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Conditions: - blocking{} @self Skills: - ignite{t=100} @self
BlazeDefenderBlocking:
test
TargetConditions: - varequals{var=target.user;v=<caster.uuid>} Skills: - teleportin{vector=0,0,1} @EIW - sound{s=entity.firework_rocket.blast;v=2.0;p=1.3} @self
Follow:
test
Type: husk AIGoalSelectors: - clear Skills: - sudoskill{s=[ - d{a=999} @trigger ];cat=true} @trigger ?~owner ~onSignal:target
Test:
test
Cooldown: 8 Skills: - message{m="&4Grim Reaper<&co> &cDie, die, DIE!"} @PlayersInRadius{r=35} - delay 20 - teleport @target - effect:sound{s=mob.endermen.portal;volume=1.0;pitch=0.5} - delay 10 - damage{amount=7;ignorearmor=true} @PlayersInRadius{r=8} - throw{velocity=10;velocityY=5} @PlayersInRadius{r=5} - effect:explosion @Self
Shockwave:
test
Cooldown: 15 Skills: - message{m="&4Grim Reaper<&co> &cArise my minions!"} @PlayersInRadius{r=35} - delay 20 - summon{type=Ghost;amount=2;radius=5} @Self - delay 20 - summon{type=Ghost;amount=2;radius=5} @Self - delay 20 - summon{type=Ghost;amount=2;radius=5} @Self
Summon:
test
Cooldown: 10 Skills: - message{m="&4The grim reaper is charging their beam!"} @PlayersInRadius{r=35} - potion{type=WITHER;lvl=10;duration=100} @NearestPlayer{r=15} - effect:particles{particle=reddust;color=#EE22CC;amount=10;speed=1;hS=0.15;vS=.15;audience=Target} @target
Beam:
test
Skills: - message{m="&4Grim Reaper<&co> &cNOOOOOOOOO!"} @PlayersOnServer
Death:
test
Skills: - message{m="&4Grim Reaper<&co> &cWHO DARED TO CHALLENGE ME?"} @PlayersOnServer - delay 10 - message{m="&4Grim Reaper<&co> &cYou shall all &c&lPERISH!"} @PlayersOnServer
Spawn:
test
Skills: - potion{type=REGENERATION;duration=-1;level=2;hasParticles=false} @Self - message{m="&4Grim Reaper<&co> &cWHO DARES TO CHALLENGE ME?"} @PlayersOnServer - delay 10 - message{m="&4Grim Reaper<&co> &cYou shall all &c&lPERISH!"} @PlayersOnServer
Spawn:
test
Skills: - skill{s=DirectedRadioLaser} @Target
DirectedRadioLaser_Exec:
test
Skills: - GooPSudoOwner{ta=false;tm=false;s=MNN_Hit;cat=true} @EntitiesInLine{r=2} - effect:particleline{particle=reddust;color=#44FF44;amount=1;y=0.9;sfo=0.5} - effect:particleline{particle=reddust;color=#44FF44;amount=1;y=0.7;sfo=0.5;sso=0.3;tso=0.3} - effect:particleline{particle=reddust;color=#44FF44;amount=1;y=0.7;sfo=0.5;sso=-0.3;tso=-0.3}
DirectedRadioLaser:
test
Skills: - damage{a=15;preventimmunity=true}
MNN_Hit:
test
Skills: - Aura{auraName=OverchargeT;onTick=Overcharge_T;interval=1;duration=300} - onAttackG{auraName=OverchargeH;oH=Overcharge_H;duration=300;ce=true}
Overcharge:
test
Skills: - effect:particles{p=angry_villager;amount=1;speed=0;hS=0.01;vS=0.01} @Origin 0.2 - effect:particles{p=reddust;color=#ffffff;amount=1;speed=0;hS=0.05;vS=0.05} @Origin 0.3
Overcharge_T:
test
Skills: - damage{a=20} @EntitiesNearOrigin{r=4.0} - sound{s=entity.generic.splash;volume=1;p=1.7} - effect:particles{p=end_rod;amount=2;speed=0.6;hS=0.01;vS=0.01} - effect:particles{p=end_rod;amount=1;speed=0;hS=0.2;vS=0.2} - effect:particles{p=reddust;color=#ffffff;amount=1;speed=0;hS=0.65;vS=0.65}
Overcharge_H:
test
