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Who gave him access to the gun? I'm 18, and that is exactly how long it took for my dad to show me where the gun safe key was... And then he moved it again. It's not that he doesn't trust me, but he still wants to teach me. I know some may disagree, but video games, guns, a lot of these lessons need to be taught by the parents. Ive gone in houses where people leave guns just lying about, and my parents never left me home with one alone out in the open, especially not with a round in the chamber and the safety off. Weather you own a gaming system, or a gun. (Not saying video games are bad, but parents do need to talk to their kids about the difference of right and wrong) |
Here's a good solution for that: Skyrim isn't earth and you have no idea where or how their sayings originated. In this fictional land it's entirely possible all these sayings refer to something completely different. If people speak English in this foreign land where cats also talk and walk like humans just like the lizard people and orcs, then how about accepting that some sayings evolved in this FANTASY land in different ways and are entirely valid. |
Here's a good solution: Skyrim isn't earth and you have no idea where or how their sayings originated. In this fictional land it's entirely possible all these sayings refer to something completely different. If people speak English in this foreign land where cats also talk and walk like humans just like the lizard people and orcs, then how about accepting that some sayings evolved in this FANTASY land in different ways and are entirely valid. |
TP is awesome, the controls are a bit more simplistic than what you might first expect, but they're perfectly functional and useable. However I thought SS was the all time low for Zelda, it ground too many gears, between a new companion that takes annoying to a whole new level, a very compressed feeling world, every single enemy has a gimmick to them and the whole thing felt like "super baby mode" compared to other Zeldas. |
I felt like this pretty majorly the first week...but oh well, great games only release once, right?
Since others posted stats, I will too: I got 100% and 70 gold medals on the first playthrough, and am 11.4% through my second (perfect) playthrough. |
Sometimes they are the same person.
My friend hated this game his first playthrough and stopped playing once he got to Noveria, (like many people) and I basically forced him to pick it up again. I decided to start anew and play at the same time as him whilst we chatted on Xbox Live.
I guess he never gave it a chance the first time, because once he was actually enveloped in the dialogue and the plot he could not stop. Our conversation dropped a bit, but it was because he and I were so interested in the game. We would just occasionally remark on cool tidbits in the game and relay our thoughts on it. |
I played all three games, then learned at the very end that there were romance options and sex scenes. How the hell did I miss every last damn one, in three games? And I was Male Shep, the sleaziest guy this side of the veil. I love romance! I love sex! I love games! I could have had all three in one, but nooooooo!
In ME4, I want a red option, a blue option, and a pink option, where the pink option is romance. I want the game to hold my hand through that whole process, just like ME3 did by squeezing me through corridors like a bowel pushing a turd. |
I played like 40 hours my first week, got a sub, and became a guild HR. Guild quit, I started getting bored soloing, even though I was capable with some of the best gear possible, which made it boring. Game gets boring without friends, some of the planets can get of fusing to navigate, and now I rarely play, but when I do, it's spent trying to get a group, doing some PvP, and feeling bored. |
If one console can render the same game at a higher resolution than the other, than YES, I DO FUCKING CARE.
Number of pixels in a 720p screen = 921,600
Number of pixels in a 1080p screen = 2,073,600
That's a 225% increase in pixel count over a 720p screen. Not bad.
Number of pixels in a 4k screen = 8,847,360
That's a 426.6% increase in pixel count over a 1080p screen.
Every single one of those games you buy for those game consoles will never ever ever be rendered in full native 4k.
Ever.
That's not the case for PC games.
You care about using 100% of the pixels on a 1080p screen enough to dedicate your money and gaming time over the next 7 years to one console over the other but you can't buy a wireless game controller, a $20 Xbox 360 to PC wireless gaming controller receiver, or a $10 bluetooth adapter that lets you use a sixaxis on your PC to make sure you can sit on your sofa and play your games in the exact same way while enjoying another 426% resolution boost in a couple of years after you get a 4KTV?
Psht.
Edit: |
Most TVs come with skype cameras built in that can't be physically disconnected like the Kinect can. Also, the Kinect is nowhere near required for operation, and even if it is in some sort of standby mode (where the camera is off), there is a local buffer just large enough to say "xbox on" which is constantly being purged. If I just had a webcam plugged into a computer that was asleep, that would be just as threatening as the XBone's Kinect is. People need to wake up and realize that there is ZERO data being sent to Microsoft from the Kinect unless you are explicitly allowing it. Sony, on the other hand, is only selling you a license to use your console, and not the console itself. Remember George Hotz anyone? They sued him for opening his PS3 which he purchased. They sued him for trespassing. Their reasoning was that they have never sold anyone hardware, but in fact a license to use that hardware as originally intended. |
People are just quick to hate Microsoft for every little reason. Both Apple & Google have put it out there that they have the ability to monitor Android & iPhone users yet nobody gives a shit. But as soon ad Microsoft says they also can do it, people get rilled up.
It's just the notion that MS is an evil corporation looking to screw over consumers every chance they get that gets people assuming the worst. It's why Bill Gates still gets viewed as a scumbag despite not being involved with Microsoft for years and donating half his net worth to charity. |
That's not true. I was originally going to get an xbox one and not the ps4 (currently have 360 and no ps3). After the reveal and all the problems and them screwing over their customers, I went ahead and preordered a ps4. Granted they corrected a lot of the issues, they still tried to incorporate ridiculous limitations that were unfair to their customers. The only reason they changed them was because they wanted to make money. And Microsoft already sold user information gathered through the kinect. |
At this point, I'm mostly thinking you work for Microsoft.
... Oh dear.
OK, Kinect isn't pointed at you 24/7. It's pointed at your living room, or wherever you put it. That means it's limited to monitoring just that area of your house.
Your phone? Your phone is on you almost constantly. It's probably next to your bedside while you sleep, and it's almost always with you when you're awake. It can record all the audio of your life, and a fair amount of video. It is probably wired into all of your social media sites, it keeps track of what apps you use, where you are and where you go (GPS), who you talk to, internet history, calendar events, and there's probably more I'm missing.
You think video is the only way to monitor someone? Video is a small drop in the bucket, and a pretty useless one too since video is almost impossible to parse automatically. Phones today are so ingrained in people's lives, they keep track of fucking everything because people want them to . They're designed for it.
Now, back to the tinfoil hats, IF the XBox One Kinect was monitoring people, it's got, what, some video of people being idiots in front of their TVs? Maybe some NetFlix accounts (because what you watch is so damaging), probably internet history?
Meanwhile, in actuality your phone is already keeping track of a shit ton more. Of course it's most likely not doing anything malicious with that data (and neither would the Kinect, if there was even anything malicious to do with that limited data), but it's still already monitoring it. In fact, there are already people who hack/buy the GPS information of phones and social media sites to figure out when you'll be out of the house and when it'll be safe to rob ([no, seriously]( |
Escapist is such a fucking mess sometimes. I'm on a slow as fuck connection most of the time. It's basically torture to go there and wait for their flashy fucking banner to load up while the 6 ads along the side and the giant background ad get in the way, and then have another ad drop down to cover half the page, and then slog through that fucking swamp of poor optimization and UI to this week's ZP to wait for more ads to load up, click on the video to have that pop out of the window with yet another fucking ad as the background to it, and then click on the video again to wait for a fucking video ad to stutter through. |
Every time one of these posts about the ripoff TT medals in GT comes up, I always want to say something about it, but this time I will.
Sunava bitch , I hate when this happens. I can't tell you how many times I've had to restart TTs and license tests because my stupid ass just has to get gold/first on everything. Ah gad, I have to get dat gold!
Hands down one of the confoundingly hardest things I've had to do in any video game was the Top Gear challenge in GT5 where you go around the test track in the Lotus Elise 111R, following a line of cars of the same make and model, and the ultimate goal obviously is to get first.
2 laps....
starting in last(12th place)....
in a car that handles like the baddies from the fucking oil slick fight scene in Transporter.
You think you know the meaning of frustration? Prepare to get shit on by that Polyphony staff member who fucking designed this stage, who clearly was having a bad day at the office and wanted to say "Fuck you." The depths of his evil have no measure. He might as well be the one to usher in the Fourth Reich.
I can't tell you the countless hours I poured into attempting this maddening ordeal, only to be met each time with failure. I came close a few times and had a few missed chances. It felt horrible when I realized I had let the win slip from my grasp. The game disqualifies you when you touch a cone(even if it had been knocked over previously by an NPC car). You get DQ'd if you bump another car moderately, let alone ever so slighty tapping one in certain sections of the course. There are a couple invisible walls that jut out slightly into the racing line, which to avoid is easier said than done if you aren't paying careful attention when trying to worry about the upcoming corner, your placement for the line you want to take, and the proximity of the aforementioned NPC cars that are protected like they are made of fine goddamn china. The race requires the utmost precision and execution in order to succeed. Fall out of sequence one bit, and you lose the win. This race will destroy your hopes and dreams.
But oh, that moment that finally came when I conquered it; how it was so sweet. I was ecstatic, bewildered, and sad all at the same time. I went and splurged on a Wendy's Baconator afterwards, and goddamnit, that was the best friggin' Baconator I've ever had.
