error "Not a number: " x)]))
;; parse the expresion
(define result (parse expr))
;; return the result if cashe is empty
(if (empty? cashe)
result
(error "You didn`t use all numbers!")))
|
http://rosettacode.org/wiki/A%2BB | A+B | A+B ─── a classic problem in programming contests, it's given so contestants can gain familiarity with the online judging system being used.
Task
Given two integers, A and B.
Their sum needs to be calculated.
Input data
Two integers are written in the input stream, separated by space(s):
(
−
1000
≤
A
,
B
≤
+
1000
)
{\displaystyle (-1000\leq A,B\leq +1000)}
Output data
The required output is one integer: the sum of A and B.
Example
input
output
2 2
4
3 2
5
| #Harbour | Harbour | PROCEDURE Main()
LOCAL GetList := {}
LOCAL bValid := { |n| iif(n>-1001, iif(n<1001, .T.,.F.),.F.) }
LOCAL a := 0 , b := 0
SetColor( "G+/N" )
CLS
@ 10, 01 SAY "Enter two integers (range -1000...+1000):" GET a VALID Eval(bValid,a)
@ Row(), Col() + 1 GET b VALID Eval(bValid,b)
READ
@ 12, 01 SAY "Sum of given numbers is " + hb_ntos(a+b)
RETURN
|
http://rosettacode.org/wiki/ABC_problem | ABC problem | ABC problem
You are encouraged to solve this task according to the task description, using any language you may know.
You are given a collection of ABC blocks (maybe like the ones you had when you were a kid).
There are twenty blocks with two letters on each block.
A complete alphabet is guaranteed amongst all sides of the blocks.
The sample collection of blocks:
(B O)
(X K)
(D Q)
(C P)
(N A)
(G T)
(R E)
(T G)
(Q D)
(F S)
(J W)
(H U)
(V I)
(A N)
(O B)
(E R)
(F S)
(L Y)
(P C)
(Z M)
Task
Write a function that takes a string (word) and determines whether the word can be spelled with the given collection of blocks.
The rules are simple:
Once a letter on a block is used that block cannot be used again
The function should be case-insensitive
Show the output on this page for the following 7 words in the following example
Example
>>> can_make_word("A")
True
>>> can_make_word("BARK")
True
>>> can_make_word("BOOK")
False
>>> can_make_word("TREAT")
True
>>> can_make_word("COMMON")
False
>>> can_make_word("SQUAD")
True
>>> can_make_word("CONFUSE")
True
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Run_BASIC | Run BASIC | blocks$ = "BO,XK,DQ,CP,NA,GT,RE,TG,QD,FS,JW,HU,VI,AN,OB,ER,FS,LY,PC,ZM"
makeWord$ = "A,BARK,BOOK,TREAT,COMMON,SQUAD,Confuse"
b = int((len(blocks$) /3) + 1)
dim blk$(b)
for i = 1 to len(makeWord$)
wrd$ = word$(makeWord$,i,",")
dim hit(b)
n = 0
if wrd$ = "" then exit for
for k = 1 to len(wrd$)
w$ = upper$(mid$(wrd$,k,1))
for j = 1 to b
if hit(j) = 0 then
if w$ = left$(word$(blocks$,j,","),1) or w$ = right$(word$(blocks$,j,","),1) then
hit(j) = 1
n = n + 1
exit for
end if
end if
next j
next k
print wrd$;chr$(9);
if n = len(wrd$) then print " True" else print " False"
next i |
http://rosettacode.org/wiki/100_prisoners | 100 prisoners |
The Problem
100 prisoners are individually numbered 1 to 100
A room having a cupboard of 100 opaque drawers numbered 1 to 100, that cannot be seen from outside.
Cards numbered 1 to 100 are placed randomly, one to a drawer, and the drawers all closed; at the start.
Prisoners start outside the room
They can decide some strategy before any enter the room.
Prisoners enter the room one by one, can open a drawer, inspect the card number in the drawer, then close the drawer.
A prisoner can open no more than 50 drawers.
A prisoner tries to find his own number.
A prisoner finding his own number is then held apart from the others.
If all 100 prisoners find their own numbers then they will all be pardoned. If any don't then all sentences stand.
The task
Simulate several thousand instances of the game where the prisoners randomly open drawers
Simulate several thousand instances of the game where the prisoners use the optimal strategy mentioned in the Wikipedia article, of:
First opening the drawer whose outside number is his prisoner number.
If the card within has his number then he succeeds otherwise he opens the drawer with the same number as that of the revealed card. (until he opens his maximum).
Show and compare the computed probabilities of success for the two strategies, here, on this page.
References
The unbelievable solution to the 100 prisoner puzzle standupmaths (Video).
wp:100 prisoners problem
100 Prisoners Escape Puzzle DataGenetics.
Random permutation statistics#One hundred prisoners on Wikipedia.
| #XPL0 | XPL0 | int Drawer(100);
proc KShuffle; \Randomly rearrange the cards in the drawers
\(Woe unto thee if Stattolo shuffle is used instead of Knuth shuffle.)
int I, J, T;
[for I:= 100-1 downto 1 do
[J:= Ran(I+1); \range [0..I]
T:= Drawer(I); Drawer(I):= Drawer(J); Drawer(J):= T;
];
];
func Stategy2; \Return 'true' if stragegy succeeds
int Prisoner, Card, Try;
[for Prisoner:= 1 to 100 do
[Card:= Drawer(Prisoner-1);
Try:= 1;
loop [if Card = Prisoner then quit;
if Try >= 50 then return false;
Card:= Drawer(Card-1);
Try:= Try+1;
];
];
return true;
];
func Stategy1; \Return 'true' if stragegy succeeds
int Prisoner, I, D(100);
[for Prisoner:= 1 to 100 do
loop [for I:= 0 to 100-1 do D(I):= I+1;
KShuffle;
for I:= 1 to 50 do
if Drawer(D(I-1)) = Prisoner then quit;
return false;
];
return true;
];
proc Strategy(S);
int S, I, Sample;
real Successes;
[Successes:= 0.;
for Sample:= 1 to 100_000 do
[for I:= 0 to 100-1 do Drawer(I):= I+1;
KShuffle;
case S of
1: if Stategy1 then Successes:= Successes + 1.;
2: if Stategy2 then Successes:= Successes + 1.
other [];
];
RlOut(0, Successes/100_000.*100.); Text(0, "%^m^j");
];
[Format(3, 12);
Text(0, "Random strategy success rate: ");
Strategy(1);
Text(0, "Optimal strategy success rate: ");
Strategy(2);
] |
http://rosettacode.org/wiki/15_puzzle_game | 15 puzzle game |
Task
Implement the Fifteen Puzzle Game.
The 15-puzzle is also known as:
Fifteen Puzzle
Gem Puzzle
Boss Puzzle
Game of Fifteen
Mystic Square
14-15 Puzzle
and some others.
Related Tasks
15 Puzzle Solver
16 Puzzle Game
| #Run_BASIC | Run BASIC | call SetCSS
' ---- fill 15 squares with 1 to 15
dim sq(16)
for i = 1 to 15: sq(i) = i: next
'----- shuffle the squares
[newGame]
for i = 1 to 100 ' Shuffle the squares
j = rnd(0) * 16 + 1
k = rnd(0) * 16 + 1
h = sq(j)
sq(j) = sq(k)
sq(k) = h
next i
' ---- show the squares
[loop]
cls
html "<CENTER><TABLE><TR align=center>"
for i = 1 to 16
html "<TD>"
if sq(i) <> 0 then
button #pick, str$(sq(i)), [pick]
#pick setkey(str$(i))
#pick cssclass("lBtn")
end if
html "</TD>"
if i mod 4 = 0 then html "</TR><TR align=center>"
next i
html "</table>"
wait
' ---- Find what square they picked
[pick]
picked = val(EventKey$)
move = 0 ' 0000000001111111
if picked - 1 > 0 then ' LEFT 1234567890123456
if mid$(" *** *** *** ***",picked,1) = "*" and sq(picked -1) = 0 then move = -1 :end if
if picked + 1 < 17 then ' RIGHT
if mid$("*** *** *** *** ",picked,1) = "*" and sq(picked +1) = 0 then move = 1 :end if
if picked - 4 > 0 then ' UP
if mid$(" ************",picked,1) = "*" and sq(picked -4) = 0 then move = -4 :end if
if picked + 4 < 17 then ' DOWN
if mid$("************ ",picked,1) = "*" and sq(picked +4) = 0 then move = 4 :end if
' ---- See if they picked a valid square next to the blank square
if move = 0 then
print "Invalid move: ";sq(picked)
wait
end if
' ---- Valid squire, switch it with the blank square
sq(picked + move) = sq(picked) ' move to the empty square
sq(picked) = 0
for i = 1 to 15 ' ---- If they got them all in a row they are a winner
if sq(i) <> i then goto [loop]
next i
print "----- You are a winner -----"
input "Play again (Y/N)";a$
if a$ = "Y" then goto [newGame] ' set up new game
end
' ---- Make the squares look nice
SUB SetCSS
CSSClass ".lBtn", "{
background:wheat;border-width:5px;width:70px;
Text-Align:Center;Font-Size:24pt;Font-Weight:Bold;Font-Family:Arial;
}"
END SUB |
http://rosettacode.org/wiki/99_bottles_of_beer | 99 bottles of beer | Task
Display the complete lyrics for the song: 99 Bottles of Beer on the Wall.
The beer song
The lyrics follow this form:
99 bottles of beer on the wall
99 bottles of beer
Take one down, pass it around
98 bottles of beer on the wall
98 bottles of beer on the wall
98 bottles of beer
Take one down, pass it around
97 bottles of beer on the wall
... and so on, until reaching 0 (zero).
Grammatical support for 1 bottle of beer is optional.
As with any puzzle, try to do it in as creative/concise/comical a way
as possible (simple, obvious solutions allowed, too).
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
See also
http://99-bottles-of-beer.net/
Category:99_Bottles_of_Beer
Category:Programming language families
Wikipedia 99 bottles of beer
| #Dyalect | Dyalect | for i in 99^-1..1 {
print("\(i) bottles of beer on the wall, \(i) bottles of beer.")
let next = i is 1 ? "no" : i - 1
print("Take one down and pass it around, \(next) bottles of beer on the wall.")
} |
http://rosettacode.org/wiki/24_game | 24 game | The 24 Game tests one's mental arithmetic.
Task
Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed.
The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. The program should check then evaluate the expression.
The goal is for the player to enter an expression that (numerically) evaluates to 24.
Only the following operators/functions are allowed: multiplication, division, addition, subtraction
Division should use floating point or rational arithmetic, etc, to preserve remainders.
Brackets are allowed, if using an infix expression evaluator.
Forming multiple digit numbers from the supplied digits is disallowed. (So an answer of 12+12 when given 1, 2, 2, and 1 is wrong).
The order of the digits when given does not have to be preserved.
Notes
The type of expression evaluator used is not mandated. An RPN evaluator is equally acceptable for example.
The task is not for the program to generate the expression, or test whether an expression is even possible.
Related tasks
24 game/Solve
Reference
The 24 Game on h2g2.
| #Raku | Raku | use MONKEY-SEE-NO-EVAL;
say "Here are your digits: ",
constant @digits = (1..9).roll(4)».Str;
grammar Exp24 {
token TOP { ^ <exp> $ { fail unless EVAL($/) == 24 } }
rule exp { <term>+ % <op> }
rule term { '(' <exp> ')' | <@digits> }
token op { < + - * / > }
}
while my $exp = prompt "\n24? " {
if try Exp24.parse: $exp {
say "You win :)";
last;
} else {
say (
'Sorry. Try again.' xx 20,
'Try harder.' xx 5,
'Nope. Not even close.' xx 2,
'Are you five or something?',
'Come on, you can do better than that.'
).flat.pick
}
}
|
http://rosettacode.org/wiki/A%2BB | A+B | A+B ─── a classic problem in programming contests, it's given so contestants can gain familiarity with the online judging system being used.
Task
Given two integers, A and B.
Their sum needs to be calculated.
Input data
Two integers are written in the input stream, separated by space(s):
(
−
1000
≤
A
,
B
≤
+
1000
)
{\displaystyle (-1000\leq A,B\leq +1000)}
Output data
The required output is one integer: the sum of A and B.
Example
input
output
2 2
4
3 2
5
| #Haskell | Haskell | main = print . sum . map read . words =<< getLine |
http://rosettacode.org/wiki/ABC_problem | ABC problem | ABC problem
You are encouraged to solve this task according to the task description, using any language you may know.
You are given a collection of ABC blocks (maybe like the ones you had when you were a kid).
There are twenty blocks with two letters on each block.
A complete alphabet is guaranteed amongst all sides of the blocks.
The sample collection of blocks:
(B O)
(X K)
(D Q)
(C P)
(N A)
(G T)
(R E)
(T G)
(Q D)
(F S)
(J W)
(H U)
(V I)
(A N)
(O B)
(E R)
(F S)
(L Y)
(P C)
(Z M)
Task
Write a function that takes a string (word) and determines whether the word can be spelled with the given collection of blocks.
The rules are simple:
Once a letter on a block is used that block cannot be used again
The function should be case-insensitive
Show the output on this page for the following 7 words in the following example
Example
>>> can_make_word("A")
True
>>> can_make_word("BARK")
True
>>> can_make_word("BOOK")
False
>>> can_make_word("TREAT")
True
>>> can_make_word("COMMON")
False
>>> can_make_word("SQUAD")
True
>>> can_make_word("CONFUSE")
True
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Rust | Rust | use std::iter::repeat;
fn rec_can_make_word(index: usize, word: &str, blocks: &[&str], used: &mut[bool]) -> bool {
let c = word.chars().nth(index).unwrap().to_uppercase().next().unwrap();
for i in 0..blocks.len() {
if !used[i] && blocks[i].chars().any(|s| s == c) {
used[i] = true;
if index == 0 || rec_can_make_word(index - 1, word, blocks, used) {
return true;
}
used[i] = false;
}
}
false
}
fn can_make_word(word: &str, blocks: &[&str]) -> bool {
return rec_can_make_word(word.chars().count() - 1, word, blocks,
&mut repeat(false).take(blocks.len()).collect::<Vec<_>>());
}
fn main() {
let blocks = [("BO"), ("XK"), ("DQ"), ("CP"), ("NA"), ("GT"), ("RE"), ("TG"), ("QD"), ("FS"),
("JW"), ("HU"), ("VI"), ("AN"), ("OB"), ("ER"), ("FS"), ("LY"), ("PC"), ("ZM")];
let words = ["A", "BARK", "BOOK", "TREAT", "COMMON", "SQUAD", "CONFUSE"];
for word in &words {
println!("{} -> {}", word, can_make_word(word, &blocks))
}
}
|
http://rosettacode.org/wiki/100_prisoners | 100 prisoners |
The Problem
100 prisoners are individually numbered 1 to 100
A room having a cupboard of 100 opaque drawers numbered 1 to 100, that cannot be seen from outside.
Cards numbered 1 to 100 are placed randomly, one to a drawer, and the drawers all closed; at the start.
Prisoners start outside the room
They can decide some strategy before any enter the room.
Prisoners enter the room one by one, can open a drawer, inspect the card number in the drawer, then close the drawer.
A prisoner can open no more than 50 drawers.
A prisoner tries to find his own number.
A prisoner finding his own number is then held apart from the others.
If all 100 prisoners find their own numbers then they will all be pardoned. If any don't then all sentences stand.
The task
Simulate several thousand instances of the game where the prisoners randomly open drawers
Simulate several thousand instances of the game where the prisoners use the optimal strategy mentioned in the Wikipedia article, of:
First opening the drawer whose outside number is his prisoner number.
If the card within has his number then he succeeds otherwise he opens the drawer with the same number as that of the revealed card. (until he opens his maximum).
Show and compare the computed probabilities of success for the two strategies, here, on this page.