Skills: - effect:particles{p=angry_villager;amount=1;speed=0;hS=0.01;vS=0.01} @Origin 0.2 - effect:particles{p=reddust;color=#ffffff;amount=1;speed=0;hS=0.05;vS=0.05} @Origin 0.3
Overcharge_T:
test
Skills: - damage{a=20} @EntitiesNearOrigin{r=4.0} - sound{s=entity.generic.splash;volume=1;p=1.7} - effect:particles{p=end_rod;amount=2;speed=0.6;hS=0.01;vS=0.01} - effect:particles{p=end_rod;amount=1;speed=0;hS=0.2;vS=0.2} - effect:particles{p=reddust;color=#ffffff;amount=1;speed=0;hS=0.65;vS=0.65}
Overcharge_H:
test
Skills: - effect:sound{s=entity.zombie_villager.converted;volume=1;pitch=1.6} @Origin
RS_S:
test
Skills: - Aura{auraName=OverchargeT;onTick=Overcharge_T;interval=1;duration=300} - onAttackG{auraName=OverchargeH;oH=Overcharge_H;duration=300;ce=true}
Overcharge:
test
Skills: - effect:particles{p=angry_villager;amount=1;speed=0;hS=0.01;vS=0.01} @Origin 0.2 - effect:particles{p=reddust;color=#ffffff;amount=1;speed=0;hS=0.05;vS=0.05} @Origin 0.3
Overcharge_T:
test
Skills: - damage{a=20} @EntitiesNearOrigin{r=4.0} - sound{s=entity.generic.splash;volume=1;p=1.7} - effect:particles{p=end_rod;amount=2;speed=0.6;hS=0.01;vS=0.01} - effect:particles{p=end_rod;amount=1;speed=0;hS=0.2;vS=0.2} - effect:particles{p=reddust;color=#ffffff;amount=1;speed=0;hS=0.65;vS=0.65}
Overcharge_H:
test
Skills: - effect:particleslesh{particle=totem_of_undying;amount=1;p=4;r=2.5;h=false;arc=212;rot=18} @Origin - effect:particleslash{particle=flame;amount=1;p=4;r=2.5;h=false;arc=212;rot=18} @Origin - effect:particleslash{particle=reddust;color=#00FF00;amount=1;p=4;r=2.5;h=false;arc=212;rot=18} @Origin - mmodamage{t=NONE;a=20} @EntitiesNearOrigin{r=2.5}
RS_T:
test
Skills: - potion{type=SLOW;duration=40;level=3;force=true;p=false;i=false} - potion{type=SLOW_DIGGING;duration=40;level=3;force=true;p=false;i=false} - potion{type=SLOW_FALLING;duration=40;level=3;force=true;p=false;i=false} - potion{type=SLOW_FALLING;duration=40;level=3;force=true;p=false;i=false}
TimeSlowed3:
test
Skills: - potion{type=SLOW;duration=20;level=5;force=true;p=false;i=false} - potion{type=SLOW_DIGGING;duration=20;level=5;force=true;p=false;i=false} - potion{type=SLOW_FALLING;duration=20;level=5;force=true;p=false;i=false} - potion{type=SLOW_FALLING;duration=20;level=5;force=true;p=false;i=false}
TimeSlowed5:
test
Skills: - randomskill{skills=TimeSlowed3,TimeSlowed5}
TimeSlowed:
test
Conditions: - playerwithin{d:10} Skills: - state{mid=clockwork;s=time} - delay 15 - sudoskill{s=TimeSlowed} @e[distance=2.5..10]
TimeSlowDown:
test
Skills: - potion{type=SLOW;duration=20;level=255;force=true;p=false;i=false} - potion{type=SLOW_DIGGING;duration=20;level=255;force=true;p=false;i=false} - potion{type=SLOW_FALLING;duration=20;level=255;force=true;p=false;i=false}
TimeStopped:
test
Skills: - potion{type=SLOW_FALLING;duration=60} - ondamaged{multiplier="FALL 0";duration=100} - message{m="&l<target.name> &fleaps away!"} @PIR{r=15} - leap{velocity=500} @Forward{f=16}
TLeap:
test
Id: stick Skills: - ondamaged{multiplier="FALL 0";duration=100;auraname=Falling;bartimertext="Ignore Falling Damage"} @self ~onswing
ts:
test
