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--- |
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library_name: transformers |
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tags: [] |
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--- |
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MusicLang : Controllable Symbolic Music Generation |
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======================================================== |
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![MusicLang logo](https://github.com/MusicLang/musiclang/blob/main/documentation/images/MusicLang.png?raw=true "MusicLang") |
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πΆ <b> You want to generate music that you can export to your favourite DAW in MIDI ?</b> |
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ποΈ <b> You want to control the chord progression of the generated music ? </b> |
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π <b> You need to run it fast on your laptop without a gpu ?</b> |
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Here is MusicLang Predict, your controllable music copilot. |
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I just want to try ! |
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-------------------- |
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[![Open In Colab](https://colab.research.google.com/assets/colab-badge.svg)](https://colab.research.google.com/drive/1MA2mek826c05BjbWk2nRkVv2rW7kIU_S?usp=sharing) |
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Go to our Colab, we have a lot of cool examples. From generating creative musical ideas to continuing a song with a specified chord progression. |
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I am more serious about it |
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-------------------------- |
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Install the musiclang-predict package : |
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```bash |
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pip install musiclang_predict |
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``` |
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Then open your favourite notebook and start generating music in a few lines : |
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```python |
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from musiclang_predict import MusicLangPredictor |
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nb_tokens = 1024 |
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temperature = 0.9 # Don't go over 1.0, at your own risks ! |
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top_p = 1.0 # <=1.0, Usually 1 best to get not too much repetitive music |
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seed = 16 # change here to change result, or set to 0 to unset seed |
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ml = MusicLangPredictor('musiclang/musiclang-v2') # Only available model for now |
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score = ml.predict( |
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nb_tokens=nb_tokens, # 1024 tokens ~ 25s of music (depending of the number of instruments generated) |
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temperature=temperature, |
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topp=top_p, |
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rng_seed=seed # change here to change result, or set to 0 to unset seed |
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) |
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score.to_midi('test.mid') # Open that file in your favourite DAW, score editor or even in VLC |
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``` |
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You were talking about controlling the chord progression ? |
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---------------------------------------------------------- |
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You had a specific harmony in mind am I right ? |
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That's why we allow a fine control over the chord progression of the generated music. |
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Just specify it as a string like below, choose a time signature and let the magic happen. |
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```python |
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from musiclang_predict import MusicLangPredictor |
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# Control the chord progression |
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# Chord qualities available : M, m, 7, m7b5, sus2, sus4, m7, M7, dim, dim0. |
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# You can also specify the bass if it belongs to the chord (eg : Bm/D) |
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chord_progression = "Am CM Dm E7 Am" # 1 chord = 1 bar |
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time_signature = (4, 4) # 4/4 time signature, don't be too crazy here |
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nb_tokens = 1024 |
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temperature = 0.8 |
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top_p = 1.0 |
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seed = 42 |
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ml = MusicLangPredictor('musiclang/musiclang-v2') |
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score = ml.predict_chords( |
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chord_progression, |
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time_signature=time_signature, |
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temperature=temperature, |
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topp=top_p, |
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rng_seed=seed # set to 0 to unset seed |
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) |
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score.to_midi('test.mid', tempo=120, time_signature=(4, 4)) |
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``` |
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Disclaimer : The chord progression is not guaranteed to be exactly the same as the one you specified. It's a generative model after all. |
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Usually it will happen when you use an exotic chord progression and if you set a high temperature. |
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That's cool but I have my music to plug in ... |
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------------------------------------------------ |
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Don't worry, we got you covered. You can use your music as a template to generate new music. |
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Let's continue some Bach music with a chord progression he could have used : |
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```python |
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from musiclang_predict import MusicLangPredictor |
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from musiclang_predict import corpus |
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song_name = 'bach_847' # corpus.list_corpus() to get the list of available songs |
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chord_progression = "Cm C7/E Fm F#dim G7 Cm" |
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nb_tokens = 1024 |
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temperature = 0.8 |
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top_p = 1.0 |
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seed = 3666 |
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ml = MusicLangPredictor('musiclang/musiclang-v2') |
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score = ml.predict_chords( |
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chord_progression, |
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score=corpus.get_midi_path_from_corpus(song_name), |
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time_signature=(4, 4), |
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nb_tokens=1024, |
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prompt_chord_range=(0,4), |
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temperature=temperature, |
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topp=top_p, |
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rng_seed=seed # set to 0 to unset seed |
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) |
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score.to_midi('test.mid', tempo=110, time_signature=(4, 4)) |
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``` |
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What's coming next ? |
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--------------------- |
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We are working on a lot of cool features, some are already encoded in the model : |
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- A control over the instruments used in each bar and their properties (note density, pitch range, average velocity) |
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- Some performances improvements over the inference C script |
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- A faster distilled model for real-time generation that can be embedded in plugins or mobile applications |
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- An integration into a DAW as a plugin |
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- Some specialized smaller models depending on our user's needs |
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How does that work ? |
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--------------------- |
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If you want to learn more about how we are moving toward symbolic music generation, go to our [technical blog](https://musiclang.github.io/). |
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The tokenization, the model are described in great details. |
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We are using a LLAMA2 architecture (many thanks to Andrej Karpathy awesome [llama2.c](https://github.com/karpathy/llama2.c)), trained on a large dataset of midi files (The CC0 licensed [LAKH](https://colinraffel.com/projects/lmd/)). |
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We heavily rely on preprocessing the midi files to get an enriched tokenization that describe chords & scale for each bar. |
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The is also helpful for normalizing melodies relative to the current chord/scale. |
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Contributing & Contact us |
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------------------------- |
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We are looking for contributors to help us improve the model, the tokenization, the performances and the documentation. |
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If you are interested in this project, open an issue, a pull request, or even [contact us directly](https://www.musiclang.io/contact). |
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License |
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------- |
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Specific licenses applies to our models. If you would like to use the model in your product, please |
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[contact us](https://www.musiclang.io/contact). We are looking forward to hearing from you ! |
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MusicLang Predict is licensed under the GPL-3.0 License. |
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The MusicLang base language package on which the model rely ([musiclang package](https://github.com/musiclang/musiclang)) is licensed under the BSD 3-Clause License. |
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