References
The unbelievable solution to the 100 prisoner puzzle standupmaths (Video).
wp:100 prisoners problem
100 Prisoners Escape Puzzle DataGenetics.
Random permutation statistics#One hundred prisoners on Wikipedia.
| #Yabasic | Yabasic | // Rosetta Code problem: http://rosettacode.org/wiki/100_prisoners
// by Galileo, 05/2022
sub play(prisoners, iterations, optimal)
local prisoner, pardoned, found, drawer, drawers(prisoners), i, j, k, p, x
for i = 1 to prisoners : drawers(i) = i : next
for i = 1 to iterations
for k = 1 to prisoners : x = ran(prisoners) + 1 : p = drawers(x) : drawers(x) = drawers(k) : drawers(k) = p : next
for prisoner = 1 to prisoners
found = false
if optimal then drawer = prisoner else drawer = ran(prisoners) + 1 end if
for j = 1 to prisoners / 2
drawer = drawers(drawer)
if drawer = prisoner found = true : break
if not optimal drawer = ran(prisoners) + 1
next
if not found break
next
pardoned = pardoned + found
next
return 100 * pardoned / iterations
end sub
iterations = 10000
print "Simulation count: ", iterations
for prisoners = 10 to 100 step 90
random = play(prisoners, iterations, false)
optimal = play(prisoners, iterations, true)
print "Prisoners: ", prisoners, ", random: ", random, ", optimal: ", optimal
next |
http://rosettacode.org/wiki/15_puzzle_game | 15 puzzle game |
Task
Implement the Fifteen Puzzle Game.
The 15-puzzle is also known as:
Fifteen Puzzle
Gem Puzzle
Boss Puzzle
Game of Fifteen
Mystic Square
14-15 Puzzle
and some others.
Related Tasks
15 Puzzle Solver
16 Puzzle Game
| #Rust | Rust | extern crate rand;
use std::collections::HashMap;
use std::fmt;
use rand::Rng;
use rand::seq::SliceRandom;
#[derive(Copy, Clone, PartialEq, Debug)]
enum Cell {
Card(usize),
Empty,
}
#[derive(Eq, PartialEq, Hash, Debug)]
enum Direction {
Up,
Down,
Left,
Right,
}
enum Action {
Move(Direction),
Quit,
}
type Board = [Cell; 16];
const EMPTY: Board = [Cell::Empty; 16];
struct P15 {
board: Board,
}
impl P15 {
fn new() -> Self {
let mut board = EMPTY;
for (i, cell) in board.iter_mut().enumerate().skip(1) {
*cell = Cell::Card(i);
}
let mut rng = rand::thread_rng();
board.shuffle(&mut rng);
if !Self::is_valid(board) {
// random swap
let i = rng.gen_range(0, 16);
let mut j = rng.gen_range(0, 16);
while j == i {
j = rng.gen_range(0, 16);
}
board.swap(i, j);
}
Self { board }
}
fn is_valid(mut board: Board) -> bool {
// TODO: optimize
let mut permutations = 0;
let pos = board.iter().position(|&cell| cell == Cell::Empty).unwrap();
if pos != 15 {
board.swap(pos, 15);
permutations += 1;
}
for i in 1..16 {
let pos = board
.iter()
.position(|&cell| match cell {
Cell::Card(value) if value == i => true,
_ => false,
})
.unwrap();
if pos + 1 != i {
board.swap(pos, i - 1);
permutations += 1;
}
}
permutations % 2 == 0
}
fn get_empty_position(&self) -> usize {
self.board.iter().position(|&c| c == Cell::Empty).unwrap()
}
fn get_moves(&self) -> HashMap<Direction, Cell> {
let mut moves = HashMap::new();
let i = self.get_empty_position();
if i > 3 {
moves.insert(Direction::Up, self.board[i - 4]);
}
if i % 4 != 0 {
moves.insert(Direction::Left, self.board[i - 1]);
}
if i < 12 {
moves.insert(Direction::Down, self.board[i + 4]);
}
if i % 4 != 3 {
moves.insert(Direction::Right, self.board[i + 1]);
}
moves
}
fn play(&mut self, direction: &Direction) {
let i = self.get_empty_position();
// This is safe because `ask_action` only returns legal moves
match *direction {
Direction::Up => self.board.swap(i, i - 4),
Direction::Left => self.board.swap(i, i - 1),
Direction::Right => self.board.swap(i, i + 1),
Direction::Down => self.board.swap(i, i + 4),
};
}
fn is_complete(&self) -> bool {
self.board.iter().enumerate().all(|(i, &cell)| match cell {
Cell::Card(value) => value == i + 1,
Cell::Empty => i == 15,
})
}
}
impl fmt::Display for P15 {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
r#try!(write!(f, "+----+----+----+----+\n"));
for (i, &cell) in self.board.iter().enumerate() {
match cell {
Cell::Card(value) => r#try!(write!(f, "| {:2} ", value)),
Cell::Empty => r#try!(write!(f, "| ")),
}
if i % 4 == 3 {
r#try!(write!(f, "|\n"));
r#try!(write!(f, "+----+----+----+----+\n"));
}
}
Ok(())
}
}
fn main() {
let mut p15 = P15::new();
for turns in 1.. {
println!("{}", p15);
match ask_action(&p15.get_moves()) {
Action::Move(direction) => {
p15.play(&direction);
}
Action::Quit => {
println!("Bye !");
break;
}
}
if p15.is_complete() {
println!("Well done ! You won in {} turns", turns);
break;
}
}
}
fn ask_action(moves: &HashMap<Direction, Cell>) -> Action {
use std::io::{self, Write};
use Action::*;
use Direction::*;
println!("Possible moves:");
if let Some(&Cell::Card(value)) = moves.get(&Up) {
println!("\tU) {}", value);
}
if let Some(&Cell::Card(value)) = moves.get(&Left) {
println!("\tL) {}", value);
}
if let Some(&Cell::Card(value)) = moves.get(&Right) {
println!("\tR) {}", value);
}
if let Some(&Cell::Card(value)) = moves.get(&Down) {
println!("\tD) {}", value);
}
println!("\tQ) Quit");
print!("Choose your move : ");
io::stdout().flush().unwrap();
let mut action = String::new();
io::stdin().read_line(&mut action).expect("read error");
match action.to_uppercase().trim() {
"U" if moves.contains_key(&Up) => Move(Up),
"L" if moves.contains_key(&Left) => Move(Left),
"R" if moves.contains_key(&Right) => Move(Right),
"D" if moves.contains_key(&Down) => Move(Down),
"Q" => Quit,
_ => {
println!("Unknown action: {}", action);
ask_action(moves)
}
}
} |
http://rosettacode.org/wiki/99_bottles_of_beer | 99 bottles of beer | Task
Display the complete lyrics for the song: 99 Bottles of Beer on the Wall.
The beer song
The lyrics follow this form:
99 bottles of beer on the wall
99 bottles of beer
Take one down, pass it around
98 bottles of beer on the wall
98 bottles of beer on the wall
98 bottles of beer
Take one down, pass it around
97 bottles of beer on the wall
... and so on, until reaching 0 (zero).
Grammatical support for 1 bottle of beer is optional.
As with any puzzle, try to do it in as creative/concise/comical a way
as possible (simple, obvious solutions allowed, too).
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
See also
http://99-bottles-of-beer.net/
Category:99_Bottles_of_Beer
Category:Programming language families
Wikipedia 99 bottles of beer
| #Dylan | Dylan | Module: bottles
define method bottles (n :: <integer>)
for (n from 99 to 1 by -1)
format-out("%d bottles of beer on the wall,\n"
"%d bottles of beer\n"
"Take one down, pass it around\n"
"%d bottles of beer on the wall\n",
n, n, n - 1);
end
end method |
http://rosettacode.org/wiki/24_game | 24 game | The 24 Game tests one's mental arithmetic.
Task
Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed.
The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. The program should check then evaluate the expression.
The goal is for the player to enter an expression that (numerically) evaluates to 24.
Only the following operators/functions are allowed: multiplication, division, addition, subtraction
Division should use floating point or rational arithmetic, etc, to preserve remainders.
Brackets are allowed, if using an infix expression evaluator.
Forming multiple digit numbers from the supplied digits is disallowed. (So an answer of 12+12 when given 1, 2, 2, and 1 is wrong).
The order of the digits when given does not have to be preserved.
Notes
The type of expression evaluator used is not mandated. An RPN evaluator is equally acceptable for example.
The task is not for the program to generate the expression, or test whether an expression is even possible.
Related tasks
24 game/Solve
Reference
The 24 Game on h2g2.
| #Red | Red |
Red []
print "Evaluation from left to right with no precedence, unless you use parenthesis." print ""
a: "123456789"
guess: ""
valid: ""
sucess: false
random/seed now/time
loop 4 [append valid last random a]
print ["The numbers are: " valid/1 ", " valid/2 ", " valid/3 " and " valid/4]
sort valid
insert valid " "
expr: [term ["+" | "-"] expr | term]
term: [primary ["*" | "/"] term | primary]
primary: [some digit | "(" expr ")"]
digit: charset valid
while [not sucess] [
guess: ask "Enter your expression: "
if guess = "q" [halt]
numbers: copy guess
sort numbers
numbers: take/last/part numbers 4
insert numbers " "
either (parse guess expr) and (valid = numbers) [
repeat i length? guess [insert at guess (i * 2) " "]
result: do guess
print ["The result of your expression is: " result]
if (result = 24) [sucess: true]
][
print "Something is wrong with the expression, try again."
]
]
print "You got it right!"
|
http://rosettacode.org/wiki/A%2BB | A+B | A+B ─── a classic problem in programming contests, it's given so contestants can gain familiarity with the online judging system being used.
Task
Given two integers, A and B.
Their sum needs to be calculated.
Input data
Two integers are written in the input stream, separated by space(s):
(
−
1000
≤
A
,
B
≤
+
1000
)
{\displaystyle (-1000\leq A,B\leq +1000)}
Output data
The required output is one integer: the sum of A and B.
Example
input
output
2 2
4
3 2
5
| #hexiscript | hexiscript | fun split s delim
let ret dict 32
let l len s
let j 0
let ret[0] ""
for let i 0; i < l; i++
if s[i] = delim
if len ret[j] > 0
let ret[++j] ""
endif
continue
endif
let ret[j] (ret[j] + s[i])
endfor
return ret
endfun
let nums split (scan str) ' '
let a tonum nums[0]
let b tonum nums[1]
println a + b |
http://rosettacode.org/wiki/ABC_problem | ABC problem | ABC problem
You are encouraged to solve this task according to the task description, using any language you may know.
You are given a collection of ABC blocks (maybe like the ones you had when you were a kid).
There are twenty blocks with two letters on each block.
A complete alphabet is guaranteed amongst all sides of the blocks.
The sample collection of blocks:
(B O)
(X K)
(D Q)
(C P)
(N A)
(G T)
(R E)
(T G)
(Q D)
(F S)
(J W)
(H U)
(V I)
(A N)
(O B)
(E R)
(F S)
(L Y)
(P C)
(Z M)
Task
Write a function that takes a string (word) and determines whether the word can be spelled with the given collection of blocks.
The rules are simple:
Once a letter on a block is used that block cannot be used again
The function should be case-insensitive
Show the output on this page for the following 7 words in the following example
Example
>>> can_make_word("A")
True
>>> can_make_word("BARK")
True
>>> can_make_word("BOOK")
False
>>> can_make_word("TREAT")
True
>>> can_make_word("COMMON")
False
>>> can_make_word("SQUAD")
True
>>> can_make_word("CONFUSE")
True
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Scala | Scala | object AbcBlocks extends App {
protected class Block(face1: Char, face2: Char) {
def isFacedWith(that: Char) = { that == face1 || that == face2 }
override def toString() = face1.toString + face2
}
protected object Block {
def apply(faces: String) = new Block(faces.head, faces.last)
}
type word = Seq[Block]
private val blocks = List(Block("BO"), Block("XK"), Block("DQ"), Block("CP"), Block("NA"),
Block("GT"), Block("RE"), Block("TG"), Block("QD"), Block("FS"),
Block("JW"), Block("HU"), Block("VI"), Block("AN"), Block("OB"),
Block("ER"), Block("FS"), Block("LY"), Block("PC"), Block("ZM"))
private def isMakeable(word: String, blocks: word) = {
def getTheBlocks(word: String, blocks: word) = {
def inner(word: String, toCompare: word, rest: word, accu: word): word = {
if (word.isEmpty || rest.isEmpty || toCompare.isEmpty) accu
else if (toCompare.head.isFacedWith(word.head)) {
val restant = rest diff List(toCompare.head)
inner(word.tail, restant, restant, accu :+ toCompare.head)
} else inner(word, toCompare.tail, rest, accu)
}
inner(word, blocks, blocks, Nil)
}
word.lengthCompare(getTheBlocks(word, blocks).size) == 0
}
val words = List("A", "BARK", "BOOK", "TREAT", "COMMON", "SQUAD", "CONFUSED", "ANBOCPDQERSFTGUVWXLZ")
// Automatic tests
assert(isMakeable(words(0), blocks))
assert(isMakeable(words(1), blocks))
assert(!isMakeable(words(2), blocks)) // BOOK not
assert(isMakeable(words(3), blocks))
assert(!isMakeable(words(4), blocks)) // COMMON not
assert(isMakeable(words(5), blocks))
assert(isMakeable(words(6), blocks))
assert(isMakeable(words(7), blocks))
//words(7).mkString.permutations.foreach(s => assert(isMakeable(s, blocks)))
words.foreach(w => println(s"$w can${if (isMakeable(w, blocks)) " " else "not "}be made."))
} |
http://rosettacode.org/wiki/100_prisoners | 100 prisoners |
The Problem
100 prisoners are individually numbered 1 to 100
A room having a cupboard of 100 opaque drawers numbered 1 to 100, that cannot be seen from outside.
Cards numbered 1 to 100 are placed randomly, one to a drawer, and the drawers all closed; at the start.
Prisoners start outside the room
They can decide some strategy before any enter the room.
Prisoners enter the room one by one, can open a drawer, inspect the card number in the drawer, then close the drawer.
A prisoner can open no more than 50 drawers.
A prisoner tries to find his own number.
A prisoner finding his own number is then held apart from the others.
If all 100 prisoners find their own numbers then they will all be pardoned. If any don't then all sentences stand.
The task
Simulate several thousand instances of the game where the prisoners randomly open drawers
Simulate several thousand instances of the game where the prisoners use the optimal strategy mentioned in the Wikipedia article, of:
First opening the drawer whose outside number is his prisoner number.
If the card within has his number then he succeeds otherwise he opens the drawer with the same number as that of the revealed card. (until he opens his maximum).
Show and compare the computed probabilities of success for the two strategies, here, on this page.
References
The unbelievable solution to the 100 prisoner puzzle standupmaths (Video).
wp:100 prisoners problem
100 Prisoners Escape Puzzle DataGenetics.
Random permutation statistics#One hundred prisoners on Wikipedia.
| #zkl | zkl | const SLOTS=100, PRISONERS=100, TRIES=50, N=10_000;
fcn oneHundredJDI{ // just do it strategy
cupboard,picks := [0..SLOTS-1].walk().shuffle(), cupboard.copy();
// if this prisoner can't find their number in TRIES, all fail
foreach p in (PRISONERS){ if(picks.shuffle().find(p)>=TRIES) return(False); }
True // all found their number
}
fcn oneHundredO{ // Optimal strategy
cupboard := [0..SLOTS-1].walk().shuffle();
foreach p in (PRISONERS){
d:=p;
do(TRIES){ if((d=cupboard[d]) == p) continue(2) } // found my number
return(False); // this prisoner failed to find their number, all fail
}
True // all found their number
} |
http://rosettacode.org/wiki/15_puzzle_game | 15 puzzle game |
Task
Implement the Fifteen Puzzle Game.
The 15-puzzle is also known as:
Fifteen Puzzle
Gem Puzzle
Boss Puzzle
Game of Fifteen
Mystic Square
14-15 Puzzle
and some others.