Conditions: - playerwithin{d:20} Skills: - state{mid=clockwork;s=time} - delay 15 - sudoskill{s=TimeStopped} @e[distance=5..20]
TimeStop:
test
Skills: - totem{onTick=MagmaTick;i=10;onHit=MagmaHit;hR=3;c=100;md=100} @origin
MagmaPuddle:
test
Skills: - totem{ch=1;i=4;md=200;onTick=PTTick;onHit=PTHit;yo=1.5;hp=true;ht=false} @target - randomskill{s= [ - message{} ] 10, [ - damage{} ] 20, [ - particles{} ] 10; }
Doomslayer:
test
Skills: - effect:particle{particle=reddust;color=#9370DB;amount=100;hS=0.1;vS=0} @origin
PTTick:
test
Skills: - healpercent{m=1}
PTHit:
test
Type: husk Options.NoAI: true Skills: - skill:particle @forward{f=999} ~oninteract
Test:
test
Skills: - projectile{stopatentity=false;stopatblock=false;duration=20;sfo=-3;syo=2;ontick=ball;onend=shoot} - projectile{stopatentity=false;stopatblock=false;duration=20;sfo=3;syo=2;ontick=ball;onend=shoot}
particle:
test
Skills: - effect:particlesphere{particle=flame;amount=128;radiuus=3}
ball:
test
Skills: - projectile{stopatentity=false;stopatblock=false;duration=80;fromorigin=true} @forward{f=999}
shoot:
test
Cooldown: 5 Skills: - lunge{v = 3} @self
playerDash:
test
Skills: - sudoskill{s=moveto;cat=true} - look{i=true;ho=false}
fly:
test
Skills: - projectile{type=meteor;se=false;sb=false;duration=1;onstart=pull} @selflocation{y=3}
moveto:
test
Skills: - pull{toorigin=true;v=2} @trigger
pull:
test
Skills: - speak{offset=0.4f;radius=5;maxlinelength=60;message="&f&l[ &b<caster.hp> :heart: &f&l]";sendchatmessage=false;d=100} @self
SendHP:
test
Skills: - skill:beam-Tick @forward{length=15;y=1} beam-Tick: Skills: - effect:particleline{particle=firework;amount=1;fo=true} - damage{a="%mmoitems_stat_attack_damage%"} @EIL{r=1.5;fo=true}
Beam:
test
Conditions: - playerwithin{d:2} Skills: - state{mid=clockwork;s=attack} - delay 10 - damage{a=10,type=entity_attack} @target - throw{v=6,vy=2} @target
Punch:
test
Conditions: - targetwithin 15 - targetinlineofsight true Skills: - effect:lightning{repeat=5;repeatInterval=3;localizedradius=20;localized=true} @self - sendtitle{title="&a&lYou have beaten";subtitle="&f&lThe Greatest Knight";d=90} @target
OnWin:
test
Skills: - potion{type=SLOW;duration=200;level=5} - message{msg="<mob.name>&e starts casting a spell"} @PlayersInRadius{r=15} - delay 100 - potion{type=LEVITATION;duration=100;level=1} - potion{type=SLOW_FALLING;duration=380;level=5} - delay 100 - prison{material=BARRIER;duration=100;breakable=false} @self - delay 60 - sudoskill{s=Lightning_sudo} @PlayersInRadius{r=15} - effect:particleline{particle=end_rod;amount=1;fromOrigin=true;syo=1.25;tyo=1} @PIR{r=15} - message{msg="<mob.name>&e smites <target.name>!"} @PlayersInRadius{r=15} - effect:lightning @EntitiesInRadius{r=20} - damage{a=12} @EntitiesInRadius{r=20}
Lightning:
test
Skills: - effect:lightning @Ring{r=3;p=5}
Lightning_sudo:
test
Skills: - message{message="<mob.name> &eSucks the life out of you! You feel weak from the lack of blood..."} @PlayersInRadius{r=30} - heal{amount=20} @self - damage{amount=10} @PlayersInRadius{r=30} - potion{type=SLOW;duration=200;level=2} @PlayersInRadius{r=30} - potion{type=CONFUSION;duration=200;level=1} @PlayersInRadius{r=30}
