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// Copyright (c) 2019 Hugo Amiard [email protected] // This software is licensed under the terms of the GNU General Public License v3.0. // See the attached LICENSE.txt file or https://www.gnu.org/licenses/gpl-3.0.en.html. // This notice and the license may not be removed or altered from any source distribution. #include <core/Event/EventRelay.h> #include <core/World/World.h> #include <core/Entity/Entity.h> #include <core/Event/Event.h> #include <core/Event/EventTube.h> using namespace two; namespace toy { EventRelay::EventRelay(Entity& entity) : m_entity(entity) , m_abstractEventTube() , m_eventTubes() {} void EventRelay::subscribeEvent(EventSubscriber& subscriber) { for(EventTube* tube : m_eventTubes) tube->subscribe(subscriber); } void EventRelay::subscribeReceived(EventSubscriber& subscriber) { m_receivedSubscribers.insert(&subscriber); for(EventTubeEnd* tubeEnd : m_eventTubeEnds) tubeEnd->subscribe(subscriber); } void EventRelay::sendEvent(Event& event) { //mEventWorld->dispatch(event); m_abstractEventTube.dispatch(event); for(EventTube* tube : m_eventTubes) tube->dispatch(event); // @todo : collapse all same events that arrived through different tubes into one ? } void EventRelay::appendEventTube(EventTube& tube) { m_eventTubes.insert(&tube); } void EventRelay::removeEventTube(EventTube& tube) { m_eventTubes.erase(&tube); } void EventRelay::appendEventTubeEnd(EventTubeEnd& tube) { m_eventTubeEnds.insert(&tube); for(EventSubscriber* sub : m_receivedSubscribers) tube.subscribe(*sub); } void EventRelay::removeEventTubeEnd(EventTubeEnd& tube) { m_eventTubeEnds.erase(&tube); } }
{'repo_name': 'hugoam/toy', 'stars': '1312', 'repo_language': 'C++', 'file_name': 'blendish_clear.yml', 'mime_type': 'text/plain', 'hash': -5485772975490595973, 'source_dataset': 'data'}
/* - * Freeplane - mind map editor * Copyright (C) 2008 Joerg Mueller, Daniel Polansky, Christian Foltin, Dimitry Polivaev * * This file is modified by Dimitry Polivaev in 2008. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.freeplane.features.clipboard.mindmapmode; import java.awt.event.ActionEvent; import org.freeplane.core.ui.AFreeplaneAction; import org.freeplane.features.clipboard.ClipboardController; import org.freeplane.features.map.NodeModel; import org.freeplane.features.mode.Controller; class PasteAction extends AFreeplaneAction { private static final long serialVersionUID = 1L; public PasteAction() { super("PasteAction"); } public void actionPerformed(final ActionEvent e) { final MClipboardController clipboardController = (MClipboardController) ClipboardController .getController(); final NodeModel parent = Controller.getCurrentController().getSelection().getSelected(); clipboardController.paste(clipboardController.getClipboardContents(), parent, false, parent.isNewChildLeft()); } }
{'repo_name': 'BeelGroup/Docear-Desktop', 'stars': '251', 'repo_language': 'Java', 'file_name': 'MANIFEST.MF', 'mime_type': 'text/plain', 'hash': -1682420131445303529, 'source_dataset': 'data'}
// // asio_ssl.cpp // ~~~~~~~~~~~~ // // Copyright (c) 2003-2020 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #include "asio/ssl/impl/src.hpp"
{'repo_name': 'chriskohlhoff/asio', 'stars': '2334', 'repo_language': 'C++', 'file_name': 'start_member.hpp', 'mime_type': 'text/x-c++', 'hash': 745659778687576717, 'source_dataset': 'data'}
/* * Copyright 2009 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.common.css.compiler.passes; import static com.google.common.truth.Truth.assertThat; import static org.mockito.Matchers.eq; import static org.mockito.Mockito.times; import static org.mockito.Mockito.verify; import static org.mockito.Mockito.when; import com.google.common.css.SourceCodeLocation; import com.google.common.css.compiler.ast.BackDoorNodeMutation; import com.google.common.css.compiler.ast.CssBlockNode; import com.google.common.css.compiler.ast.CssCompositeValueNode; import com.google.common.css.compiler.ast.CssConstantReferenceNode; import com.google.common.css.compiler.ast.CssDeclarationNode; import com.google.common.css.compiler.ast.CssDefinitionNode; import com.google.common.css.compiler.ast.CssLiteralNode; import com.google.common.css.compiler.ast.CssNode; import com.google.common.css.compiler.ast.CssNumericNode; import com.google.common.css.compiler.ast.CssPropertyNode; import com.google.common.css.compiler.ast.CssPropertyValueNode; import com.google.common.css.compiler.ast.CssRootNode; import com.google.common.css.compiler.ast.CssRulesetNode; import com.google.common.css.compiler.ast.CssSelectorNode; import com.google.common.css.compiler.ast.CssTree; import com.google.common.css.compiler.ast.ErrorManager; import com.google.common.css.compiler.ast.GssError; import com.google.common.css.compiler.ast.MutatingVisitController; import java.util.List; import org.junit.Test; import org.junit.runner.RunWith; import org.mockito.ArgumentCaptor; import org.mockito.Captor; import org.mockito.Matchers; import org.mockito.Mock; import org.mockito.Mockito; import org.mockito.runners.MockitoJUnitRunner; /** * Unit tests for {@link ReplaceConstantReferences}. * * @author [email protected] (Oana Florescu) */ @RunWith(MockitoJUnitRunner.class) public class ReplaceConstantReferencesTest { @Mock MutatingVisitController mockVisitController; @Mock CssTree mockTree; @Mock ConstantDefinitions mockDefinitions; @Mock SourceCodeLocation mockLoc; @Mock CssConstantReferenceNode mockRefNode; @Mock ErrorManager mockErrorManager; @Captor ArgumentCaptor<List<CssNode>> cssNodesCaptor; @Test public void testRunPass() { when(mockTree.getMutatingVisitController()).thenReturn(mockVisitController); ReplaceConstantReferences pass = new ReplaceConstantReferences( mockTree, new ConstantDefinitions(), true /* removeDefs */, new DummyErrorManager(), true /* allowUndefinedConstants */); mockVisitController.startVisit(pass); pass.runPass(); } @Test public void testEnterDefinitionNode() { when(mockTree.getMutatingVisitController()).thenReturn(mockVisitController); ReplaceConstantReferences pass = new ReplaceConstantReferences( mockTree, new ConstantDefinitions(), true /* removeDefs */, new DummyErrorManager(), true /* allowUndefinedConstants */); mockVisitController.removeCurrentNode(); CssDefinitionNode node = new CssDefinitionNode(new CssLiteralNode("COLOR")); pass.enterDefinition(node); } @Test public void testEnterValueNode() { CssDefinitionNode def = new CssDefinitionNode(new CssLiteralNode("COLOR")); def.getParameters().add(new CssLiteralNode("red")); CssPropertyNode prop1 = new CssPropertyNode("padding", null); CssPropertyValueNode value1 = new CssPropertyValueNode(); BackDoorNodeMutation.addChildToBack(value1, new CssNumericNode("5", "px")); CssPropertyNode prop2 = new CssPropertyNode("color", null); CssPropertyValueNode value2 = new CssPropertyValueNode(); CssConstantReferenceNode ref = new CssConstantReferenceNode("COLOR", null); BackDoorNodeMutation.addChildToBack(value2, ref); CssDeclarationNode decl1 = new CssDeclarationNode(prop1); decl1.setPropertyValue(value1); CssDeclarationNode decl2 = new CssDeclarationNode(prop2); decl2.setPropertyValue(value2); CssRulesetNode ruleset = new CssRulesetNode(); CssSelectorNode sel = new CssSelectorNode("foo", null); ruleset.addSelector(sel); ruleset.addDeclaration(decl1); ruleset.addDeclaration(decl2); CssBlockNode body = new CssBlockNode(false); BackDoorNodeMutation.addChildToBack(body, ruleset); CssRootNode root = new CssRootNode(body); CssTree tree = new CssTree(null, root); ConstantDefinitions constantDefinitions = new ConstantDefinitions(); constantDefinitions.addConstantDefinition(def); ReplaceConstantReferences pass = new ReplaceConstantReferences(tree, constantDefinitions, true /* removeDefs */, new DummyErrorManager(), true /* allowUndefinedConstants */); pass.runPass(); assertThat(tree.getRoot().getBody().toString()) .isEqualTo("[[foo]{[padding:[5px], color:[red]]}]"); } // TODO(oana): Added a task in tracker for fixing these dependencies and // making the mocking of objects easier. @Test public void testEnterArgumentNode() { CssDefinitionNode def = new CssDefinitionNode(new CssLiteralNode("COLOR")); when(mockTree.getMutatingVisitController()).thenReturn(mockVisitController); when(mockDefinitions.getConstantDefinition("COLOR")).thenReturn(def); ReplaceConstantReferences pass = new ReplaceConstantReferences( mockTree, mockDefinitions, true /* removeDefs */, new DummyErrorManager(), true /* allowUndefinedConstants */); CssConstantReferenceNode node = new CssConstantReferenceNode("COLOR", null); pass.enterArgumentNode(node); Mockito.verify(mockVisitController) .replaceCurrentBlockChildWith(cssNodesCaptor.capture(), eq(true)); assertThat(cssNodesCaptor.getValue()).hasSize(1); assertThat(cssNodesCaptor.getValue().get(0).getClass()).isEqualTo(CssCompositeValueNode.class); } @Test public void testAllowUndefinedConstants() { when(mockRefNode.getValue()).thenReturn("Foo"); when(mockRefNode.getSourceCodeLocation()).thenReturn(mockLoc); ReplaceConstantReferences allowingPass = new ReplaceConstantReferences( mockTree, mockDefinitions, true /* removeDefs */, mockErrorManager, true /* allowUndefinedConstants */); allowingPass.replaceConstantReference(mockRefNode); // This should not cause an error to be reported. verify(mockErrorManager, times(0)).report(Matchers.<GssError>any()); } @Test public void testAllowUndefinedConstantsError() { when(mockRefNode.getValue()).thenReturn("Foo"); when(mockRefNode.getSourceCodeLocation()).thenReturn(mockLoc); ReplaceConstantReferences nonAllowingPass = new ReplaceConstantReferences( mockTree, mockDefinitions, true /* removeDefs */, mockErrorManager, false /* allowUndefinedConstants */); nonAllowingPass.replaceConstantReference(mockRefNode); // This should cause an error to be reported. verify(mockErrorManager).report(Matchers.<GssError>any()); } }
{'repo_name': 'google/closure-stylesheets', 'stars': '293', 'repo_language': 'Java', 'file_name': 'NewFunctionalTestBase.java', 'mime_type': 'text/x-java', 'hash': -474480046162450523, 'source_dataset': 'data'}
/* * Copyright 2016-2020 JetBrains s.r.o. Use of this source code is governed by the Apache 2.0 license. */ // This file was automatically generated from cancellation-and-timeouts.md by Knit tool. Do not edit. package kotlinx.coroutines.guide.exampleCancel01 import kotlinx.coroutines.* fun main() = runBlocking { val job = launch { repeat(1000) { i -> println("job: I'm sleeping $i ...") delay(500L) } } delay(1300L) // delay a bit println("main: I'm tired of waiting!") job.cancel() // cancels the job job.join() // waits for job's completion println("main: Now I can quit.") }
{'repo_name': 'Kotlin/kotlinx.coroutines', 'stars': '7815', 'repo_language': 'Kotlin', 'file_name': 'Result.kt', 'mime_type': 'text/plain', 'hash': -4119484125472466824, 'source_dataset': 'data'}