Related Tasks
15 Puzzle Solver
16 Puzzle Game
| #Scala | Scala | import java.util.Random
import jline.console._
import scala.annotation.tailrec
import scala.collection.immutable
import scala.collection.parallel.immutable.ParVector
object FifteenPuzzle {
def main(args: Array[String]): Unit = play()
@tailrec def play(len: Int = 1000): Unit = if(gameLoop(Board.randState(len))) play(len)
def gameLoop(board: Board): Boolean = {
val read = new ConsoleReader()
val km = KeyMap.keyMaps().get("vi-insert")
val opMap = immutable.HashMap[Operation, Char](
Operation.PREVIOUS_HISTORY -> 'u',
Operation.BACKWARD_CHAR -> 'l',
Operation.NEXT_HISTORY -> 'd',
Operation.FORWARD_CHAR -> 'r')
@tailrec
def gloop(b: Board): Boolean = {
println(s"\u001B[2J\u001B[2;0H$b\n←↑→↓q")
if(b.isSolved) println("Solved!\nPlay again? (y/n)")
read.readBinding(km) match{
case Operation.SELF_INSERT => read.getLastBinding match{
case "q" => false
case "y" if b.isSolved => true
case "n" if b.isSolved => false
case _ => gloop(b)
}
case op: Operation if opMap.isDefinedAt(op) => gloop(b.move(opMap(op)))
case _ => gloop(b)
}
}
gloop(board)
}
case class Board(mat: immutable.HashMap[(Int, Int), Int], x: Int, y: Int) {
def move(mvs: Seq[Char]): Board = mvs.foldLeft(this){case (b, m) => b.move(m)}
def move(mov: Char): Board = mov match {
case 'r' if x < 3 => Board(mat ++ Seq(((x, y), mat((x + 1, y))), ((x + 1, y), 0)), x + 1, y)
case 'l' if x > 0 => Board(mat ++ Seq(((x, y), mat((x - 1, y))), ((x - 1, y), 0)), x - 1, y)
case 'd' if y < 3 => Board(mat ++ Seq(((x, y), mat((x, y + 1))), ((x, y + 1), 0)), x, y + 1)
case 'u' if y > 0 => Board(mat ++ Seq(((x, y), mat((x, y - 1))), ((x, y - 1), 0)), x, y - 1)
case _ => this
}
def isSolved: Boolean = sumDist == 0
def sumDist: Int = mat.to(LazyList).map{ case ((a, b), n) => if(n == 0) 6 - a - b else (a + b - ((n - 1) % 4) - ((n - 1) / 4)).abs }.sum
override def toString: String = {
val lst = mat.toVector.map { case ((a, b), n) => (4 * b + a, n) }.sortWith(_._1 < _._1).map(_._2)
lst.map { n => if (n == 0) " " else f"$n%2d" }.grouped(4).map(_.mkString(" ")).mkString("\n")
}
}
object Board {
val moves: Vector[Char] = Vector('r', 'l', 'd', 'u')
def apply(config: Vector[Int]): Board = {
val ind = config.indexOf(0)
val formed = config.zipWithIndex.map { case (n, i) => ((i % 4, i / 4), n) }
val builder = immutable.HashMap.newBuilder[(Int, Int), Int]
builder ++= formed
Board(builder.result, ind % 4, ind / 4)
}
def solveState: Board = apply((1 to 15).toVector :+ 0)
def randState(len: Int, rand: Random = new Random()): Board = Iterator
.fill(len)(moves(rand.nextInt(4)))
.foldLeft(Board.solveState) { case (state, mv) => state.move(mv) }
}
} |
http://rosettacode.org/wiki/99_bottles_of_beer | 99 bottles of beer | Task
Display the complete lyrics for the song: 99 Bottles of Beer on the Wall.
The beer song
The lyrics follow this form:
99 bottles of beer on the wall
99 bottles of beer
Take one down, pass it around
98 bottles of beer on the wall
98 bottles of beer on the wall
98 bottles of beer
Take one down, pass it around
97 bottles of beer on the wall
... and so on, until reaching 0 (zero).
Grammatical support for 1 bottle of beer is optional.
As with any puzzle, try to do it in as creative/concise/comical a way
as possible (simple, obvious solutions allowed, too).
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
See also
http://99-bottles-of-beer.net/
Category:99_Bottles_of_Beer
Category:Programming language families
Wikipedia 99 bottles of beer
| #D.C3.A9j.C3.A0_Vu | Déjà Vu | plural i:
if = 1 i "" "s"
bottles i:
local :s plural i
!print( to-str i " bottle"s" of beer on the wall, " to-str i " bottle"s" of beer," )
!print\ "You take one down, pass it around, "
set :i -- i
if i:
set :s plural i
!print( to-str i " bottle"s" of beer on the wall." )
bottles i
else:
!print "no more bottles of beer on the wall, no more bottles of beer."
!print "Go to the store and buy some more, 99 bottles of beer on the wall."
bottles 99 |
http://rosettacode.org/wiki/24_game | 24 game | The 24 Game tests one's mental arithmetic.
Task
Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed.
The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. The program should check then evaluate the expression.
The goal is for the player to enter an expression that (numerically) evaluates to 24.
Only the following operators/functions are allowed: multiplication, division, addition, subtraction
Division should use floating point or rational arithmetic, etc, to preserve remainders.
Brackets are allowed, if using an infix expression evaluator.
Forming multiple digit numbers from the supplied digits is disallowed. (So an answer of 12+12 when given 1, 2, 2, and 1 is wrong).
The order of the digits when given does not have to be preserved.
Notes
The type of expression evaluator used is not mandated. An RPN evaluator is equally acceptable for example.
The task is not for the program to generate the expression, or test whether an expression is even possible.
Related tasks
24 game/Solve
Reference
The 24 Game on h2g2.
| #REXX | REXX | /*REXX program helps the user find solutions to the game of 24.
╔═════════════════════════════════════════════════════════════════════════════╗
║ Argument is either of these forms: (blank) ║⌂
║ ssss ║⌂
║ ssss,total,limit ║⌂
║ ssss-ffff ║⌂
║ ssss-ffff,total,limit ║⌂
║ -ssss ║⌂
║ +ssss ║⌂
║ ║⌂
║ where SSSS and/or FFFF must be exactly four numerals (decimal digits) ║⌂
║ comprised soley of the numerals (digits) 1 ──► 9 (no zeroes). ║⌂
║ ║⌂
║ SSSS is the start, and FFFF is the end (inclusive). ║⌂
║ ║⌂
║ If ssss has a leading plus (+) sign, it's used as the digits, and ║⌂
║ the user is prompted to enter a solution (using those decimal digits). ║⌂
║ ║⌂
║ If ssss has a leading minus (-) sign, a solution is searched for and ║⌂
║ the user is told there is a solution (or not), but no solutions are shown).║⌂
║ ║⌂
║ If no argument is specified, this program generates four digits (no zeros) ║⌂
║ which has at least one solution, and shows the sorted digits to the user, ║⌂
║ requesting that they enter a solution (the digits used may be in any order).║⌂
║ ║⌂
║ If TOTAL is entered, it's the desired answer. The default is 24. ║⌂
║ If LIMIT is entered, it limits the number of solutions shown. ║⌂
║ ║⌂
║ A solution to be entered can be in the form of: ║
║ ║
║ digit1 operator digit2 operator digit3 operator digit4 ║
║ ║
║ where DIGITn is one of the digits shown (in any order), and ║
║ OPERATOR can be any one of: + - * / ║
║ ║
║ Parentheses () may be used in the normal manner for grouping, as well as ║
║ brackets [] or braces {}. Blanks can be used anywhere. ║
║ ║
║ I.E.: for the digits 3448 the following could be entered: 3*8 + (4-4) ║
╚═════════════════════════════════════════════════════════════════════════════╝ */
numeric digits 30 /*where rational arithmetic is needed. */
parse arg orig; uargs= orig /*get the guess from the command line*/
orig= space(orig, 0) /*remove all the blanks from ORIG. */
negatory= left(orig, 1)=='-' /*=1, suppresses showing. */
pository= left(orig, 1)=='+' /*=1, force pgm to use specific number.*/
if pository | negatory then orig=substr(orig,2) /*now, just use the absolute vaue. */
parse var orig orig ',' $ "," limit /*get optional total ($) and/or limit*/
parse var orig start '-' finish /*get start and finish (maybe). */
opers= '*' || "/+-" /*arithmetic opers; order is important.*/
ops= length(opers) /*the number of arithmetic operators. */
groupsym= space(' ( ) [ ] { } « » ', 0) /*the allowable grouping symbols. */
indent= left('', 30) /*indents the display of solutions. */
show= 1 /*=1, shows solutions (a semifore). */
digs= 123456789 /*numerals (digits) that can be used.*/
if $=='' then $= 24 /*the name (goal) of the game: (24) */
if limit=='' then limit= 1 /*=1, shows only one solution. */
__= copies('─', 8) /*used for output messages to the user.*/
abuttals = 0 /*=1, allows digit abuttal: 12+12 */
do j=1 for ops; o.j= substr(opers, j, 1) /*these are used for fast execution. */
end /*j*/
if \datatype(limit, 'N') then do; call ger limit "isn't numeric"; exit 13; end
limit= limit / 1 /*normalize the number for limit. */
if \datatype($, 'N') then do; call ger $ "isn't numeric"; exit 13; end
$= $ / 1 /*normalize the number for total. */
if start\=='' & \pository then do; call ranger start,finish; exit 1; end
show= 0 /*stop blabbing solutions in SOLVE. */
do forever while \negatory /*keep truckin' until a solution. */
x.= 0 /*way to hold unique expressions. */
rrrr= random(1111, 9999) /*get a random set of digits. */
if pos(0, rrrr)\==0 then iterate /*but don't the use of zeroes. */
if solve(rrrr)\==0 then leave /*try to solve for these digits. */
end /*forever*/
show= 1 /*enable SOLVE to show solutions. */
if pository then rrrr= start /*use what's specified. */
rrrr= sortc(rrrr) /*sort four elements. */
rd.= x.
do j=1 for 9; _= substr(rrrr, j, 1); rd._= #chrs(rrrr, _)
end /*j*/ /* [↑] count for each digit in RRRR. */
do guesses=1; say
say __ "Using the numerals (digits) " rrrr", enter an expression that equals " $
say right('(or ? or Quit):', 79)
pull y; uargs= y; y= space(y, 0) /*obtain user's response (expression). */
if abbrev('QUIT', y, 1) then exit 0 /*does the user want to quit this game?*/
if y=='?' then do j=2 for sourceline()-1; _= sourceline(j) /*get a line of pgm. */
if right(_, 1)=='⌂' then iterate /*ignore this doc part*/
say ' ' strip( left(_, 79), 'T') /*show " " " doc. */
if left(_, 1)=='╚' then iterate guesses
end /*j*/ /* [↑] use an in─line way to show help*/
_v= verify(y, digs || opers || groupsym) /*any illegal characters? */
if _v\==0 then do; call ger 'invalid character:' substr(y, _v, 1); iterate; end
if y='' then do; call validate y; iterate; end
do j=1 for length(y)-1 while \abuttals /*check for two adjacent decimal digits*/
if datatype( substr(y, j, 1), 'W') & datatype( substr(y, j+1, 1), 'W') then ,
do; call ger 'invalid use of digit abuttal:' substr(y, j, 2)
iterate guesses
end
end /*j*/
yy= translate(y, ')))', "]}»") /*use a simlier form for the expression*/
do j=1 for 9 while \abuttals /*check for a dig following a group sym*/
_= pos(')'j, yy) /*is there a string with: )DIGIT ? */
if _>0 then do; call ger 'invalid use of digit abuttal' substr(y, _, 2)
iterate guesses
end
end /*j*/
yd= #chrs(y, digs) /*count of legal digits 123456789 */
if yd<4 then do; call ger 'not enough numerals were entered.'; iterate guesses; end
if yd>4 then do; call ger 'too many numerals were entered.' ; iterate guesses; end
do j=1 for length(groupsym) by 2
if #chrs(y, substr(groupsym, j , 1))\==,
#chrs(y, substr(groupsym, j+1, 1)) then do; call ger 'mismatched' ,
substr(groupsym, j, 2)
iterate guesses
end
end /*j*/
do k=1 for 2 /*check for ** and // */
_= copies( substr( opers, k, 1), 2) /*only examine the first two operators.*/
if pos(_, y)\==0 then do; call ger 'illegal operator:' _; iterate guesses; end
end /*k*/
do j=1 for 9; if rd.j==0 then iterate; _d= #chrs(y, j)
if _d==rd.j then iterate
if _d<rd.j then call ger 'not enough' j "numerals were entered, must be" rd.j
else call ger 'too many' j "numerals were entered, must be" rd.j
iterate guesses
end /*j*/
y= translate(y, '()()', "[]{}") /*change extended grouping symbols──►()*/
interpret 'ans=(' y ") / 1" /*evalualte a normalized expression. */
oldDigs= digits() /*save current decimal digit setting. */
numeric digits digits()%2 /*normalize expresssion to less digits.*/
if ans/1=$ then leave guesses /*the expression calculates to 24. */
say __ "incorrect, " y"="ans /*issue an error message (incorrect). */
numeric digits oldDigs /*re─instate the decimal digs precision*/
end /*guesses*/
say; say center('┌─────────────────────┐', 79)
say center('│ │', 79)
say center('│ congratulations ! │', 79)
say center('│ │', 79)
say center('└─────────────────────┘', 79); say
exit /*stick a fork in it, we're all done. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
#chrs:procedure; parse arg x,c; return length(x) - length( space( translate(x, , c), 0) )
div: procedure; parse arg q; if q=0 then q=1e9; return q /*tests if dividing by zero.*/
ger: say __ '***error*** for argument: ' uargs; say __ arg(1); errCode= 1; return 0
s: if arg(1)==1 then return arg(3); return word( arg(2) 's', 1)
/*──────────────────────────────────────────────────────────────────────────────────────*/
ranger: parse arg ssss,ffff /*parse args passed to this sub. */
ffff= word(ffff ssss, 1) /*create a FFFF if necessary. */
do g=ssss to ffff /*process possible range of values. */
if pos(0, g)\==0 then iterate /*ignore any G number with zeroes. */
sols= solve(g); wols= sols
if sols==0 then wols= 'No' /*un─geek number of solutions (if any).*/
if negatory & sols\==0 then wols= 'A' /*found only the first solution? */
if sols==1 & limit==1 then wols= 'A'
say; say wols 'solution's(sols) "found for" g
if $\==24 then say 'for answers that equal' $
end /*g*/
return
/*──────────────────────────────────────────────────────────────────────────────────────*/
solve: parse arg qqqq; finds= 0; x.=0; nq.= x. /*parse args passed to this function. */
if \validate(qqqq) then return -1
parse value '( (( )) )' with L LL RR R /*assign some static variables (fastly)*/
do jq=1 for 4; _= substr(qqqq,jq,1) /*count the number of each digit. */
nq._= nq._ + 1
end /*jq*/
gLO= 1111; gHI= 9999
if $==24 then do; gLO= 1118; gHI= 9993; end /*24: lowest poss.# that has solutions*/
do gggg=gLO to gHI; if pos(0, gggg)\==0 then iterate /*ignore values with zeroes.*/
if verify(gggg, qqqq)\==0 then iterate
if verify(qqqq, gggg)\==0 then iterate
ng.= 0
do jg=1 for 4; _= substr(gggg, jg, 1); g.jg= _; ng._= ng._ + 1
end /*jg*/ /* [↑] count the number of each digit.*/
do kg=1 for 9; if nq.kg\==ng.kg then iterate gggg
end /*kg*/ /* [↑] verify number has same # digits*/
do i=1 for ops /*insert operator after 1st numeral. */
do j=1 for ops /* " " " 2nd " */
do k=1 for ops /* " " " 3rd " */
do m=0 for 10; !.= /*nullify all grouping symbols (parens)*/
select /*used to generate grouped expressions.*/
when m==1 then do; !.1=L; !.3=R; end
when m==2 then do; !.1=L; !.5=R; end
when m==3 then do; !.1=L; !.3=R; !.4=L; !.6=R; end
when m==4 then do; !.2=L; !.5=R; end
when m==5 then do; !.2=L; !.6=R; end
when m==6 then do; !.1=LL; !.5=R; !.6=R; end
when m==7 then do; !.2=LL; !.5=R; !.6=R; end
when m==8 then do; !.1=L; !.2=L; !.6=RR; end
when m==9 then do; !.2=L; !.4=L; !.6=RR; end
otherwise nop
end /*select*/
e= space(!.1 g.1 o.i !.2 g.2 !.3 o.j !.4 g.3 !.5 o.k g.4 !.6, 0)
if x.e then iterate /*was the expression already used? */
x.e= 1 /*mark this expression as being used. */
origE= e /*keep original version for the display*/
pd= pos('/(', e) /*find pos of /( in E. */
if pd\==0 then do /*Found? Might have possible ÷ by zero*/
eo= e
lr= lastpos(')', e) /*find the last right parenthesis. */
lm= pos('-', e, pd+1) /*find a minus sign (-) after ( */
if lm>pd & lm<lr then e= changestr('/(',e,"/div(") /*change*/
if eo\==e then if x.e then iterate /*expression already used?*/
x.e= 1 /*mark this expression as being used. */
end
interpret 'x=(' e ") / 1" /*have REXX do the heavy lifting here. */
if x\==$ then do /*Not correct? Then try again. */
numeric digits 9; x= x / 1 /*re─do evaluation.*/
numeric digits 12 /*re─instate digits*/
if x\==$ then iterate /*Not correct? Then try again. */
end
finds= finds + 1 /*bump number of found solutions. */
if \show | negatory then return finds
_= translate(origE, '][', ")(") /*display [], not (). */
if show then say indent 'a solution for' gggg':' $"=" _ /*show solution.*/
if limit==1 & finds==limit then leave gggg /*leave big loop*/
end /*m*/
end /*k*/
end /*j*/
end /*i*/
end /*gggg*/
return finds
/*──────────────────────────────────────────────────────────────────────────────────────*/
sortc: procedure; arg nnnn; @.= /*sorts the digits of NNNN */
do i=1 for length(nnnn); _= substr(nnnn, i, 1); @._= @._||_; end /*i*/
return @.0 || @.1 || @.2 || @.3 || @.4 || @.5 || @.6 || @.7 || @.8 || @.9
/*──────────────────────────────────────────────────────────────────────────────────────*/
validate: parse arg y; errCode= 0; _v= verify(y, digs)
select
when y=='' then call ger 'no digits were entered.'
when length(y)<4 then call ger 'not enough digits entered, must be 4'
when length(y)>4 then call ger 'too many digits entered, must be 4'
when pos(0,y)\==0 then call ger "can't use the digit 0 (zero)"
when _v\==0 then call ger 'illegal character:' substr(y, _v, 1)
otherwise nop
end /*select*/ |
http://rosettacode.org/wiki/A%2BB | A+B | A+B ─── a classic problem in programming contests, it's given so contestants can gain familiarity with the online judging system being used.