Damage_Regen:
test
Skills: - potion{type=SLOW;duration=300;level=5} - message{msg="&6Rock Mob<&co> &eTime to end this..."} @PlayersInRadius{r=15} } @PlayersInRadius{r=15} - delay 100 - potion{type=SLOW;duration=200;level=4} @target - message{msg="&6<mob.name><&co> &eslow down, look at yourself die slowly..."} @PlayersInRadius{r=15} - delay 120 - velocity{x=0;y=3;z=0} @Self - message{msg="&6<mob.name><&co> &eFEEL THE EARTH QUAKE!!"} @PlayersInRadius{r=15} - delay 65 - effect:particles{p=hugeexplode;a=5;vs=0.5;hs=0.5;s=0;y=1} @Self - effect:sound{s=entity.generic.explode;v=2;p=0.5} @Self - effect:sound{s=entity.generic.explode;v=2;p=1;repeat=7;repeatInterval=2} @Self - effect:particlering{p=block_crack;material=stone;a=40;vs=0.5;hs=0.5;s=0;y=0.4;points=20;radius=1} @Self - delay 2 - effect:particlering{p=block_crack;material=stone;a=40;vs=0.5;hs=0.5;s=0;y=0.4;points=20;radius=3} @Self - delay 2 - effect:particlering{p=block_crack;material=stone;a=40;vs=0.5;hs=0.5;s=0;y=0.4;points=20;radius=5} @Self - delay 2 - effect:particlering{p=block_crack;material=stone;a=40;vs=0.5;hs=0.5;s=0;y=0.4;points=20;radius=7} @Self - delay 2 - effect:particlering{p=block_crack;material=stone;a=40;vs=0.5;hs=0.5;s=0;y=0.4;points=20;radius=9} @Self - delay 2 - effect:particlering{p=block_crack;material=stone;a=40;vs=0.5;hs=0.5;s=0;y=0.4;points=20;radius=11} @Self - damage{a=8;i=false} @PIR{r=22} - throw{v=0;vy=20} @PlayersInRadius{r=20} ;duration=200} @PlayersInRadius{r=20} - delay 80 - message{msg="&6<mob.name><&co> &ewitness the life wither out of you!"} @PlayersInRadius{r=15} - shootskull{y=2;v=4} @PlayersInRadius{r=20}
Smash:
test
Skills: - message{m="&6<mob.name><&co> &eFeel the poison course through your veins!"} - delay 20 - potion{type=SLOW;duration=200;level=2} @target - potion{type=CONFUSION;duration=200;level=1} @target - potion{type=POISON;duration=200;level=2} @target
Poison:
test
Skills: - delay 40 - message{msg="&6<mob.name><&co>&e gaze upon the nightmares of a thousand generations...."} @PlayersInRadius{r=15} - message{msg="&6<mob.name>&e begins casting a spell..."} @PlayersInRadius{r=15} - potion{type=SLOW;duration=200;level=5} @self - delay 100 - potion{type=LEVITATION;duration=60;level=1} @self - delay 40 - prison{material=BARRIER;duration=600;breakable=false} @self - delay 200 - message{m="&6<mob.name><&co> &eFeel the pain course through your veins!"} - effect:lightning @self - potion{type=SLOW;duration=400;level=4} @PlayersInRadius{r=15} - potion{type=BLINDNESS;duration=400;level=1} @PlayersInRadius{r=15} - potion{type=WEAKNESS;duration=400;level=1} @PlayersInRadius{r=15} } @PlayersInRadius{r=15} - delay 100 - pull{v=1;to=true} @PIR{r=10} - message{m="&6<mob.name><&co> &eCome to me, turn to the dark side!!!"} @PlayersInRadius{r=15} - effect:lightning @Ring{r=6;p=3} - summon{mob=Wither_Skele} @Ring{r=6;p=3} - delay 60 - teleport{spreadh=2;spreadv=3} @NearestPlayer
Black_Hole:
test
Skills: - effect:particlesphere{particle=drip_water;amount=100;radius=3} @self
WaterBall:
test
