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The M133 "The Grand Slam" is a Prestige variant with unique aesthetics but identical stats to the base model. | Detail the special features of the M133 "The Grand Slam" variant. |
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The M133 can be fitted with a suppressor, optical sight, extended magazine, and a weapon skin. | List the customization options available for the M133 shotgun. |
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The M133 M variant offers the same customization options as the standard M133. | Compare the customization options between the M133 and M133 M variants. |
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The M133 MS variant lacks a Prestige Skin option but can still be customized with an optical sight, extended magazine, suppressor, and skin. | Specify the customization options available for the M133 MS variant. |
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The M133 "The Grand Slam" lacks a skin option but can be customized with an optical sight, extended magazine, and suppressor. | List the customization options available for the M133 "The Grand Slam" variant. |
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The M133 shotgun is commonly wielded by both resistance and cult members in Far Cry 5. | Describe the factions that typically use the M133 shotgun. |
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The SBS is a side-by-side double-barrel 12-Gauge shotgun. | Describe the type of shotgun the SBS is. |
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It uses a break-action mechanism to breach-load two shells. | Explain how the SBS loads its shells. |
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The standard variant costs $2,100 in Far Cry 5. | State the price of the standard SBS variant in Far Cry 5. |
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The Farmhand variant is priced at $3,600 or 200 in-game currency. | Specify the cost of the Farmhand variant in Far Cry New Dawn. |
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The SBS has an Accuracy rating of 5/10 and a Damage rating of 7/10 in Far Cry 5. | List the accuracy and damage stats of the SBS in Far Cry 5. |
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Far Cry New Dawn features the Makeshift SBS with a Damage rating of 428. | Detail the damage stat of the Makeshift SBS in Far Cry New Dawn. |
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Unlocking perks determines the type of playstyles available to the character. | Explain the significance of unlocking perks in Far Cry 5 and Far Cry New Dawn. |
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Perk Points can be earned through missions, events, and finding special items. | List the ways in which players can earn Perk Points. |
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In Far Cry New Dawn, 1 Perk Point is received for liberating hostages. | Describe how players can earn Perk Points in Far Cry New Dawn. |
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Perks in Far Cry 5 are categorized based on different types of ammo and weapons. | Explain the categories of perks available in Far Cry 5. |
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Far Cry New Dawn features a similar Perk-System to Far Cry 5 with some upgrades. | Compare the perk systems in Far Cry 5 and Far Cry New Dawn. |
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After the mission Joseph's Secret, 5 additional New Eden Perks are gained. | Describe the perks obtained after completing the mission Joseph's Secret. |
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The SPAS-12 is featured in Far Cry 2, Far Cry 3, Far Cry 4, Far Cry 5, Dead Living Zombies, Far Cry New Dawn, and Far Cry 6. | List the games in which the SPAS-12 appears. |
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The SPAS-12 is a shotgun designed by Franchi and is known for being more commonly seen in movies than in law enforcement or military use. | Describe the origin and typical usage of the SPAS-12. |
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The SPAS-12 has a semi-automatic firing mode in Far Cry 2. | Specify the firing mode of the SPAS-12 in Far Cry 2. |
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In Far Cry 5, the SPAS-12 has a magazine size of 7 rounds, which can be extended to 9 rounds with an upgrade. | Detail the magazine capacity of the SPAS-12 in Far Cry 5. |
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The SPAS-12 is known for having the lowest effective range among shotguns in-game due to its high pellet spread. | Explain a notable characteristic of the SPAS-12 in terms of range. |
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The SPAS-12 is a strong shotgun in-game but requires the player to be within 5–8 feet of the target to cause damage due to its poor range. | Discuss the effectiveness and range limitations of the SPAS-12 in-game. |
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The SPAS-12 can be obtained for free in Far Cry 3 by deactivating 13 Radio Towers or purchased for $1,600. | Explain how to acquire the SPAS-12 in Far Cry 3. |
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The SPAS-12 in Far Cry 3 has stats similar to other shotguns but stands out due to its higher damage output from the semi-automatic fire mode. | Highlight a unique feature of the SPAS-12 in Far Cry 3. |