I thought putting the game down after that would make sense, like an athlete or an actor bowing out in their prime. But no, I soldier on with the game and right now, here I sit, in a calmly lit living room with an adequate Christmas tree, listening to the smooth jazz of the GT5 menu music beckon me to push myself that much more, to play just one more race. |
It's actually completely comprehensible.
>O, that this too too solid flesh would melt, Thaw and resolve itself into a dew!
Shit sucks, I wish I would die.
>Or that the Everlasting had not fix'd His canon against self-slaughter!
Or kill myself.
>O God! God! How weary, stale, flat and unprofitable, Seem to me all the uses of this world! Fie on't, ah fie, 'tis an unweeded garden, That grows to seed; things rank and gross in nature Possess it merely.
Fuck this gay earth.
> That it should come to this! But two months dead, nay not so much, not two, So excellent a king, that was, to this Hyperion to a satyr, so loving to my mother That he might not beteem the wings of heaven Visit her face too roughly.
Only two months ago, my dad died. And he was a super awesome guy, and loved my mom like crazy.
> Heaven and earth, Must I remember? Why, she would hang on him, As if the increase of appetite had grown By what it fed on; and yet within a month - Let me think not on't; frailty, thy name is woman - A little month, or ere these shoes were old With which she followed my poor father's body Like Niobe all tears, why she, even she - O God, a beast that wants discourse of reason Would have mourned longer - married with my uncle.
And she always loved him back. But still, only a month later, she married my uncle. Even an animal wouldn't jump back in the sack that quickly.
>My father's brother, but no more like my father Than I to Hercules. Within a month, Ere yet the salt of most unrighteous tears Had left the flushing in her gall'd eyes, She married. O, most wicked speed, to post With such dexterity to incestuous sheets! It is not, nor it cannot come to good. But break my heart, for I must hold my tongue.
Seriously. She married my uncle, who totally sucks compared to my dad. And she barely waited long enough to be done crying. Shit's fucked up, but I can't say anything, so I guess I'll just be over here moping. |
It really depends on the company. With most game companies, there's two sides. The one that develops the game and the one who publishes/distributes.
In the case of Ubisoft, they're both the developer and publisher. So things like deadlines are easier to push back.
In DICE's case, they're the developer but EA is the publisher. So that means EA is the one paying them (more or less), so they can put pressure on Dice to have the game "presentable" by a certain date. Hence the buggy launch, the game was rushed. That's also why EA is being sued and not Dice.
Destiny is a great example of the developer (Bungie) and the publisher (Activision) releasing a game and mutually agreeing on a date. It was originally supposed to be released Spring 2014 but they pushed it back to September. |
won't change this much imho - it needs some time to develop - the first one or two months weren't that much saving for me - you have to get into it and give it some time.
bought it during the summer-sale and still spent over 50€ AFTER that purchase on games of whom I only played two (one of them was Batman Arkham City and I only played if after it was in the HumbleBundle and I "had" to gift it to a friend of mine - so basically the only game I played of these 50€ was FTL which was 2,50€ and also on a Bundle later on...) |
Keep in mind, tehlith is presenting his opinion and one side of the argument.
Base building is fairly easy to start up, once you get used to the game, so rebuilding a base isn't that hard (and is part of the game). C4 is fairly hard to come by and if you have an intricate base, the enemy raiding you more than likely doesn't have enough C4 to waste (or they don't want to guess where your loot/treasure room is).
If you play on a 100+ server, you are going to have a bad time with base building. Unless you form a group or community, which plenty of servers do. They build their own little cities and communities and it helps, because if you are logged out and at work, someone else might be logged in to watch over your stuff.
If you play in smaller 50+ servers, you are going to have a much, much easier time. You might have to shop around for a decent server with a decent player base, but plenty of them exist.
They are adding more defense to helping stop raiders and they are decent at updating the game so far. I wouldn't count on it VERY soon, but they know that it can be tough on larger servers and are looking into it.
Just wanted to present the other side of the argument. |
The problem with that is we have a tendency to push the game to it's limit. Raise the limit and we cram more nerds in. There was actually a fight last week that involved about twice as many people but the server couldn't really handle the load so it wasn't nearly as interesting. |
smaller ships can either be logistics (basically healers), electronic warfare (think debuffs), be damage dealers going after other smaller ships, or do a variety of specialized tasks such as dropping warp bubbles (enemy cant run away), lighting cynos (bringing reinforcements straight to the fight). combat in eve is designed to be very complex and include ships of all sizes.
As for actually doing things it depends on what your fleet commander tells you to do, some roles are very simple while others might be fairly complex, either way they do require some management.
during battles this large the server slows down time to 10% of normal so framerates rarely get too bad but with this many ships on the field, things do start acting strangely.
as for friends vs foes, most players will configure their UI to only tell them about, and place brackets over relevant things, as well as color coding, enemies are colored red or orange, friendlies are blue, green, and purple, this screenshot is only showing enemy ships and drones, it would be exceedingly complex if friendlies, wrecks, and everything else in the solar system was shown. |
Killing happens slowly in eve, larger weapons are ineffective against smaller ships (large weapons have trouble with tracking and hitting) so dying instantly almost always requires coordination on the enemies part and is reserved for important targets. Survival is a very complex system that would require essays to explain but it is a thing ou control through a myriad of ways, you can even fit ships to help other ships survive damage. Finally losing a ship is not that big a deal, smaller ships are relatively cheap, and most alliances offer ship replacement programs or will even hand out free ships for big fights like these. If you do lose a ship or even die, you should be able to jump in a new ship and rejoin the fight in the next reinforcement fleet fairly quickly (assuming you prepared accordingly). Losing ships is a very regular part of eve. |
It depends on what ship you're in.
Capital ships have much higher hit points than sub-capital ships. A frigate may have a few thousand hitpoints. Calculated by the actual hitpoints, spread across shield/armor/hull. Factored in by each layer with varying degrees of resistances. Some ships have more shield hit points, favoring shields, Others favor armor, though none favor hull.
Each layer have a resistance level to certain types of damage. Shields may resist explosive damage by 70% for example (reducing incoming explosive damage by 70%). Multiply the total hitpoints by the resistance profiles and you get what we call EHP, or Effective hitpoints. Think, all your armor/shields * your health.
A battleship may have up to couple hundred thousand EHP 100-200,000 being average to high.
A carrier, for example, an entry level capital ship, will have in turn a few million hitpoints. A supercapital, or titan can have 80 million or more effective hitpoints.
So in terms of scaling, it would take quite a few subcapitals to bring down a larger ship. Not to say it can't or isn't done (it happens all the time), it's just less likely especially in larger fights like this since Capital ships also repair each other faster/easier/more effectively than sub-capitals.
The balancing side of this, is that capital ships, have a hard time killing sub-capital ships. Dreadnoughts, the counter part to carriers, are designed to stay in one spot, and hit giant ships with giant guns. But it means they can't track or follow the smaller, nimbler subcap ships. So a frigate or cruiser, is virtually unkillable to a dreadnought. Not that it hasn't happened either, it's just much much harder to do.
So if you're in a beginner ship, these giants likely A, don't care about you, and B, can't hit you to begin with. This is where/why the subcapitals will look to kill enemy subcapitals, because without them, they can pin down the larger ships and eventually kill them without repercussion. |
Except you do not realize a loss until someone buys below your cost. Everyone of his sales will be at a loss for him, and in the off chance you sell (this will be much rarer), since you got your stock from him, even if you sell below build cost, you still profit. |
500 GB is totally fine IMO, but if you're buying from a store, it's tough to find anything less than 1 TB.
Personally, I do quite a bit of audio recording and gaming, and I have two 500 GB drives in mine, but one is basically just to backup music, pictures, and other stuff. I could just as easily keep those things on an external drive.
With the on-demand and cloud-based nature of most services nowadays, I've gotten by just fine using only 200-500 GB drives for the past 10 years. I don't see the need for much more. |
It's not an aesthetics thing, it's generally more of a budget thing. I can make a 64x64 character and all of the animations needed for that character in about the same time it would take to model a basemesh/UV that same character in a low poly situation.
I've seen a few comments saying things something to the effect of 'it shouldn't be THAT much more difficult to just make it look like Braid,' which is entirely false. With every 50% increase in pixel area is probably an additional hour on to your workload (even moreso in animation, since you have to make additional frames to account for the extra pixels traversed) and the more colors/antialiasing you have will also increase workload substantially. Aside from that, John blow spent a ton of money on that game and it shows. |
It's only frustrating to me because not only have I been spurned once by it, but I see it happening more and more on Steam or other kickstarter type programs. Seeing others jump head-first into these type of deals then watching it blow up in their faces is just sad when these products may never get finished and the creator just pocketed some easy money grabbing onto someone's hopes for a game they have been promising them.
Or maybe I will be wrong and these early access games will be completed with top notch quality and I will be the cynical asshole. It's sort of the new DLC disgust.
When DLC first started being a big thing people would trash it. People trash DLC less these days, but it seems like this is the new direction companies can go with to potentially abuse (like certain companies do with pay to play or DLC) and it causes a stir. Anyways, I am rambling. |
They can be less more innovative and refreshing and break from formula because they require substantially less risk to create. Most AAA games have to work with what they KNOW will work because they have investors to appease and a lot more financial interest in at least breaking even.