Skills: - missile{ot=Homer_TICK;oh=Homer_HIT;v=6;i=1;hR=3;vR=1;in=0.75}
Homer:
test
Skills: - effect:particles{p=cloud;a=2} @origin - effect:particleorbital{p=reddust;color=#0080ff;a=2;points=64;an=1;hs=0;vs=0;s=0;y=2;ticks=130;in=1;rx=0;ry=0;r=2;yOffset=1} @target ~onTimer:130
Homer_TICK:
test
Skills: - effect:particles{p=drip_water;a=50;hS=1;vS=1} - effect:sound{s=entity.generic.explode;v=1;p=0} - damage{a=7;i=false}
Homer_HIT:
test
Skills: - effect:blockmask{m=magma_block;r=5;d=100} @self
Fire_walk:
test
Skills: - damage{a=1;i=true} @PIR{r=5} - ignite{ticks=60} @PIR{r=5}
Fire_damage:
test
Skills: - shootfireball{y=3;v=3;i=true;ps=true} @target - throw{velocity=10;velocityY=7} @target - delay 40 - shootfireball{y=3;v=3;i=true;ps=true} @target - throw{velocity=10;velocityY=7} @target
Fireball:
test
Skills: - effect:flames @self - effect:particles{p=flame;vs=1;hs=1;a=25;s=0.1;}
Flames:
test
Skills: - summon{mob=Cobble} @Ring{r=5;p=5}
CobbleSummon:
test
Skills: - stun{d=60;f=true} @target
Freeze:
test
Skills: - rally{types=ZOMBIE,SKELETON;radius=30;ot=true} @self
CallForHelp:
test
Skills: - effect:spin{duration=80;velocity=80} @self - effect:particleorbital{p=end_rod;a=10;points=64;an=1;hs=0;vs=0;s=0;y=2;ticks=80;in=1;rx=0;ry=0;r=2;yOffset=1} @self - delay 90 - lightning @EntitiesInRadius{r=20} - effect:lightning @Ring{r=5;p=5} - damage{a=10} @EntitiesInRadius{r=20} - delay 20 - jump{velocity=5} @self - delay 80 - skill{s=ThunderBolt_Barrage} @target
Jump_timer:
test
Skills: - skill{s=ThunderBolt} @target - delay 60 - skill{s=ThunderBolt} @target - delay 60 - skill{s=ThunderBolt} @target
ThunderBolt_Barrage:
test
Skills: - projectile{onTick=ThunderBolt-Tick;onHit=ThunderBolt-Hit;v=8;i=1;hR=1;vR=1} ThunderBolt-Tick: Skills: - effect:particles{p=crit;amount=20;speed=0;hS=0.2;vS=0.2} @origin ThunderBolt-Hit: Skills: - damage{a=10} - lightning @target
ThunderBolt:
test
Conditions: - targetinlineofsight true Skills: - effect:particleline{particle=dragon_breath;amount=1;fromOrigin=true;syo=1.25;tyo=1} @PIR{r=15}
EnderBeam:
test
Cooldown: 0.01 Skills: - potion{type=BLINDNESS;duration=40;level=2}
Blind:
test
Cooldown: 60 Skills: - potion{type=SLOW;duration=200;level=5} - damage{amount=6} - teleport{spreadh=0;spreadv=0} @target - message{msg="<mob.name>&e bashes <target.name>!"} @PlayersInRadius{r=15} - delay 80 - skill{s=Flurry} @target
Cripple:
test
Conditions: - targetinlineofsight true Skills: - message{msg="<mob.name>&e unleashes a flurry of blows on <target.name>."} @PlayersInRadius{r=15} - damage{a=3;} >0 0.75 - delay 1 - damage{a=3;} >0 0.75 - delay 1 - damage{a=3;} >0 0.75 - delay 1 - damage{a=3;} >0 0.75 - delay 1 - damage{a=3;} >0 0.75 - delay 1 - damage{a=3;} >0 0.75 - delay 1
Flurry:
test
Cooldown: 1 Skills: - message{msg="<mob.name>&e activates stealth mode."} @PlayersInRadius{r=15} - potion{t=Invisibility;d=200;l=1} - potion{t=INCREASE_DAMAGE;d=200;l=3} - effect:particles{p=smoke;hs=1;vs=1;a=25;s=1;y=0.5} - delay 200 - message{msg="<mob.name>&e pulls <target.name> towards him!"} @PlayersInRadius{r=15} - skill{s=Pull} @target
Stealth:
test