Task
Given two integers, A and B.
Their sum needs to be calculated.
Input data
Two integers are written in the input stream, separated by space(s):
(
−
1000
≤
A
,
B
≤
+
1000
)
{\displaystyle (-1000\leq A,B\leq +1000)}
Output data
The required output is one integer: the sum of A and B.
Example
input
output
2 2
4
3 2
5
| #HicEst | HicEst | DLG(Edit=A, DNum, MIn=-1000, MAx=1000, E=B, DN, MI=-1000, MA=1000)
WRITE(Messagebox, Name) A, B, "Sum = ", A+B |
http://rosettacode.org/wiki/ABC_problem | ABC problem | ABC problem
You are encouraged to solve this task according to the task description, using any language you may know.
You are given a collection of ABC blocks (maybe like the ones you had when you were a kid).
There are twenty blocks with two letters on each block.
A complete alphabet is guaranteed amongst all sides of the blocks.
The sample collection of blocks:
(B O)
(X K)
(D Q)
(C P)
(N A)
(G T)
(R E)
(T G)
(Q D)
(F S)
(J W)
(H U)
(V I)
(A N)
(O B)
(E R)
(F S)
(L Y)
(P C)
(Z M)
Task
Write a function that takes a string (word) and determines whether the word can be spelled with the given collection of blocks.
The rules are simple:
Once a letter on a block is used that block cannot be used again
The function should be case-insensitive
Show the output on this page for the following 7 words in the following example
Example
>>> can_make_word("A")
True
>>> can_make_word("BARK")
True
>>> can_make_word("BOOK")
False
>>> can_make_word("TREAT")
True
>>> can_make_word("COMMON")
False
>>> can_make_word("SQUAD")
True
>>> can_make_word("CONFUSE")
True
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Scheme | Scheme | (define *blocks*
'((#\B #\O) (#\X #\K) (#\D #\Q) (#\C #\P) (#\N #\A)
(#\G #\T) (#\R #\E) (#\T #\G) (#\Q #\D) (#\F #\S)
(#\J #\W) (#\H #\U) (#\V #\I) (#\A #\N) (#\O #\B)
(#\E #\R) (#\F #\S) (#\L #\Y) (#\P #\C) (#\Z #\M)))
(define (exists p? li)
(and (not (null? li))
(or (p? (car li))
(exists p? (cdr li)))))
(define (remove-one x li)
(cond
((null? li) '())
((equal? (car li) x) (cdr li))
(else (cons (car li) (remove-one x (cdr li))))))
(define (can-make-list? li blocks)
(or (null? li)
(exists
(lambda (block)
(and
(member (char-upcase (car li)) block)
(can-make-list? (cdr li) (remove-one block blocks))))
blocks)))
(define (can-make-word? word)
(can-make-list? (string->list word) *blocks*))
(define *words*
'("A" "Bark" "book" "TrEaT" "COMMON" "squaD" "CONFUSE"))
(for-each
(lambda (word)
(display (if (can-make-word? word)
" Can make word: "
"Cannot make word: "))
(display word)
(newline))
*words*) |
http://rosettacode.org/wiki/15_puzzle_game | 15 puzzle game |
Task
Implement the Fifteen Puzzle Game.
The 15-puzzle is also known as:
Fifteen Puzzle
Gem Puzzle
Boss Puzzle
Game of Fifteen
Mystic Square
14-15 Puzzle
and some others.
Related Tasks
15 Puzzle Solver
16 Puzzle Game
| #Scheme | Scheme |
(import (scheme base)
(scheme read)
(scheme write)
(srfi 27)) ; random numbers
(define *start-position* #(1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 #\space))
(random-source-randomize! default-random-source)
;; return a 16-place vector with the tiles randomly shuffled
(define (create-start-position)
(let ((board (vector-copy *start-position*)))
(do ((i 0 (+ 1 i))
(moves (find-moves board) (find-moves board)))
((and (>= i 100)
(not (finished? board)))
board)
(make-move board
(list-ref moves (random-integer (length moves)))))))
;; return index of space
(define (find-space board)
(do ((i 0 (+ 1 i)))
((equal? #\space (vector-ref board i)) i)))
;; return a list of symbols indicating available moves
(define (find-moves board)
(let* ((posn (find-space board))
(row (quotient posn 4))
(col (remainder posn 4))
(result '()))
(when (> row 0) (set! result (cons 'up result)))
(when (< row 3) (set! result (cons 'down result)))
(when (> col 0) (set! result (cons 'left result)))
(when (< col 3) (set! result (cons 'right result)))
result))
;; make given move - assume it is legal
(define (make-move board move)
(define (swap posn-1 posn-2)
(let ((tmp (vector-ref board posn-1)))
(vector-set! board posn-1 (vector-ref board posn-2))
(vector-set! board posn-2 tmp)))
;
(let ((posn (find-space board)))
(case move
((left)
(swap posn (- posn 1)))
((right)
(swap posn (+ posn 1)))
((up)
(swap posn (- posn 4)))
((down)
(swap posn (+ posn 4))))))
(define (finished? board)
(equal? board *start-position*))
(define (display-board board)
(do ((i 0 (+ 1 i)))
((= i (vector-length board)) (newline))
(when (zero? (modulo i 4)) (newline))
(let ((curr (vector-ref board i)))
(display curr)
(display (if (and (number? curr)
(> curr 9))
" "
" ")))))
;; the main game loop
(define (play-game)
(let ((board (create-start-position)))
(do ((count 1 (+ count 1))
(moves (find-moves board) (find-moves board)))
((finished? board)
(display (string-append "\nCOMPLETED PUZZLE in "
(number->string count)
" moves\n")))
(display-board board)
(display "Enter a move: ") (display moves) (newline)
(let ((move (read)))
(if (memq move moves)
(make-move board move)
(display "Invalid move - try again"))))))
(play-game)
|
http://rosettacode.org/wiki/99_bottles_of_beer | 99 bottles of beer | Task
Display the complete lyrics for the song: 99 Bottles of Beer on the Wall.
The beer song
The lyrics follow this form:
99 bottles of beer on the wall
99 bottles of beer
Take one down, pass it around
98 bottles of beer on the wall
98 bottles of beer on the wall
98 bottles of beer
Take one down, pass it around
97 bottles of beer on the wall
... and so on, until reaching 0 (zero).
Grammatical support for 1 bottle of beer is optional.
As with any puzzle, try to do it in as creative/concise/comical a way
as possible (simple, obvious solutions allowed, too).
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
See also
http://99-bottles-of-beer.net/
Category:99_Bottles_of_Beer
Category:Programming language families
Wikipedia 99 bottles of beer
| #DIBOL-11 | DIBOL-11 |
;
;===============================================================================
========================
; Oringinal Author: Bob Welton ([email protected])
; Language: DIBOL or DBL
;
; Modified to work with DEC DIBOL-11
; by Bill Gunshannon
;===============================================================================
========================
RECORD MISC
NUMBOTTLES ,D2,99 ;Default # of bottles to 99
RECORD LINE1
ANUMBOTTLES, A2
, A32, " Bottles of Beer on the wall,"
RECORD LINE2
BNUMBOTTLES, A2
, A32, " Bottles of Beer,"
RECORD LINE3
CNUMBOTTLES, A2
, A32, " Bottles of Beer on the wall."
RECORD LINE4
DNUMBOTTLES, A2
, A32, " Bottle of Beer on the wall,"
RECORD LINE5
ENUMBOTTLES, A2
, A32, " Bottle of Beer,"
.PROC
XCALL FLAGS (0007000000,1) ;Suppress STOP message
OPEN (8,O:C,"TT:") ;Open the terminal/display
REPEAT
BEGIN
ANUMBOTTLES = NUMBOTTLES,'ZX'
WRITES (8,LINE1)
BNUMBOTTLES = NUMBOTTLES,'ZX'
WRITES (8,LINE2)
WRITES (8," Take one down, pass it around,")
DECR NUMBOTTLES ;Reduce # of bottles by 1
IF (NUMBOTTLES .LE. 1) EXITLOOP ;If just 1 bottle left, get out
CNUMBOTTLES = NUMBOTTLES,'ZX'
WRITES (8,LINE3)
WRITES (8," ")
END
DNUMBOTTLES = NUMBOTTLES,'ZX'
WRITES(8,LINE4)
WRITES (8," ")
ENUMBOTTLES = NUMBOTTLES,'ZX'
WRITES(8,LINE5)
WRITES (8," Take one down, pass it around,")
WRITES(8,"0 Bottles of Beer on the wall,")
WRITES(8,"0 Bottles of Beer,")
WRITES(8,"Go to the store and buy some more,")
WRITES(8,"99 Bottles of Beer on the wall,")
WRITES (8," ")
WRITES (8," ")
SLEEP 2
CLOSE 8
STOP
.END
|
http://rosettacode.org/wiki/24_game | 24 game | The 24 Game tests one's mental arithmetic.
Task
Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed.
The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. The program should check then evaluate the expression.
The goal is for the player to enter an expression that (numerically) evaluates to 24.
Only the following operators/functions are allowed: multiplication, division, addition, subtraction
Division should use floating point or rational arithmetic, etc, to preserve remainders.
Brackets are allowed, if using an infix expression evaluator.
Forming multiple digit numbers from the supplied digits is disallowed. (So an answer of 12+12 when given 1, 2, 2, and 1 is wrong).
The order of the digits when given does not have to be preserved.
Notes
The type of expression evaluator used is not mandated. An RPN evaluator is equally acceptable for example.
The task is not for the program to generate the expression, or test whether an expression is even possible.
Related tasks
24 game/Solve
Reference
The 24 Game on h2g2.
| #Ring | Ring |
# Project : 24 game
load "stdlib.ring"
digits = list(4)
check = list(4)
for choice = 1 to 4
digits[choice] = random(9)
next
see "enter an equation (using all of, and only, the single digits " + nl
for index = 1 to 4
see digits[index]
if index != 4
see " "
ok
next
see ")"
see " which evaluates to exactly 24. only multiplication (*), division (/)," + nl
see "addition (+) & subtraction (-) operations and parentheses are allowed:" + nl
see "24 = "
give equation
see "equation = " + equation + nl
while true
for char = 1 to len(equation)
digit = substr("0123456789", equation[char]) - 1
if digit >= 0
for index = 1 to 4
if digit = digits[index]
if not check[index]
check[index] = 1
exit
ok
ok
next
if index > 4
see "sorry, you used the illegal digit " + digit + nl
exit 2
ok
ok
next
for index = 1 to 4
if check[index] = 0
see "sorry, you failed to use the digit " + digits[index] + nl
exit 2
ok
next
for pair = 11 to 99
if substr(equation, string(pair))
see "sorry, you may not use a pair of digits " + pair + nl
ok
next
eval("result = " + equation)
if result = 24
see "congratulations, you succeeded in the task!" + nl
exit
else
see "sorry, your equation evaluated to " + result + " rather than 24!" + nl
ok
end
|
http://rosettacode.org/wiki/A%2BB | A+B | A+B ─── a classic problem in programming contests, it's given so contestants can gain familiarity with the online judging system being used.
Task
Given two integers, A and B.
Their sum needs to be calculated.
Input data
Two integers are written in the input stream, separated by space(s):
(
−
1000
≤
A
,
B
≤
+
1000
)
{\displaystyle (-1000\leq A,B\leq +1000)}
Output data
The required output is one integer: the sum of A and B.
Example
input
output
2 2
4
3 2
5
| #Hoon | Hoon |
|= [a=@ud b=@ud] (add a b)
|
http://rosettacode.org/wiki/ABC_problem | ABC problem | ABC problem
You are encouraged to solve this task according to the task description, using any language you may know.
You are given a collection of ABC blocks (maybe like the ones you had when you were a kid).
There are twenty blocks with two letters on each block.
A complete alphabet is guaranteed amongst all sides of the blocks.
The sample collection of blocks:
(B O)
(X K)
(D Q)
(C P)
(N A)
(G T)
(R E)
(T G)
(Q D)
(F S)
(J W)
(H U)
(V I)
(A N)
(O B)
(E R)
(F S)
(L Y)
(P C)
(Z M)
Task
Write a function that takes a string (word) and determines whether the word can be spelled with the given collection of blocks.
The rules are simple:
Once a letter on a block is used that block cannot be used again
The function should be case-insensitive
Show the output on this page for the following 7 words in the following example
Example
>>> can_make_word("A")
True
>>> can_make_word("BARK")
True
>>> can_make_word("BOOK")
False
>>> can_make_word("TREAT")
True
>>> can_make_word("COMMON")
False
>>> can_make_word("SQUAD")
True
>>> can_make_word("CONFUSE")
True
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Seed7 | Seed7 | $ include "seed7_05.s7i";
const func boolean: canMakeWords (in array string: blocks, in string: word) is func
result
var boolean: okay is FALSE;
local
var integer: index is 1;
begin
if word = "" then
okay := TRUE;
elsif length(blocks) <> 0 then
while index <= length(blocks) and not okay do
if blocks[index][1] = word[1] or blocks[index][2] = word[1] then
okay := canMakeWords(blocks[.. pred(index)] & blocks[succ(index) ..], word[2 ..]);
end if;
incr(index);
end while;
end if;
end func;
const array string: blocks is [] ("BO", "XK", "DQ", "CP", "NA", "GT", "RE", "TG", "QD", "FS",
"JW", "HU", "VI", "AN", "OB", "ER", "FS", "LY", "PC", "ZM");
const func boolean: canMakeWords (in string: word) is
return canMakeWords(blocks, upper(word));
const proc: main is func
local
var string: word is "";
begin
for word range [] ("", "A", "BARK", "BOOK", "TREAT", "COMMON", "SQUAD", "Confuse") do
writeln(word rpad 10 <& canMakeWords(word));
end for;
end func; |
http://rosettacode.org/wiki/15_puzzle_game | 15 puzzle game |
Task
Implement the Fifteen Puzzle Game.
The 15-puzzle is also known as:
Fifteen Puzzle
Gem Puzzle
Boss Puzzle
Game of Fifteen
Mystic Square
14-15 Puzzle
and some others.
Related Tasks
15 Puzzle Solver
16 Puzzle Game
| #Scilab | Scilab | tiles=[1:15,0];
solution=[tiles(1:4);...
tiles(5:8);...
tiles(9:12);...
tiles(13:16)];
solution=string(solution);
solution(16)=" ";
init_pos=grand(1,"prm",tiles);
puzzle=[init_pos(1:4);...
init_pos(5:8);...
init_pos(9:12);...
init_pos(13:16)];
puzzle=string(puzzle);
blank_pos=[];
for i=1:4
for j=1:4
if puzzle(i,j)=="0" then
blank_pos=[i,j];
end
end
end
clear i j
puzzle(blank_pos(1),blank_pos(2))=" ";
n_moves=0;
solved=%F;
while ~solved
disp(puzzle); mprintf("\n");
neighbours=[0 -1;...