/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.contacts.vcard; import android.accounts.Account; import android.net.Uri; import com.android.contacts.model.account.AccountWithDataSet; import com.android.vcard.VCardSourceDetector; /** * Class representing one request for importing vCard (given as a Uri). * * Mainly used when {@link ImportVCardActivity} requests {@link VCardService} * to import some specific Uri. * * Note: This object's accepting only One Uri does NOT mean that * there's only one vCard entry inside the instance, as one Uri often has multiple * vCard entries inside it. */ public class ImportRequest { /** * Can be null (typically when there's no Account available in the system). */ public final Account account; /** * Uri to be imported. May have different content than originally given from users, so * when displaying user-friendly information (e.g. "importing xxx.vcf"), use * {@link #displayName} instead. * * If this is null {@link #data} contains the byte stream of the vcard. */ public final Uri uri; /** * Holds the byte stream of the vcard, if {@link #uri} is null. */ public final byte[] data; /** * String to be displayed to the user to indicate the source of the VCARD. */ public final String displayName; /** * Can be {@link VCardSourceDetector#PARSE_TYPE_UNKNOWN}. */ public final int estimatedVCardType; /** * Can be null, meaning no preferable charset is available. */ public final String estimatedCharset; /** * Assumes that one Uri contains only one version, while there's a (tiny) possibility * we may have two types in one vCard. * * e.g. * BEGIN:VCARD * VERSION:2.1 * ... * END:VCARD * BEGIN:VCARD * VERSION:3.0 * ... * END:VCARD * * We've never seen this kind of a file, but we may have to cope with it in the future. */ public final int vcardVersion; /** * The count of vCard entries in {@link #uri}. A receiver of this object can use it * when showing the progress of import. Thus a receiver must be able to torelate this * variable being invalid because of vCard's limitation. * * vCard does not let us know this count without looking over a whole file content, * which means we have to open and scan over {@link #uri} to know this value, while * it may not be opened more than once (Uri does not require it to be opened multiple times * and may become invalid after its close() request). */ public final int entryCount; public ImportRequest(AccountWithDataSet account, byte[] data, Uri uri, String displayName, int estimatedType, String estimatedCharset, int vcardVersion, int entryCount) { this.account = account != null ? account.getAccountOrNull() : null; this.data = data; this.uri = uri; this.displayName = displayName; this.estimatedVCardType = estimatedType; this.estimatedCharset = estimatedCharset; this.vcardVersion = vcardVersion; this.entryCount = entryCount; } }
{'repo_name': 'aosp-mirror/platform_packages_apps_contacts', 'stars': '285', 'repo_language': 'Java', 'file_name': 'test.sh', 'mime_type': 'text/x-shellscript', 'hash': 1986773448605138563, 'source_dataset': 'data'}
package io.fabric8.servicecatalog.examples; /** * Copyright (C) 2015 Red Hat, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import io.fabric8.servicecatalog.api.model.ClusterServiceClassList; import io.fabric8.servicecatalog.client.ServiceCatalogClient; public class ListServiceClasses { public static void main(String[] args) { ServiceCatalogClient client = ClientFactory.newClient(args); System.out.println("Listing Cluster Service Classes:"); ClusterServiceClassList list = client.clusterServiceClasses().list(); list.getItems().stream() .forEach(b -> { System.out.println(b.getSpec().getClusterServiceBrokerName() + "\t\t" + b.getSpec().getExternalName() + "\t\t\t\t" + b.getMetadata().getName()); }); System.out.println("Done"); } }
{'repo_name': 'fabric8io/kubernetes-client', 'stars': '1437', 'repo_language': 'Java', 'file_name': 'StarList.java', 'mime_type': 'text/x-java', 'hash': -6484085143469133711, 'source_dataset': 'data'}
{ "a": "http://www.google.com?search=noprivacy", "b": "http://www.google.com?search=noprivacy" }
{'repo_name': 'sksamuel/hoplite', 'stars': '222', 'repo_language': 'Kotlin', 'file_name': 'com.sksamuel.hoplite.decoder.Decoder', 'mime_type': 'text/plain', 'hash': 7495322746298575795, 'source_dataset': 'data'}
# make sure that your dns has a cname set for pydio-cells server { listen 443 ssl; listen [::]:443 ssl; server_name pydio-cells.*; include /config/nginx/ssl.conf; client_max_body_size 0; # enable for ldap auth, fill in ldap details in ldap.conf #include /config/nginx/ldap.conf; # enable for Authelia #include /config/nginx/authelia-server.conf; location / { # enable the next two lines for http auth #auth_basic "Restricted"; #auth_basic_user_file /config/nginx/.htpasswd; # enable the next two lines for ldap auth #auth_request /auth; #error_page 401 =200 /ldaplogin; # enable for Authelia #include /config/nginx/authelia-location.conf; include /config/nginx/proxy.conf; resolver 127.0.0.11 valid=30s; set $upstream_app pydio-cells; set $upstream_port 8080; set $upstream_proto https; proxy_pass $upstream_proto://$upstream_app:$upstream_port; } location /ws { # enable the next two lines for http auth #auth_basic "Restricted"; #auth_basic_user_file /config/nginx/.htpasswd; # enable the next two lines for ldap auth #auth_request /auth; #error_page 401 =200 /ldaplogin; # enable for Authelia #include /config/nginx/authelia-location.conf; include /config/nginx/proxy.conf; resolver 127.0.0.11 valid=30s; set $upstream_app pydio-cells; set $upstream_port 8080; set $upstream_proto https; proxy_pass $upstream_proto://$upstream_app:$upstream_port; proxy_buffering off; } }
{'repo_name': 'linuxserver/reverse-proxy-confs', 'stars': '251', 'repo_language': 'None', 'file_name': 'allowed_names.yml', 'mime_type': 'text/plain', 'hash': 4127496777786250092, 'source_dataset': 'data'}
import { Observable } from 'rxjs'; import { User } from './user'; import { Message } from './message'; export interface IFileUploadAdapter { uploadFile(file: File, participantId: any): Observable<Message>; }
{'repo_name': 'rpaschoal/ng-chat', 'stars': '111', 'repo_language': 'TypeScript', 'file_name': 'app.e2e-spec.ts', 'mime_type': 'text/x-java', 'hash': -5875596455712882967, 'source_dataset': 'data'}
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//***********************************************************************// // // // - "Talk to me like I'm a 3 year old!" Programming Lessons - // // // // $Author: DigiBen [email protected] // // // // $Program: MotionBlur // // // // $Description: Demonstrates fast motion blurring in OpenGL // // // //***********************************************************************// // This is a compiler directive that includes libraries (For Visual Studio) // You can manually include the libraries in the "Project->settings" menu under // the "Link" tab. You need these libraries to compile this program. #pragma comment(lib, "opengl32.lib") #pragma comment(lib, "glu32.lib") #include "main.h" // This includes our header file bool g_bFullScreen = true; // Set full screen as default HWND g_hWnd; // This is the handle for the window RECT g_rRect; // This holds the window dimensions HDC g_hDC; // General HDC - (handle to device context) HGLRC g_hRC; // General OpenGL_DC - Our Rendering Context for OpenGL HINSTANCE g_hInstance; // This holds the global hInstance for UnregisterClass() in DeInit() UINT g_Texture[MAX_TEXTURES]; // This will reference to our texture data stored with OpenGL UINT is an unsigned int (only positive numbers) /////// * /////////// * /////////// * NEW * /////// * /////////// * /////////// * // This tutorial is taken from the Masking and Ortho tutorial, with a bunch also // taken out from the Rendering To A Texture tutorial. In the masking tutorial // we learned how to mask images for distinct transparencies, along with the // glOrtho() mode. The glOrtho() mode allows us to pass vertices in as 2D // coordinates. This is great for things that we want to have in front of the // camera at all times, such as a scope or interfaces. In this tutorial we gutted // out the masking stuff, but left the ortho code and added some functions for rendering // to a texture which were taken from the RenderToTexture tutorial. Before looking at // this tutorial, it is assumed you have gone through the referenced tutorials, or are // prepared to suffer an overload of new information :) // // The technique shown in this application is how to render motion blurring in an // incredibly fast way. Usually you hear that you want to use the accumulation buffer // for motion blurring, but this is ridiculously slow for real time rendering. A more // practical way to do it is to render the current screen to a texture, then go into // ortho mode and blend that texture over the entire screen. This could be done every // frame or intermittently. I used our AnimateNextFrame() function from our 2D sprite // tutorial to restrict the blending to a certain frame rate. This is stored in g_BlurRate. // We can change the current rate by using the LEFT and RIGHT arrow keys. The faster the // rate the more realistic it looks, where as the slower it is, it appears more like a // slow motion video game blur. // // To create the blur effect, we actually render the texture when rendering to the texture. // This is a bit confusing. Basically, when we go to render the screen to the texture, // we go into ortho mode and blend the current texture of the screen over the object that // is being blurred. This acts as a recursive blending. This makes it so we don't do // tons of passes to create the blur trail. // // The fading happens when we blend the current rendered texture with the blackness of // the background. When blending, we need to blend the texture with a small decrease // in alpha. Basically, we don't render the texture over the screen at full alpha, // otherwise it would never blend away, or at least it would take forever to fade. // // Let's go over the controls for this app: // // LEFT / RIGHT Arrow Keys - Increase/Decrease the amount of passes per second // '1' - This changes the texture size to 128 (LOW QUALITY) // '2' - This changes the texture size to 256 (ACCEPTABLE QUALITY) // '3' - This changes the texture size to 512 (HIGH QUALITY) // SPACE BAR - Stops and starts the rotating box // ESCAPE Key - This quits the program // // // This holds how many times per second we render to the texture int g_BlurRate = 50; // This stores if rotating is on or off bool g_bRotate = true; /////// * /////////// * /////////// * NEW * /////// * /////////// * /////////// * // This stores our current rotation float g_RotateX = 0, g_RotateY = 0, g_RotateZ = 0; // This will store the size of the viewport that we render the texture from. int g_Viewport = 512; // This is our prototype for the function that creates the empty texture to render to void CreateRenderTexture(UINT textureArray[], int size, int channels, int type, int textureID); ///////////////////////////////// INIT GAME WINDOW \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\* ///// ///// This function initializes the game window. ///// ///////////////////////////////// INIT GAME WINDOW \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\* void Init(HWND hWnd) { g_hWnd = hWnd; // Assign the window handle to a global window handle GetClientRect(g_hWnd, &g_rRect); // Assign the windows rectangle to a global RECT InitializeOpenGL(g_rRect.right, g_rRect.bottom); // Init OpenGL with the global rect glEnable(GL_DEPTH_TEST); // Turn depth testing on glEnable(GL_TEXTURE_2D); // Enable Texture Mapping // This is where we initialize our empty texture to be rendered too. // We pass in the texture array to store it, the texture size, // the channels (3 for R G B), the type of texture (RGB) and texture ID. CreateRenderTexture(g_Texture, 512, 3, GL_RGB, 0); // Create the texture map for the spinning cube and assign it to texture ID 1 CreateTexture(g_Texture[1], "Brick.bmp"); } /////////////////////////////// ANIMATE NEXT FRAME \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\* ///// ///// This function clamps a specified frame rate for consistency ///// /////////////////////////////// ANIMATE NEXT FRAME \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\* bool AnimateNextFrame(int desiredFrameRate) { static float lastTime = GetTickCount() * 0.001f; static float elapsedTime = 0.0f; float currentTime = GetTickCount() * 0.001f; // Get the time (milliseconds = seconds * .001) float deltaTime = currentTime - lastTime; // Get the slice of time float desiredFPS = 1.0f / desiredFrameRate; // Store 1 / desiredFrameRate elapsedTime += deltaTime; // Add to the elapsed time lastTime = currentTime; // Update lastTime // Check if the time since we last checked is greater than our desiredFPS if( elapsedTime > desiredFPS ) { elapsedTime -= desiredFPS; // Adjust our elapsed time // Return true, to animate the next frame of animation return true; } // We don't animate right now. return false; } ///////////////////////////////// MAIN LOOP \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\* ///// ///// This function handles the main loop ///// ///////////////////////////////// MAIN LOOP \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\* WPARAM MainLoop() { MSG msg; while(1) // Do our infinite loop { // Check if there was a message if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { if(msg.message == WM_QUIT) // If the message wasn't to quit break; TranslateMessage(&msg); // Find out what the message does DispatchMessage(&msg); // Execute the message } else // if there wasn't a message { RenderScene(); // Render the scene every frame } } DeInit(); // Clean up and free all allocated memory return(msg.wParam); // Return from the program } ///////////////////////////////// ORTHO MODE \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\* ///// ///// This function changes our projection mode from 3D to 2D ///// ///////////////////////////////// ORTHO MODE \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\* void OrthoMode(int left, int top, int right, int bottom) { // Switch to our projection matrix so that we can change it to ortho mode, not perspective. glMatrixMode(GL_PROJECTION); // Push on a new matrix so that we can just pop it off to go back to perspective mode glPushMatrix(); // Reset the current matrix to our identify matrix glLoadIdentity(); //Pass in our 2D ortho screen coordinates like so (left, right, bottom, top). The last // 2 parameters are the near and far planes. glOrtho( left, right, bottom, top, 0, 1 ); // Switch to model view so that we can render the scope image glMatrixMode(GL_MODELVIEW); // Initialize the current model view matrix with the identity matrix glLoadIdentity(); } ///////////////////////////////// PERSPECTIVE MODE \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\* ///// ///// This function changes our returns our projection mode from 2D to 3D ///// ///////////////////////////////// PERSPECTIVE MODE \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\* void PerspectiveMode() // Set Up A Perspective View { // Enter into our projection matrix mode glMatrixMode( GL_PROJECTION ); // Pop off the last matrix pushed on when in projection mode (Get rid of ortho mode) glPopMatrix(); // Go back to our model view matrix like normal glMatrixMode( GL_MODELVIEW ); // We should be in the normal 3D perspective mode now } ///////////////////////////////////// CREATE BOX \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\* ///// ///// This function creates a textured box (if textureID >= 0) with a center and dimension ///// ///////////////////////////////////// CREATE BOX \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\* void CreateBox(int textureID, float x, float y, float z, float width, float height, float length, float uscale, float vscale) { // Check if we have a valid texture ID, then bind that texture to our box if(textureID >= 0) glBindTexture(GL_TEXTURE_2D, g_Texture[textureID]); // This centers the box around (x, y, z) x = x - width / 2; y = y - height / 2; z = z - length / 2; // Start drawing the side as a QUAD glBegin(GL_QUADS); // Assign the texture coordinates and vertices for the BACK Side glTexCoord2f(0.0f, 0.0f); glVertex3f(x, y, z); glTexCoord2f(0.0f, vscale); glVertex3f(x, y + height, z); glTexCoord2f(uscale, vscale); glVertex3f(x + width, y + height, z); glTexCoord2f(uscale, 0.0f); glVertex3f(x + width, y, z); // Assign the texture coordinates and vertices for the FRONT Side glTexCoord2f(uscale, 0.0f); glVertex3f(x, y, z + length); glTexCoord2f(uscale, vscale); glVertex3f(x, y + height, z + length); glTexCoord2f(0.0f, vscale); glVertex3f(x + width, y + height, z + length); glTexCoord2f(0.0f, 0.0f); glVertex3f(x + width, y, z + length); // Assign the texture coordinates and vertices for the BOTTOM Side glTexCoord2f(uscale, 0.0f); glVertex3f(x, y, z); glTexCoord2f(uscale, vscale); glVertex3f(x, y, z + length); glTexCoord2f(0.0f, vscale); glVertex3f(x + width, y, z + length); glTexCoord2f(0.0f, 0.0f); glVertex3f(x + width, y, z); // Assign the texture coordinates and vertices for the TOP Side glTexCoord2f(uscale, vscale); glVertex3f(x, y + height, z); glTexCoord2f(uscale, 0.0f); glVertex3f(x, y + height, z + length); glTexCoord2f(0.0f, 0.0f); glVertex3f(x + width, y + height, z + length); glTexCoord2f(0.0f, vscale); glVertex3f(x + width, y + height, z); // Assign the texture coordinates and vertices for the LEFT Side glTexCoord2f(uscale, 0.0f); glVertex3f(x, y, z); glTexCoord2f(0.0f, 0.0f); glVertex3f(x, y, z + length); glTexCoord2f(0.0f, vscale); glVertex3f(x, y + height, z + length); glTexCoord2f(uscale, vscale); glVertex3f(x, y + height, z); // Assign the texture coordinates and vertices for the RIGHT Side glTexCoord2f(0.0f, 0.0f); glVertex3f(x + width, y, z); glTexCoord2f(uscale, 0.0f); glVertex3f(x + width, y, z + length); glTexCoord2f(uscale, vscale); glVertex3f(x + width, y + height, z + length); glTexCoord2f(0.0f, vscale); glVertex3f(x + width, y + height, z); // Stop drawing quads glEnd(); } ///////////////////////////////// CREATE RENDER TEXTURE \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\* ///// ///// This function creates a blank texture to render too ///// ///////////////////////////////// CREATE RENDER TEXTURE \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\* void CreateRenderTexture(UINT textureArray[], int size, int channels, int type, int textureID) { // Create a pointer to store the blank image data unsigned int *pTexture = NULL; // Allocate and init memory for the image array and point to it from pTexture pTexture = new unsigned int [size * size * channels]; memset(pTexture, 0, size * size * channels * sizeof(unsigned int)); // Register the texture with OpenGL and bind it to the texture ID glGenTextures(1, &textureArray[textureID]); glBindTexture(GL_TEXTURE_2D, textureArray[textureID]); // Create the texture and store it on the video card glTexImage2D(GL_TEXTURE_2D, 0, channels, size, size, 0, type, GL_UNSIGNED_INT, pTexture); // Set the texture quality glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); // Since we stored the texture space with OpenGL, we can delete the image data delete [] pTexture; } /////// * /////////// * /////////// * NEW * /////// * /////////// * /////////// * ///////////////////////////////// RENDER MOTION BLUR \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\* ///// ///// This function takes a texture ID to blend over the screen for motion blur ///// ///////////////////////////////// RENDER MOTION BLUR \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\* void RenderMotionBlur(int textureID) { // This function was created to blend the rendered texture over top of the screen // to create the recursive blur effect. What happens is we start out by turning // off depth testing, setting our blending mode, then binding the texture of our // rendered textured over the QUAD that is about to be created. Next, we set our // alpha level to %90 of full strength. This makes it so it will slowly disappear. // Before rendering the QUAD, we want to go into ortho mode. This makes it easier // to render a QUAD over the full screen without having to deal with vertices, but // 2D coordinates. Once we render the QUAD, we want to go back to perspective mode. // We can then turn depth testing back on and turn off texturing. // Push on a new stack so that we do not interfere with the current matrix glPushMatrix(); // Turn off depth testing so that we can blend over the screen glDisable(GL_DEPTH_TEST); // Set our blend method and enable blending glBlendFunc(GL_SRC_ALPHA,GL_ONE); glEnable(GL_BLEND); // Bind the rendered texture to our QUAD glBindTexture(GL_TEXTURE_2D, g_Texture[textureID]); // Decrease the alpha value of the blend by %10 so it will fade nicely glColor4f(1, 1, 1, 0.9f); // Switch to 2D mode (Ortho mode) OrthoMode(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); // Display a 2D quad with our blended texture glBegin(GL_QUADS); // Display the top left point of the 2D image glTexCoord2f(0.0f, 1.0f); glVertex2f(0, 0); // Display the bottom left point of the 2D image glTexCoord2f(0.0f, 0.0f); glVertex2f(0, SCREEN_HEIGHT); // Display the bottom right point of the 2D image glTexCoord2f(1.0f, 0.0f); glVertex2f(SCREEN_WIDTH, SCREEN_HEIGHT); // Display the top right point of the 2D image glTexCoord2f(1.0f, 1.0f); glVertex2f(SCREEN_WIDTH, 0); // Stop drawing glEnd(); // Let's set our mode back to perspective 3D mode. PerspectiveMode(); // Turn depth testing back on and texturing off. If you do NOT do these 2 lines of // code it produces a cool flash effect that might come in handy somewhere down the road. glEnable(GL_DEPTH_TEST); glDisable(GL_BLEND); // Go back to our original matrix glPopMatrix(); } /////// * /////////// * /////////// * NEW * /////// * /////////// * /////////// * ///////////////////////////////// RENDER SCENE \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\* ///// ///// This function renders the entire scene. ///// ///////////////////////////////// RENDER SCENE \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\* void RenderScene() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer glLoadIdentity(); // Reset The matrix /////// * /////////// * /////////// * NEW * /////// * /////////// * /////////// * // Position View Up Vector gluLookAt(0, 0, 10, 0, 0, 0, 0, 1, 0); // Move the camera back by 10 units // We want to have the cube rotating along all axis's so we can better see the motion // blur at different rotations. You can press the space bar to stop/start the rotation. glRotatef(g_RotateX, 1.0f, 0.0f, 0.0f); // Rotate the cubes around the X-axis glRotatef(g_RotateY, 0.0f, 1.0f, 0.0f); // Rotate the cubes around the Y-axis glRotatef(g_RotateZ, 0.0f, 0.0f, 1.0f); // Rotate the cubes around the Z-axis // Below we render to the texture. We can control how much we render to the texture // per second by the LEFT and RIGHT arrow keys. The more we render to the texture, the // smoother the blur is. // Render to the texture only a controlled amount of frames per second if( AnimateNextFrame(g_BlurRate) ) { // Shrink the viewport by the current viewport size. Hit 1, 2, or 3 to change the size. glViewport(0, 0, g_Viewport, g_Viewport); // This is where we redraw the current rendered texture before we draw the spinning box. // This creates the recursive fading of the motion blur. We pass in the texture ID // we are using for the rendered