While a lot of indie games can be just as formulaic, they provide the inspiration and the market models that AAA games 'glean' from to make their own games.
So while naysayers may hate to be the ones to play these games, it's these games that fuel the creativity that AAA games draw from. |
A casual is someone who isn't a 'gamer' and only plays video games as a hobby. Being one is wrong in the same way that a big time environmental activist looks down on a weekend warrior who just helps out occasionally. Most likely it stems from people not taking seriously what you have devoted your life to.
Anyways, the elder scrolls series (like every cult gone mainstream franchise) has progressively catered more and more to casuals. It's not very confusing, there are more casuals than hardcore gamers so it makes sense to streamline your game more to make it more accessible (in Morrowind, you had to find the third left after that weird looking tree, in Oblivion/Skyrim you just follow arrows and quick travel from anywhere). The magic system is also a huge change, you used to not even be able to roll a mage without putting huge amounts of time into designing spells. Now you have a mere fraction of the options and no customization but that allows someone with less time to dive right in. |
Yes, Dark Souls 2 is actually coming out for PC in a week or so (already released on consoles) but i havent played it and havent really seen anything of it, since i dont want to spoil it for me. I dont even know how the story continues or if it is a totally different story.
You can get DS1 on steam for 30€ and it is really worth it if you can get into it and dont give up just because it is challenging. But with the release of DS2 there are not so many other players available for coop and PvP. Which is not a completely bad thing, the game is absolutely enjoyable solo, but the online feature do add a lot of fun (and maybe some frustration :D) to the game.
You could however wait for a sale and get it when it is cheaper if 30€ is too much for you. |
My dislike of the connection type is entirely because of one external raid manufacturer. I built an entirely new computer (because you can't buy a thunderbolt add-on card, it has to be technology built into the motherboard) specifically to access this raid drive for a paid contact. After spending more than two weeks trying to get a Windows pc to recognize this raid drive, I started thinking it was just Windows, so I built a hackintosh...still no luck.
Finally I had to borrow a Mac to get access to this drive. The whole process was expensive and annoying. |
5,304, 875 hours total .... you say what? |
Hopefully. I mean, I can live with only one SSB controller, but I have a weird "ocd" tendency with my systems. I actually collected silver Nintendo products ONLY up until the Wii. All my previous systems and accessories (DS Lite, GBASP, GameCube, Controllers, etc.) up until that point were silver. Now that Nintendo's mostly switched to black/white consoles, I've switched over to black. Seeing the GC controllers on the Wii being white was the only thing that kept me using my old silver controllers that are just about done for. I know its silly, but I'd love to get at least x2 of the SSB controllers for matching sake... but if my boyfriend's raise is as good as he's working his ass off to hopefully get and they sell solo, I'll definitely get four. :P
Oh wow, that tangent. |
u/A1A5KA and the post about the 30 day wait is not true for more than a handful of stores. Under me we had one store follow a wait period. Because of the immense amount of local crime. It was a three day wait period.
As a previous DM and ARM. I was in charge of plenty of GS stores. The only stores that needed to hold anything, were in areas that were told to do so. Either high crime or a local law that was against pawn/unprovided resell proof.
They tried to pass a law like that in my hometown, which lasted only a few months. To bypass it gs/ma n pop stores just have you sign a keypad saying it is 100% your item. If it wasn't you go to jail for theft/fraud. Then GS reimburses the victim. Happened all of once under me. Then the law was removed because of the massive amount of loopholes. |
Ubisoft and Bioware have done that in the past. Mass Effect 3 required a pass to play the new multiplayer feature, and Ubisoft requires a passport to be able to use most of the multiplayer features, such as in Ghost Recon: Future Soldier. |
I enjoyed all three games on their own merits. Best games ever? Certainly wouldn't call any of them that... I approached with an open mind and enjoyed them for what they were.
13-1 has, in my opinion, some of the strongest characterisation and development in the series, and it was refreshing to have the story be so character-driven. Some scenes were incredible (all of Chapter 7, Chapter 8, the whole final battles) and the music was absolutely superb. I can understand the complaints about linearity and such though.
13-2 had very likeable main characters. Serah became more than just a motivation and I really enjoyed playing as her - the mix of determination and strength while still being very feminine (not that I dislike "femme fatales", I just think that too often female strength comes off as either being basically the same as male strength, or using your sexuality as a weapon). Caius was also a fantastic villain; fights against him were fast-paced and exciting, his voice actor was incredible, and in terms of overall success he is arguably the most successful FF villain of all time.
LR was beautiful, but flawed. I'm still not sure how I feel about it overall. Gameplay-wise, there was some very good things (I like the "permanent nature" of any mistakes for instance) and some very bad things (farming items as the basis of many sidequests). Still - I am a rather sensitive/emotional person, but I found the story very beautiful and was moved many times. The idea of an imminently dying world where people are striving to be happy in the limited time they have left resonated well with me, and made me think about what I would do if there were only thirteen days until the end. |
No, Final Fantasy 13 sucks because of every reason. It fails as an RPG, it fails as a story, it fails as a game.
It fails as an RPG because there's no roleplaying involved. The crushing linearity of the crystarium early on means your characters can never truly excel in what you want them to early on. If I want Lightning to be a healer, then god dammit I want Lightning to be a healer! I could (and did) make Cloud a mage on my first playthrough of FF7, and the game didn't stop me. But in FF13, until you get to grand pulse or whatever, the crystarium is only available to up to a certain point, and there's level restrictions, meaning you can't grind your way up to a really high level and beat the next obstacle.
On that subject, there's no random encounters. You walk down a linear hallway for 20 hours, fighting the monsters the game designers have told you to fight so that you may be at the proper level for the boss. Everything in the game was tooled so that you would have a completely designer driven experience. Now normally I wouldn't mind that, except you were given zero freedoms what so ever until you get to grand pulse. Keep in mind that grand pulse is TWENTY hours into the game!
It fails as a story because all of the characters are unlikable, 1 dimensional cunts with less personality than a puddle of half-dried spunk on the floor. Hope whines constantly, Snow is a brain-dead cockhead, Lightning is... well she's Lightning. She doesn't HAVE a character. Vanille is a fucking space case who's actions or dialogue bear no resemblance to sentient thought or context. Never once in the entire game did I give a single fuck as to what any of the characters were doing or why. The actual story fucking blows. The fal'cie (i don't care if that's how you spell it or not) are the dumbest life forms in the universe. So, they tell you to do a thing, but they won't tell you what it is. The datalogs (more like datalogs of shit) tell you that it's because their minds are so much more advanced that you can't comprehend what they're saying, kind of like Cthulhu I guess. However, when you encounter Barthandelus, who (spoiler alert, for the 2 people who care) turns out to be a fal'cie, HE CAN FUCKING TALK! So there's no reason not for them to tell the protagonists what the hell they're supposed to be doing. Spoony put it best, saying that "It's like if I burst into your house and handed you a banana and a shotgun and said "HURRY THE FUCK UP!". You wouldn't know what the hell he meant. Even the characters end up on completely opposite ends of the spectrum, some of they saying that the message is for them to destroy Cocoon, the others saying they should save it. Now, let's imagine you're a fal'cie right now. You now have the 6 or so most powerful warriors in the world under your command, and 3 of them have now just misinterpreted your orders and are about to ruin all of your plans, and it's all because you were too fucking lazy to tell them what to do in the first place.
It fails as a game because it's barely one. The game requires two actions to succeed: Forward on the left analog stick and the X button. (Or A button for Xbox users, the sad lonely bunch). You push the analog stick forward until the game tells you to stop. At which point there's either a 6 hour long cutscene or a battle. Now, the battling portion in previous FF games was interesting, it was fun and dynamic, but in this game they just give you an Auto-battle button with no cost to use it. It's not like it even selects a sub-par strategy, it literally tells you that pressing auto-battle will select the best possible attacks for that situation. The game is more like a movie than a game, and a very bad movie at that. It's like they remade Spirits Within as a game, but made EVERYTHING WORSE. Now let's do something completely unfair and compare it to my favourite game ever, Metal Gear Solid. The two share many similarities, including but not limited to intense linearity, long cutscenes and a lot of dialogue. However with Metal Gear Solid, there isn't a fucking "Auto-Sneak" button that instantly bypasses every room and guard in the game without fail. Metal Gear Solid even has a more comprehensive (and much better) story than FF13. You have a sense of who these characters are and why they're doing what they're doing. Hell, even cave drawings have better stories than FF13. At least they establish what a bison is, and that these fuckers like to hunt bison. FF13 however is just content to bring up concepts, ideas and figures in this world and expect you to read hundreds of datalogs that completely stop the flow of gameplay and bore you to tears. Everything about this game was bad, in comparison to older Final Fantasy games, in comparison to other games, and as a standalone work. Everyone involved in the creation of this god-forsaken piece of shit should be fired and prevented from ever getting work in a creative field ever again. |
It all depends on the game/game type really. You can bet that the people who mod games like Skyrim to be stunningly gorgeous are sacrificing a good chunk of fps to play the game that way. And that's fine, because that game can be taken slowly with very few fast-twitch movements.