-1 0;...
0 +1;...
+1 0];
neighbours(:,1)=neighbours(:,1)+blank_pos(1);
neighbours(:,2)=neighbours(:,2)+blank_pos(2);
neighbours=[neighbours zeros(4,1)]
i=0;
for i=1:4
if ~(neighbours(i,1)<1 | neighbours(i,1)>4 |...
neighbours(i,2)<1 | neighbours(i,2)>4) then
neighbours(i,3)=evstr(puzzle(neighbours(i,1),neighbours(i,2)));
end
end
valid_move=%F;
while ~valid_move
move_tile=[];
move_tile=input("Enter tile you want to move (0 to exit):");
if sum(move_tile==neighbours(:,3)) & move_tile~=0 then
valid_move=%T;
n_moves=n_moves+1;
elseif move_tile==0 then
disp("Exit");
abort
else
disp(puzzle);
disp("Invalid input");
end
end
neighb_i=find(neighbours(:,3)'==move_tile);
puzzle(neighbours(neighb_i,1),neighbours(neighb_i,2))=" ";
puzzle(blank_pos(1),blank_pos(2))=string(move_tile);
blank_pos=neighbours(neighb_i,1:2);
if sum(puzzle==solution)==16 then
solved=%T;
disp(puzzle);
mprintf("\n"+...
" _____ _ _ _ \n"+...
" / ____| | | | | |\n"+...
" | (___ ___ | |_ _____ __| | |\n"+...
" \\___ \\ / _ \\| \\ \\ / / _ \\/ _` | |\n"+...
" ____) | (_) | |\\ V / __/ (_| |_|\n"+...
" |_____/ \\___/|_| \\_/ \\___|\\__,_(_)\n")
end
end
disp("Solved in "+string(n_moves)+" moves."); |
http://rosettacode.org/wiki/99_bottles_of_beer | 99 bottles of beer | Task
Display the complete lyrics for the song: 99 Bottles of Beer on the Wall.
The beer song
The lyrics follow this form:
99 bottles of beer on the wall
99 bottles of beer
Take one down, pass it around
98 bottles of beer on the wall
98 bottles of beer on the wall
98 bottles of beer
Take one down, pass it around
97 bottles of beer on the wall
... and so on, until reaching 0 (zero).
Grammatical support for 1 bottle of beer is optional.
As with any puzzle, try to do it in as creative/concise/comical a way
as possible (simple, obvious solutions allowed, too).
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
See also
http://99-bottles-of-beer.net/
Category:99_Bottles_of_Beer
Category:Programming language families
Wikipedia 99 bottles of beer
| #E | E | def bottles(n) {
return switch (n) {
match ==0 { "No bottles" }
match ==1 { "1 bottle" }
match _ { `$n bottles` }
}
}
for n in (1..99).descending() {
println(`${bottles(n)} of beer on the wall,
${bottles(n)} of beer.
Take one down, pass it around,
${bottles(n.previous())} of beer on the wall.
`)
} |
http://rosettacode.org/wiki/24_game | 24 game | The 24 Game tests one's mental arithmetic.
Task
Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed.
The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. The program should check then evaluate the expression.
The goal is for the player to enter an expression that (numerically) evaluates to 24.
Only the following operators/functions are allowed: multiplication, division, addition, subtraction
Division should use floating point or rational arithmetic, etc, to preserve remainders.
Brackets are allowed, if using an infix expression evaluator.
Forming multiple digit numbers from the supplied digits is disallowed. (So an answer of 12+12 when given 1, 2, 2, and 1 is wrong).
The order of the digits when given does not have to be preserved.
Notes
The type of expression evaluator used is not mandated. An RPN evaluator is equally acceptable for example.
The task is not for the program to generate the expression, or test whether an expression is even possible.
Related tasks
24 game/Solve
Reference
The 24 Game on h2g2.
| #Ruby | Ruby | class Guess < String
def self.play
nums = Array.new(4){rand(1..9)}
loop do
result = get(nums).evaluate!
break if result == 24.0
puts "Try again! That gives #{result}!"
end
puts "You win!"
end
def self.get(nums)
loop do
print "\nEnter a guess using #{nums}: "
input = gets.chomp
return new(input) if validate(input, nums)
end
end
def self.validate(guess, nums)
name, error =
{
invalid_character: ->(str){ !str.scan(%r{[^\d\s()+*/-]}).empty? },
wrong_number: ->(str){ str.scan(/\d/).map(&:to_i).sort != nums.sort },
multi_digit_number: ->(str){ str.match(/\d\d/) }
}
.find {|name, validator| validator[guess] }
error ? puts("Invalid input of a(n) #{name.to_s.tr('_',' ')}!") : true
end
def evaluate!
as_rat = gsub(/(\d)/, '\1r') # r : Rational suffix
eval "(#{as_rat}).to_f"
rescue SyntaxError
"[syntax error]"
end
end
Guess.play |
http://rosettacode.org/wiki/A%2BB | A+B | A+B ─── a classic problem in programming contests, it's given so contestants can gain familiarity with the online judging system being used.
Task
Given two integers, A and B.
Their sum needs to be calculated.
Input data
Two integers are written in the input stream, separated by space(s):
(
−
1000
≤
A
,
B
≤
+
1000
)
{\displaystyle (-1000\leq A,B\leq +1000)}
Output data
The required output is one integer: the sum of A and B.
Example
input
output
2 2
4
3 2
5
| #Hope | Hope | $ cd lib
$ ../src/hope
>: dec add : num # num -> num;
>: --- add(a,b) <= a + b;
>: add(3,99)
>: ^D
>> 102 : num
|
http://rosettacode.org/wiki/ABC_problem | ABC problem | ABC problem
You are encouraged to solve this task according to the task description, using any language you may know.
You are given a collection of ABC blocks (maybe like the ones you had when you were a kid).
There are twenty blocks with two letters on each block.
A complete alphabet is guaranteed amongst all sides of the blocks.
The sample collection of blocks:
(B O)
(X K)
(D Q)
(C P)
(N A)
(G T)
(R E)
(T G)
(Q D)
(F S)
(J W)
(H U)
(V I)
(A N)
(O B)
(E R)
(F S)
(L Y)
(P C)
(Z M)
Task
Write a function that takes a string (word) and determines whether the word can be spelled with the given collection of blocks.
The rules are simple:
Once a letter on a block is used that block cannot be used again
The function should be case-insensitive
Show the output on this page for the following 7 words in the following example
Example
>>> can_make_word("A")
True
>>> can_make_word("BARK")
True
>>> can_make_word("BOOK")
False
>>> can_make_word("TREAT")
True
>>> can_make_word("COMMON")
False
>>> can_make_word("SQUAD")
True
>>> can_make_word("CONFUSE")
True
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #SenseTalk | SenseTalk | function CanMakeWord word
put [
("B", "O"),
("X", "K"),
("D", "Q"),
("C", "P"),
("N", "A"),
("G", "T"),
("R", "E"),
("T", "G"),
("Q", "D"),
("F", "S"),
("J", "W"),
("H", "U"),
("V", "I"),
("A", "N"),
("O", "B"),
("E", "R"),
("F", "S"),
("L", "Y"),
("P", "C"),
("Z", "M")
] into blocks
repeat with each character letter of word
put False into found
repeat with each item block of blocks by reference
if item 1 of block is letter ignoring case or item 2 of block is letter ignoring case
delete block
put True into found
exit repeat
end if
end repeat
if found is False
return False
end if
end repeat
return True
end CanMakeWord |
http://rosettacode.org/wiki/15_puzzle_game | 15 puzzle game |
Task
Implement the Fifteen Puzzle Game.
The 15-puzzle is also known as:
Fifteen Puzzle
Gem Puzzle
Boss Puzzle
Game of Fifteen
Mystic Square
14-15 Puzzle
and some others.
Related Tasks
15 Puzzle Solver
16 Puzzle Game
| #Simula | Simula |
BEGIN
CLASS FIFTEENPUZZLE(NUMTILES, SIDE, WIDTH, SEED);
INTEGER NUMTILES, SIDE, WIDTH, SEED;
BEGIN
INTEGER ARRAY TILES(0:NUMTILES);
INTEGER BLANKPOS;
PROCEDURE INVARIANT;
BEGIN
INTEGER ARRAY UQ(0:NUMTILES);
INTEGER I;
FOR I := 0 STEP 1 UNTIL NUMTILES DO UQ(I) := -1;
FOR I := 0 STEP 1 UNTIL NUMTILES DO
BEGIN
INTEGER T;
T := TILES(I);
IF UQ(T) <> -1 THEN ERROR("TILES ARE NOT UNIQUE");
UQ(T) := T;
END;
IF TILES(BLANKPOS) <> 0 THEN ERROR("BLANKPOS IS NOT BLANK");
END;
PROCEDURE SHUFFLE;
BEGIN
BOOLEAN B;
WHILE NOT B DO
BEGIN
INTEGER N;
RESET;
! DON'T INCLUDE THE BLANK SPACE IN THE SHUFFLE, LEAVE IT
! IN THE HOME POSITION ;
N := NUMTILES;
WHILE N > 1 DO
BEGIN
INTEGER R, TMP;
R := UNIFORM(0, N, SEED); N := N - 1;
TMP := TILES(R);
TILES(R) := TILES(N);
TILES(N) := TMP;
END;
B := ISSOLVABLE;
END;
INVARIANT;
END;
PROCEDURE RESET;
BEGIN
INTEGER I;
FOR I := 0 STEP 1 UNTIL NUMTILES DO
TILES(I) := MOD((I + 1), NUMTILES + 1);
BLANKPOS := NUMTILES;
INVARIANT;
END;
! ONLY HALF THE PERMUTATIONS OF THE PUZZLE ARE SOLVABLE.
! WHENEVER A TILE IS PRECEDED BY A TILE WITH HIGHER VALUE IT COUNTS
! AS AN INVERSION. IN OUR CASE, WITH THE BLANK SPACE IN THE HOME
! POSITION, THE NUMBER OF INVERSIONS MUST BE EVEN FOR THE PUZZLE
! TO BE SOLVABLE.
! SEE ALSO:
! WWW.CS.BHAM.AC.UK/~MDR/TEACHING/MODULES04/JAVA2/TILESSOLVABILITY.HTML
;
BOOLEAN PROCEDURE ISSOLVABLE;
BEGIN
INTEGER COUNTINVERSIONS;
INTEGER I, J;
FOR I := 0 STEP 1 UNTIL NUMTILES - 1 DO
FOR J := 0 STEP 1 UNTIL I - 1 DO
IF TILES(J) > TILES(I) THEN
COUNTINVERSIONS := COUNTINVERSIONS + 1;
ISSOLVABLE := MOD(COUNTINVERSIONS, 2) = 0;
END;
PROCEDURE PRINTBOARD;
BEGIN
INTEGER I, J;
PROCEDURE PRINTLINE;
BEGIN
INTEGER ROW, COL;
! +-----+-----+-----+-----+ ;
FOR ROW := 1 STEP 1 UNTIL SIDE DO
BEGIN
OUTCHAR('+');
FOR COL := 0 STEP 1 UNTIL WIDTH DO OUTCHAR('-');
END;
OUTCHAR('+');
OUTIMAGE;
END;
PROCEDURE PRINTCELL(T); INTEGER T;
BEGIN
IF T = 0 THEN
BEGIN
INTEGER R;
FOR R := 1 STEP 1 UNTIL WIDTH DO
OUTCHAR(' ');
END
ELSE OUTINT(T, WIDTH);
OUTCHAR(' ');
END;
! +-----+-----+-----+-----+
! | 1 | 2 | 3 | 4 |
! +-----+-----+-----+-----+
! | 5 | 6 | 7 | 8 |
! +-----+-----+-----+-----+
! | 9 | 10 | 11 | |
! +-----+-----+-----+-----+
! | 13 | 14 | 15 | 12 |
! +-----+-----+-----+-----+ ;
FOR I := 1 STEP 1 UNTIL SIDE DO
BEGIN
PRINTLINE;
OUTCHAR('|');
FOR J := 1 STEP 1 UNTIL SIDE DO
BEGIN
INTEGER T;
T := TILES((I - 1) * SIDE + (J - 1));
PRINTCELL(T);
OUTCHAR('|');
END;
OUTIMAGE;
END;
PRINTLINE;
END;
BOOLEAN PROCEDURE DONE;
BEGIN
BOOLEAN ORDERED;
INTEGER I, EXPECT;
ORDERED := TRUE;
EXPECT := 1;
FOR I := 0 STEP 1 UNTIL NUMTILES - 1 DO
BEGIN
IF I <> BLANKPOS THEN
BEGIN
IF TILES(I) <> EXPECT THEN
ORDERED := FALSE;
EXPECT := EXPECT + 1;
END;
END;
DONE := ORDERED;
END;
PROCEDURE REQUEST;
BEGIN
INTEGER ARRAY CANDIDATES(1:4);
INTEGER I, CANDCOUNT, CHOOSE;
BOOLEAN VALIDINPUT;
PROCEDURE ADDCAND(IDX); INTEGER IDX;
BEGIN
IF IDX >= 0 AND IDX <= NUMTILES THEN
BEGIN
CANDCOUNT := CANDCOUNT + 1;
CANDIDATES(CANDCOUNT) := TILES(IDX);
END;
END;
PRINTBOARD;
IF BLANKPOS <= NUMTILES - SIDE THEN ADDCAND(BLANKPOS + SIDE);
IF BLANKPOS >= SIDE THEN ADDCAND(BLANKPOS - SIDE);
IF MOD(BLANKPOS, SIDE) <> SIDE - 1 THEN ADDCAND(BLANKPOS + 1);
IF MOD(BLANKPOS, SIDE) <> 0 THEN ADDCAND(BLANKPOS - 1);
WHILE NOT VALIDINPUT DO
BEGIN
OUTTEXT("YOUR MOVE: ");
FOR I := 1 STEP 1 UNTIL CANDCOUNT DO
OUTINT(CANDIDATES(I), SIDE);
OUTIMAGE;
CHOOSE := ININT;
FOR I := 1 STEP 1 UNTIL CANDCOUNT DO
IF CHOOSE = CANDIDATES(I) THEN
BEGIN
INTEGER LOOKUP;
FOR LOOKUP := 0 STEP 1 UNTIL NUMTILES DO
IF NOT VALIDINPUT AND TILES(LOOKUP) = CHOOSE THEN
BEGIN
TILES(BLANKPOS) := TILES(LOOKUP);
TILES(LOOKUP) := 0;
BLANKPOS := LOOKUP;
INVARIANT;
VALIDINPUT := TRUE;
END;
END;
IF NOT VALIDINPUT THEN
BEGIN
OUTTEXT("INVALID INPUT!");
OUTIMAGE;
END;
END;
END;
SHUFFLE;
END;
REF(FIFTEENPUZZLE) P;
OUTTEXT("INPUT RANDOM SEED: ");
OUTIMAGE;
P :- NEW FIFTEENPUZZLE(15, 4, 3, ININT); ! ININT = RANDOM SEED ;
WHILE NOT P.DONE DO
P.REQUEST;
P.PRINTBOARD;
END. |
http://rosettacode.org/wiki/99_bottles_of_beer | 99 bottles of beer | Task
Display the complete lyrics for the song: 99 Bottles of Beer on the Wall.
The beer song
The lyrics follow this form:
99 bottles of beer on the wall
99 bottles of beer
Take one down, pass it around
98 bottles of beer on the wall
98 bottles of beer on the wall
98 bottles of beer
Take one down, pass it around
97 bottles of beer on the wall
... and so on, until reaching 0 (zero).
Grammatical support for 1 bottle of beer is optional.
As with any puzzle, try to do it in as creative/concise/comical a way
as possible (simple, obvious solutions allowed, too).