texture. RenderMotionBlur(0); // Now we get to render the spinning box to the texture. We just // need to create the box and it will be effected by the current rotation. // The parameters are the texture ID, the center (x,y,z), dimensions and uv scale. CreateBox(1, 0, 0, 0, 1, 6, 1, 1, 3); // Before we copy the screen to a texture, we need to specify the current // texture to draw to by calling glBindTexture() with the appropriate texture glBindTexture(GL_TEXTURE_2D,g_Texture[0]); // Render the current screen to our texture glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, g_Viewport, g_Viewport, 0); // Here we clear the screen and depth bits of the small viewport glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Set our viewport back to it's normal size glViewport(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); } // Now that we have updated our rendered texture, let us display it to the screen // by blending it once again. This should have all the blur trails rendered to it. RenderMotionBlur(0); // Redraw the box at the same position as it was drawn into the rendered texture CreateBox(1, 0, 0, 0, 1, 6, 1, 1, 3); // If we want rotation, increase the current rotations along each axises if(g_bRotate) { g_RotateX += 2; g_RotateY += 3; g_RotateZ += 2; } /////// * /////////// * /////////// * NEW * /////// * /////////// * /////////// * // Swap the backbuffers to the foreground SwapBuffers(g_hDC); } ///////////////////////////////// WIN PROC \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\* ///// ///// This function handles the window messages. ///// ///////////////////////////////// WIN PROC \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\* LRESULT CALLBACK WinProc(HWND hWnd,UINT uMsg, WPARAM wParam, LPARAM lParam) { LONG lRet = 0; PAINTSTRUCT ps; bool bUpdate = false; switch (uMsg) { case WM_SIZE: // If the window is resized if(!g_bFullScreen) // Do this only if we are NOT in full screen { SizeOpenGLScreen(LOWORD(lParam),HIWORD(lParam));// LoWord=Width, HiWord=Height GetClientRect(hWnd, &g_rRect); // Get the window rectangle } break; case WM_PAINT: // If we need to repaint the scene BeginPaint(hWnd, &ps); // Init the paint struct EndPaint(hWnd, &ps); // EndPaint, Clean up break; case WM_KEYDOWN: switch(wParam) { // Check if we hit a key case VK_ESCAPE: // If we hit the escape key PostQuitMessage(0); // Send a QUIT message to the window break; /////// * /////////// * /////////// * NEW * /////// * /////////// * /////////// * // We are able to control the amount of motion blur that happens // by using the left and right arrow keys. We can also start and stop // the rotation of the box by using the space bar. Like in the // tutorial about rendering to a texture, we can also use 1, 2, of 3 // to specify texture quality. 128 is atrocious though. case VK_LEFT: // If we hit the LEFT arrow key g_BlurRate -= 10; // Decrease the current blurs per second if(g_BlurRate < 10) g_BlurRate = 10; // Make sure we don't go below 10 bUpdate = true; // Update the title information break; case VK_RIGHT: // If we hit the RIGHT arrow key g_BlurRate += 10; // Increase the current blurs per second if(g_BlurRate > 100) g_BlurRate = 100; // Make sure we don't go above 100 bUpdate = true; // Update the title information break; case VK_SPACE: g_bRotate = !g_bRotate; // Turn on/off rotation break; case '1': g_Viewport = 128; // Change viewport size to 128 bUpdate = true; // Update the title information break; case '2': g_Viewport = 256; // Change viewport size to 256 bUpdate = true; // Update the title information break; case '3': g_Viewport = 512; // Change viewport size to 512 bUpdate = true; // Update the title information break; /////// * /////////// * /////////// * NEW * /////// * /////////// * /////////// * } break; case WM_CLOSE: // If the window is being closes PostQuitMessage(0); // Send a QUIT Message to the window break; default: // Return by default lRet = DefWindowProc (hWnd, uMsg, wParam, lParam); break; } /////// * /////////// * /////////// * NEW * /////// * /////////// * /////////// * if(bUpdate) { static char strTitle[255] = {0}; sprintf(strTitle, "Current Texture Renders Per Second: %d Current Texture Size: %d", g_BlurRate, g_Viewport); SetWindowText(g_hWnd, strTitle); // Update the title information } /////// * /////////// * /////////// * NEW * /////// * /////////// * /////////// * return lRet; // Return by default } ///////////////////////////////////////////////////////////////////////////////// // // * QUICK NOTES * // // Motion looks neat doesn't it? This is true, but be careful to not use it // all the time. Though this technique is fast, everything that you blur has // to be drawn twice. That means you wouldn't want to blur everything in your // entire frustum unless you are at like a cut scene or something, and the slow // down is part of the drama and effect. Obviously, the better your video card, // the more detailed your blurred textures can be. If you go to a 128 x 128 texture // you will notice that it looks like crap. It only gets worse the higher your // screen resolution goes. I recommend using at LEAST 256. You could possibly // get by with using 128 if the motion was really quick and far away. I have // found that 512 seems to be the best. It isn't too massive, so you don't get // a huge memory footprint, and yet it isn't too small where you lose all the // detail when the image is scaled at a higher resolution. // // I hope this helps someone out! // // // © 2000-2006 GameTutorials //
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'use strict'; angular.module("ngLocale", [], ["$provide", function($provide) { var PLURAL_CATEGORY = {ZERO: "zero", ONE: "one", TWO: "two", FEW: "few", MANY: "many", OTHER: "other"}; function getDecimals(n) { n = n + ''; var i = n.indexOf('.'); return (i == -1) ? 0 : n.length - i - 1; } function getVF(n, opt_precision) { var v = opt_precision; if (undefined === v) { v = Math.min(getDecimals(n), 3); } var base = Math.pow(10, v); var f = ((n * base) | 0) % base; return {v: v, f: f}; } $provide.value("$locale", { "DATETIME_FORMATS": { "AMPMS": [ "\u092b\u0941\u0902", "\u092c\u0947\u0932\u093e\u0938\u0947" ], "DAY": [ "\u0930\u092c\u093f\u092c\u093e\u0930", "\u0938\u092e\u092c\u093e\u0930", "\u092e\u0902\u0917\u0932\u092c\u093e\u0930", "\u092c\u0941\u0926\u092c\u093e\u0930", "\u092c\u093f\u0938\u0925\u093f\u092c\u093e\u0930", "\u0938\u0941\u0916\u0941\u0930\u092c\u093e\u0930", "\u0938\u0941\u0928\u093f\u092c\u093e\u0930" ], "ERANAMES": [ "\u0908\u0938\u093e.\u092a\u0942\u0930\u094d\u0935", "\u0938\u0928" ], "ERAS": [ "\u0908\u0938\u093e.\u092a\u0942\u0930\u094d\u0935", "\u0938\u0928" ], "FIRSTDAYOFWEEK": 0, "MONTH": [ "\u091c\u093e\u0928\u0941\u0935\u093e\u0930\u0940", "\u092b\u0947\u092c\u094d\u0930\u0941\u0935\u093e\u0930\u0940", "\u092e\u093e\u0930\u094d\u0938", "\u090f\u092b\u094d\u0930\u093f\u0932", "\u092e\u0947", "\u091c\u0941\u0928", "\u091c\u0941\u0932\u093e\u0907", "\u0906\u0917\u0938\u094d\u0925", "\u0938\u0947\u092c\u0925\u0947\u091c\u094d\u092c\u093c\u0930", "\u0905\u0916\u0925\u092c\u0930", "\u0928\u092c\u0947\u091c\u094d\u092c\u093c\u0930", "\u0926\u093f\u0938\u0947\u091c\u094d\u092c\u093c\u0930" ], "SHORTDAY": [ "\u0930\u092c\u093f", "\u0938\u092e", "\u092e\u0902\u0917\u0932", "\u092c\u0941\u0926", "\u092c\u093f\u0938\u0925\u093f", "\u0938\u0941\u0916\u0941\u0930", "\u0938\u0941\u0928\u093f" ], "SHORTMONTH": [ "\u091c\u093e\u0928\u0941\u0935\u093e\u0930\u0940", "\u092b\u0947\u092c\u094d\u0930\u0941\u0935\u093e\u0930\u0940", "\u092e\u093e\u0930\u094d\u0938", "\u090f\u092b\u094d\u0930\u093f\u0932", "\u092e\u0947", "\u091c\u0941\u0928", "\u091c\u0941\u0932\u093e\u0907", "\u0906\u0917\u0938\u094d\u0925", "\u0938\u0947\u092c\u0925\u0947\u091c\u094d\u092c\u093c\u0930", "\u0905\u0916\u0925\u092c\u0930", "\u0928\u092c\u0947\u091c\u094d\u092c\u093c\u0930", "\u0926\u093f\u0938\u0947\u091c\u094d\u092c\u093c\u0930" ], "WEEKENDRANGE": [ 5, 6 ], "fullDate": "EEEE, MMMM d, y", "longDate": "MMMM d, y", "medium": "MMM d, y h:mm:ss a", "mediumDate": "MMM d, y", "mediumTime": "h:mm:ss a", "short": "M/d/yy h:mm a", "shortDate": "M/d/yy", "shortTime": "h:mm a" }, "NUMBER_FORMATS": { "CURRENCY_SYM": "\u20b9", "DECIMAL_SEP": ".", "GROUP_SEP": ",", "PATTERNS": [ { "gSize": 2, "lgSize": 3, "maxFrac": 3, "minFrac": 0, "minInt": 1, "negPre": "-", "negSuf": "", "posPre": "", "posSuf": "" }, { "gSize": 2, "lgSize": 3, "maxFrac": 2, "minFrac": 2, "minInt": 1, "negPre": "\u00a4\u00a0-", "negSuf": "", "posPre": "\u00a4\u00a0", "posSuf": "" } ] }, "id": "brx-in", "pluralCat": function(n, opt_precision) { var i = n | 0; var vf = getVF(n, opt_precision); if (i == 1 && vf.v == 0) { return PLURAL_CATEGORY.ONE; } return PLURAL_CATEGORY.OTHER;} }); }]);
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/* 7zCrc.h -- CRC32 calculation 2009-11-21 : Igor Pavlov : Public domain */ #ifndef __7Z_CRC_H #define __7Z_CRC_H #include "Types.h" EXTERN_C_BEGIN extern const UInt32 g_CrcTable[]; #define CRC_INIT_VAL 0xFFFFFFFF #define CRC_GET_DIGEST(crc) ((crc) ^ CRC_INIT_VAL) #define CRC_UPDATE_BYTE(crc, b) (g_CrcTable[((crc) ^ (b)) & 0xFF] ^ ((crc) >> 8)) UInt32 MY_FAST_CALL CrcUpdate(UInt32 crc, const void *data, size_t size); UInt32 MY_FAST_CALL CrcCalc(const void *data, size_t size); EXTERN_C_END #endif
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/**************************************************************************** * arch/mips/src/mips32/mips_blocktask.c * * Copyright (C) 2011, 2013-2015 Gregory Nutt. All rights reserved. * Author: Gregory Nutt <[email protected]> * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name NuttX nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include <nuttx/config.h> #include <stdbool.h> #include <sched.h> #include <syscall.h> #include <debug.h> #include <nuttx/arch.h> #include <nuttx/sched.h> #include "sched/sched.h" #include "group/group.h" #include "mips_internal.h" /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: up_block_task * * Description: * The currently executing task at the head of the ready to run list must * be stopped. Save its context and move it to the inactive list * specified by task_state. * * Input Parameters: * tcb: Refers to a task in the ready-to-run list (normally the task at * the head of the list). It must be stopped, its context saved and * moved into one of the waiting task lists. If it was the task at the * head of the ready-to-run list, then a context switch to the new * ready to run task must be performed. * task_state: Specifies which waiting task list should hold the blocked * task TCB. * ****************************************************************************/ void up_block_task(struct tcb_s *tcb, tstate_t task_state) { struct tcb_s *rtcb = this_task(); bool switch_needed; /* Verify that the context switch can be performed */ DEBUGASSERT((tcb->task_state >= FIRST_READY_TO_RUN_STATE) && (tcb->task_state <= LAST_READY_TO_RUN_STATE)); /* Remove the tcb task from the ready-to-run list. If we are blocking the * task at the head of the task list (the most likely case), then a * context switch to the next ready-to-run task is needed. In this case, * it should also be true that rtcb == tcb. */ switch_needed = nxsched_remove_readytorun(tcb); /* Add the task to the specified blocked task list */ nxsched_add_blocked(tcb, (tstate_t)task_state); /* If there are any pending tasks, then add them to the ready-to-run * task list now */ if (g_pendingtasks.head) { switch_needed |= nxsched_merge_pending(); } /* Now, perform the context switch if one is needed */ if (switch_needed) { /* Update scheduler parameters */ nxsched_suspend_scheduler(rtcb); /* Are we in an interrupt handler? */ if (CURRENT_REGS) { /* Yes, then we have to do things differently. * Just copy the g_current_regs into the OLD rtcb. */ up_savestate(rtcb->xcp.regs); /* Restore the exception context of the rtcb at the (new) head * of the ready-to-run task list. */ rtcb = this_task(); /* Reset scheduler parameters */ nxsched_resume_scheduler(rtcb); /* Then switch contexts. Any necessary address environment * changes will be made when the interrupt returns. */ up_restorestate(rtcb->xcp.regs); } /* No, then we will need to perform the user context switch */ else { /* Get the context of the task at the head of the ready to * run list. */ struct tcb_s *nexttcb = this_task(); #ifdef CONFIG_ARCH_ADDRENV /* Make sure that the address environment for the previously * running task is closed down gracefully (data caches dump, * MMU flushed) and set up the address environment for the new * thread at the head of the ready-to-run list. */ group_addrenv(nexttcb); #endif /* Reset scheduler parameters */ nxsched_resume_scheduler(nexttcb); /* Then switch contexts */ up_switchcontext(rtcb->xcp.regs, nexttcb->xcp.regs); /* up_switchcontext forces a context switch to the task at the * head of the ready-to-run list. It does not 'return' in the * normal sense. When it does return, it is because the blocked * task is again ready to run and has execution priority. */ } } }