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In Far Cry 4, the SPAS-12 resembles its Far Cry 3 variant and offers options for an optical sight and an extended magazine. | Compare the SPAS-12 in Far Cry 4 to its predecessor and mention available upgrades. |
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The SPAS-12 returns in Far Cry 5 and can be found in Far Cry Arcade and Dead Living Zombies. | Indicate where the SPAS-12 can be encountered in Far Cry 5. |
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The standard SPAS-12 in Far Cry 5 is considered one of the best shotgun options due to its semi-automatic fire mode and magazine capacity. | Discuss the strengths of the standard SPAS-12 in Far Cry 5. |
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The Bulldozer is a shotgun type weapon in Far Cry 5 and Far Cry 5: Lost On Mars. | Describe the Bulldozer weapon and its appearances in the Far Cry series. |
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The price of the Bulldozer is 2,300 Hemoleum. | State the cost of purchasing the Bulldozer in Far Cry 5. |
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The Bulldozer has an accuracy rating of 2/10, damage rating of 8/10, range rating of 8/10, energy capacity rating of 5/10, and recharge rate rating of 5/10. | List the statistics of the Bulldozer weapon in Far Cry 5. |
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To unlock the Bulldozer in Far Cry 5: Lost On Mars, the player must complete the mission Midnight Mountains Mine. | Explain how to unlock the Bulldozer weapon in the Lost On Mars DLC. |
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The Bulldozer is described as an energy shotgun in Far Cry 5: Lost On Mars. | Detail the type of weapon the Bulldozer is in the Lost On Mars DLC. |
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The Bulldozer is available in the Far Cry 5 campaign. | Mention the availability of the Bulldozer weapon in the main Far Cry 5 game. |
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The Hellfire is a weapon in the Far Cry 5 DLC Lost On Mars. | Describe where the Hellfire can be found in Far Cry 5. |
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It is classified as a shotgun that uses energy as ammunition. | Define the weapon type and ammo used by the Hellfire. |
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The price of the Hellfire is 2,300 Hemoleum. | State the cost of purchasing the Hellfire in Far Cry 5. |
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It has low accuracy, high damage, short range, moderate energy capacity, and fast recharge rate. | List the statistics for accuracy, damage, range, energy capacity, and recharge rate of the Hellfire. |
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To unlock the Hellfire, players need to complete the mission Robot Creation Center. | Explain how players can obtain the Hellfire in Far Cry 5. |
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The Hellfire is also available for use in the main Far Cry 5 campaign. | Mention where else the Hellfire can be used in Far Cry 5. |
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The MP5 is a sub machine gun that appears in Far Cry, Far Cry Instincts, Far Cry 2, Far Cry 3, Far Cry 4, Valley of the Yetis, Escape from Durgesh, Far Cry 5, Far Cry Arcade, Dead Living Zombies, Far Cry New Dawn, Far Cry 6 and Lost Between Worlds. | List the appearances of the MP5 in various Far Cry games. |
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The MP5 is classified as a Sub Machine Gun. | Specify the weapon type of the MP5. |
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The MP5 has three firing modes: Semi-Automatic, 3-Round Burst, and Automatic. | Detail the available firing modes of the MP5. |
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It can be equipped with various attachments for customization. | Describe the customization options available for the MP5. |
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The MP5 is known for its reliability and versatility in combat situations. | Highlight the key attributes of the MP5 in gameplay. |
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The MP5 is a favorite among players for its balance of accuracy and rate of fire. | Explain why the MP5 is popular among gamers. |
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In Far Cry 6, the MP5 receives a unique skin and special modifications. | Discuss the enhancements made to the MP5 in Far Cry 6. |
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Players can unlock the MP5 by completing specific missions or challenges in each game. | Explain how players can acquire the MP5 in Far Cry games. |
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The MP5 is often used by both enemies and allies in the Far Cry series. | Mention the factions or characters that commonly wield the MP5. |
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Its compact size makes the MP5 ideal for close-quarters combat scenarios. | Highlight the advantages of using the MP5 in tight spaces. |
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The MP5 is a reliable choice for stealth missions due to its low recoil and noise suppression. | Discuss the tactical advantages of using the MP5 in stealth gameplay. |