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
See also
http://99-bottles-of-beer.net/
Category:99_Bottles_of_Beer
Category:Programming language families
Wikipedia 99 bottles of beer
| #ECL | ECL |
Layout := RECORD
UNSIGNED1 RecID1;
UNSIGNED1 RecID2;
STRING30 txt;
END;
Beers := DATASET(99,TRANSFORM(Layout,
SELF.RecID1 := COUNTER,SELF.RecID2 := 0,SELF.txt := ''));
Layout XF(Layout L,INTEGER C) := TRANSFORM
IsOneNext := L.RecID1-1 = 1;
IsOne := L.RecID1 = 1;
SELF.txt := CHOOSE(C,
(STRING)(L.RecID1-1) + ' bottle'+IF(IsOneNext,'','s')+' of beer on the wall',
'Take one down, pass it around',
(STRING)(L.RecID1) + ' bottle'+IF(IsOne,'','s')+' of beer',
(STRING)(L.RecID1) + ' bottle'+IF(IsOne,'','s')+' of beer on the wall','');
SELF.RecID2 := C;
SELF := L;
END;
Rev := NORMALIZE(Beers,5,XF(LEFT,COUNTER));
OUTPUT(SORT(Rev,-Recid1,-RecID2),{txt},ALL);
|
http://rosettacode.org/wiki/24_game | 24 game | The 24 Game tests one's mental arithmetic.
Task
Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed.
The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. The program should check then evaluate the expression.
The goal is for the player to enter an expression that (numerically) evaluates to 24.
Only the following operators/functions are allowed: multiplication, division, addition, subtraction
Division should use floating point or rational arithmetic, etc, to preserve remainders.
Brackets are allowed, if using an infix expression evaluator.
Forming multiple digit numbers from the supplied digits is disallowed. (So an answer of 12+12 when given 1, 2, 2, and 1 is wrong).
The order of the digits when given does not have to be preserved.
Notes
The type of expression evaluator used is not mandated. An RPN evaluator is equally acceptable for example.
The task is not for the program to generate the expression, or test whether an expression is even possible.
Related tasks
24 game/Solve
Reference
The 24 Game on h2g2.
| #Rust | Rust | use std::io::{self,BufRead};
extern crate rand;
use rand::Rng;
fn op_type(x: char) -> i32{
match x {
'-' | '+' => return 1,
'/' | '*' => return 2,
'(' | ')' => return -1,
_ => return 0,
}
}
fn to_rpn(input: &mut String){
let mut rpn_string : String = String::new();
let mut rpn_stack : String = String::new();
let mut last_token = '#';
for token in input.chars(){
if token.is_digit(10) {
rpn_string.push(token);
}
else if op_type(token) == 0 {
continue;
}
else if op_type(token) > op_type(last_token) || token == '(' {
rpn_stack.push(token);
last_token=token;
}
else {
while let Some(top) = rpn_stack.pop() {
if top=='(' {
break;
}
rpn_string.push(top);
}
if token != ')'{
rpn_stack.push(token);
}
}
}
while let Some(top) = rpn_stack.pop() {
rpn_string.push(top);
}
println!("you formula results in {}", rpn_string);
*input=rpn_string;
}
fn calculate(input: &String, list : &mut [u32;4]) -> f32{
let mut stack : Vec<f32> = Vec::new();
let mut accumulator : f32 = 0.0;
for token in input.chars(){
if token.is_digit(10) {
let test = token.to_digit(10).unwrap() as u32;
match list.iter().position(|&x| x == test){
Some(idx) => list[idx]=10 ,
_ => println!(" invalid digit: {} ",test),
}
stack.push(accumulator);
accumulator = test as f32;
}else{
let a = stack.pop().unwrap();
accumulator = match token {
'-' => a-accumulator,
'+' => a+accumulator,
'/' => a/accumulator,
'*' => a*accumulator,
_ => {accumulator},//NOP
};
}
}
println!("you formula results in {}",accumulator);
accumulator
}
fn main() {
let mut rng = rand::thread_rng();
let mut list :[u32;4]=[rng.gen::<u32>()%10,rng.gen::<u32>()%10,rng.gen::<u32>()%10,rng.gen::<u32>()%10];
println!("form 24 with using + - / * {:?}",list);
//get user input
let mut input = String::new();
io::stdin().read_line(&mut input).unwrap();
//convert to rpn
to_rpn(&mut input);
let result = calculate(&input, &mut list);
if list.iter().any(|&list| list !=10){
println!("and you used all numbers");
match result {
24.0 => println!("you won"),
_ => println!("but your formulla doesn't result in 24"),
}
}else{
println!("you didn't use all the numbers");
}
} |
http://rosettacode.org/wiki/A%2BB | A+B | A+B ─── a classic problem in programming contests, it's given so contestants can gain familiarity with the online judging system being used.
Task
Given two integers, A and B.
Their sum needs to be calculated.
Input data
Two integers are written in the input stream, separated by space(s):
(
−
1000
≤
A
,
B
≤
+
1000
)
{\displaystyle (-1000\leq A,B\leq +1000)}
Output data
The required output is one integer: the sum of A and B.
Example
input
output
2 2
4
3 2
5
| #Huginn | Huginn | import Algorithms as algo;
import Text as text;
main() {
print(
"{}\n".format(
algo.reduce(
algo.map(
text.split( input().strip(), " " ),
integer
),
@( x, y ){ x + y; }
)
);
);
} |
http://rosettacode.org/wiki/ABC_problem | ABC problem | ABC problem
You are encouraged to solve this task according to the task description, using any language you may know.
You are given a collection of ABC blocks (maybe like the ones you had when you were a kid).
There are twenty blocks with two letters on each block.
A complete alphabet is guaranteed amongst all sides of the blocks.
The sample collection of blocks:
(B O)
(X K)
(D Q)
(C P)
(N A)
(G T)
(R E)
(T G)
(Q D)
(F S)
(J W)
(H U)
(V I)
(A N)
(O B)
(E R)
(F S)
(L Y)
(P C)
(Z M)
Task
Write a function that takes a string (word) and determines whether the word can be spelled with the given collection of blocks.
The rules are simple:
Once a letter on a block is used that block cannot be used again
The function should be case-insensitive
Show the output on this page for the following 7 words in the following example
Example
>>> can_make_word("A")
True
>>> can_make_word("BARK")
True
>>> can_make_word("BOOK")
False
>>> can_make_word("TREAT")
True
>>> can_make_word("COMMON")
False
>>> can_make_word("SQUAD")
True
>>> can_make_word("CONFUSE")
True
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #SequenceL | SequenceL | import <Utilities/Conversion.sl>;
import <Utilities/Sequence.sl>;
main(args(2)) :=
let
result[i] := args[i] ++ ": " ++ boolToString(can_make_word(args[i], InitBlocks));
in
delimit(result, '\n');
InitBlocks := ["BO", "XK", "DQ", "CP", "NA", "GT", "RE", "TG", "QD", "FS", "JW", "HU", "VI", "AN", "OB", "ER", "FS", "LY", "PC", "ZM"];
can_make_word(word(1), blocks(2)) :=
let
choices[i] := i when some(blocks[i] = toUpper(head(word)));
blocksAfterChoice[i] := blocks[(1 ... (choices[i] - 1)) ++ ((choices[i] + 1) ... size(blocks))];
in
true when size(word) = 0
else
false when size(choices) = 0
else
some(can_make_word(tail(word), blocksAfterChoice));
toUpper(letter(0)) :=
let
ascii := asciiToInt(letter);
in
letter when ascii >= 65 and ascii <= 90
else
intToAscii(ascii - 32); |
http://rosettacode.org/wiki/15_puzzle_game | 15 puzzle game |
Task
Implement the Fifteen Puzzle Game.
The 15-puzzle is also known as:
Fifteen Puzzle
Gem Puzzle
Boss Puzzle
Game of Fifteen
Mystic Square
14-15 Puzzle
and some others.
Related Tasks
15 Puzzle Solver
16 Puzzle Game
| #Standard_ML | Standard ML |
(* Load required Modules for Moscow ML *)
load "Int";
load "Random";
(* Mutable Matrix *)
signature MATRIX =
sig
type 'a matrix
val construct : 'a -> int * int -> 'a matrix
val size : 'a matrix -> int * int
val get : 'a matrix -> int * int -> 'a
val set : 'a matrix -> int * int -> 'a -> unit
end
structure Matrix :> MATRIX =
struct
(* Array of rows, where the rows are a array of 'a *)
type 'a matrix = 'a Array.array Array.array
fun 'a construct (a : 'a) (width, height) : 'a matrix =
if width < 1 orelse height < 1
then raise Subscript
else Array.tabulate (height, fn _ => Array.tabulate (width, fn _ => a))
fun size b =
let
val firstrow = Array.sub (b, 0)
in
(Array.length firstrow, Array.length b)
end
fun get b (x, y) = Array.sub (Array.sub (b, y), x)
fun set b (x, y) v = Array.update (Array.sub (b, y), x, v)
end
signature P15BOARD =
sig
type board
datatype direction = North | East | South | West
val construct : int * int -> board
val emptyField : board -> int * int
val get : board -> int * int -> int option
val size : board -> int * int
exception IllegalMove
val moves : board -> int list
val move : board -> int -> unit
val issolved : board -> bool
end
(* Game Logic and data *)
structure Board :> P15BOARD =
struct
(* Matrix + empty Field position *)
type board = int option Matrix.matrix * (int * int) ref
datatype direction = North | East | South | West
exception IllegalMove
fun numberat width (x, y) = (y*width + x + 1)
fun construct (width, height) =
let
val emptyBoard : int option Matrix.matrix = Matrix.construct NONE (width, height)
in
(* Fill the board with numbers *)
List.tabulate (height, fn y => List.tabulate (width, fn x =>
Matrix.set emptyBoard (x, y) (SOME (numberat width (x, y)))));
(* Clear the last field *)
Matrix.set emptyBoard (width-1, height-1) NONE;
(* Return the board *)
(emptyBoard, ref (width-1, height-1))
end
fun emptyField (_, rfield) = !rfield
fun get (mat, _) (x, y) = Matrix.get mat (x, y)
fun size (mat, _) = Matrix.size mat
(* toggle the empty field with a given field *)
fun toggle (mat, rpos) pos =
let
val pos' = !rpos
val value = Matrix.get mat pos
in
Matrix.set mat pos NONE;
Matrix.set mat pos' value;
rpos := pos
end
(* Get list of positions of the neighbors of a given field *)
fun neighbors mat (x, y) : (int * int) list =
let
val (width, height) = Matrix.size mat
val directions = [(x, y-1), (x+1, y), (x, y+1), (x-1, y)]
in
List.mapPartial (fn pos => SOME (Matrix.get mat pos; pos) handle Subscript => NONE) directions
end
fun moves (mat, rpos) =
let
val neighbors = neighbors mat (!rpos)
in
map (fn pos => valOf (Matrix.get mat pos)) neighbors
end
fun move (mat, rpos) m =
let
val (hx, hy) = !rpos
val neighbors = neighbors mat (hx, hy)
val optNeighbor = List.find (fn pos => SOME m = Matrix.get mat pos) neighbors
in
if isSome optNeighbor
then
toggle (mat, rpos) (valOf optNeighbor)
else
raise IllegalMove
end
fun issolved board =
let
val (width, height) = size board
val xs = List.tabulate (width, fn x => x)
val ys = List.tabulate (height, fn y => y)
in
List.all (fn x => List.all (fn y => (x + 1 = width andalso y + 1 = height) orelse get board (x, y) = SOME (numberat width (x,y))) ys) xs
end
end
(* Board Shuffle *)
signature BOARDSHUFFLE =
sig
val shuffle : Board.board -> int -> unit
end
structure Shuffle :> BOARDSHUFFLE =
struct
(*
* Note: Random Number Interfaces are different in SML/NJ and Moscow ML. Comment out the corresponding version:
*)
(*
(* SML/NJ - Version *)
val time = Time.now ()
val timeInf = Time.toMicroseconds time
val timens = Int.fromLarge (LargeInt.mod (timeInf, 1073741823));
val rand = Random.rand (timens, timens)
fun next n = Random.randRange (0, n) rand
*)
(* Moscow ML - Version *)
val generator = Random.newgen ()
fun next n = Random.range (0, n) generator
fun shuffle board 0 = if (Board.issolved board) then shuffle board 1 else ()
| shuffle board n =
let
val moves = Board.moves board
val move = List.nth (moves, next (List.length moves - 1))
in
Board.move board move;
shuffle board (n-1)
end
end
(* Console interface *)
signature CONSOLEINTERFACE =
sig
val start : unit -> unit
val printBoard : Board.board -> unit
end
structure Console :> CONSOLEINTERFACE =
struct
fun cls () = print "\^[[1;1H\^[[2J"
fun promptNumber prompt =
let
val () = print prompt
(* Input + "\n" *)
val line = valOf (TextIO.inputLine TextIO.stdIn)
val length = String.size line
val input = String.substring (line, 0, length - 1)
val optnum = Int.fromString input
in
if isSome optnum
then valOf optnum
else (print "Input is not a number.\n"; promptNumber prompt)
end
fun fieldToString (SOME x) = Int.toString x
| fieldToString (NONE ) = ""
fun boardToString board =
let
val (width, height) = Board.size board
val xs = List.tabulate (width, fn x => x)
val ys = List.tabulate (height, fn y => y)
in
foldl (fn (y, str) => (foldl (fn (x, str') => str' ^ (fieldToString (Board.get board (x, y))) ^ "\t") str xs) ^ "\n") "" ys
end
fun printBoard board = print (boardToString board)
fun loop board =
let
val rvalidInput = ref false
val rinput = ref 42
val () = cls ()
val () = printBoard board
in
(* Ask for a move and repeat until it is a valid move *)
while (not (!rvalidInput)) do
(
rinput := promptNumber "Input the number to move: ";
Board.move board (!rinput);
rvalidInput := true
) handle Board.IllegalMove => print "Illegal move!\n"
end
fun start () =
let
val () = cls ()
val () = print "Welcome to nxm-Puzzle!\n"
val (width, height) = (promptNumber "Enter the width: ", promptNumber "Enter the height: ")
val diff = (promptNumber "Enter the difficulty (number of shuffles): ")
val board = Board.construct (width, height)
in
Shuffle.shuffle board diff;
while (not (Board.issolved board)) do loop board;
print "Solved!\n"
end
end
val () = Console.start()
|
http://rosettacode.org/wiki/99_bottles_of_beer | 99 bottles of beer | Task
Display the complete lyrics for the song: 99 Bottles of Beer on the Wall.
The beer song
The lyrics follow this form:
99 bottles of beer on the wall
99 bottles of beer
Take one down, pass it around
98 bottles of beer on the wall
98 bottles of beer on the wall
98 bottles of beer
Take one down, pass it around
97 bottles of beer on the wall
... and so on, until reaching 0 (zero).
Grammatical support for 1 bottle of beer is optional.
As with any puzzle, try to do it in as creative/concise/comical a way
as possible (simple, obvious solutions allowed, too).
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
See also
http://99-bottles-of-beer.net/
Category:99_Bottles_of_Beer
Category:Programming language families
Wikipedia 99 bottles of beer
| #Egel | Egel |
import "prelude.eg"
import "io.ego"
using System
using IO
def print_rhyme =
[ 0 ->
print "better go to the store, and buy some more\n"
| N ->
let _ = print N " bottles of beer on the wall\n" in
let _ = print N " bottles of beer\n" in
let _ = print "take one down, pass it around\n" in
print_rhyme (N - 1) ]
def main = print_rhyme 99
|
http://rosettacode.org/wiki/24_game | 24 game | The 24 Game tests one's mental arithmetic.
Task
Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed.
The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. The program should check then evaluate the expression.
The goal is for the player to enter an expression that (numerically) evaluates to 24.
Only the following operators/functions are allowed: multiplication, division, addition, subtraction
Division should use floating point or rational arithmetic, etc, to preserve remainders.
Brackets are allowed, if using an infix expression evaluator.
Forming multiple digit numbers from the supplied digits is disallowed. (So an answer of 12+12 when given 1, 2, 2, and 1 is wrong).
The order of the digits when given does not have to be preserved.
Notes
The type of expression evaluator used is not mandated. An RPN evaluator is equally acceptable for example.
The task is not for the program to generate the expression, or test whether an expression is even possible.
Related tasks
24 game/Solve
Reference
The 24 Game on h2g2.
| #Scala | Scala | C:\Workset>scala TwentyFourGame
The 24 Game
Given any four digits in the range 1 to 9, which may have repetitions,
Using just the +, -, *, and / operators; and the possible use of
brackets, (), show how to make an answer of 24.
An answer of "q" will quit the game.