For a game like this, I'm 100% in agreement with you. The title of the post says " 1080p 30fps has been confirmed for Destiny on Xbox One ." This statement is meant to make you say "Wow! 1080p! Not bad!" Whereas you or I might look at it and say "man, 30fps is going to feel like shit in a twitch-based fps game; give me 720p/60fps any day!"
Again. Buzz-words. |
Yes having more frames makes the game much smoother and gives you a better experience.
No not everyone can see the difference.
And before you call be a console fanboy, I'm not. I play on PC. I think it was foolish for Sony and Microsoft to release hardware that can't produce the experiences they promised they would. Hell, I see some places advertise that the two can output 4K. |
Here's the answer. Almost every NPC you meet in Dark Souls (DS2 is included in this) is turning Hollow. Think of turning Hollow as a sort of sliding progression. You have the PC, who can appear completely human, then you have the basic enemies, the Hollows, who are completely Hollowed. They are adventurers who have lost their souls and sanity, and have had their physical form degrade to the point of an almost zombie-like existence.
Here's where the spoilers start, so if you don't want some Dark Souls or Dark Souls 2 spoilers, stop reading NOW.
Lucatiel, pictured in the OP (I believe. It's been a while), is an NPC you meet in DS2 who came to Drangleic in search of souls to prevent her Hollowing. Souls are EVERYTHING in the Dark Souls universe. They are used to barter for good, and even (from a lore aspect) to restore your humanity. They are literally souls, like from human fucking beings. So anyway, Lucatiel realizes that she is going to go Hollow, and realizes that if she does, she'll lose everything she accomplished in her home country (she's managed to fight her way up to a rank of near-nobility from rags. Pretty legit character, right?) and so she goes to Drangleic. This is where she meets the PC. Realizing that while the PC is Hollow, he or she clearly has the highest chance of survival, and thus the highest chance of helping her get souls. This is where she is mistaken, as while she is a VERY accomplished knight, she is nowhere NEAR the adventurer that the PC is.
Let's take a break from Lucatiel for just a second to talk more about souls and humanity and Hollowing. As you become more and more Hollow, you start losing human features. Both physically and mentally. The first thing that starts to go is your sanity. You develop severe amnesia that you're aware is happening but can't do anything about it. Unless you collect souls, which can help reverse this process. As your mental state degrades both through amnesia (evidenced in Lucatiel's own dialog), and through the insane stress of knowing you're losing it AND trying to get souls, your physical form also starts to cease function. Hollow characters in DS1 and 2 will not move their mouths while they speak. This is on purpose, as evidenced by [Andre the Smith]( who DOES move his mouth when he speaks.
But Zukamimotaiujb or whatever your name is, how does all of this relate to the laughter from NPCs in Dark Souls? Well, my friends, I'm getting to that.
As a person's mental state declines, there are many cases where "crazy" people will tack on a laugh to their speech to seem normal. Because laughing is normal and normal people laugh, right? Well, these laughs usually end up coming off really weird to normal people, because the [laughs are usually poorly placed in conversation.](
Sure, you could play it off as bad VA, but personally, I see these laughs and subtle details like the lack of mouth movement as incredible attention to what your characters are doing and how they're portrayed. |
Thanks for the lovely bit of info, man.
I knew they were supposed to go insane, it's just the way they show it through the laugh is making me think they are going retarded instead of crazy or makes it seem like they had no budget for voice actors. If it was just one voice actor i'd understand but it seems to be done badly on purpose.
I just don't see the need for that laugh. They already speak like confused people and some degrade even more as you advance the plot. You already get a sense that they are losing it through their normal dialogue.
Those laughs just seems so out of place, even for crazy people. Way too used and way too many NPCs do it. Regardless of the topic or situation, they randomly laugh at the end. Was there really no other thing they could add to their personalities? Make them walk in circles, make them talk to themselves, pull their hair out, hit themselves, bang their heads against a wall, anything else.
I guess i may be the only player that bothered by those laughs. |
I guess I just don't understand why places like reddit or traditional gaming forums like neogaf aren't good enough for you guys. Every time you put folks up on any sort of pedastool they're gonna become "corrupt," it's a self-defeating cycle.
Fuck "gaming journalism" and the horse it rode in on, just watch some videos of the Youtube reviewers/streamers you like and read about games on forums. Some of the companies listed in this thread started directly in response to the shit world of corrupt game journalism run by those cunts Gawker Media and now they are just as useless, if not moreso, than Gawker. |
The story itself (the princess has been kidnapped by conspirators who want to steal the throne) is nothing to write home about, sure, but the character development and the details of the story sure are.
The way that the plague was introduced over time was great. Nobody, not even Daud's group or the Empress, could fully protect themselves from the far-reaching effects.
Flying whales without eyes that give people magical powers in order for them to avenge themselves and right what was made wrong? The closest thing I can think of is the movie The Crow where a regular everyday crow does the same thing, not a flying whale that visits you in your dreams.
Also the relationship between Corvo and Emily, and if you ended with the High Chaos ending, the panicked, frantic search at the end of the game which culminates in Emily following in her father's footsteps was very well done. |
Competition is not subjective, if you are pitted against someone else to achieve a goal that is a competition whilst you might not react to it with a competitive nature it doesnt change the fact that that is what it is. Of course it is quantifiable in lol specifically you have your KDA, CS, gold, the shitload of aftergame metrics like damage done/taken not to mention who actually won the game. Also there are a couple websites out there you can use to check the marks/masteries of the opposing team on a game in progress. |
Pc is easily the most flexible system. You can connect it to anything a console can connect to(and much much more) and use either wired or wireless Xbox 360 or xbox one controllers if that's your style. There are literally no disadvantages to PC other than you miss out on the few select exclusives each console has. (but consoles miss out on PC exclusives so this is irrelevant unless you must have a certain exclusive.) You can make a PC just as compact as a console if you so choose to. I personally played Skyrim with a controller but ESO functioned great with a mouse and keyboard. |
I agree with you here -
I don't understand why people complain about it being a "re hash" of previous games in the series. IT IS A SERIES - it is an evolving game that furthers its core elements and overall content more and more every release. This is what defines a "series" in gaming.
A prime example of how a game series DID NOT stay true to its title, which changed dramatically, would be the Sacred 3 fiasco (and the Steam Community ripped them for it - |
The day after I got this game my wife went to Singapore with her mother for the weekend. Our two kids were four and two and after dinner I put them in bed, pulled the couch right up to the TV, fired up the PS2 and started playing. And kept playing.
We lived near a police station so when I saw a light shining under the blinds I thought it was a police chopper shining a light into my backyard. I pulled back the blinds and saw the sun.
Oh. Shit.
Checked the clock on the microwave and it was 6am. Ten straight hours had flown by and I was only at the stoner guys pot farm burning his crop with the flame thrower.
Quickly jumped in bed and managed one hours sleep before the kids woke up. We watched back to back disney movies that Saturday while I drank coffee non stop to stay awake. |
Source "1" (which is a stupid name, it's the second engine, the successor of Goldsource, the engine of HL1, TFC, CS1) is used for HL2, TF2, CSS and GMod. The first major update was used for both Left 4 Dead games, and the older games got upgraded as well (and that's still the case). The second major update was used for Portal 2, CSGO and Dota 2, and already has some Source 2 components. Source 2 will be used for Episode Three (or HL3?) and future as-of-yet unnanounced games (L4D3 has been semi-confirmed).
Valve has already said years ago that they will release Episode Three on a new engine. It's not that Valve can't count to 3, it's that Valve got feedback after releasing Episode Two. Episode Two was outdated in terms of graphics and mechanics, its engine was old. Valve, the perfectionists that they are apparently, didn't release Episode Three on one of the two major updates. Source 2 is made with Episode Three (Or HL3 now? Who knows!) in mind .
Fragments of Source 2 are already in use since the last Source 1 update like I mentioned. The fact that Dota 2 has some Source 2 tools probably means that they are testing out the modability and user-friendliness of some Source 2 components. Portal 2 tested out new lightning rendering, which will no doubt be integrated into Source 2. Same goes with CS:GO, which may have been used to test the multiplayer capabilities and performance, two things CS:GO beats every multiplayer shooter to. Source Filmmaker is also rumoured to be using the components that are also used for Dota 2 and Portal 2; modability and rendering. |
First player in Mario Cart is inches from the finish line on a bridge when they get hit by 3 red shells in a row, allowing almost all players to pass them, then are bumped off the bridge by a passing Luigi, and finally brought back into the bridge only to be hit by the last player as a Missile Bill to be knocked off the bridge again. |
They changed their price match policy today to prevent this type of fraud.
People were creating bogus Amazon Marketplace listings and then showing those to the cashiers. Amazon takes them down, but if they have a screenshot on their phone that was enough to get Wal-Mart to honor it.
They just recently adjusted the policy to only allow price matching from Amazon as a seller, not third parties or their marketplace. This is more in line with other retailers that offer a price match guarantee. |
Didn't catch this in my inbox (I purely use mobile)
You're missing my point. My point is that Oblivion with the better cities mod doesn't make Oblivion a better game, but the mod does still add to the experience. The existence of mods that fix your criticism still doesn't change the fact that you have a criticism of the game.