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Players can upgrade the MP5 with enhanced sights, grips, and muzzle attachments. | Detail the upgrade options available for the MP5. |
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The MP5's iconic design and performance have made it a fan-favorite weapon in the Far Cry franchise. | Explore the reasons behind the MP5's enduring popularity among players. |
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The MP5's versatility and adaptability make it a go-to weapon for various mission objectives in Far Cry games. | Discuss how the MP5's capabilities suit different gameplay styles and challenges. |
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In competitive multiplayer modes, the MP5 is often favored for its balanced stats and handling characteristics. | Explain why the MP5 is a popular choice in multiplayer matches. |
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The MP40 is a German-produced Sub-machine gun introduced in 1940. | Describe the origin and introduction year of the MP40. |
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It is featured in Far Cry 5, Far Cry New Dawn, and Far Cry 6. | List the Far Cry games in which the MP40 appears. |
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The MP40 is a Sub-Machine Gun type weapon with automatic firing modes. | State the weapon type and firing modes of the MP40. |
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It has a magazine size of 32 rounds, upgradable to 40 rounds with Extended Magazine. | Detail the standard and upgraded magazine sizes of the MP40. |
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The MP40 has an Accuracy rating of 5/10 and a Handling rating of 6/10. | Provide the accuracy and handling statistics of the MP40. |
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The price of the MP40 is not specified in the information provided. | Note the lack of pricing information for the MP40. |
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Far Cry 5 introduces the MP40 at resistance level 4. | Specify the resistance level required to unlock the MP40 in Far Cry 5. |
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The Vector .45 ACP is a submachine gun featured in multiple Far Cry games. | List the Far Cry games in which the Vector .45 ACP appears. |
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It belongs to the SMG category. | Categorize the Vector .45 ACP in terms of weapon type. |
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The Vector .45 ACP is known for its high rate of fire and accuracy. | Describe two key attributes of the Vector .45 ACP. |
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Players can customize the Vector .45 ACP with various attachments. | Explain the customization options available for the Vector .45 ACP. |
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The Vector .45 ACP is a popular choice among players for close-quarters combat. | Highlight a preferred combat scenario for using the Vector .45 ACP. |
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In Far Cry 6, the Vector .45 ACP can be found in military outposts. | Specify the locations where players can acquire the Vector .45 ACP in Far Cry 6. |
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Players can equip the Vector .45 ACP with extended magazines for increased ammo capacity. | Suggest an attachment option to enhance the Vector .45 ACP's utility. |
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The Vector .45 ACP boasts a sleek design and ergonomic grip for comfortable handling. | Detail the physical features that enhance the Vector .45 ACP's usability. |
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Players can unlock unique skins for the Vector .45 ACP through in-game challenges. | Explain how players can obtain special cosmetic variations for the Vector .45 ACP. |
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The Vector .45 ACP excels in rapid-fire engagements but may lack stopping power at longer ranges. | Discuss the strengths and limitations of the Vector .45 ACP in combat. |
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The MP34 is a World War II-era Sub-machine gun that appears in Far Cry 4, Far Cry 5, and Far Cry New Dawn. | List the Far Cry games in which the MP34 sub-machine gun appears. |
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The Stormer is the Signature version of the MP34 in Far Cry 4, featuring an extended magazine, a red dot sight, and improved stats. | Describe the features of the Stormer variant of the MP34 in Far Cry 4. |
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The MP34 in Far Cry 5 can be customized with optical sights, suppressors, and an extended magazine, but does not support skins. | Explain the customization options available for the MP34 in Far Cry 5. |
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The Rye & Sons variant of the MP34 in Far Cry 5 was added as a personal reward in the Friendly Fire Live Event, sporting a unique yellow paint scheme. | Detail how the Rye & Sons variant of the MP34 is obtained in Far Cry 5. |
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The Makeshift MP34 appears in Far Cry New Dawn, featuring a makeshift design with zip-ties, duct tape, and a scope. | Describe the appearance and design of the Makeshift MP34 in Far Cry New Dawn. |