An answer of "!" will generate a new set of four digits.
Otherwise you are repeatedly asked for an expression until it evaluates to 24
Note: you cannot form multiple digit numbers from the supplied digits,
so an answer of 12+12 when given 1, 2, 2, and 1 would not be allowed.
Your four digits: 2, 7, 7, 2.
Expression 1: 2*7+2+7
Sorry, that's 23.0.
Expression 2: 7*7/2-2
Sorry, that's 22.5.
Expression 3: 2*7+(7-2)
Sorry, that's 19.0.
Expression 4: 2*(7+7-2)
That's right!
Thank you and goodbye!
|
http://rosettacode.org/wiki/A%2BB | A+B | A+B ─── a classic problem in programming contests, it's given so contestants can gain familiarity with the online judging system being used.
Task
Given two integers, A and B.
Their sum needs to be calculated.
Input data
Two integers are written in the input stream, separated by space(s):
(
−
1000
≤
A
,
B
≤
+
1000
)
{\displaystyle (-1000\leq A,B\leq +1000)}
Output data
The required output is one integer: the sum of A and B.
Example
input
output
2 2
4
3 2
5
| #Hy | Hy | (print (sum (map int (.split (input))))) |
http://rosettacode.org/wiki/ABC_problem | ABC problem | ABC problem
You are encouraged to solve this task according to the task description, using any language you may know.
You are given a collection of ABC blocks (maybe like the ones you had when you were a kid).
There are twenty blocks with two letters on each block.
A complete alphabet is guaranteed amongst all sides of the blocks.
The sample collection of blocks:
(B O)
(X K)
(D Q)
(C P)
(N A)
(G T)
(R E)
(T G)
(Q D)
(F S)
(J W)
(H U)
(V I)
(A N)
(O B)
(E R)
(F S)
(L Y)
(P C)
(Z M)
Task
Write a function that takes a string (word) and determines whether the word can be spelled with the given collection of blocks.
The rules are simple:
Once a letter on a block is used that block cannot be used again
The function should be case-insensitive
Show the output on this page for the following 7 words in the following example
Example
>>> can_make_word("A")
True
>>> can_make_word("BARK")
True
>>> can_make_word("BOOK")
False
>>> can_make_word("TREAT")
True
>>> can_make_word("COMMON")
False
>>> can_make_word("SQUAD")
True
>>> can_make_word("CONFUSE")
True
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Sidef | Sidef | func can_make_word(word, blocks) {
blocks.map! { |b| b.uc.chars.sort.join }.freq!
func(word, blocks) {
var char = word.shift
var candidates = blocks.keys.grep { |k| 0 <= k.index(char) }
for candidate in candidates {
blocks{candidate} <= 0 && next;
local blocks{candidate} = (blocks{candidate} - 1);
return true if (word.is_empty || __FUNC__(word, blocks));
}
return false;
}(word.uc.chars, blocks)
} |
http://rosettacode.org/wiki/15_puzzle_game | 15 puzzle game |
Task
Implement the Fifteen Puzzle Game.
The 15-puzzle is also known as:
Fifteen Puzzle
Gem Puzzle
Boss Puzzle
Game of Fifteen
Mystic Square
14-15 Puzzle
and some others.
Related Tasks
15 Puzzle Solver
16 Puzzle Game
| #Tcl | Tcl | # 15puzzle_21.tcl - HaJo Gurt - 2016-02-16
# http://wiki.tcl.tk/14403
#: 15-Puzzle - with grid, buttons and colors
package require Tk
set progVersion "15-Puzzle v0.21"; # 2016-02-20
global Msg Moves PuzzNr GoalNr
set Msg " "
set Moves -1
set PuzzNr 0
set GoalNr 0
set Keys { 11 12 13 14 21 22 23 24 31 32 33 34 41 42 43 44 }
set Puzz_T { T h e F i f t e e n P u z z l e }; # Title
set Goal_T { x x x F i f t e e n x x x x x x }; # Title-highlight
set Puzz_0 { E G P N C A F B D L H I O K M _ }; # - / 116
set Puzz_1 { C A F B E G P N D L H I O K M _ }; # E / 156 from Tk-demo
set Puzz_2 { E O N K M I _ G B H L P C F A D }; # L / 139
set Puzz_3 { P G M _ E L N D O K H I B C F A }; # EK / 146
set Goal_0 { A B C D E F G H I K L M N O P _ }; # Rows LTR / 1:E : 108
set Goal_1 { A E I N B F K O C G L P D H M _ }; # Cols forw. / 1:M : 114
set Puzz $Puzz_T
set Goal $Goal_T
#---+----1----+----2----+----3----+----4----+----5----+----6----+----7----+---
proc Move {k} {
# find the key with the empty tile:
set e -1
foreach p $::Keys {
set t [.key$p cget -text]
if { $t eq "_" } { set e $p }
}
if {$e < 0} {return 0}; # no key with empty tile found
if {$k == $e} {return 0}; # click was on the empty tile
set t [.key$k cget -text]
.key$e config -text $t
.key$k config -text "_";
return 1
}
proc Check {} {
set ok 0
set i 0
foreach k $::Keys {
set t [.key$k cget -text]
set g [lindex $::Goal $i]
incr i
.key$k config -background white
if { $t eq $g } { .key$k config -background lightgreen; incr ok }
if { $t eq "_" } { .key$k config -background gray }
}
# Solved:
update
if { $ok > 15 && $::Moves > 0} {
foreach k $::Keys {
.key$k flash; bell;
}
}
}
proc Click {k} {
set ::Msg ""
set val [.key$k cget -text]
set ok [Move $k]
incr ::Moves $ok
wm title . "$::Moves moves"
Check
}
proc ShowKeys {} {
set i 0
foreach k $::Keys {
set t [lindex $::Puzz $i]
incr i
.key$k config -text $t -background white;
}
Check
}
proc NewGame {N} {
global Msg Moves PuzzNr GoalNr
incr PuzzNr $N
if { $PuzzNr > 3} { set PuzzNr 0 }
set ::Goal $::Goal_0;
if { $GoalNr == 1} { set ::Goal $::Goal_1; }
if { $PuzzNr == 0} { set ::Puzz $::Puzz_0; }
if { $PuzzNr == 1} { set ::Puzz $::Puzz_1; }
if { $PuzzNr == 2} { set ::Puzz $::Puzz_2; }
if { $PuzzNr == 3} { set ::Puzz $::Puzz_3; }
set Msg "Try again"
if { $N>0 } { set Msg "New game" }
set Moves 0
ShowKeys
wm title . "$Msg "
}
#---+----1----+----2----+----3----+----4----+----5----+----6----+----7----+---
button .reset -text "Restart" -fg blue -command {NewGame 0}
button .newGame -text "New Game" -fg red -command {NewGame +1}
foreach k $::Keys {
button .key$k -text "$k" -width 4 -command "Click $k"
}
grid .newGame x .reset x -sticky nsew
grid .key11 .key12 .key13 .key14 -sticky nsew -padx 2 -pady 2
grid .key21 .key22 .key23 .key24 -sticky nsew -padx 2 -pady 2
grid .key31 .key32 .key33 .key34 -sticky nsew -padx 2 -pady 2
grid .key41 .key42 .key43 .key44 -sticky nsew -padx 2 -pady 2
grid configure .newGame .reset -columnspan 2 -padx 4
ShowKeys; Check
wm title . $progVersion
focus -force .
wm resizable . 0 0
# For some more versions, see: http://wiki.tcl.tk/15067 : Classic 15 Puzzle and http://wiki.tcl.tk/15085 : N-Puzzle
|
http://rosettacode.org/wiki/99_bottles_of_beer | 99 bottles of beer | Task
Display the complete lyrics for the song: 99 Bottles of Beer on the Wall.
The beer song
The lyrics follow this form:
99 bottles of beer on the wall
99 bottles of beer
Take one down, pass it around
98 bottles of beer on the wall
98 bottles of beer on the wall
98 bottles of beer
Take one down, pass it around
97 bottles of beer on the wall
... and so on, until reaching 0 (zero).
Grammatical support for 1 bottle of beer is optional.
As with any puzzle, try to do it in as creative/concise/comical a way
as possible (simple, obvious solutions allowed, too).
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
See also
http://99-bottles-of-beer.net/
Category:99_Bottles_of_Beer
Category:Programming language families
Wikipedia 99 bottles of beer
| #EGL | EGL | program TestProgram type BasicProgram {}
function main()
for (count int from 99 to 1 decrement by 1)
SysLib.writeStdout( bottleStr( count ) :: " of beer on the wall." );
SysLib.writeStdout( bottleStr( count ) :: " of beer." );
SysLib.writeStdout( "Take one down, pass it around." );
SysLib.writeStdout( bottleStr( count - 1) :: " of beer on the wall.\n");
end
end
private function bottleStr( count int in) returns( string )
case ( count )
when ( 1 )
return( "1 bottle" );
when ( 0 )
return( "No more bottles" );
otherwise
return( count :: " bottles" );
end
end
end |
http://rosettacode.org/wiki/24_game | 24 game | The 24 Game tests one's mental arithmetic.
Task
Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed.
The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. The program should check then evaluate the expression.
The goal is for the player to enter an expression that (numerically) evaluates to 24.
Only the following operators/functions are allowed: multiplication, division, addition, subtraction
Division should use floating point or rational arithmetic, etc, to preserve remainders.
Brackets are allowed, if using an infix expression evaluator.
Forming multiple digit numbers from the supplied digits is disallowed. (So an answer of 12+12 when given 1, 2, 2, and 1 is wrong).
The order of the digits when given does not have to be preserved.
Notes
The type of expression evaluator used is not mandated. An RPN evaluator is equally acceptable for example.
The task is not for the program to generate the expression, or test whether an expression is even possible.
Related tasks
24 game/Solve
Reference
The 24 Game on h2g2.
| #Scheme | Scheme | #lang scheme
(require srfi/27 srfi/1) ;; random-integer, every
(define (play)
(let* ([numbers (build-list 4 (lambda (n)
(add1 (random-integer 9))))]
[valid? (curryr valid? numbers)])
(printf startup-message numbers)
(let loop ([exp (read)])
(with-handlers ([exn:fail? (lambda (err)
(printf error-message exp (exn-message err))
(loop (read)))])
(cond [(eq? exp '!) (play)]
[(or (eq? exp 'q)
(eof-object? exp)) (printf quit-message)]
[(not (valid? exp))
(printf bad-exp-message exp)
(loop (read))]
[(not (= (eval exp) 24))
(printf bad-result-message exp (eval exp))
(loop (read))]
[else (printf winning-message)])))))
(define (valid? exp numbers)
;; must contain each number exactly once and only valid symbols
(define (valid-symbol? sym)
;; only +, -, *, and / are valid
(case sym
[(+ - * /) #t]
[else #f]))
(let* ([ls (flatten exp)]
[numbers* (filter number? ls)]
[symbols (remove number? ls)])
(and (equal? (sort numbers <)
(sort numbers* <))
(every valid-symbol? symbols))))
(define startup-message "
Write a lisp expression that evaluates to 24
using only (, ), +, -, *, /
and these four numbers: ~a
or '!' to get a new set of numbers
or 'q' to quit")
(define error-message "
Your expression ~a raised an exception:
\"~a\"
Please try again")
(define bad-exp-message "Sorry, ~a is a bad expression.")
(define bad-result-message "Sorry, ~a evaluates to ~a, not 24.")
(define quit-message "Thanks for playing...")
(define winning-message "You win!")
(provide play)
|
http://rosettacode.org/wiki/A%2BB | A+B | A+B ─── a classic problem in programming contests, it's given so contestants can gain familiarity with the online judging system being used.
Task
Given two integers, A and B.
Their sum needs to be calculated.
Input data
Two integers are written in the input stream, separated by space(s):
(
−
1000
≤
A
,
B
≤
+
1000
)
{\displaystyle (-1000\leq A,B\leq +1000)}
Output data
The required output is one integer: the sum of A and B.
Example
input
output
2 2
4
3 2
5
| #i | i | main: print(integer(in(' '))+integer(in('\n'))); ignore |
http://rosettacode.org/wiki/ABC_problem | ABC problem | ABC problem
You are encouraged to solve this task according to the task description, using any language you may know.
You are given a collection of ABC blocks (maybe like the ones you had when you were a kid).
There are twenty blocks with two letters on each block.
A complete alphabet is guaranteed amongst all sides of the blocks.
The sample collection of blocks:
(B O)
(X K)
(D Q)
(C P)
(N A)
(G T)
(R E)
(T G)
(Q D)
(F S)
(J W)
(H U)
(V I)
(A N)
(O B)
(E R)
(F S)
(L Y)
(P C)
(Z M)
Task
Write a function that takes a string (word) and determines whether the word can be spelled with the given collection of blocks.
The rules are simple:
Once a letter on a block is used that block cannot be used again
The function should be case-insensitive
Show the output on this page for the following 7 words in the following example
Example
>>> can_make_word("A")
True
>>> can_make_word("BARK")
True
>>> can_make_word("BOOK")
False
>>> can_make_word("TREAT")
True
>>> can_make_word("COMMON")
False
>>> can_make_word("SQUAD")
True
>>> can_make_word("CONFUSE")
True
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Simula | Simula | COMMENT ABC PROBLEM;
BEGIN
CLASS BLOCK(CH1, CH2); CHARACTER CH1, CH2;
BEGIN
BOOLEAN USED;
END;
CLASS GAME(WORD, POSSIBLE); TEXT WORD; BOOLEAN POSSIBLE;;
BOOLEAN PROCEDURE CANMAKEWORD(WORD); TEXT WORD;
BEGIN
INTEGER I, NUMBLOCKS;
BOOLEAN ALLPOSSIBLE, FOUND;
NUMBLOCKS := UPPERBOUND(BLOCKS, 1);
FOR I := 1 STEP 1 UNTIL NUMBLOCKS DO
BLOCKS(I).USED := FALSE;
ALLPOSSIBLE := TRUE;
WORD.SETPOS(1);
WHILE ALLPOSSIBLE AND WORD.MORE DO
BEGIN
CHARACTER WORDCHAR;
WORDCHAR := WORD.GETCHAR;
FOUND := FALSE;
FOR I := 1 STEP 1 UNTIL NUMBLOCKS DO
BEGIN
INSPECT BLOCKS(I) DO
BEGIN
IF (WORDCHAR = CH1 OR WORDCHAR = CH2) AND NOT USED THEN
BEGIN
USED := FOUND := TRUE;
GOTO L;
END;
END;
END;
L:
IF NOT FOUND THEN
ALLPOSSIBLE := FALSE;
END;
CANMAKEWORD := ALLPOSSIBLE;
END CANMAKEWORD;
REF(BLOCK) ARRAY BLOCKS(1:20);
REF(GAME) ARRAY GAMES(1:7);
TEXT WORD;
BEGIN
INTEGER I;
I := I+1; BLOCKS(I) :- NEW BLOCK('B', 'O');
I := I+1; BLOCKS(I) :- NEW BLOCK('X', 'K');
I := I+1; BLOCKS(I) :- NEW BLOCK('D', 'Q');
I := I+1; BLOCKS(I) :- NEW BLOCK('C', 'P');
I := I+1; BLOCKS(I) :- NEW BLOCK('N', 'A');
I := I+1; BLOCKS(I) :- NEW BLOCK('G', 'T');
I := I+1; BLOCKS(I) :- NEW BLOCK('R', 'E');
I := I+1; BLOCKS(I) :- NEW BLOCK('T', 'G');
I := I+1; BLOCKS(I) :- NEW BLOCK('Q', 'D');
I := I+1; BLOCKS(I) :- NEW BLOCK('F', 'S');
I := I+1; BLOCKS(I) :- NEW BLOCK('J', 'W');
I := I+1; BLOCKS(I) :- NEW BLOCK('H', 'U');
I := I+1; BLOCKS(I) :- NEW BLOCK('V', 'I');
I := I+1; BLOCKS(I) :- NEW BLOCK('A', 'N');
I := I+1; BLOCKS(I) :- NEW BLOCK('O', 'B');
I := I+1; BLOCKS(I) :- NEW BLOCK('E', 'R');
I := I+1; BLOCKS(I) :- NEW BLOCK('F', 'S');
I := I+1; BLOCKS(I) :- NEW BLOCK('L', 'Y');
I := I+1; BLOCKS(I) :- NEW BLOCK('P', 'C');
I := I+1; BLOCKS(I) :- NEW BLOCK('Z', 'M');
END;
BEGIN
INTEGER N, I; BOOLEAN ANSWER;
N := N+1; GAMES(N) :- NEW GAME("A", TRUE);
N := N+1; GAMES(N) :- NEW GAME("BARK", TRUE);
N := N+1; GAMES(N) :- NEW GAME("BOOK", FALSE);
N := N+1; GAMES(N) :- NEW GAME("TREAT", TRUE);
N := N+1; GAMES(N) :- NEW GAME("COMMON", FALSE);
N := N+1; GAMES(N) :- NEW GAME("SQUAD", TRUE);
N := N+1; GAMES(N) :- NEW GAME("CONFUSE", TRUE);
FOR I := 1 STEP 1 UNTIL N DO
BEGIN
INSPECT GAMES(I) DO
BEGIN
OUTTEXT(WORD);
OUTTEXT(" => ");
ANSWER := CANMAKEWORD(WORD);
OUTCHAR(IF ANSWER THEN 'T' ELSE 'F');
IF ANSWER EQV POSSIBLE
THEN OUTTEXT(" OK")
ELSE OUTTEXT(" ------------- WRONG!");
OUTIMAGE;
END;
END;
END;
END.
|
http://rosettacode.org/wiki/15_puzzle_game | 15 puzzle game |
Task
Implement the Fifteen Puzzle Game.