Take Minecraft's textures, for example. They are ugly. Their colors are bland, their resolutions are tiny, and there's no defined art style.
Do I use mods to enhance my experience? Sure, I love texture packs, but that doesn't change the fact that Minecraft has ugly textures.
TheBestGamers did a really good segment on this topic in their Minecraft 1.0 review, although I disagree that the geometry shouldn't be blocky; that's just how videos work. |
No, it's embarrassing how dismissive they're being. They're all probably projecting their insecurities. |
I absolutely agree with all of that - end of an era, being a unit before college, a memory that can stick with you, having a record.
I just don't see why you'd bother doing it in a situation with so many elements for a bad time (bad music, mediocre food, tons of people you don't like, tons about whom you're indifferent, and the 10-20 you like) along with the opportunity for a good one? Why not do something with only the good elements...hence, the camping trip (or a beach trip, or just taking over someone's house, or etc). With the money people usually shell out for clothes, a limo, the actual tickets, dinner, and whatever else, you can easily pool it and do something awesome.
It just seems like more of the senseless "see and be seen" culture that adolescents are inevitably happier once they outgrow. Do what you enjoy (provided it doesn't hurt yourself or anyone else), and to hell with what anyone else thinks.
If someone does enjoy the music that'll be played, the food they'll get, and the crowd of people to whom they're likely at best indifferent, then more power to them. I just don't get how they wouldn't have strictly more fun if they did everything else planned around prom (before and after), but skipped the actual school-run event part in favor of something tailored to themselves and their crowd. 17-18 year olds rarely say "You know what I want to do? Pay money to listen to music I can't control in a room full of people I spend most of my days trying to avoid." |
Funny story. The house I grew up in sat on a busy 2 lane road. Middle of the city but, majority of the houses sat on acreage. We were there about a month and some jackass' decided they were going to do some mailbox bashing, including ours in their drunken rampage. My pop's solution? Bury a 10 foot steel pole filled with concrete into the ground with a steel mailbox welded on top. Not too long after, they get a summons stating that the kid that tried the same thing had a shattered elbow and his parents were suing for damages. It didn't even get past the judge. |
That would be true if it...well 'was' true. Yes the market was created by steam and Bethesda made the game but they were going to bring nothing else to the table besides take a share. The idea could of worked but not well. Also if you were and had been part of this flourishing mod community which had existed fine by itself for +20 years and was quickly ruined in under a week you would be upset too. |
I have been hacking/slashing my way through Sacred 2 as well.
Totally devoid of interesting plot, I got so bored with the huge tracts of rambling dialogue I just kept hitting the |
Yeah, my friends and I during second grade had a sleep over at a rich friends (we lived in a poor neighborhood at the time, we considered him 'rich' because his parents gave him everything) as his dad was going to get an N64 the first time it came out with Mario 64.
We were so fucking excited we would have contests on the SNES to see who got to play after the rich kid (Its kinda embarrassing thinking about how excited we were...like, boy-band excited...). We would train ourselves for the game by playing all the old Marios (boy, were we going about it wrong).
Rich kid's dad came with the N64 and got tackled to the ground as we ravaged his loot. We were worse than Nintendo 64 kid-if only they taped us. Every plastic covered, wire-tied piece that would come out of the box we would pass around and hold in orgasmic delight. We would be dancing around the fucking room being amazed at bullshit like the shiny new AV cable as if we found the holy grail...argh.
EDIT : I forgot to mention what happened when they got to the N64 controller, fuckin A' this is weird. When we got it out of the box (with many screeching 'Oh my gawd!' s and 'Holy crap!' s) I remember one of my friends (fucking Albert-fucking weirdo-still is to this day in college is bizarre) actually got so excited he has the controller hard pressed to his chest at first and dancing around in circles (as we danced around him) and then he pressed it hard on his groin area and proceeded his insanity-I think he actually dry humped and attempted to impregnate the controller. Fuckin Albert, always doing weird shit. I remember thinking how weird that action was (for a split second before I resumed the stupidity) but gave it no serious thought 'til later.
Some kid dropped the Mario 64 kart as he was passing it along, we all started screaming and shit as if some fucker died and made him play last. When the game actually started...holy shit. Mario started running around and we exploded screaming amazement and rolling on the floor like the spazs we were that Mario could run at all sides, climb trees, fall in the water, eventually drown. We were hollering, ohhing, ahhing til dawn. Shit was so surreal when I look back. The excitment... WTF was wrong with us, it felt like an acid trip. |
The question is then why have forums at all? If you're going to have ANYTHING official, you should respond to all of them appropriately. It's a pretty jackass act to say "Dur, we use twitter, now let's take your mod powers for being uppity and remove all the threads so no one sees this."
I have no problem with him primarily using twitter to respond to the community; just, if you're going to do that, either get rid of your forums and say "we're using twitter now" OFFICIALLY (which I guess he almost did, except he still has forums) or keep responding on the forums anyway and crosspost a lot. If he's a lazy bastard he could have just gotten rid of the forums. |
That's not always true. I enjoy finding and playing around with exploits, not usually to harm the playing field, but for the hell of it. Glitches like the elevator glitch on call of duty, or the bounce glitch on COD4, and previously W@W. Those things were fun, because you could get to rooftops and other places you never thought it would be possible to reach. I remember getting on the roof of the small building on crash for the first time. The developers didn't expect people to jump first to the lamp-post and then to the building, so no barriers stopped you from doing it. It was a lot of fun. |
Clumsy control schemes can make you feel helpless (tension/fear), but it would also frustrate you and detach you from the experience (like your main character awkwardly running into walls).
There is some predictability thanks to audio and visual cues and keeps things fair. No Taken suddenly appearing from doors that look like walls.
You die because it's your fault, not the control scheme's or the Taken being unfair.
Alan Wake creates fear by mixing things up a bit: throwing you waves upon waves of Taken, giving you less ammo, not giving you a weapon, busting lights in supposed Safe Havens, bear traps... This also keeps the action from becoming too repetitive.
Thriller is NOT "survival horror." It is suspense. Personally, I get goosebumps almost every "End of Episode" and sometimes even when I'm not playing the game. I realized who "Emil" was. - Ok, I admit that I wasn't paying much attention that time while playing.
The map guide keeps the action moving. It doesn't tell you how you'll get there or what you'll encounter. |
translation](
>Rest assured this information is completely false, contradicted by both the press officers of Ubi and our sources within the studio ... and Project Beyond Good & Evil 2 more than ever in the rails. E3 could also well be there to prove a brilliant way ... |
Let's take a moment to review the several ways in which you're a douchebag.
You start off by saying that you're leaving the subreddit because people are "blow hard [sic] fags".
Clearly, you could have just left without insulting people, but you wanted to make people feel bad because they like a game and/or a game company.
When someone responds in the expected manner, saying that you are not needed here, that no one minds if you leave ("don't let the door hit you..."), then you return, and continue antagonizing people.
"enjoy the faggot shit you do in here"
This statement is quite clearly meant not only to try to take a cheap jab at people - it is trying to say that what we do here is bad because it is homosexual. Homosexuality is not bad, you asshole, so that makes this argument ineffective.
Then you make a grammatical mistake and try to pass it off as a trolling attempt - nice try, no one believes that .
When someone says that the way you are acting is making people make fun of you, you reply that "lol [sic] sry [sic] but [sic] hurting fags can't make fun of me", both insulting homosexuality again and putting yourself on a pedestal.
I tried to diffuse the flamewar by making an obvious joke. Clearly, it is not insulting to say that your name sounds like a girl's name, at least, not unless you are in elementary school.
To resume:
Because you keep placing yourself on a pedestal, I must presume that you suffer from a mild-to-moderate inferiority complex.
Because you keep acting in a clearly homophobic manner, and because a recent study proves that most homophobes are homosexuals, then you are most likely a homosexual yourself.
Because you felt insulted by a joke that only a twelve year old would have felt insulted by, you are clearly twelve.
So, you're a twelve year old homosexual with an inferiority complex, or you are a douchebag.
_
Sources:
[Homosexuality and Homophobia](
[Inferiority complex](
[Twelve-year-old-ness of FIGJAM_81](
-
And before you say that you're a troll, your account is a year old . All of the posts seem to be written in the same way. If you are a troll, you win the endurance challenge, turn off your PC and go outside - your family misses you. |
I am in the same boat. The whole thing has all but turned me away from gaming. I no longer look forward to any games coming out, I stopped purchasing new video cards. The only game I play every once in a while is tf2, but thanks to all all the bullshit from the past few years, I no longer have the drive to really play games.
