using UnityEngine; public class FacePreview : MonoBehaviour { public BoundingBox boundingBox; public Keypoint[] keypoints; public void SetActive(bool active) { gameObject.SetActive(active); } public void SetBoundingBox(bool active, Vector3 position, Vector2 size) { boundingBox.Set(active, position, size); } public void SetKeypoint(int index, bool active, Vector3 position) { keypoints[index].Set(active, position); } }