|
## Robot Volleyball |
|
|
|
A simple minigame arcade-style Volleyball example with AI vs AI and Human VS AI modes. |
|
|
|
### Observations: |
|
- Position of the ball in robot's local reference, |
|
- Position of the ball in the robot's goal's local reference (to tell on what side of the field the ball is in), |
|
- Velocity of the robot in robot's local reference, |
|
- Velocity of the ball in robot's local reference, |
|
- Whether the jump sensor is colliding (which means that the robot can jump), |
|
- Whether the robot is serving, |
|
- Whether the ball has been served, |
|
- Hit count of the ball in a row (hitting the ball more than 2 times in a row by the same robot causes a fault), |
|
- How many steps has passed without hitting the ball (only counted if serving, there is a time limit in that case). |
|
|
|
### Action space: |
|
```gdscript |
|
func get_action_space() -> Dictionary: |
|
return { |
|
"jump": {"size": 1, "action_type": "continuous"}, |
|
"movement": {"size": 1, "action_type": "continuous"} |
|
} |
|
``` |
|
|
|
### Rewards: |
|
- Positive reward for hitting the ball once when serving, |
|
- Negative reward if the same robot hits the ball more than 2 times in a row, |
|
- Negative reward if the ball hits the robots own goal |
|
|
|
### Game over / episode end conditions: |
|
In infinite game mode or training mode, there are no specified end conditions. |
|
It's possible to disable these modes in the GameScene node in which case a winner will be announced, |
|
and the scores will be restarted, after a certain amount of points is reached. |
|
|
|
### Running inference: |
|
#### AI vs AI |
|
Open the scene `res://scenes/testing_scenes/ai_vs_ai.tscn` in Godot Editor, and press `F6` or click on `Run Current Scene`. |
|
|
|
#### Human vs AI |
|
To play VS the AI, open the scene `res://scenes/testing_scenes/human_vs_ai.tscn` in Godot Editor, and press `F6` or click on `Run Current Scene`. |
|
|
|
Controls (you can adjust them in Project Settings in Godot Editor): |
|
|
|
![Volleyball Controls](https://github.com/edbeeching/godot_rl_agents_examples/assets/61947090/26809560-815d-4d8e-b3ea-2f539a9e1fa3) |
|
|
|
### Training: |
|
The default scene `res://scenes/training_scene/training_scene.tscn` can be used for training. |
|
|
|
These were the parameters used to train the included onnx file (they can be applied by modifying [stable_baselines3_example.py](https://github.com/edbeeching/godot_rl_agents/blob/main/examples/stable_baselines3_example.py)): |
|
```python |
|
policy_kwargs = dict(log_std_init=log(1.0)) |
|
model: PPO = PPO("MultiInputPolicy", env, verbose=1, n_epochs=10, learning_rate=0.0003, clip_range=0.2, ent_coef=0.0085, n_steps=128, batch_size=160, policy_kwargs=policy_kwargs, tensorboard_log=args.experiment_dir) |
|
``` |
|
|
|
The arguments provided to the example for training were (feel free to adjust these): |
|
```bash |
|
--timesteps=6_500_000 |
|
--n_parallel=5 |
|
--speedup=15 |
|
--env_path=[write the path to exported exe file here or remove this and n_parallel above for in-editor training] |
|
--onnx_export_path=volleyball.onnx |
|
``` |
|
|
|
|