Skills: - forcepull @target - potion{t=SLOW;d=20;l=7} @target
Pull:
test
Cooldown: 60 Skills: - potion{type=SLOW;duration=200;level=5} - message{msg="<mob.name>&e is casting a spell!"} @PlayersInRadius{r=15} - delay 60 - potion{type=LEVITATION;duration=100;level=1} - delay 100 - prison{material=BARRIER;duration=200;breakable=false} @self - potion{type=SLOW_FALLING;duration=400;level=5} - message{msg="<mob.name>&e hurts you with the all-seeing eye!"} @PlayersInRadius{r=40} - damage{a=6} @PIR{r=40} - delay 60 - message{msg="<mob.name>&e summons wither skulls!!!"} @PlayersInRadius{r=40} - summon{mob=Beam_Mob} @Ring{r=5;points=5} - delay 200 - signal{s=REMOVE} @EIR{r=40;t=BEE} - delay 80 - sudoskill{s=RingSummon} @target - prison{material=GLASS;duration=100;breakable=true} @target
LazerBeam:
test
Skills: - summon{mob=VEX} @Ring{r=5;p=2} - summon{mob=BLAZE} @Self
RingSummon:
test
Skills: - effect:particles{p=dripLava;vs=1;hs=1;a=250;s=2} @target - delay 20 - effect:particles{p=dripLava;vs=1;hs=1;a=250;s=2} @target - delay 20 - effect:particles{p=dripLava;vs=1;hs=1;a=250;s=2} @target - delay 20 - effect:particles{p=dripLava;vs=1;hs=1;a=250;s=2} @target - delay 20 - effect:particles{p=dripLava;vs=1;hs=1;a=250;s=2} @target - delay 20
Blood:
test
Skills: - effect:particles{p=reddust;vs=1;hs=1;a=25;s=0.5;y=0.5;} @self ~onTimer:5 - effect:particlering{particle=reddust;radius=3;points=32;amount=1;hS=1;vS=0} @self ~onTimer:5 - effect:particles{p=reddust;vs=1;hs=1;a=25;s=0.5;y=1} @self ~onTimer:5 - effect:particles{p=reddust;vs=1;hs=1;a=25;s=0.5;y=1.25} @self ~onTimer:5
Vampire_Effect:
test
Skills: - stun{d=100;f=true} @PIR{r=40} - message{msg="<mob.name>&e stuns you with its gaze."} @PlayersInRadius{r=15} - delay 60 - teleport{spreadh=2;spreadv=0} @target - delay 200 - skill{s=Bleed} - delay 600
Ensnare:
test
Skills: - message{msg="<mob.name>&e makes you bleed before it."} @PlayersInRadius{r=15} - skill{s=Blood} @PIR{r=20} - damage{a=3;repeat=5;repeatInterval=20} @target
Bleed:
test
Skills: - message{msg="<mob.name>&e summons undead archers!"} @PlayersInRadius{r=15} - summon{mob=Devil_Skele;a=3} @Forward{f=5;y=1} - delay 200 - signal{s=SKELE_REMOVE} @MobsInRadius{r=40;t=Devil_Skele} - teleport{spreadh=2;spreadv=0} @target - message{msg="<mob.name>&e summons poison spiders!"} @PlayersInRadius{r=15} - summon{mob=Devil_Spider} @Ring{r=5;p=3} - delay 200 - signal{s=SPIDER_REMOVE} @MobsInRadius{r=40;t=Devil_Spider} - delay 200 - summon{mob=Devil_Blaze} @Ring{r=5;p=3} - delay 200 - signal{s=BLAZE_REMOVE} @MobsInRadius{r=40;t=Devil_Blaze}
Devil_Summon:
test
Skills: - message{msg="<mob.name>&e charges towards <target.name>!"} @PlayersInRadius{r=15} - effect:particles{p=crit;vs=1;hs=1;a=250;s=2;} @self - potion{t=SLOW;d=20;l=5} @target - potion{t=SPEED;d=40;l=3} @self
Charge:
test
Conditions: - targetwithin 10 Skills: - message{msg="<mob.name>&e kicks <target.name>."} @PlayersInRadius{r=15} - damage{a=10} @target - potion{t=CONFUSION;d=100;l=3} @target - throw{v=10} @target
Kick:
test
Skill: - effect:bloodyScreen{d=25} @PIR{r=20}
RedScreen:
test