If I wanted to be treated like a criminal, I would act like one. The really sad thing is, this is not the only industry that does this shit. It seems more and more companies are getting away with treating their customers like shit, and the customers keep coming back, no matter what. |
Most DRM isn't super horrible, they just require you to have the disc in, but as of recently publishers have been making it so that you have to be connected to the internet at all times so that they can verify that you own the game every single time you run it. That is a good example of a plan where they skipped the "thinking it out" part. Why would someone want to pay for a game, and then if a bad storm comes, or one of the telephone line repair guys makes an oopsie and your internet gets cut for a while and then you can't play the game at all. The one you paid money for. The one you own. The biggest thing with that now that irks the loyal consumers, the ones that actually pay for the games, is that we have to pay to deal with the publisher's crap whereas the pirates don't pay and don't have to deal with publisher's crap at all. |
I appreciate boobies, I appreciate actual boobies that are rubbing against my bristly cowcatcher of a manbeard. I do not appreciate when polygonal boobies are displayed without sufficient warning.
Being unfamiliar with the witcher, I think: "hmmmmm, a second witcher, mayhaps I shall inform myself as to this 'witcher' of the second variety, of which I am entirely and woefully ignorant."
as the video continues I find myself thinking of purchasing said witcher, and even wondering if my PC would run it.
Then suddenly, BAM: boobies!
Though often games of a brutal nature, such as this, and boobies are able to occupy the same space, there are areas where the brutality, awesomeness, and general badassery are permissible yet boobies are not.
I found myself outside of the glorious middle of the venn diagram when I clicked play. |
I think there's a little too much hate flying around here. Instead of conforming I'm going to point a couple things out.
First, if you were to make a piece of software, maybe your very own operating system for example, would you NOT want to give yourself a back door? Really? People fantasize about this stuff. Remember that scene in Iron Man 2 in the courtroom? What I'm saying is that most of you would do this if you had the chance.
The second thing is that if you look past the fact that the guy is a jerk of sorts, he had the decency to post an apology and claim that he removed this disputed functionality from his software. I had to laugh when I saw the first reply to this fact being something along the lines of "he's not really sorry he's just enjoying the publicity and gloating." RAWRRWRRRG CONSPIRACY! |
Obviously the software writer was not a griefer, but I think it's awesome to see what happened to the admin in that he fell victim to the same kind of behavior he's most likely guilty of committing himself as a server admin. You think an admin wouldn't ban you for an insult? If so then you haven't played many games. If you can't see the humor in this than I'm sorry but you're pretty dense. |
I went to college with a guy like this. He was from Northern Michigan, small town, one of the few from his high school to go to college. He drove a Camaro, loved NASCAR, incredibly handy, and ate his cheerios with beer instead of milk. He made a kegerator for our house out of an old chest freezer and added a bartop and tap to the lid, it was pretty amazing. Looked and dressed like where he was from.
He was also the smartest motherfucker I have ever known. The kid did advanced calculus homework while shitfaced and making dinosaur noises. Won awards for his projects. Graduated from Michigan's undergraduate Engineering program in three years with a 4.1 gpa (he says it would have been higher if he didn't have to waste his time talking about feelings in his mandatory LS&plAy class) and stuck around to get his masters in Mechanical Engineering in his fourth year. Worked at a nuclear power station one summer, then for the DoD the next. And now he shoots down rockets with other rockets for a living and calls it fun. The kid does projects like this for shits and giggles. |
Harabeck's example was actually pretty good:
In Diablo, the maps had no reason when they picked say, Tal' Rasha's tomb symbol, it was completely random.
However in Spore, there is no way to provide the game with animations for every possible creature that could be made. So the game figures out given the inputs a way that the creature could walk, it probably also has a guarantee that same input = same output, which is the opposite of random. |
What do you mean with "Or so I've been told"? You mean you weren't around when we first traded games on 5 1/4" double density disks, which later gave way to the must more spacious 1.2 Mb high density floppy, only later to be usurped by the awesome 1.44 Mb 3 1/2" stiffy? You're making me feel old. |
Counterpoint to the "some hats give advantages:" The hats alone don't give any advantage, you have to wear the full set and your character gets some kind of affect because of it.
When you look at the set bonuses, they're all side grades from the classes main role and every class who uses the sets suffers in a unique way. Most notably, soliders and scouts lose at least half of offensive firepower for their defensive buffs (neither of which are nearly as good as the hit they take in offense by using shoddy weapons with low damage output).
Pyros take 10% more bullet damage for increased walk speed, which is a decent trade but the pyro set flamethrower also loses major after burn damage and you can't use the axestinguisher with it, so basically you're the same old w+m1 pyro only you get to your destination 10% faster and die 10% faster once you're there meaning you spend 20% more time spawning, and people have significantly longer to get to health packs after they're dead.
The spy loses the ability to choose a disguise when you use the set. I'm not sure much else needs to be said, other than the fact that it also makes you flicker longer when you bump someone or take spam damage. Oh yeah and you lose 20% damage on your revolver. |
although I think he's a bit extreme, after playing penumbra, Amnesia did seem like a huge letdown in story and characters, and the scare tactics weren't working well for me because the story just didn't grip me. It seemed utterly dull compared to penumbra. Penumbra is very H P lovecraftish, but it's also filled with interesting ideas and charcaters, where as Amnesia just seems cliche both story and characters. Ironically after reading about all they did to put you into daniel's shoes, I felt no connection between myself most of the time and the voice actor, and the story never built up or went into a direction I cared about. Here's a hint, walls of text, when when spoken, are rarely engaging in a game. Also having the game essentially pause quite often to have voiceovers and such got really irritating.
The only game that I can recall that had a wall of text (as a level loaded) that literally blew me away, was in Call of Juarez. |
Well actually Hitman already does this and I love it for that. You can go about your business the way you see fit for each target. If there's a person (innocent or not) in the way of your goal then you gotta go what you gotta do; or you don't, which makes it harder but which is why I love the game.
The closest thing I can think of to Hitman is Splinter Cell. That game switches it up later in the sequels where at first it was "pro-government" doing missions for your country. Then later on it put you in the role of basically a terrorist and you were rogue. I don't recall there being any civilians in the game, or if there were any it would end the mission which was disappointing but it did make it a challenge. I prefer the freedom of being able to do what you want without the moral attachments (Hitman series).
Both series are great. They're fun to play and anybody who can't tell the difference between a game and real life who would even remotely be persuaded to do something in the game world to the real world involving violence has some serious issues and they are a minority. People shouldn't look at those people and use it as an excuse for everyone else saying that this will happen to everybody who touches a game like Hitman or Grand Theft Auto (like school shootings).
/rant |
Pokemen can be a fun one to pick up, but there are some things you should know if you want to delve into the exciting world of killing virtual animals with your own virtual animals. Lesson one: pokemon doesn't like you . At all. In fact, it wants to break you, to let you to muddle through the game thinking you did alright only to find out that everything about your pokemon team is completely worthless in any kind of competitive setting.
Pokemon, for a series about evolving your wild turtle-plant into a turtle-plant-death-monster, is very, very slow to evolve. Modern game design sensibilities? What the fuck are those? Pokemon is based on a lot of completely opaque mechanics that you will never understand unless you venture onto the internet. Sure, you might think all you do is kill things, get XP and kill things faster, but those things are also giving you points to a stat in the form of EVs -- not that you'd have any simple way of finding this out. Oh and guess what, you get a finite amount to spread across your stats, and if they end up in a useless stat (Hey, Blastoises love attack), well, fuck you buddy this is pokemon, get a new one and stop sucking.
But when you are catching a new one, make sure it has the right nature, you know, that thing you thought was a cute descriptor for your little murderer? Turns out your giant dragon being "bold" means that it sucks and SO DO YOU. Go, take it out behind the shed. It wouldn't want to live anyways.
"But I just want to catch an Eevee!" you might say, but if you're not going to end that sentence with "to run with a sash and 2xSTAB adaptability flail as a revenge killer in NFE/UU" then you have no business play pokemon. This is a game that prepares 10 year olds to become 11 year olds^1 -- don't think you have any business giving these pokemen anything but your blood, sweat, and tears. You don't even understand that statement? Why don't you just go play Nintendogs? |
True, but acceleration is clearly acting on portals on Earth's surface, or they'd immediately fly off into space at a tangent to the earth's surface.
The fact that they stay on the earth's surface is the acceleration they're constantly undergoing (which we call gravity). |
You can have an object at rest with gravity acting on it, but said object is not accelerating because it is at rest. Acceleration is a change in movement over time.
It's a key point of Relativity that there's no difference between acceleration and gravity.
It's also known as far back as Newtonian Mechanics that the natural state of a body (in the absence of any forces acting on it) is constant velocity. That is, constant speed in a constant direction .
The surface of the earth is rotating. A constant direction of movement for any object is therefore away from the surface at a tangent. In order to stay on the earth's surface, the object requires constant acceleration at right angles from this direction, back towards the earth's centre. This acceleration is what we call gravity.
Also, more accurately acceleration is not a change in "movement" over time - it's a change in velocity over time. This can manifest either as a change in direction or a change in speed (velocity is a vector, so it encompasses both speed and direction in one value). |
I thought about that (I am an Aerospace engineer ) and I think that portal can only be stable in a system where kinetic energy (analogously velocity) is constant.
In the case of the neurotoxin panels, they were moving at constant speed and hence could hold a stable portal. In other instances (I remember one example in coop with turrets where there was a button that made a portal surface swing open). As the surface moves from rest, then it is subjected to an acceleration or change in potential (assuming a conservative system).