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/* Copyright 2015 The Kubernetes Authors All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package cm import ( "k8s.io/kubernetes/pkg/api" ) // Manages the containers running on a machine. type ContainerManager interface { // Runs the container manager's housekeeping. // - Ensures that the Docker daemon is in a container. // - Creates the system container where all non-containerized processes run. Start() error // Returns resources allocated to system cgroups in the machine. // These cgroups include the system and Kubernetes services. SystemCgroupsLimit() api.ResourceList // Returns a NodeConfig that is being used by the container manager. GetNodeConfig() NodeConfig // Returns internal Status. Status() Status } type NodeConfig struct { RuntimeCgroupsName string SystemCgroupsName string KubeletCgroupsName string ContainerRuntime string } type Status struct { // Any soft requirements that were unsatisfied. SoftRequirements error }
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// +build !ignore_autogenerated /* Copyright 2017 The Kubernetes Authors. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ // This file was autogenerated by deepcopy-gen. Do not edit it manually! package apps import ( v1 "k8s.io/apimachinery/pkg/apis/meta/v1" conversion "k8s.io/apimachinery/pkg/conversion" runtime "k8s.io/apimachinery/pkg/runtime" api "k8s.io/client-go/pkg/api" reflect "reflect" ) func init() { SchemeBuilder.Register(RegisterDeepCopies) } // RegisterDeepCopies adds deep-copy functions to the given scheme. Public // to allow building arbitrary schemes. func RegisterDeepCopies(scheme *runtime.Scheme) error { return scheme.AddGeneratedDeepCopyFuncs( conversion.GeneratedDeepCopyFunc{Fn: DeepCopy_apps_StatefulSet, InType: reflect.TypeOf(&StatefulSet{})}, conversion.GeneratedDeepCopyFunc{Fn: DeepCopy_apps_StatefulSetList, InType: reflect.TypeOf(&StatefulSetList{})}, conversion.GeneratedDeepCopyFunc{Fn: DeepCopy_apps_StatefulSetSpec, InType: reflect.TypeOf(&StatefulSetSpec{})}, conversion.GeneratedDeepCopyFunc{Fn: DeepCopy_apps_StatefulSetStatus, InType: reflect.TypeOf(&StatefulSetStatus{})}, ) } func DeepCopy_apps_StatefulSet(in interface{}, out interface{}, c *conversion.Cloner) error { { in := in.(*StatefulSet) out := out.(*StatefulSet) *out = *in if newVal, err := c.DeepCopy(&in.ObjectMeta); err != nil { return err } else { out.ObjectMeta = *newVal.(*v1.ObjectMeta) } if err := DeepCopy_apps_StatefulSetSpec(&in.Spec, &out.Spec, c); err != nil { return err } if err := DeepCopy_apps_StatefulSetStatus(&in.Status, &out.Status, c); err != nil { return err } return nil } } func DeepCopy_apps_StatefulSetList(in interface{}, out interface{}, c *conversion.Cloner) error { { in := in.(*StatefulSetList) out := out.(*StatefulSetList) *out = *in if in.Items != nil { in, out := &in.Items, &out.Items *out = make([]StatefulSet, len(*in)) for i := range *in { if err := DeepCopy_apps_StatefulSet(&(*in)[i], &(*out)[i], c); err != nil { return err } } } return nil } } func DeepCopy_apps_StatefulSetSpec(in interface{}, out interface{}, c *conversion.Cloner) error { { in := in.(*StatefulSetSpec) out := out.(*StatefulSetSpec) *out = *in if in.Selector != nil { in, out := &in.Selector, &out.Selector if newVal, err := c.DeepCopy(*in); err != nil { return err } else { *out = newVal.(*v1.LabelSelector) } } if err := api.DeepCopy_api_PodTemplateSpec(&in.Template, &out.Template, c); err != nil { return err } if in.VolumeClaimTemplates != nil { in, out := &in.VolumeClaimTemplates, &out.VolumeClaimTemplates *out = make([]api.PersistentVolumeClaim, len(*in)) for i := range *in { if err := api.DeepCopy_api_PersistentVolumeClaim(&(*in)[i], &(*out)[i], c); err != nil { return err } } } return nil } } func DeepCopy_apps_StatefulSetStatus(in interface{}, out interface{}, c *conversion.Cloner) error { { in := in.(*StatefulSetStatus) out := out.(*StatefulSetStatus) *out = *in if in.ObservedGeneration != nil { in, out := &in.ObservedGeneration, &out.ObservedGeneration *out = new(int64) **out = **in } return nil } }
{'repo_name': 'elastos/Elastos', 'stars': '101', 'repo_language': 'Go', 'file_name': 'codereview.cfg', 'mime_type': 'text/plain', 'hash': 1608487334118733717, 'source_dataset': 'data'}
/* Helloworld module -- A few examples of the Redis Modules API in the form * of commands showing how to accomplish common tasks. * * This module does not do anything useful, if not for a few commands. The * examples are designed in order to show the API. * * ----------------------------------------------------------------------------- * * Copyright (c) 2016, Salvatore Sanfilippo <antirez at gmail dot com> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Redis nor the names of its contributors may be used * to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "../redismodule.h" #include <stdio.h> #include <stdlib.h> #include <ctype.h> #include <string.h> /* HELLO.SIMPLE is among the simplest commands you can implement. * It just returns the currently selected DB id, a functionality which is * missing in Redis. The command uses two important API calls: one to * fetch the currently selected DB, the other in order to send the client * an integer reply as response. */ int HelloSimple_RedisCommand(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) { REDISMODULE_NOT_USED(argv); REDISMODULE_NOT_USED(argc); RedisModule_ReplyWithLongLong(ctx,RedisModule_GetSelectedDb(ctx)); return REDISMODULE_OK; } /* HELLO.PUSH.NATIVE re-implements RPUSH, and shows the low level modules API * where you can "open" keys, make low level operations, create new keys by * pushing elements into non-existing keys, and so forth. * * You'll find this command to be roughly as fast as the actual RPUSH * command. */ int HelloPushNative_RedisCommand(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) { if (argc != 3) return RedisModule_WrongArity(ctx); RedisModuleKey *key = RedisModule_OpenKey(ctx,argv[1], REDISMODULE_READ|REDISMODULE_WRITE); RedisModule_ListPush(key,REDISMODULE_LIST_TAIL,argv[2]); size_t newlen = RedisModule_ValueLength(key); RedisModule_CloseKey(key); RedisModule_ReplyWithLongLong(ctx,newlen); return REDISMODULE_OK; } /* HELLO.PUSH.CALL implements RPUSH using an higher level approach, calling * a Redis command instead of working with the key in a low level way. This * approach is useful when you need to call Redis commands that are not * available as low level APIs, or when you don't need the maximum speed * possible but instead prefer implementation simplicity. */ int HelloPushCall_RedisCommand(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) { if (argc != 3) return RedisModule_WrongArity(ctx); RedisModuleCallReply *reply; reply = RedisModule_Call(ctx,"RPUSH","ss",argv[1],argv[2]); long long len = RedisModule_CallReplyInteger(reply); RedisModule_FreeCallReply(reply); RedisModule_ReplyWithLongLong(ctx,len); return REDISMODULE_OK; } /* HELLO.PUSH.CALL2 * This is exaxctly as HELLO.PUSH.CALL, but shows how we can reply to the * client using directly a reply object that Call() returned. */ int HelloPushCall2_RedisCommand(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) { if (argc != 3) return RedisModule_WrongArity(ctx); RedisModuleCallReply *reply; reply = RedisModule_Call(ctx,"RPUSH","ss",argv[1],argv[2]); RedisModule_ReplyWithCallReply(ctx,reply); RedisModule_FreeCallReply(reply); return REDISMODULE_OK; } /* HELLO.LIST.SUM.LEN returns the total length of all the items inside * a Redis list, by using the high level Call() API. * This command is an example of the array reply access. */ int HelloListSumLen_RedisCommand(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) { if (argc != 2) return RedisModule_WrongArity(ctx); RedisModuleCallReply *reply; reply = RedisModule_Call(ctx,"LRANGE","sll",argv[1],(long long)0,(long long)-1); size_t strlen = 0; size_t items = RedisModule_CallReplyLength(reply); size_t j; for (j = 0; j < items; j++) { RedisModuleCallReply *ele = RedisModule_CallReplyArrayElement(reply,j); strlen += RedisModule_CallReplyLength(ele); } RedisModule_FreeCallReply(reply); RedisModule_ReplyWithLongLong(ctx,strlen); return REDISMODULE_OK; } /* HELLO.LIST.SPLICE srclist dstlist count * Moves 'count' elements from the tail of 'srclist' to the head of * 'dstlist'. If less than count elements are available, it moves as much * elements as possible. */ int HelloListSplice_RedisCommand(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) { if (argc != 4) return RedisModule_WrongArity(ctx); RedisModuleKey *srckey = RedisModule_OpenKey(ctx,argv[1], REDISMODULE_READ|REDISMODULE_WRITE); RedisModuleKey *dstkey = RedisModule_OpenKey(ctx,argv[2], REDISMODULE_READ|REDISMODULE_WRITE); /* Src and dst key must be empty or lists. */ if ((RedisModule_KeyType(srckey) != REDISMODULE_KEYTYPE_LIST && RedisModule_KeyType(srckey) != REDISMODULE_KEYTYPE_EMPTY) || (RedisModule_KeyType(dstkey) != REDISMODULE_KEYTYPE_LIST && RedisModule_KeyType(dstkey) != REDISMODULE_KEYTYPE_EMPTY)) { RedisModule_CloseKey(srckey); RedisModule_CloseKey(dstkey); return RedisModule_ReplyWithError(ctx,REDISMODULE_ERRORMSG_WRONGTYPE); } long long count; if ((RedisModule_StringToLongLong(argv[3],&count) != REDISMODULE_OK) || (count < 0)) { RedisModule_CloseKey(srckey); RedisModule_CloseKey(dstkey); return RedisModule_ReplyWithError(ctx,"ERR invalid count"); } while(count-- > 0) { RedisModuleString *ele; ele = RedisModule_ListPop(srckey,REDISMODULE_LIST_TAIL); if (ele == NULL) break; RedisModule_ListPush(dstkey,REDISMODULE_LIST_HEAD,ele); RedisModule_FreeString(ctx,ele); } size_t len = RedisModule_ValueLength(srckey); RedisModule_CloseKey(srckey); RedisModule_CloseKey(dstkey); RedisModule_ReplyWithLongLong(ctx,len); return REDISMODULE_OK; } /* Like the HELLO.LIST.SPLICE above, but uses automatic memory management * in order to avoid freeing