The 15-puzzle is also known as:
Fifteen Puzzle
Gem Puzzle
Boss Puzzle
Game of Fifteen
Mystic Square
14-15 Puzzle
and some others.
Related Tasks
15 Puzzle Solver
16 Puzzle Game
| #UNIX_Shell | UNIX Shell | #!/usr/bin/env bash
main() {
local puzzle=({1..15} " ") blank moves_kv i key count total last
printf '\n'
show_puzzle "${puzzle[@]}"
printf '\nPress return to scramble.'
read _
IFS= readarray -t puzzle < <(scramble "${puzzle[@]}")
printf '\r\e[A\e[A\e[A\e[A\e[A\e[A'
show_puzzle "${puzzle[@]}"
printf '\nUse hjkl to slide tiles. '
printf '\r\e[A\e[A\e[A\e[A\e[A'
total=0
while ! solved "${puzzle[@]}"; do
show_puzzle "${puzzle[@]}"
{ read blank; readarray -t moves_kv; } < <(find_moves "${puzzle[@]}")
local count=${#moves_kv[@]}/2
local -A moves
for (( i=0; i<count; i++ )); do
moves[${moves_kv[i]}]=${moves_kv[i+count]}
done
read -r -n 1 key
printf '\r '
if [[ "$key" = u ]]; then
(( total -= 2 ))
case "$last" in
h) key=l;;
j) key=k;;
k) key=j;;
l) key=h;;
esac
fi
if [[ -n "${moves[$key]}" ]]; then
last=$key
(( total++ ))
i=${moves[$key]}
puzzle[$blank]=${puzzle[i]}
puzzle[i]=' '
fi
printf '\r\e[A\e[A\e[A\e[A'
done
show_puzzle "${puzzle[@]}"
printf '\nSolved in %d moves. \n' "$total"
}
solved() {
local solved=({1..15} ' ')
[[ "${puzzle[*]}" == "${solved[*]}" ]]
}
show_puzzle() {
printf '%2s %2s %2s %2s\n' "$@"
}
find_moves() {
local puzzle=("$@")
local i j blank
for (( i=0; i<${#puzzle[@]}; ++i )); do
if [[ "${puzzle[i]}" == " " ]]; then
blank=$i
break
fi
done
local -A moves=()
if (( blank%4 )); then
# swapping blank with tile to its left
# is sliding that tile right, which is the l key
moves['l']=$(( blank-1 ))
fi
if (( blank%4 != 3 )); then
moves['h']=$(( blank+1 )) # left
fi
if (( blank >= 4 )); then
moves['j']=$(( blank-4 )) # down
fi
if (( blank < 12 )); then
moves['k']=$(( blank+4 )) # up
fi
printf '%s\n' "$blank" "${!moves[@]}" "${moves[@]}"
}
scramble() {
local puzzle=("$@") i j
for (( i=0; i<256; ++i )); do
local blank moves
{ read blank; readarray -t moves; } < <(find_moves "${puzzle[@]}")
moves=(${moves[@]:${#moves[@]}/2})
local dir=$(( RANDOM % ${#moves[@]} ))
j=${moves[dir]}
puzzle[blank]=${puzzle[j]}
puzzle[j]=' '
done
printf '%s\n' "${puzzle[@]}"
}
main "$@" |
http://rosettacode.org/wiki/99_bottles_of_beer | 99 bottles of beer | Task
Display the complete lyrics for the song: 99 Bottles of Beer on the Wall.
The beer song
The lyrics follow this form:
99 bottles of beer on the wall
99 bottles of beer
Take one down, pass it around
98 bottles of beer on the wall
98 bottles of beer on the wall
98 bottles of beer
Take one down, pass it around
97 bottles of beer on the wall
... and so on, until reaching 0 (zero).
Grammatical support for 1 bottle of beer is optional.
As with any puzzle, try to do it in as creative/concise/comical a way
as possible (simple, obvious solutions allowed, too).
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
See also
http://99-bottles-of-beer.net/
Category:99_Bottles_of_Beer
Category:Programming language families
Wikipedia 99 bottles of beer
| #Eiffel | Eiffel |
class
APPLICATION
create
make
feature {NONE} -- Initialization
make
local
bottles: INTEGER
do
from
bottles := 99
invariant
bottles <= 99 and bottles >= 1
until
bottles = 1
loop
print (bottles)
print (" bottles of beer on the wall,%N")
print (bottles)
print (" bottles of beer.%N")
print ("Take one down, pass it around,%N")
bottles := bottles - 1
if bottles > 1 then
print (bottles)
print (" bottles of beer on the wall.%N%N")
end
variant
bottles
end
print ("1 bottle of beer on the wall.%N%N");
print ("No more bottles of beer on the wall,%N");
print ("no more bottles of beer.%N");
print ("Go to the store and buy some more,%N");
print ("99 bottles of beer on the wall.%N");
end
end
|
http://rosettacode.org/wiki/24_game | 24 game | The 24 Game tests one's mental arithmetic.
Task
Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed.
The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. The program should check then evaluate the expression.
The goal is for the player to enter an expression that (numerically) evaluates to 24.
Only the following operators/functions are allowed: multiplication, division, addition, subtraction
Division should use floating point or rational arithmetic, etc, to preserve remainders.
Brackets are allowed, if using an infix expression evaluator.
Forming multiple digit numbers from the supplied digits is disallowed. (So an answer of 12+12 when given 1, 2, 2, and 1 is wrong).
The order of the digits when given does not have to be preserved.
Notes
The type of expression evaluator used is not mandated. An RPN evaluator is equally acceptable for example.
The task is not for the program to generate the expression, or test whether an expression is even possible.
Related tasks
24 game/Solve
Reference
The 24 Game on h2g2.
| #Sidef | Sidef | const digits = (1..9 -> pick(4))
const grammar = Regex(
'^ (?&exp) \z
(?(DEFINE)
(?<exp> ( (?&term) (?&op) (?&term) )+ )
(?<term> \( (?&exp) \) | [' + digits.join + '])
(?<op> [\-+*/] )
)', 'x'
)
say "Here are your digits: #{digits.join(' ')}"
loop {
var input = read("Expression: ", String)
var expr = input
expr -= /\s+/g # remove all whitespace
if (input == 'q') {
say "Goodbye. Sorry you couldn't win."
break
}
var given_digits = digits.map{.to_s}.sort.join
var entry_digits = input.scan(/\d/).sort.join
if ((given_digits != entry_digits) || (expr !~ grammar)) {
say "That's not valid"
next
}
given(var n = eval(input)) {
when (24) { say "You win!"; break }
default { say "Sorry, your expression is #{n}, not 24" }
}
} |
http://rosettacode.org/wiki/A%2BB | A+B | A+B ─── a classic problem in programming contests, it's given so contestants can gain familiarity with the online judging system being used.
Task
Given two integers, A and B.
Their sum needs to be calculated.
Input data
Two integers are written in the input stream, separated by space(s):
(
−
1000
≤
A
,
B
≤
+
1000
)
{\displaystyle (-1000\leq A,B\leq +1000)}
Output data
The required output is one integer: the sum of A and B.
Example
input
output
2 2
4
3 2
5
| #Icon_and_Unicon | Icon and Unicon | procedure main()
numChars := '-'++&digits
read() ? {
A := (tab(upto(numChars)), integer(tab(many(numChars))))
B := (tab(upto(numChars)), integer(tab(many(numChars))))
}
write((\A + \B) | "Bad input")
end |
http://rosettacode.org/wiki/ABC_problem | ABC problem | ABC problem
You are encouraged to solve this task according to the task description, using any language you may know.
You are given a collection of ABC blocks (maybe like the ones you had when you were a kid).
There are twenty blocks with two letters on each block.
A complete alphabet is guaranteed amongst all sides of the blocks.
The sample collection of blocks:
(B O)
(X K)
(D Q)
(C P)
(N A)
(G T)
(R E)
(T G)
(Q D)
(F S)
(J W)
(H U)
(V I)
(A N)
(O B)
(E R)
(F S)
(L Y)
(P C)
(Z M)
Task
Write a function that takes a string (word) and determines whether the word can be spelled with the given collection of blocks.
The rules are simple:
Once a letter on a block is used that block cannot be used again
The function should be case-insensitive
Show the output on this page for the following 7 words in the following example
Example
>>> can_make_word("A")
True
>>> can_make_word("BARK")
True
>>> can_make_word("BOOK")
False
>>> can_make_word("TREAT")
True
>>> can_make_word("COMMON")
False
>>> can_make_word("SQUAD")
True
>>> can_make_word("CONFUSE")
True
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Smalltalk | Smalltalk |
ABCPuzzle>>test
#('A' 'BARK' 'BOOK' 'TreaT' 'COMMON' 'sQUAD' 'CONFuSE') do: [ :each |
Transcript crShow: each, ': ', (self solveFor: each) asString ]
ABCPuzzle>>solveFor: letters
| blocks |
blocks := #('BO' 'XK' 'DQ' 'CP' 'NA' 'GT' 'RE' 'TG' 'QD' 'FS' 'JW' 'HU' 'VI' 'AN' 'OB' 'ER' 'FS' 'LY' 'PC' 'ZM').
^ self solveFor: letters asUppercase with: blocks asOrderedCollection
ABCPuzzle>>solveFor: letters with: blocks
| l ldash matches |
letters isEmpty ifTrue: [ ^ true ].
l := letters first.
ldash := letters allButFirst.
matches := blocks select: [ :b | b includes: l ].
matches isEmpty ifTrue: [ ^ false ].
matches do: [ :m | | bdash |
bdash := blocks copy.
bdash remove: m.
(self solveFor: ldash with: bdash) ifTrue: [ ^ true ] ].
^ false
|
http://rosettacode.org/wiki/15_puzzle_game | 15 puzzle game |
Task
Implement the Fifteen Puzzle Game.
The 15-puzzle is also known as:
Fifteen Puzzle
Gem Puzzle
Boss Puzzle
Game of Fifteen
Mystic Square
14-15 Puzzle
and some others.
Related Tasks
15 Puzzle Solver
16 Puzzle Game
| #VBA | VBA |
Public iSide As Integer
Public iSize As Integer
Public iGrid() As Integer
Public lMoves As Long
Public sMessage As String
Public Const sTitle As String = "Tile Puzzle"
Sub PlayGame()
Dim iNum As Integer
Dim i As Integer
Dim vInput As Variant
DefineGrid:
vInput = InputBox("Enter size of grid, as a whole number" & String(2, vbCr) & "(e.g. for a 4 x 4 grid, enter '4')", sTitle, 4)
If vInput = "" Then Exit Sub
If Not IsNumeric(vInput) Then GoTo DefineGrid
iSide = vInput
If iSide < 3 Or iNum > 10 Then GoTo DefineGrid
iSize = iSide ^ 2
ReDim iGrid(1 To iSize)
Initalize:
InitializeGrid
If Not IsSolvable Then GoTo Initalize
GetInput:
vInput = InputBox(ShowGrid & vbCr & "Enter number to move into empty tile", sTitle)
If vInput = "" Then
If MsgBox("Are you sure? This will end the current game.", vbExclamation + vbYesNo, sTitle) = vbYes Then Exit Sub
End If
If Not IsNumeric(vInput) Then
sMessage = "'" & vInput & "' is not a valid tile"
GoTo GetInput
End If
iNum = vInput
If iNum < 1 Or iNum > iSize - 1 Then
sMessage = iNum & " is not a valid tile"
GoTo GetInput
End If
i = FindTile(iNum)
If Not ValidMove(i) Then GoTo GetInput
MoveTile (i)
If TestGrid Then
MsgBox "SUCCESS! You solved the puzzle in " & lMoves & " moves", vbInformation + vbOKOnly, sTitle
Else
GoTo GetInput
End If
End Sub
Function RandomTile() As Integer
Randomize
RandomTile = Int(Rnd * iSize) + 1
End Function
Function GetX(ByVal i As Integer) As Integer
GetX = Int((i - 1) / iSide) + 1
End Function
Function GetY(ByVal i As Integer) As Integer
GetY = (i - 1) Mod iSide + 1
End Function
Function GetI(ByVal x As Integer, y As Integer)
GetI = (x - 1) * iSide + y
End Function
Function InitializeGrid()
Dim i As Integer
Dim x As Integer
Dim y As Integer
sMessage = "New " & iSide & " x " & iSide & " game started" & vbCr
For i = 1 To iSize
iGrid(i) = 0
Next i
For i = 1 To iSize - 1
Do
x = RandomTile
If iGrid(x) = 0 Then iGrid(x) = i
Loop Until iGrid(x) = i
Next i
lMoves = 0
End Function
Function IsSolvable() As Boolean
Dim i As Integer
Dim j As Integer
Dim iCount As Integer
For i = 1 To iSize - 1
For j = i + 1 To iSize
If iGrid(j) < iGrid(i) And iGrid(j) > 0 Then iCount = iCount + 1
Next j
Next i
If iSide Mod 2 Then
IsSolvable = Not iCount Mod 2
Else
IsSolvable = iCount Mod 2 = GetX(FindTile(0)) Mod 2
End If
End Function
Function TestGrid() As Boolean
Dim i As Integer
For i = 1 To iSize - 1
If Not iGrid(i) = i Then
TestGrid = False
Exit Function
End If
Next i
TestGrid = True
End Function
Function FindTile(ByVal iNum As Integer) As Integer
Dim i As Integer
For i = 1 To iSize
If iGrid(i) = iNum Then
FindTile = i
Exit Function
End If
Next i
End Function
Function ValidMove(ByVal i As Integer) As Boolean
Dim e As Integer
Dim xDiff As Integer
Dim yDiff As Integer
e = FindTile(0)
xDiff = GetX(i) - GetX(e)
yDiff = GetY(i) - GetY(e)
If xDiff = 0 Then
If yDiff = 1 Then
sMessage = "Tile " & iGrid(i) & " was moved left"
ValidMove = True
ElseIf yDiff = -1 Then
sMessage = "Tile " & iGrid(i) & " was moved right"
ValidMove = True
End If
ElseIf yDiff = 0 Then
If xDiff = 1 Then
sMessage = "Tile " & iGrid(i) & " was moved up"
ValidMove = True
ElseIf xDiff = -1 Then
sMessage = "Tile " & iGrid(i) & " was moved down"
ValidMove = True
End If
End If
If Not ValidMove Then sMessage = "Tile " & iGrid(i) & " may not be moved"
End Function
Function MoveTile(ByVal i As Integer)
Dim e As Integer
e = FindTile(0)
iGrid(e) = iGrid(i)
iGrid(i) = 0
lMoves = lMoves + 1
End Function
Function ShowGrid()
Dim x As Integer
Dim y As Integer
Dim i As Integer
Dim sNum As String
Dim s As String
For x = 1 To iSide
For y = 1 To iSide
sNum = iGrid(GetI(x, y))
If sNum = "0" Then sNum = ""
s = s & sNum & vbTab
Next y
s = s & vbCr
Next x
If Not sMessage = "" Then
s = s & vbCr & sMessage & vbCr
End If
ShowGrid = s
End Function
|