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The price of the MP34 in Far Cry 4 is $14,000, while the price of the MP34 in Far Cry 5 varies based on the version and event completion. | State the prices of the MP34 variants in Far Cry 4 and Far Cry 5. |
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The MP34 in Far Cry 5 uses Sub-Machine Gun Rounds and Armor-Piercing Sub-Machine Gun Rounds as ammunition types. | List the types of ammunition used by the MP34 in Far Cry 5. |
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The magazine size of the MP34 in Far Cry 5 is 216 rounds by default, which can be increased to 96 rounds with the Extended Magazine perk. | Specify the default and extended magazine sizes of the MP34 in Far Cry 5. |
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The MP34 in Far Cry 5 has a firing mode of automatic, allowing for rapid fire in combat situations. | Describe the firing mode of the MP34 in Far Cry 5. |
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The statistics of the MP34 in Far Cry 5 include an accuracy rating of 5/10, damage rating of 4/10, range rating of 5/10, rate of fire rating of 6/10, and handling rating of 5/10. | Provide the detailed statistics of the MP34 in Far Cry 5. |
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The BZ19 bridges the gap between assault rifles and sub-machine guns in Far Cry 3, offering high accuracy, reasonable rate of fire, large magazine, manageable recoil, and decent lethality. | Describe the BZ19's role in Far Cry 3. |
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The BZ19 can be purchased for $1,800 or unlocked for free after activating 14 Radio Towers in Far Cry 3. | Explain the availability of the BZ19 in Far Cry 3. |
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The BZ19 can be customized with one of six available paint schemes for $200 each, without affecting weapon performance. | Detail the customization options for the BZ19 in Far Cry 3. |
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The BZ19 in Far Cry 4 is almost identical to its predecessor, featuring a large magazine, swift reload, high damage, and minimal movement penalty, making it ideal for arena mode. | Describe the enhancements of the BZ19 in Far Cry 4. |
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Attachments for the BZ19 in Far Cry 4 include iron sights, Red Dot or Reflex scopes, suppressor for stealth, and extended magazine for increased capacity. | Explain the attachments available for the BZ19 in Far Cry 4. |
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The BZ19 in Far Cry 4 offers high damage for an SMG, making it a versatile weapon with a suppressor, large magazine, and ranged scope, suitable for various combat scenarios. | Discuss the BZ19's performance in Far Cry 4 compared to other weapons. |
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The AR-C Assault Rifle is a weapon found in Far Cry 5. | Describe where the AR-C Assault Rifle can be found in the game. |
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One of the first weapons used by The Junior Deputy, the AR-C has a higher fire rate than the AK-47. | Compare the fire rate of the AR-C to the AK-47 in Far Cry 5. |
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The AR-C has eight weapon skins available, including the "Gold Medalist" and "Goldenhide." | List two specific skins that can be unlocked for the AR-C in Far Cry 5. |
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The Shark is an AR-C with a shark-mouth paint scheme, similar to other weapons like the M-79 and 1911. | Describe the unique paint scheme of the Shark variant of the AR-C. |
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The Silver & Carbon Fiber is an AR-C with a bright chrome and red design, part of the deluxe edition content. | Explain the visual appearance of the Silver & Carbon Fiber variant of the AR-C. |
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The Stars & Stripes is a patriotic-themed AR-C with a blue base and red/white accents, also part of the deluxe edition content. | Detail the thematic design of the Stars & Stripes variant of the AR-C. |
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The .308 Carbine is a bolt action sniper rifle in Far Cry 5, Far Cry New Dawn and Far Cry 6. | List the games in which the .308 Carbine appears. |
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It is unlocked at resistance level 3 in Far Cry 5. | State the resistance level required to unlock the .308 Carbine in Far Cry 5. |
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The .308 Carbine uses Rifle ammo and has a 5-round magazine, extendable to 10 rounds. | Describe the type of ammo used and the magazine capacity of the .308 Carbine. |
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In Far Cry New Dawn, the 308 Carbine remains relatively unmodified with only a few additions like an adjustable strap and scope. | Explain the appearance of the 308 Carbine in Far Cry New Dawn. |
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The .308 Carbine is known for its long-range accuracy and power, but it is bolt-action, making it challenging for inaccurate players. | Discuss the strengths and weaknesses of the .308 Carbine. |