stuff. */ int HelloListSpliceAuto_RedisCommand(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) { if (argc != 4) return RedisModule_WrongArity(ctx); RedisModule_AutoMemory(ctx); RedisModuleKey *srckey = RedisModule_OpenKey(ctx,argv[1], REDISMODULE_READ|REDISMODULE_WRITE); RedisModuleKey *dstkey = RedisModule_OpenKey(ctx,argv[2], REDISMODULE_READ|REDISMODULE_WRITE); /* Src and dst key must be empty or lists. */ if ((RedisModule_KeyType(srckey) != REDISMODULE_KEYTYPE_LIST && RedisModule_KeyType(srckey) != REDISMODULE_KEYTYPE_EMPTY) || (RedisModule_KeyType(dstkey) != REDISMODULE_KEYTYPE_LIST && RedisModule_KeyType(dstkey) != REDISMODULE_KEYTYPE_EMPTY)) { return RedisModule_ReplyWithError(ctx,REDISMODULE_ERRORMSG_WRONGTYPE); } long long count; if ((RedisModule_StringToLongLong(argv[3],&count) != REDISMODULE_OK) || (count < 0)) { return RedisModule_ReplyWithError(ctx,"ERR invalid count"); } while(count-- > 0) { RedisModuleString *ele; ele = RedisModule_ListPop(srckey,REDISMODULE_LIST_TAIL); if (ele == NULL) break; RedisModule_ListPush(dstkey,REDISMODULE_LIST_HEAD,ele); } size_t len = RedisModule_ValueLength(srckey); RedisModule_ReplyWithLongLong(ctx,len); return REDISMODULE_OK; } /* HELLO.RAND.ARRAY <count> * Shows how to generate arrays as commands replies. * It just outputs <count> random numbers. */ int HelloRandArray_RedisCommand(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) { if (argc != 2) return RedisModule_WrongArity(ctx); long long count; if (RedisModule_StringToLongLong(argv[1],&count) != REDISMODULE_OK || count < 0) return RedisModule_ReplyWithError(ctx,"ERR invalid count"); /* To reply with an array, we call RedisModule_ReplyWithArray() followed * by other "count" calls to other reply functions in order to generate * the elements of the array. */ RedisModule_ReplyWithArray(ctx,count); while(count--) RedisModule_ReplyWithLongLong(ctx,rand()); return REDISMODULE_OK; } /* This is a simple command to test replication. Because of the "!" modified * in the RedisModule_Call() call, the two INCRs get replicated. * Also note how the ECHO is replicated in an unexpected position (check * comments the function implementation). */ int HelloRepl1_RedisCommand(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) { REDISMODULE_NOT_USED(argv); REDISMODULE_NOT_USED(argc); RedisModule_AutoMemory(ctx); /* This will be replicated *after* the two INCR statements, since * the Call() replication has precedence, so the actual replication * stream will be: * * MULTI * INCR foo * INCR bar * ECHO c foo * EXEC */ RedisModule_Replicate(ctx,"ECHO","c","foo"); /* Using the "!" modifier we replicate the command if it * modified the dataset in some way. */ RedisModule_Call(ctx,"INCR","c!","foo"); RedisModule_Call(ctx,"INCR","c!","bar"); RedisModule_ReplyWithLongLong(ctx,0); return REDISMODULE_OK; } /* Another command to show replication. In this case, we call * RedisModule_ReplicateVerbatim() to mean we want just the command to be * propagated to slaves / AOF exactly as it was called by the user. * * This command also shows how to work with string objects. * It takes a list, and increments all the elements (that must have * a numerical value) by 1, returning the sum of all the elements * as reply. * * Usage: HELLO.REPL2 <list-key> */ int HelloRepl2_RedisCommand(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) { if (argc != 2) return RedisModule_WrongArity(ctx); RedisModule_AutoMemory(ctx); /* Use automatic memory management. */ RedisModuleKey *key = RedisModule_OpenKey(ctx,argv[1], REDISMODULE_READ|REDISMODULE_WRITE); if (RedisModule_KeyType(key) != REDISMODULE_KEYTYPE_LIST) return RedisModule_ReplyWithError(ctx,REDISMODULE_ERRORMSG_WRONGTYPE); size_t listlen = RedisModule_ValueLength(key); long long sum = 0; /* Rotate and increment. */ while(listlen--) { RedisModuleString *ele = RedisModule_ListPop(key,REDISMODULE_LIST_TAIL); long long val; if (RedisModule_StringToLongLong(ele,&val) != REDISMODULE_OK) val = 0; val++; sum += val; RedisModuleString *newele = RedisModule_CreateStringFromLongLong(ctx,val); RedisModule_ListPush(key,REDISMODULE_LIST_HEAD,newele); } RedisModule_ReplyWithLongLong(ctx,sum); RedisModule_ReplicateVerbatim(ctx); return REDISMODULE_OK; } /* This is an example of strings DMA access. Given a key containing a string * it toggles the case of each character from lower to upper case or the * other way around. * * No automatic memory management is used in this example (for the sake * of variety). * * HELLO.TOGGLE.CASE key */ int HelloToggleCase_RedisCommand(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) { if (argc != 2) return RedisModule_WrongArity(ctx); RedisModuleKey *key = RedisModule_OpenKey(ctx,argv[1], REDISMODULE_READ|REDISMODULE_WRITE); int keytype = RedisModule_KeyType(key); if (keytype != REDISMODULE_KEYTYPE_STRING && keytype != REDISMODULE_KEYTYPE_EMPTY) { RedisModule_CloseKey(key); return RedisModule_ReplyWithError(ctx,REDISMODULE_ERRORMSG_WRONGTYPE); } if (keytype == REDISMODULE_KEYTYPE_STRING) { size_t len, j; char *s = RedisModule_StringDMA(key,&len,REDISMODULE_WRITE); for (j = 0; j < len; j++) { if (isupper(s[j])) { s[j] = tolower(s[j]); } else { s[j] = toupper(s[j]); } } } RedisModule_CloseKey(key); RedisModule_ReplyWithSimpleString(ctx,"OK"); RedisModule_ReplicateVerbatim(ctx); return REDISMODULE_OK; } /* HELLO.MORE.EXPIRE key milliseconds. * * If they key has already an associated TTL, extends it by "milliseconds" * milliseconds. Otherwise no operation is performed. */ int HelloMoreExpire_RedisCommand(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) { RedisModule_AutoMemory(ctx); /* Use automatic memory management. */ if (argc != 3) return RedisModule_WrongArity(ctx); mstime_t addms, expire; if (RedisModule_StringToLongLong(argv[2],&addms) != REDISMODULE_OK) return RedisModule_ReplyWithError(ctx,"ERR invalid expire time"); RedisModuleKey *key = RedisModule_OpenKey(ctx,argv[1], REDISMODULE_READ|REDISMODULE_WRITE); expire = RedisModule_GetExpire(key); if (expire != REDISMODULE_NO_EXPIRE) { expire += addms; RedisModule_SetExpire(key,expire); } return RedisModule_ReplyWithSimpleString(ctx,"OK"); } /* HELLO.ZSUMRANGE key startscore endscore * Return the sum of all the scores elements between startscore and endscore. * * The computation is performed two times, one time from start to end and * another time backward. The two scores, returned as a two element array, * should match.*/ int HelloZsumRange_RedisCommand(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) { double score_start, score_end; if (argc != 4) return RedisModule_WrongArity(ctx); if (RedisModule_StringToDouble(argv[2],&score_start) != REDISMODULE_OK || RedisModule_StringToDouble(argv[3],&score_end) != REDISMODULE_OK) { return RedisModule_ReplyWithError(ctx,"ERR invalid range"); } RedisModuleKey *key = RedisModule_OpenKey(ctx,argv[1], REDISMODULE_READ|REDISMODULE_WRITE); if (RedisModule_KeyType(key) != REDISMODULE_KEYTYPE_ZSET) { return RedisModule_ReplyWithError(ctx,REDISMODULE_ERRORMSG_WRONGTYPE); } double scoresum_a = 0; double scoresum_b = 0; RedisModule_ZsetFirstInScoreRange(key,score_start,score_end,0,0); while(!RedisModule_ZsetRangeEndReached(key)) { double score; RedisModuleString *ele = RedisModule_ZsetRangeCurrentElement(key,&score); RedisModule_FreeString(ctx,ele); scoresum_a += score; RedisModule_ZsetRangeNext(key); } RedisModule_ZsetRangeStop(key); RedisModule_ZsetLastInScoreRange(key,score_start,score_end,0,0); while(!RedisModule_ZsetRangeEndReached(key)) { double score; RedisModuleString *ele = RedisModule_ZsetRangeCurrentElement(key,&score); RedisModule_FreeString(ctx,ele); scoresum_b += score; RedisModule_ZsetRangePrev(key); } RedisModule_ZsetRangeStop(key); RedisModule_CloseKey(key); RedisModule_ReplyWithArray(ctx,2); RedisModule_ReplyWithDouble(ctx,scoresum_a); RedisModule_ReplyWithDouble(ctx,scoresum_b); return REDISMODULE_OK; } /* HELLO.LEXRANGE key min_lex max_lex min_age max_age * This command expects a sorted set stored at key in the following form: * - All the elements have score 0. * - Elements are pairs of "<name>:<age>", for example "Anna:52". * The command will return all the sorted set items that are lexicographically * between the specified range (using the same format as ZRANGEBYLEX) * and having an age between min_age and max_age. */ int HelloLexRange_RedisCommand(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) { RedisModule_AutoMemory(ctx); /* Use automatic memory management. */ if (argc != 6) return RedisModule_WrongArity(ctx); RedisModuleKey *key = RedisModule_OpenKey(ctx,argv[1], REDISMODULE_READ|REDISMODULE_WRITE); if (RedisModule_KeyType(key) != REDISMODULE_KEYTYPE_ZSET) { return RedisModule_ReplyWithError(ctx,REDISMODULE_ERRORMSG_WRONGTYPE); } if (RedisModule_ZsetFirstInLexRange(key,argv[2],argv[3]) != REDISMODULE_OK) { return RedisModule_ReplyWithError(ctx,"invalid range"); } int arraylen = 0; RedisModule_ReplyWithArray(ctx,REDISMODULE_POSTPONED_ARRAY_LEN); while(!RedisModule_ZsetRangeEndReached(key)) { double score; RedisModuleString *ele = RedisModule_ZsetRangeCurrentElement(key,&score); RedisModule_ReplyWithString(ctx,ele); RedisModule_FreeString(ctx,ele); RedisModule_ZsetRangeNext(key); arraylen++; } RedisModule_ZsetRangeStop(key); RedisModule_ReplySetArrayLength(ctx,arraylen); RedisModule_CloseKey(key); return REDISMODULE_OK; } /* HELLO.HCOPY key srcfield dstfield * This is just an example command that sets the hash field dstfield to the * same value of srcfield. If srcfield does not exist no operation is * performed. * * The command returns 1 if the copy is performed (srcfield exists) otherwise * 0 is returned. */ int HelloHCopy_RedisCommand(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) { RedisModule_AutoMemory(ctx); /* Use automatic memory management. */ if (argc != 4) return RedisModule_WrongArity(ctx); RedisModuleKey *key = RedisModule_OpenKey(ctx,argv[1], REDISMODULE_READ|REDISMODULE_WRITE); int type = RedisModule_KeyType(key); if (type != REDISMODULE_KEYTYPE_HASH && type != REDISMODULE_KEYTYPE_EMPTY) { return RedisModule_ReplyWithError(ctx,REDISMODULE_ERRORMSG_WRONGTYPE); } /* Get the old field value. */ RedisModuleString *oldval; RedisModule_HashGet(key,REDISMODULE_HASH_NONE,argv[2],&oldval,NULL); if (oldval) { RedisModule_HashSet(key,REDISMODULE_HASH_NONE,argv[3],oldval,NULL); } RedisModule_ReplyWithLongLong(ctx,oldval != NULL); return REDISMODULE_OK; } /* HELLO.LEFTPAD str len ch * This is an implementation of the infamous LEFTPAD function, that * was at the center of an issue with the npm modules system in March 2016. * * LEFTPAD is a good example of using a Redis Modules API called * "pool allocator", that was a famous way to allocate memory in yet another * open source project, the Apache web server. * * The concept is very simple: there is memory that is useful to allocate * only in the context of serving a request, and must be freed anyway when * the callback implementing the command returns. So in that case the module * does not need to retain a reference to these allocations, it is just * required to free the memory before returning. When this is the case the * module can call RedisModule_PoolAlloc() instead, that works like malloc() * but will automatically free the memory when the module callback returns. * * Note that PoolAlloc() does not necessarily require AutoMemory to be * active. */ int HelloLeftPad_RedisCommand(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) { RedisModule_AutoMemory(ctx); /* Use