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import pygame
import mido
from gtts import gTTS
from pygame.locals import MOUSEBUTTONDOWN, KEYDOWN, K_RETURN
import time
# Initialize the click count and the time of the last click
click_count = 0
last_click_time = 0
# Initialize Pygame and create a window for the MIDI editor
pygame.init()
screen = pygame.display.set_mode((640, 480))
class MidiNote:
def __init__(self, note, velocity, time, x, y, width, height):
self.note = note
self.velocity = velocity
self.time = time
self.x = x
self.y = y
self.width = width
self.height = height
# Create a new MIDI file
mid = mido.MidiFile()
# Create a new MIDI track
track = mido.MidiTrack()
# Add the MIDI track to the file
mid.tracks.append(track)
# Create a function to add lyrics to a specific MIDI note
def add_lyrics(note, lyrics):
# Add the lyrics to the MIDI note
note.text = lyrics
# Update the MIDI file with the new lyrics
mid.save("song.mid")
# Create a function to get the MIDI note that was clicked on
def get_clicked_note(pos):
# Iterate through the MIDI notes in the file
for track in mid.tracks:
for note in track:
if isinstance(note, mido.Message):
# Check if the mouse position is within the bounds of the MIDI note
if pos[0] > note.x and pos[0] < note.x + note.width:
if pos[1] > note.y and pos[1] < note.y + note.height:
return note
return None
# Create a function to convert the lyrics from Japanese to speech
def speak_lyrics(lyrics):
tts = gTTS(lyrics, lang='ja')
tts.save('lyrics.mp3')
pygame.mixer.music.load('lyrics.mp3')
pygame.mixer.music.play()
# Main loop
while True:
for event in pygame.event.get():
if event.type == MOUSEBUTTONDOWN:
# Increment the click count
click_count += 1
# Check if the user double-clicked on a MIDI note
if time.time() - last_click_time < 0.5:
# Get the MIDI note that was clicked on
note = get_clicked_note(event.pos)
# Add the lyrics to the MIDI note
add_lyrics(note, lyrics)
# Reset the click count
click_count = 0
# Update the time of the last click
last_click_time = time.time()
if event.type == KEYDOWN:
if event.key == K_RETURN:
# Get the lyrics from the input field
lyrics = input_field.get_text()
# Convert the lyrics to speech and play them
speak_lyrics(lyrics)
# If the click count is not reset, it means that the user has single-clicked
if click_count == 1:
# Get the position of the single click
pos = pygame.mouse.get_pos()
# Create a new MIDI note with the specified position and length
note = MidiNote(60, 64, 0, event.pos[0], event.pos[1], 100, 100)
note.x = pos[0]
note.y = pos[1]
note.width = 100
note.height = 100
# Add the MIDI note to the track
track.append(note)
mid.save("song.mid")
# Reset the click count
click_count = 0
lyrics = ""
input_field = pygame.font.Font(None, 32).render(lyrics, True, (0, 0, 0))
# Display the input field on the window
screen.blit(input_field, (10, 10))
pygame.display.flip()
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