The other explanation is that so was the will of the valve gods. |
Correct, however Gravitational Potential Energy is a relative measure.
You define the floor height to be "zero potential energy".
Then the CoE law applies: PE_inital + KE_inital = PE_final + KE_final
Where PE = mass of object 9.8m/s^2 height above reference plane (floor).
HOWEVER, When you add a portal in, you have to take into account the distance that the portal adds when calculating PE_initial.
This effectively makes the plane of the floor have a greater than zero Potential Energy. |
Of course it would be less. Say it started at 0.1 m/s and ended up at 0.2 m/s (quite a good deal slower than free fall, just assume the height is such that the math works). Every round through the portals, you've gained 0.1 m/s at the same place, without expending any additional energy. Where did that energy come from? |
Basically, he was the punishment for not saving the game before you quit in Animal Crossing. Every time you did it, he would pop out of the ground when you started playing the next time. The first few times he just simply tells you not to do that. But after about 3 times, he gets pissed off and starts yelling at you. It takes fucking forever to skip all of what he's saying too. It makes you want to do what he says and save properly before you turn off the game. |
Well no, but that's not really a valid analogy.
Those companies would be free to distribute their product by other means through other stores. These gaming companies paid for distribution rights, paid for a PS3 dev kit license, and developed a game for the PS3.
It would be more like Kelloggs paying a fee to say Wal-Mart to be a featured product for the months of April and May, Kelloggs then paying an advertising firm to develop Wal-Mart themed ads, and then Wal-Mart decides to close for the months of April and May. Sure, Kelloggs will be able to advertise in June when it re-opens, but then there will also be other featured products that paid to advertise in June they'll be unexpectedly competing with.
And in your analogy, the grocery store paid for those products already, so why the fuck would Kelloggs, Nabisco, and Franks Red Hot give a fuck? In Sony's case, the companies paid Sony to distribute via a platform that isn't available. |
This reminds me of a certain situation I found myself in. When I was going to college, I parked on the 4th floor of the parkade. They had a set of stairs with an elevator in it. I walked into the stair well, and smelt something nasty. I ignored it and carried on though. I pressed the button for the elevator and it came up and the doors opened. Sitting in the middle of the elevator was a pile of shit about a foot high, and 3' in diameter.
I had to refrain from throwing up. The stench was overwhelming. I turned around to go down the stairs, to see that someone had taken jars of shit and spread it ALL over the stair well. I think to myself "I'm 4 floors up, surely this can't go all the way down." So I start maneuvering around the piles of it and the broken jars. Sure enough, it went ALL the way down.
I'd never seen so much of it in my whole life! They must have been saving it in jars for months! Who does that?? |
Korn is one of those bands that has persisted looong past their popular welcome, surprisingly... There also tends to be a lot of crossover between ICP fans and Korn fans. I met a dude at this party about two months back who had his hair in shitty dread-braids, and it turned out he was a drummer so we got talking about music (I play guitar). Well, he mentions Korn, and ICP, and I'm wondering what his deal is. Later that night I end up with a guitar in my hands, and first thing he asks is if I know any Red Hot Chili Peppers. Of course, by RHCP, he meant "Under the Bridge".
So, here's my theory. Some people listen to a lot of new music in high school, and that's when they form their sense of self. If that music really resonates with them, for whatever reason, those bands become really ingrained into their whole persona. If they aren't the type to continue actively pursuing personal growth after high school, or sometimes if they just aren't really all that into music, they take those bands (or rappers, or artists, or whatever) and they stick them in a little box where for pretty much the rest of their life (aside from the rare cases where someone gets shaken out of that whole arrested development thing) those are THE bands.
People like that who were in high school in the mid-to-late 90s are gonna keep listening to Korn, or ICP, or Limp Bizkit, or Mudvayne, or whatever the band was that they really identified with. I know I kind of dismissed it earlier as arrested development, but that's not always the case. Sometimes they just aren't that into music, so those bands are good enough to scratch that itch when it comes up. Maybe even better than other bands are for people who have a more diverse selection. Actually, there was a good article just a week ago in /r/music.
...aaaaaand I just wrote a page-long essay in response to what you probably intended as an off-handed insult to an aging band. Time to get off reddit. |
I completely disagree.
Red Faction 1: running around in tunnels, blowing holes in walls/buildings
Red Faction 2: random tangent involving destructable environments
Red Faction Guerilla: random tangent involving destructable environments meets GTA.
Red Faction Armageddon: True sequel to Red Faction 1.
I thought Guerilla was a fun game, I liked the open world and the large scale destruction, and it had many things that made it a fun game... but it wasn't "red faction" it was "a game set in the red faction universe"
Armageddon has a lot of things to like: you can repair structures (bridges, stairs) when you accidentally break them (unlike guerilla especially), the magnet gun was cool. I thought the rail gun was an awesome throwback to perfect dark. The gameplay is very smooth, and I mean, in how many other games can you kill aliens by dropping a roof on them. awesome. |
I Wanna Be the Guy.
Give it a look, its insane
I've posted this before, so it's a link to my original post. It still is relevant though. If you like challenging platforming, this is the game for you.
[I have become The Guy.](
If you have the patience, becoming the guy will be (one of?) the most rewarding accomplishments in gaming you will ever experience.
You will scream, you will curse, you will wish fiery death upon everything and everyone around you. This is the beginning.
Soon, your seemingly unrelenting deaths will become comical. You will laugh at missing that jump by one pixel again. You will start killing yourself on purpose, in some twisted attempt to vent your frustration on The Kid, although in the back of your mind, you will know he is not to blame, you are.
Then, after you have put a few bosses away, you will lose emotion entirely. The blood spatter and the game over song will evoke no reaction at all as you sit eyes glazed and jaw slacked staring at the screen, watching the kid die over and over again, seemingly without reason. Progressing to a new screen brings out only a sigh of relief that before it has fully escaped your lungs distorts into a sigh of dread, as the screen you see presented before you now looks even harder then the last. But you will not care, it will just be yet another screen for you to toil away at, while wondering why you would waste your increasingly shortening life trying to defeat something so seemingly impossible.
Then, by some miracle, you will get to The Guy. The cycle will start over again, now that the journey is so close to completion. You will be angry, and curse The Guy fervently. You will find humor in the ridiculous ways he will kill you (over and over and over again.) You will again lose your emotions all together, and begin to fall into the trance of muscle-memory taking over and progressing through the fight.
Then, if you have it in you, you will defeat Him. The elation will be uncomparable. You will have conquered the unconquerable. You will be a gaming God amongst men. You will look down on every pathetic, worthless "man" who tried his hand at becoming The Guy and failed. They will be worthy of nothing less than mockery and disgust. For you now have achieved the title of THE GUY |
Everyone here seems to be talking about the games because of difficulty but there was one game that I could never manage to beat for other reasons. The Legend of Zelda: Link's Awakening. When I first picked up the game I was still pretty young and the whole 'going on your own adventure' thing was huge and new for me. The only other games I played before this were sonic and mario, which were very linear and didn't give you many characters to connect with. Link's Awakening was different. I read through the manual a few times, I would sit and listen to the title screen music..basically I was a kid and I grew attached to where my imagination took me when I played that game. I don't know how many people liked or even played the game either because none of my friends have ever played it or heard of it at least at that time.
Anyway.. The game opens with link waking up in some strange house. First I wandered around, spoke to the girl who rescued me and found my sword on the beach. Off to the first dungeon. No problem. The next day I turn on my game to find the second dungeon and I find out my save file was gone. I didn't get angry because my cousin and I would always buy games and share them and mistakes would happen (and it was the first level anyway). So i restart. Game starts, sword on beach, first dungeon beat. Second dungeon- little tougher but it's toast. When you beat a dungeon you also got these instruments and you were supposed to collect a bunch of them to do something, it wasn't clear yet what you had to do but they had some importance.
By the time I get to the 4th dungeon my save file was gone again. This time it wasn't cool. I remember screaming at my cousin for being an asshole and ruining all my work but he swore up and down that he didn't even touch my game. I didn't believe him but I loved that damn game so much that I restarted again. This whole situation happened another 3 or 4 times. Each time I would do everything a little bit faster, and get a little bit farther. But every time I went to a new place and saved, the next day my file would be gone.
Eventually I stopped playing the game for the dungeons. I would wander around the little island that I woke up on. The story goes something like, you were sailing and hit a storm. Your ship gets destroyed and you end up washing up on this beach of a small island. Before you got to the island everything was peaceful, and on the top of the highest mountain rested the Wind Fish. Once you arrived shit started to go down- there were monsters everywhere and no one to stop them. The instruments we were collecting were to be used to wake the mighty Wind Fish and cast all the monsters away. But I didn't care about waking him up, I just cared about wandering around the world and seeing all that there was to see. There was a crack in some wall that my bomb needed to be, and it was nice to just explore and let my imagination go wild. I spoke to the girl that saved me (her name was Marin if I remember right) and her dad. She was cuter than Zelda in my imagination, not that Zelda is a 10 anyway. Eventually my file got deleted and I grew tired so I put the game away for a couple months, probably close to a year. I would still think about the game but didn't have the time to actually sit through it and found it futile. When I picked it up again I still remembered all the tricks and actually beat the final dungeon. But, what I finally figured out then (being a little older i guess) scared the shit out of me. If I woke the Wind Fish, he would wake up and the island would disappear.