automatic memory management. */ long long padlen; if (argc != 4) return RedisModule_WrongArity(ctx); if ((RedisModule_StringToLongLong(argv[2],&padlen) != REDISMODULE_OK) || (padlen< 0)) { return RedisModule_ReplyWithError(ctx,"ERR invalid padding length"); } size_t strlen, chlen; const char *str = RedisModule_StringPtrLen(argv[1], &strlen); const char *ch = RedisModule_StringPtrLen(argv[3], &chlen); /* If the string is already larger than the target len, just return * the string itself. */ if (strlen >= (size_t)padlen) return RedisModule_ReplyWithString(ctx,argv[1]); /* Padding must be a single character in this simple implementation. */ if (chlen != 1) return RedisModule_ReplyWithError(ctx, "ERR padding must be a single char"); /* Here we use our pool allocator, for our throw-away allocation. */ padlen -= strlen; char *buf = RedisModule_PoolAlloc(ctx,padlen+strlen); for (long long j = 0; j < padlen; j++) buf[j] = *ch; memcpy(buf+padlen,str,strlen); RedisModule_ReplyWithStringBuffer(ctx,buf,padlen+strlen); return REDISMODULE_OK; } /* This function must be present on each Redis module. It is used in order to * register the commands into the Redis server. */ int RedisModule_OnLoad(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) { if (RedisModule_Init(ctx,"helloworld",1,REDISMODULE_APIVER_1) == REDISMODULE_ERR) return REDISMODULE_ERR; /* Log the list of parameters passing loading the module. */ for (int j = 0; j < argc; j++) { const char *s = RedisModule_StringPtrLen(argv[j],NULL); printf("Module loaded with ARGV[%d] = %s\n", j, s); } if (RedisModule_CreateCommand(ctx,"hello.simple", HelloSimple_RedisCommand,"readonly",0,0,0) == REDISMODULE_ERR) return REDISMODULE_ERR; if (RedisModule_CreateCommand(ctx,"hello.push.native", HelloPushNative_RedisCommand,"write deny-oom",1,1,1) == REDISMODULE_ERR) return REDISMODULE_ERR; if (RedisModule_CreateCommand(ctx,"hello.push.call", HelloPushCall_RedisCommand,"write deny-oom",1,1,1) == REDISMODULE_ERR) return REDISMODULE_ERR; if (RedisModule_CreateCommand(ctx,"hello.push.call2", HelloPushCall2_RedisCommand,"write deny-oom",1,1,1) == REDISMODULE_ERR) return REDISMODULE_ERR; if (RedisModule_CreateCommand(ctx,"hello.list.sum.len", HelloListSumLen_RedisCommand,"readonly",1,1,1) == REDISMODULE_ERR) return REDISMODULE_ERR; if (RedisModule_CreateCommand(ctx,"hello.list.splice", HelloListSplice_RedisCommand,"write deny-oom",1,2,1) == REDISMODULE_ERR) return REDISMODULE_ERR; if (RedisModule_CreateCommand(ctx,"hello.list.splice.auto", HelloListSpliceAuto_RedisCommand, "write deny-oom",1,2,1) == REDISMODULE_ERR) return REDISMODULE_ERR; if (RedisModule_CreateCommand(ctx,"hello.rand.array", HelloRandArray_RedisCommand,"readonly",0,0,0) == REDISMODULE_ERR) return REDISMODULE_ERR; if (RedisModule_CreateCommand(ctx,"hello.repl1", HelloRepl1_RedisCommand,"write",0,0,0) == REDISMODULE_ERR) return REDISMODULE_ERR; if (RedisModule_CreateCommand(ctx,"hello.repl2", HelloRepl2_RedisCommand,"write",1,1,1) == REDISMODULE_ERR) return REDISMODULE_ERR; if (RedisModule_CreateCommand(ctx,"hello.toggle.case", HelloToggleCase_RedisCommand,"write",1,1,1) == REDISMODULE_ERR) return REDISMODULE_ERR; if (RedisModule_CreateCommand(ctx,"hello.more.expire", HelloMoreExpire_RedisCommand,"write",1,1,1) == REDISMODULE_ERR) return REDISMODULE_ERR; if (RedisModule_CreateCommand(ctx,"hello.zsumrange", HelloZsumRange_RedisCommand,"readonly",1,1,1) == REDISMODULE_ERR) return REDISMODULE_ERR; if (RedisModule_CreateCommand(ctx,"hello.lexrange", HelloLexRange_RedisCommand,"readonly",1,1,1) == REDISMODULE_ERR) return REDISMODULE_ERR; if (RedisModule_CreateCommand(ctx,"hello.hcopy", HelloHCopy_RedisCommand,"write deny-oom",1,1,1) == REDISMODULE_ERR) return REDISMODULE_ERR; if (RedisModule_CreateCommand(ctx,"hello.leftpad", HelloLeftPad_RedisCommand,"",1,1,1) == REDISMODULE_ERR) return REDISMODULE_ERR; return REDISMODULE_OK; }
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package water // PlatformSpecificParams defines parameters in Config that are specific to // Windows. A zero-value of such type is valid. type PlatformSpecificParams struct { // ComponentID associates with the virtual adapter that exists in Windows. // This is usually configured when driver for the adapter is installed. A // zero-value of this field, i.e., an empty string, causes the interface to // use the default ComponentId. The default ComponentId is set to tap0901, // the one used by OpenVPN. ComponentID string // InterfaceName is a friendly name of the network adapter as set in Control Panel. // Of course, you may have multiple tap0901 adapters on the system, in which // case we need a friendlier way to identify them. InterfaceName string // Network is required when creating a TUN interface. The library will call // net.ParseCIDR() to parse this string into LocalIP, RemoteNetaddr, // RemoteNetmask. The underlying driver will need those to generate ARP // response to Windows kernel, to emulate an TUN interface. // Please note that it cannot perceive the IP changes caused by DHCP, user // configuration to the adapter and etc,. If IP changed, please reconfigure // the adapter using syscall, just like openDev(). // For detail, please refer // https://github.com/OpenVPN/tap-windows6/blob/master/src/device.c#L431 // and https://github.com/songgao/water/pull/13#issuecomment-270341777 Network string } func defaultPlatformSpecificParams() PlatformSpecificParams { return PlatformSpecificParams{ ComponentID: "tap0901", Network: "192.168.1.10/24", } }
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/* * * Hardware accelerated Matrox Millennium I, II, Mystique, G100, G200, G400 and G450 * * (c) 1998-2002 Petr Vandrovec <[email protected]> * */ #ifndef __MATROXFB_H__ #define __MATROXFB_H__ /* general, but fairly heavy, debugging */ #undef MATROXFB_DEBUG /* heavy debugging: */ /* -- logs putc[s], so every time a char is displayed, it's logged */ #undef MATROXFB_DEBUG_HEAVY /* This one _could_ cause infinite loops */ /* It _does_ cause lots and lots of messages during idle loops */ #undef MATROXFB_DEBUG_LOOP /* Debug register calls, too? */ #undef MATROXFB_DEBUG_REG /* Guard accelerator accesses with spin_lock_irqsave... */ #undef MATROXFB_USE_SPINLOCKS #include <linux/module.h> #include <linux/kernel.h> #include <linux/errno.h> #include <linux/string.h> #include <linux/mm.h> #include <linux/slab.h> #include <linux/delay.h> #include <linux/fb.h> #include <linux/console.h> #include <linux/selection.h> #include <linux/ioport.h> #include <linux/init.h> #include <linux/timer.h> #include <linux/pci.h> #include <linux/spinlock.h> #include <linux/kd.h> #include <asm/io.h> #include <asm/unaligned.h> #ifdef CONFIG_MTRR #include <asm/mtrr.h> #endif #if defined(CONFIG_PPC_PMAC) #include <asm/prom.h> #include <asm/pci-bridge.h> #include "../macmodes.h" #endif #ifdef MATROXFB_DEBUG #define DEBUG #define DBG(x) printk(KERN_DEBUG "matroxfb: %s\n", (x)); #ifdef MATROXFB_DEBUG_HEAVY #define DBG_HEAVY(x) DBG(x) #else /* MATROXFB_DEBUG_HEAVY */ #define DBG_HEAVY(x) /* DBG_HEAVY */ #endif /* MATROXFB_DEBUG_HEAVY */ #ifdef MATROXFB_DEBUG_LOOP #define DBG_LOOP(x) DBG(x) #else /* MATROXFB_DEBUG_LOOP */ #define DBG_LOOP(x) /* DBG_LOOP */ #endif /* MATROXFB_DEBUG_LOOP */ #ifdef MATROXFB_DEBUG_REG #define DBG_REG(x) DBG(x) #else /* MATROXFB_DEBUG_REG */ #define DBG_REG(x) /* DBG_REG */ #endif /* MATROXFB_DEBUG_REG */ #else /* MATROXFB_DEBUG */ #define DBG(x) /* DBG */ #define DBG_HEAVY(x) /* DBG_HEAVY */ #define DBG_REG(x) /* DBG_REG */ #define DBG_LOOP(x) /* DBG_LOOP */ #endif /* MATROXFB_DEBUG */ #ifdef DEBUG #define dprintk(X...) printk(X) #else #define dprintk(X...) #endif #ifndef PCI_SS_VENDOR_ID_SIEMENS_NIXDORF #define PCI_SS_VENDOR_ID_SIEMENS_NIXDORF 0x110A #endif #ifndef PCI_SS_VENDOR_ID_MATROX #define PCI_SS_VENDOR_ID_MATROX PCI_VENDOR_ID_MATROX #endif #ifndef PCI_SS_ID_MATROX_PRODUCTIVA_G100_AGP #define PCI_SS_ID_MATROX_GENERIC 0xFF00 #define PCI_SS_ID_MATROX_PRODUCTIVA_G100_AGP 0xFF01 #define PCI_SS_ID_MATROX_MYSTIQUE_G200_AGP 0xFF02 #define PCI_SS_ID_MATROX_MILLENIUM_G200_AGP 0xFF03 #define PCI_SS_ID_MATROX_MARVEL_G200_AGP 0xFF04 #define PCI_SS_ID_MATROX_MGA_G100_PCI 0xFF05 #define PCI_SS_ID_MATROX_MGA_G100_AGP 0x1001 #define PCI_SS_ID_MATROX_MILLENNIUM_G400_MAX_AGP 0x2179 #define PCI_SS_ID_SIEMENS_MGA_G100_AGP 0x001E /* 30 */ #define PCI_SS_ID_SIEMENS_MGA_G200_AGP 0x0032 /* 50 */ #endif #define MX_VISUAL_TRUECOLOR FB_VISUAL_DIRECTCOLOR #define MX_VISUAL_DIRECTCOLOR FB_VISUAL_TRUECOLOR #define MX_VISUAL_PSEUDOCOLOR FB_VISUAL_PSEUDOCOLOR #define CNVT_TOHW(val,width) ((((val)<<(width))+0x7FFF-(val))>>16) /* G-series and Mystique have (almost) same DAC */ #undef NEED_DAC1064 #if defined(CONFIG_FB_MATROX_MYSTIQUE) || defined(CONFIG_FB_MATROX_G) #define NEED_DAC1064 1 #endif typedef struct { void __iomem* vaddr; } vaddr_t; static inline unsigned int mga_readb(vaddr_t va, unsigned int offs) { return readb(va.vaddr + offs); } static inline void mga_writeb(vaddr_t va, unsigned int offs, u_int8_t value) { writeb(value, va.vaddr + offs); } static inline void mga_writew(vaddr_t va, unsigned int offs, u_int16_t value) { writew(value, va.vaddr + offs); } static inline u_int32_t mga_readl(vaddr_t va, unsigned int offs) { return readl(va.vaddr + offs); } static inline void mga_writel(vaddr_t va, unsigned int offs, u_int32_t value) { writel(value, va.vaddr + offs); } static inline void mga_memcpy_toio(vaddr_t va, const void* src, int len) { #if defined(__alpha__) || defined(__i386__) || defined(__x86_64__) /* * iowrite32_rep works for us if: * (1) Copies data as 32bit quantities, not byte after byte, * (2) Performs LE ordered stores, and * (3) It copes with unaligned source (destination is guaranteed to be page * aligned and length is guaranteed to be multiple of 4). */ iowrite32_rep(va.vaddr, src, len >> 2); #else u_int32_t __iomem* addr = va.vaddr; if ((unsigned long)src & 3) { while (len >= 4) { fb_writel(get_unaligned((u32 *)src), addr); addr++; len -= 4; src += 4; } } else { while (len >= 4) { fb_writel(*(u32 *)src, addr); addr++; len -= 4; src += 4; } } #endif } static inline void vaddr_add(vaddr_t* va, unsigned long offs) { va->vaddr += offs; } static inline void __iomem* vaddr_va(vaddr_t va) { return va.vaddr; } #define MGA_IOREMAP_NORMAL 0 #define MGA_IOREMAP_NOCACHE 1 #define MGA_IOREMAP_FB MGA_IOREMAP_NOCACHE #define MGA_IOREMAP_MMIO MGA_IOREMAP_NOCACHE static inline int mga_ioremap(unsigned long phys, unsigned long size, int flags, vaddr_t* virt) { if (flags & MGA_IOREMAP_NOCACHE) virt->vaddr = ioremap_nocache(phys, size); else virt->vaddr = ioremap(phys, size); return (virt->vaddr == NULL); /* 0, !0... 