Skills: - effect:particleorbital{p=flame;a=10;points=64;an=1;hs=0;vs=0;s=0;y=2;ticks=130;in=1;rx=0;ry=0;r=2;yOffset=1} @self ~onTimer:130
FlameOrbit:
test
Skills: - effect:flames @self ~onTimer:5
Flame:
test
Conditions: - targetinlineofsight true Skills: - effect:particleline{particle=dragon_breath;amount=1;fromOrigin=true;syo=1.25;tyo=1} @PIR{r=60}
EnderBeam:
test
Skills: - summon{mob=TNTmob} @Ring{radius=6;points=6}
TNTsummon:
test
Skills: ;facing=true} @target - throw{v=0;vy=25} @target - delay 20 - forcepull{delay=20} @target - delay 15 - summon{mob=TNTmob} @Ring{radius=6;points=6} ;material=sand;radius=5;radiusY=0.2;velocity=0.5;shape=sphere} @selflocation ;material=sand;radius=6;radiusY=0.2;velocity=0.6;shape=sphere} @selflocation ;material=sand;radius=7;radiusY=0.2;velocity=0.7;shape=sphere} @selflocation ;material=sand;radius=8;radiusY=0.2;velocity=0.8;shape=sphere} @selflocation ;material=sand;radius=9;radiusY=0.2;velocity=0.9;shape=sphere} @selflocation ;material=sand;radius=10;radiusY=0.2;velocity=0.8;shape=sphere} @selflocation ;material=sand;radius=11;radiusY=0.2;velocity=0.9;shape=sphere} @selflocation ;material=sand;radius=12;radiusY=0.2;velocity=1;shape=sphere} @selflocation ;vy=25} @PIR{r=20}
upthentptome:
test
Skills: - lightning{d=0} @self - lightning{d=0} @Ring{radius=8;points=10} - lightning{d=3} @PIR{r=20} - delay 10 - jump{velocity=2.5} @self - skill{s=Homer} @target ~onTimer:100 - delay 55 - blockwave{duration=50;material=grass_block;radius=7;radiusY=0.01;velocity=0.8;shape=sphere} @selflocation - delay 5 - blockwave{duration=50;material=grass_block;radius=9;radiusY=0.01;velocity=0.9;shape=sphere} @selflocation
Wave:
test
Skills: - missile{ot=Homer_TICK;oh=Homer_HIT;v=5;i=1;hR=1;vR=1;in=0.75;HugSurface=true}
Homer:
test
Skills: - effect:particles{p=reddust;c=#4fbd20;a=10} @origin
Homer_TICK:
test
Skills: - effect:particles{p=lava;a=50;hS=1;vS=1} - effect:sound{s=entity.generic.explode;v=1;p=0} - damage{a=20;i=false} - throw{v=0;vy=15} @target
Homer_HIT:
test
Skills: - effect:particleline{particle=end_rod;amount=1;fromOrigin=true;syo=1.25;tyo=1} @Forward{f=5;y=0}
Random1:
test
Skills: - effect:particleline{particle=end_rod;amount=1;fromOrigin=true;syo=1.25;tyo=1} @Forward{f=-5;y=0}
Random2:
test
Skills: - effect:particleline{particle=end_rod;amount=1;fromOrigin=true;syo=1.25;tyo=1} @Cone{angle=10;points=8;range=8} ~onTimer:2
Cone:
test
Skills: - effect:particleline{particle=end_rod;amount=1;fromOrigin=true;syo=1.25;tyo=1} @Cone{angle=10;points=8;range=8;rotation=180}
PL:
test
Skills: - effect:particlesphere{particle=drip_water;amount=100;radius=3} @self - effect:particlesphere{particle=splash;amount=500;radius=5} @self
WaterBox:
test
Skills: - missile{ot=Beam_TICK;oh=Beam_HIT;v=7;i=1;hR=1;vR=1;in=0.75} - pull{velocity=4} @target
Beam:
test
Skills: - effect:particles{p=cloud;a=10} @origin
Beam_TICK:
test
Skills: - effect:particles{p=bubble_pop;a=50;hS=1;vS=1} - effect:sound{s=entity.generic.explode;v=1;p=0} - damage{a=8;i=false} - throw{v=0;vy=10} @target
Beam_HIT:
test
Cooldown: 0.01 Skills: - potion{type=BLINDNESS;duration=40;level=2} ;duration=40;level=2}
Blind:
test