Then it dawned on me that the whole island was just a part of the Wind Fish's imagination- it was his dream. The sleeping giant kept the island alive, just like how my imagination kept the townspeople of the game alive for me for the past months. In a sense (to me at least) waking the Wind Fish would mean that I would destroy this world. I loved the world I knew. I knew all the secrets and all the twists and turns by heart. I couldn't let it end and let it all go. I knew that if I saved the game and turned the Gameboy off, chances were that the next morning my file would be gone again.
My happiest moment in gaming.
The next day it was just as I had hoped. I didn't play the game and I haven't touched it since. I don't know how the game actually ends and I never want to really know. I always want to share the dream with the Wind Fish. I think that's what the game was trying to really say to us anyway- every one of us is a Wind Fish. A sleeping giant with all this untapped and unexplored imagination, and we become so goal oriented in our everyday lives that we forget to really appreciate what's around us. We have to get a paycheck to buy this and do this and grow up and forget our dreams, whether they be good (Marin) or bad (the monsters). Then again this could all be horse shit, I don't really know. I eventually asked around about this kinda thing and someone told me that game cartridges could actually get corrupted and delete files randomly. The store I got the game from could replace this kind of thing, but I never bothered.. the wind fish will always sleep for me. |
18 here.
Streets Of Rage
NBA Jam
NFL Street 2
So many good times with the Genesis and PS2... co-oping with my sister in Streets Of Rage was some quality bonding time together, and when I wasn't doing that I was using a PS2 multitap to play NFL Street with a bunch of buddies or we'd all huddle around the TV and play Halo 2 4-player split-screen on the Xbox. Couch multiplayer beats internet multiplayer any day of the week. |
I phoned up xBox last week to cancel my Live sub, or at least turn off auto renewal.
The guy offered me 3 months for £6 instead, which was cool. He said the ability to do this was coming up in the next month so I could turn it off myself, and that you'd also be able to do it through your console soon.
Apparently there is also an offer on the 'Spotlight' section of my dashboard offering 12 months for £26, but I never look at that. |
I'm not sure what you said before, but that says they'll refund physical products, which I'm assuming weasels them out of refunding download purchases. Going [here]( shows that unless you're in the EU, no refunds on any digital downloads. And even then, once you start downloading, no refund, unless you're in Germany. |
Thank for you for the link, I pre-purchased on the PC as I assumed it would have better graphics than the 360 version and run much smoother. I knew I was in for a treat when I opened the game and it asked me to login to Ubisoft.
After dealing with all that bullshit I finally get in and excitedly head to options ready to max it out and watch it sing on my new video card.
Your only Display option to change is resolution. What a terrible load of shit. I set it to 1080p and hope for the best, shit looks worse than it did on the 360. Locked at 30fps, with no VSYNC or AA this game on PC is a joke. Loads of screen tearing. Refund here I come. |
Yet another game I won't buy because of Ubisoft's DRM scheme. After they banned me from playing my paid copy Settler's 7 because my IP kept changing due to a shoddy cell connection, I decided not to buy anymore of their games. |
Reminds me when they screwed up Battlefield:Bad Company 2 Vietnam. For those who don't know Vietnam is an expansion pack to BF:BC2 and when you buy the game you just get a CD-key that you Enter when inside the main game so you upgrade your Battlefield account and unlock the expansion. There is no DVD if you buy Vietnam in a store, you only get the CD-key.
Anyway due to the above reason whether you bought BF:BC2 in retail or Steam and then buy the expansion retail or Steam either way is compatible. That's not only me saying, DICE wrote an official post about it. They even specifically wrote that if you have a retail version of BF:BC2 you can buy Vietnam on Steam, that it should work.
When the game came out for pre-order on Steam many of us who don't have the BF:BC2 Steam version bought/pre-ordered. However after a few days/weeks (I can't remember) Valve puts up a requirement that you need the original version through Steam. Apparently Steam didn't want you to be able to buy a Vietnam CD-key if you don't have the original bought on Steam...don't ask me why. I have no clue.
I only got to know this when the game was supposed to come out (or actually 3 days early as that was a bonus that got me to buy it there). But I couldn't find where to see the CD-key. I searched the forums a lot and finally came across a new DICE post stating that some of us were unlucky to have pre-ordered on Steam before Steam put up their requirement and that those people need to contact them.
I contacted Steam about the problem. After a few back and forths because at first they just send you generic answers that covers problems...even when you initially wrote, in the first post, that you were not having these problems (pre-emptively and specifically to avoid receiving the generic answer that I got). Anyway it all ended when they told me that I would have to buy BF:BC2 on Steam (yeah right? spend even more money on something more expensive....also, not that my initial account matters much with all the leveled up soldiers that I've spent countless of hours on) or I would have to use my one-time refund on it. They ignored ALL requests to just send the CD-key to my verified email address, which would have been super easy to do and take 1 minute.
This was actually my very first Steam purchase and they treated me as if I did something wrong. My first purchase gets the one-time refund. So yeah, now I try to avoid them at all costs but I'll still buy Valve games since I like their work. But to make myself feel good I'll buy their games retail so they won't get 100% of the money. Plus I don't install with the DVD but add the game to Steam so they have to buy a few cents for the download! Okay that might not hurt them at all, but it's the principle =) |
I got my budget gaming pc for $360. So, thats about the price of a high end bundle xbox right? Anyway, my Oblivions and Fallout 3s have been maxed settings no problem. Deus Ex, no problem. I assume I may have to run Skyrim at the lowest mid settings, perhaps higher mid with a little overclocking.
And, my machine goes online, send email, does non gaming things. Allows me to torrent everything. |
This will let you play everything current, and for the next year to year and a half. I have serious doubts about games 3 years from now.
The last 3 sockets released by Intel (1056, 1055, 1366) match or out perform the Phenom II x4 in most benchmarks. will not slaughter future games 3 years from now either, It will play them, and that is it. To say otherwise is just false advertising. I commend your efforts get more PC gamers though! Also the 6 series is an excellent choice in videocard. |
This is a budget build and is not for overclockers, 1366 has a better memory controller & faster stock speeds.
That being said my 920 tops out at about 4.2Ghz I don't use water cooling so I don't go higher. |
Really, I was just trying to be realistic. Clearly it's not the popular opinion. But I still think that building your own pc is more costly than the OP let on.
YES, most people have a computer to use parts from, but overall to include those parts as free addons is plain dishonest. In the circumstance that your old pc is a total piece of crap, yea sure, free. But most people will handmedown old electronics.
Most of all, the OP didn't do much investigating and just threw what he knew into a rage comic. As a thousand people have stated, r/buildapc is a much better, thought out place to get this information. |
VRMs = voltage regulation mosfets. more vrms that are cooled well = better overclocking, more stable cpu performance and voltage. |
First of all, image if just cause 2 was at least 30 times bigger (with new content, no repeated landscapes). Then imagine if Valve made it (more creative ideas, more polish) and it received new content every month. Finally, it would have a multi-player option. |
No, actually, I am perfectly capable of separating my opinions from unbiased facts. Something someone like you is incapable of doing.
In my opinion, Half-Life 2 is not a good game. It isn't fun, and it's tedious.
In my opinion, the Lord of the Rings is a poorly written, bore of a story.
Unbiased fact, HL2 is a well made game with very strong aspects across the board. Unbiased fact, LotR is a literary masterpiece, and one of the most important pieces of fiction ever crafted.
Unbiased fact, Portal 2 was not worth the cost it was priced at, and was a step backwards in many ways from its predecessor.
I don't believe I'm smarter than everyone else... But I certainly don't have any problem recognising when I am smarter than other people. It's a nifty part of being smarter than them. I enjoy lots of things about life. Stupid people who know they're stupid are an annoyance, but only a minor one. More frustration with having to dumb things down and losing eloquence when you try to express yourself, than anything.
The real splinter in my paw is people like you . Abject idiots who think they're smarter than everyone around them, and feel like white knighting people even dumber than themselves. Because everyone is a beautiful and unique snowflake.
I know lots of people like you. You're really fucking grating.
Another nifty thing about being smarter than people such as yourself is I also recognise the base differences between intelligence and knowledge. For example, I am both more knowledgeable and more intelligent than you. I'm more intelligent because (among other things) I have the capability to differentiate between my opinions and my knowledge. Unlike you. And I'm more knowledgeable because (among other things) I know how to use the word ironic in a sentence. Unlike you. |
Why are you sick exactly? Other than looking for attention for bringing up some bandwagon case about how people shouldn't eat junk food?
Reality check: this is perfectly fine. It's people who make their diet up of these products and don't exercise that are the problem. You can be perfectly fit and healthy enjoying these foods AND the promotion.
Mountain Dew happens to be one of my favorite sodas that I tend to frequent when I'm on the go or picking something up at the supermarket. I don't play CoD, however, I play other video games and I can assure you I am much healthier than you are. |