0, error_code in future */ } static inline void mga_iounmap(vaddr_t va) { iounmap(va.vaddr); } struct my_timming { unsigned int pixclock; int mnp; unsigned int crtc; unsigned int HDisplay; unsigned int HSyncStart; unsigned int HSyncEnd; unsigned int HTotal; unsigned int VDisplay; unsigned int VSyncStart; unsigned int VSyncEnd; unsigned int VTotal; unsigned int sync; int dblscan; int interlaced; unsigned int delay; /* CRTC delay */ }; enum { M_SYSTEM_PLL, M_PIXEL_PLL_A, M_PIXEL_PLL_B, M_PIXEL_PLL_C, M_VIDEO_PLL }; struct matrox_pll_cache { unsigned int valid; struct { unsigned int mnp_key; unsigned int mnp_value; } data[4]; }; struct matrox_pll_limits { unsigned int vcomin; unsigned int vcomax; }; struct matrox_pll_features { unsigned int vco_freq_min; unsigned int ref_freq; unsigned int feed_div_min; unsigned int feed_div_max; unsigned int in_div_min; unsigned int in_div_max; unsigned int post_shift_max; }; struct matroxfb_par { unsigned int final_bppShift; unsigned int cmap_len; struct { unsigned int bytes; unsigned int pixels; unsigned int chunks; } ydstorg; }; struct matrox_fb_info; struct matrox_DAC1064_features { u_int8_t xvrefctrl; u_int8_t xmiscctrl; }; /* current hardware status */ struct mavenregs { u_int8_t regs[256]; int mode; int vlines; int xtal; int fv; u_int16_t htotal; u_int16_t hcorr; }; struct matrox_crtc2 { u_int32_t ctl; }; struct matrox_hw_state { u_int32_t MXoptionReg; unsigned char DACclk[6]; unsigned char DACreg[80]; unsigned char MiscOutReg; unsigned char DACpal[768]; unsigned char CRTC[25]; unsigned char CRTCEXT[9]; unsigned char SEQ[5]; /* unused for MGA mode, but who knows... */ unsigned char GCTL[9]; /* unused for MGA mode, but who knows... */ unsigned char ATTR[21]; /* TVOut only */ struct mavenregs maven; struct matrox_crtc2 crtc2; }; struct matrox_accel_data { #ifdef CONFIG_FB_MATROX_MILLENIUM unsigned char ramdac_rev; #endif u_int32_t m_dwg_rect; u_int32_t m_opmode; }; struct v4l2_queryctrl; struct v4l2_control; struct matrox_altout { const char *name; int (*compute)(void* altout_dev, struct my_timming* input); int (*program)(void* altout_dev); int (*start)(void* altout_dev); int (*verifymode)(void* altout_dev, u_int32_t mode); int (*getqueryctrl)(void* altout_dev, struct v4l2_queryctrl* ctrl); int (*getctrl)(void* altout_dev, struct v4l2_control* ctrl); int (*setctrl)(void* altout_dev, struct v4l2_control* ctrl); }; #define MATROXFB_SRC_NONE 0 #define MATROXFB_SRC_CRTC1 1 #define MATROXFB_SRC_CRTC2 2 enum mga_chip { MGA_2064, MGA_2164, MGA_1064, MGA_1164, MGA_G100, MGA_G200, MGA_G400, MGA_G450, MGA_G550 }; struct matrox_bios { unsigned int bios_valid : 1; unsigned int pins_len; unsigned char pins[128]; struct { unsigned char vMaj, vMin, vRev; } version; struct { unsigned char state, tvout; } output; }; struct matrox_switch; struct matroxfb_driver; struct matroxfb_dh_fb_info; struct matrox_vsync { wait_queue_head_t wait; unsigned int cnt; }; struct matrox_fb_info { struct fb_info fbcon; struct list_head next_fb; int dead; int initialized; unsigned int usecount; unsigned int userusecount; unsigned long irq_flags; struct matroxfb_par curr; struct matrox_hw_state hw; struct matrox_accel_data accel; struct pci_dev* pcidev; struct { struct matrox_vsync vsync; unsigned int pixclock; int mnp; int panpos; } crtc1; struct { struct matrox_vsync vsync; unsigned int pixclock; int mnp; struct matroxfb_dh_fb_info* info; struct rw_semaphore lock; } crtc2; struct { struct rw_semaphore lock; struct { int brightness, contrast, saturation, hue, gamma; int testout, deflicker; } tvo_params; } altout; #define MATROXFB_MAX_OUTPUTS 3 struct { unsigned int src; struct matrox_altout* output; void* data; unsigned int mode; unsigned int default_src; } outputs[MATROXFB_MAX_OUTPUTS]; #define MATROXFB_MAX_FB_DRIVERS 5 struct matroxfb_driver* (drivers[MATROXFB_MAX_FB_DRIVERS]); void* (drivers_data[MATROXFB_MAX_FB_DRIVERS]); unsigned int drivers_count; struct { unsigned long base; /* physical */ vaddr_t vbase; /* CPU view */ unsigned int len; unsigned int len_usable; unsigned int len_maximum; } video; struct { unsigned long base; /* physical */ vaddr_t vbase; /* CPU view */ unsigned int len; } mmio; unsigned int max_pixel_clock; unsigned int max_pixel_clock_panellink; struct matrox_switch* hw_switch; struct { struct matrox_pll_features pll; struct matrox_DAC1064_features DAC1064; } features; struct { spinlock_t DAC; spinlock_t accel; } lock; enum mga_chip chip; int interleave; int millenium; int milleniumII; struct { int cfb4; const int* vxres; int cross4MB; int text; int plnwt; int srcorg; } capable; #ifdef CONFIG_MTRR struct { int vram; int vram_valid; } mtrr; #endif struct { int precise_width; int mga_24bpp_fix; int novga; int nobios; int nopciretry; int noinit; int sgram; int support32MB; int accelerator; int text_type_aux; int video64bits; int crtc2; int maven_capable; unsigned int vgastep; unsigned int textmode; unsigned int textstep; unsigned int textvram; /* character cells */ unsigned int ydstorg; /* offset in bytes from video start to usable memory */ /* 0 except for 6MB Millenium */ int memtype; int g450dac; int dfp_type; int panellink; /* G400 DFP possible (not G450/G550) */ int dualhead; unsigned int fbResource; } devflags; struct fb_ops fbops; struct matrox_bios bios; struct { struct matrox_pll_limits pixel; struct matrox_pll_limits system; struct matrox_pll_limits video; } limits; struct { struct matrox_pll_cache pixel; struct matrox_pll_cache system; struct matrox_pll_cache video; } cache; struct { struct { unsigned int video; unsigned int system; } pll; struct { u_int32_t opt; u_int32_t opt2; u_int32_t opt3; u_int32_t mctlwtst; u_int32_t mctlwtst_core; u_int32_t memmisc; u_int32_t memrdbk; u_int32_t maccess; } reg; struct { unsigned int ddr:1, emrswen:1, dll:1; } memory; } values; u_int32_t cmap[16]; }; #define info2minfo(info) container_of(info, struct matrox_fb_info, fbcon) struct matrox_switch { int (*preinit)(struct matrox_fb_info *minfo); void (*reset)(struct matrox_fb_info *minfo); int (*init)(struct matrox_fb_info *minfo, struct my_timming*); void (*restore)(struct matrox_fb_info *minfo); }; struct matroxfb_driver { struct list_head node; char* name; void* (*probe)(struct matrox_fb_info* info); void (*remove)(struct matrox_fb_info* info, void* data); }; int matroxfb_register_driver(struct matroxfb_driver* drv); void matroxfb_unregister_driver(struct matroxfb_driver* drv); #define PCI_OPTION_REG 0x40 #define PCI_OPTION_ENABLE_ROM 0x40000000 #define PCI_MGA_INDEX 0x44 #define PCI_MGA_DATA 0x48 #define PCI_OPTION2_REG 0x50 #define PCI_OPTION3_REG 0x54 #define PCI_MEMMISC_REG 0x58 #define M_DWGCTL 0x1C00 #define M_MACCESS 0x1C04 #define M_CTLWTST 0x1C08 #define M_PLNWT 0x1C1C #define M_BCOL 0x1C20 #define M_FCOL 0x1C24 #define M_SGN 0x1C58 #define M_LEN 0x1C5C #define M_AR0 0x1C60 #define M_AR1 0x1C64 #define M_AR2 0x1C68 #define M_AR3 0x1C6C #define M_AR4 0x1C70 #define M_AR5 0x1C74 #define M_AR6 0x1C78 #define M_CXBNDRY 0x1C80 #define M_FXBNDRY 0x1C84 #define M_YDSTLEN 0x1C88 #define M_PITCH 0x1C8C #define M_YDST 0x1C90 #define M_YDSTORG 0x1C94 #define M_YTOP 0x1C98 #define M_YBOT 0x1C9C /* mystique only */ #define M_CACHEFLUSH 0x1FFF #define M_EXEC 0x0100 #define M_DWG_TRAP 0x04 #define M_DWG_BITBLT 0x08 #define M_DWG_ILOAD 0x09 #define M_DWG_LINEAR 0x0080 #define M_DWG_SOLID 0x0800 #define M_DWG_ARZERO 0x1000 #define M_DWG_SGNZERO 0x2000 #define M_DWG_SHIFTZERO 0x4000 #define M_DWG_REPLACE 0x000C0000 #define M_DWG_REPLACE2 (M_DWG_REPLACE | 0x40) #define M_DWG_XOR 0x00060010 #define M_DWG_BFCOL 0x04000000 #define M_DWG_BMONOWF 0x08000000 #define M_DWG_TRANSC 0x40000000 #define M_FIFOSTATUS 0x1E10 #define M_STATUS 0x1E14 #define M_ICLEAR 0x1E18 #define M_IEN 0x1E1C #define M_VCOUNT 0x1E20 #define M_RESET 0x1E40 #define M_MEMRDBK 0x1E44 #define M_AGP2PLL 0x1E4C #define M_OPMODE 0x1E54 #define M_OPMODE_DMA_GEN_WRITE 0x00 #define M_OPMODE_DMA_BLIT 0x04 #define M_OPMODE_DMA_VECTOR_WRITE 0x08 #define M_OPMODE_DMA_LE 0x0000 /* little endian - no transformation */ #define M_OPMODE_DMA_BE_8BPP 0x0000 #define M_OPMODE_DMA_BE_16BPP 0x0100 #define M_OPMODE_DMA_BE_32BPP 0x0200 #define M_OPMODE_DIR_LE 0x000000 /* little endian - no transformation */ #define M_OPMODE_DIR_BE_8BPP 0x000000 #define M_OPMODE_DIR_BE_16BPP 0x010000 #define M_OPMODE_DIR_BE_32BPP 0x020000 #define M_ATTR_INDEX 0x1FC0 #define M_ATTR_DATA 0x1FC1 #define M_MISC_REG 0x1FC2 #define M_3C2_RD 0x1FC2 #define M_SEQ_INDEX 0x1FC4 #define M_SEQ_DATA 0x1FC5 #define M_SEQ1 0x01 #define M_SEQ1_SCROFF 0x20 #define M_MISC_REG_READ 0x1FCC #define M_GRAPHICS_INDEX 0x1FCE #define M_GRAPHICS_DATA 0x1FCF #define M_CRTC_INDEX 0x1FD4 #define M_ATTR_RESET 0x1FDA #define M_3DA_WR 0x1FDA #define M_INSTS1 0x1FDA #define M_EXTVGA_INDEX 0x1FDE #define M_EXTVGA_DATA 0x1FDF /* G200 only */ #define M_SRCORG 0x2CB4 #define M_DSTORG 0x2CB8 #define M_RAMDAC_BASE 0x3C00 /* fortunately, same on TVP3026 and MGA1064 */ #define M_DAC_REG (M_RAMDAC_BASE+0) #define M_DAC_VAL (M_RAMDAC_BASE+1) #define M_PALETTE_MASK (M_RAMDAC_BASE+2) #define M_X_INDEX 0x00 #define M_X_DATAREG 0x0A #define DAC_XGENIOCTRL 0x2A #define DAC_XGENIODATA 0x2B #define M_C2CTL 0x3C10 #define MX_OPTION_BSWAP 0x00000000 #ifdef __LITTLE_ENDIAN #define M_OPMODE_4BPP (M_OPMODE_DMA_LE | M_OPMODE_DIR_LE | M_OPMODE_DMA_BLIT) #define M_OPMODE_8BPP (M_OPMODE_DMA_LE | M_OPMODE_DIR_LE | M_OPMODE_DMA_BLIT) #define M_OPMODE_16BPP (M_OPMODE_DMA_LE | M_OPMODE_DIR_LE | M_OPMODE_DMA_BLIT) #define M_OPMODE_24BPP (M_OPMODE_DMA_LE | M_OPMODE_DIR_LE | M_OPMODE_DMA_BLIT) #define M_OPMODE_32BPP (M_OPMODE_DMA_LE | M_OPMODE_DIR_LE | M_OPMODE_DMA_BLIT) #else #ifdef __BIG_ENDIAN #define M_OPMODE_4BPP (M_OPMODE_DMA_LE | M_OPMODE_DIR_LE | M_OPMODE_DMA_BLIT) /* TODO */ #define M_OPMODE_8BPP (M_OPMODE_DMA_LE | M_OPMODE_DIR_BE_8BPP | M_OPMODE_DMA_BLIT) #define M_OPMODE_16BPP (M_OPMODE_DMA_LE | M_OPMODE_DIR_BE_16BPP | M_OPMODE_DMA_BLIT) #define M_OPMODE_24BPP (M_OPMODE_DMA_LE | M_OPMODE_DIR_BE_8BPP | M_OPMODE_DMA_BLIT) /* TODO, ?32 */ #define M_OPMODE_32BPP (M_OPMODE_DMA_LE | M_OPMODE_DIR_BE_32BPP | M_OPMODE_DMA_BLIT) #else #error "Byte ordering have to be defined. Cannot continue." #endif #endif #define mga_inb(addr) mga_readb(minfo->mmio.vbase, (addr)) #define mga_inl(addr) mga_readl(minfo->mmio.vbase, (addr)) #define mga_outb(addr,val) mga_writeb(minfo->mmio.vbase, (addr), (val)) #define mga_outw(addr,val) mga_writew(minfo->mmio.vbase, (addr), (val)) #define mga_outl(addr,val) mga_writel(minfo->mmio.vbase, (addr), (val)) #define mga_readr(port,idx) (mga_outb((port),(idx)), mga_inb((port)+1)) #define mga_setr(addr,port,val) mga_outw(addr, ((val)<<8) | (port)) #define mga_fifo(n) do {} while ((mga_inl(M_FIFOSTATUS) & 0xFF) < (n)) #define WaitTillIdle() do {} while (mga_inl(M_STATUS) & 0x10000) /* code speedup */ #ifdef CONFIG_FB_MATROX_MILLENIUM #define isInterleave(x) (x->interleave) #define isMillenium(x) (x->millenium) #define isMilleniumII(x) (x->milleniumII) #else #define isInterleave(x) (0) #define isMillenium(x) (0) #define isMilleniumII(x) (0) #endif #define matroxfb_DAC_lock() spin_lock(&minfo->lock.DAC) #define matroxfb_DAC_unlock() spin_unlock(&minfo->lock.DAC) #define matroxfb_DAC_lock_irqsave(flags) spin_lock_irqsave(&minfo->lock.DAC, flags) #define matroxfb_DAC_unlock_irqrestore(flags) spin_unlock_irqrestore(&minfo->lock.DAC, flags) extern void matroxfb_DAC_out(const struct matrox_fb_info *minfo, int reg, int val); extern int matroxfb_DAC_in(const struct matrox_fb_info *minfo, int reg); extern void matroxfb_var2my(struct fb_var_screeninfo* fvsi, struct my_timming* mt); extern int matroxfb_wait_for_sync(struct matrox_fb_info *minfo, u_int32_t crtc); extern int matroxfb_enable_irq(struct matrox_fb_info *minfo, int reenable); #ifdef MATROXFB_USE_SPINLOCKS #define CRITBEGIN spin_lock_irqsave(&minfo->lock.accel, critflags); #define CRITEND spin_unlock_irqrestore(&minfo->lock.accel, critflags); #define CRITFLAGS unsigned long critflags; #else #define CRITBEGIN #define CRITEND #define CRITFLAGS #endif #endif /* __MATROXFB_H__ */
{'repo_name': 'franciscofranco/hammerhead', 'stars': '122', 'repo_language': 'C', 'file_name': 'impa7.c', 'mime_type': 'text/x-c', 'hash': 9034542611466636032, 'source_dataset': 'data'}

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