ai-comic-factory / src /lib /bubble /injectSpeechBubbleInTheBackground.ts
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import { ImageSegmenter, FilesetResolver, ImageSegmenterResult } from "@mediapipe/tasks-vision"
import { actionman } from "../fonts";
interface BoundingBox {
top: number;
left: number;
width: number;
height: number;
}
/**
* Injects speech bubbles into the background of an image.
* @param params - The parameters for injecting speech bubbles.
* @returns A Promise that resolves to a base64-encoded string of the modified image.
*/
export async function injectSpeechBubbleInTheBackground(params: {
inputImageInBase64: string;
text?: string;
shape?: "oval" | "rectangular" | "cloud" | "thought";
line?: "handdrawn" | "straight" | "bubble" | "chaotic";
font?: string;
debug?: boolean;
}): Promise<string> {
const {
inputImageInBase64,
text,
shape = "oval",
line = "handdrawn",
font = actionman.style.fontFamily,
debug = false,
} = params;
if (!text) {
return inputImageInBase64;
}
const image = await loadImage(inputImageInBase64);
const canvas = document.createElement('canvas');
canvas.width = image.width;
canvas.height = image.height;
const ctx = canvas.getContext('2d')!;
ctx.drawImage(image, 0, 0);
const vision = await FilesetResolver.forVisionTasks(
"https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm"
);
const imageSegmenter = await ImageSegmenter.createFromOptions(vision, {
baseOptions: {
modelAssetPath: "https://storage.googleapis.com/mediapipe-models/image_segmenter/deeplab_v3/float32/1/deeplab_v3.tflite",
delegate: "GPU"
},
outputCategoryMask: true,
outputConfidenceMasks: false
});
const segmentationResult: ImageSegmenterResult = imageSegmenter.segment(image);
let characterBoundingBox: BoundingBox | null = null;
if (segmentationResult.categoryMask) {
const mask = segmentationResult.categoryMask.getAsUint8Array();
characterBoundingBox = findCharacterBoundingBox(mask, image.width, image.height);
console.log(segmentationResult)
if (debug) {
drawSegmentationMask(ctx, mask, image.width, image.height);
}
}
const bubbles = splitTextIntoBubbles(text);
const bubbleLocations = calculateBubbleLocations(bubbles.length, image.width, image.height, characterBoundingBox);
bubbles.forEach((bubbleText, index) => {
const bubbleLocation = bubbleLocations[index];
drawSpeechBubble(ctx, bubbleLocation, bubbleText, shape, line, font, characterBoundingBox, image.width, image.height);
});
return canvas.toDataURL('image/png');
}
function loadImage(base64: string): Promise<HTMLImageElement> {
return new Promise((resolve, reject) => {
const img = new Image();
img.onload = () => resolve(img);
img.onerror = reject;
img.src = base64;
});
}
function findCharacterBoundingBox(mask: Uint8Array, width: number, height: number): BoundingBox | null {
let shapes: BoundingBox[] = [];
let visited = new Set<number>();
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const index = y * width + x;
if (mask[index] > 0 && !visited.has(index)) {
let shape = floodFill(mask, width, height, x, y, visited);
shapes.push(shape);
}
}
}
// Sort shapes by area (descending) and filter out small shapes
shapes = shapes
.filter(shape => (shape.width * shape.height) > (width * height * 0.01))
.sort((a, b) => (b.width * b.height) - (a.width * a.height));
// Find the most vertically rectangular shape
let mostVerticalShape = shapes.reduce((prev, current) => {
let prevRatio = prev.height / prev.width;
let currentRatio = current.height / current.width;
return currentRatio > prevRatio ? current : prev;
});
return mostVerticalShape || null;
}
function floodFill(mask: Uint8Array, width: number, height: number, startX: number, startY: number, visited: Set<number>): BoundingBox {
let queue = [[startX, startY]];
let minX = startX, maxX = startX, minY = startY, maxY = startY;
while (queue.length > 0) {
let [x, y] = queue.pop()!;
let index = y * width + x;
if (x < 0 || x >= width || y < 0 || y >= height || mask[index] === 0 || visited.has(index)) {
continue;
}
visited.add(index);
minX = Math.min(minX, x);
maxX = Math.max(maxX, x);
minY = Math.min(minY, y);
maxY = Math.max(maxY, y);
queue.push([x+1, y], [x-1, y], [x, y+1], [x, y-1]);
}
return {
left: minX,
top: minY,
width: maxX - minX + 1,
height: maxY - minY + 1
};
}
function analyzeSegmentationMask(mask: Uint8Array, width: number, height: number): string[] {
const categories = new Set<number>();
for (let i = 0; i < mask.length; i++) {
if (mask[i] > 0) {
categories.add(mask[i]);
}
}
return Array.from(categories).map(c => `unknown-${c}`);
}
function splitTextIntoBubbles(text: string): string[] {
// Define a regular expression pattern
const pattern = /(?:[A-Z][a-z]*\.\s*)*(?:[^.!?\s]+[^.!?]*[.!?]+)|\S+/g;
const matches = text.match(pattern) || [text];
return matches.map(sentence => sentence.trim());
}
function calculateBubbleLocations(
bubbleCount: number,
imageWidth: number,
imageHeight: number,
characterBoundingBox: BoundingBox | null
): { x: number, y: number }[] {
const locations: { x: number, y: number }[] = [];
const padding = 50;
const availableWidth = imageWidth - padding * 2;
const availableHeight = imageHeight - padding * 2;
const maxAttempts = 100;
for (let i = 0; i < bubbleCount; i++) {
let x, y;
let attempts = 0;
do {
// Adjust x to avoid the middle of the character
if (characterBoundingBox) {
const characterMiddle = characterBoundingBox.left + characterBoundingBox.width / 2;
const leftSide = Math.random() * (characterMiddle - padding - padding);
const rightSide = characterMiddle + Math.random() * (imageWidth - characterMiddle - padding - padding);
x = Math.random() < 0.5 ? leftSide : rightSide;
} else {
x = Math.random() * availableWidth + padding;
}
y = (i / bubbleCount) * availableHeight + padding;
attempts++;
if (attempts >= maxAttempts) {
console.warn(`Could not find non-overlapping position for bubble ${i} after ${maxAttempts} attempts.`);
break;
}
} while (characterBoundingBox && isOverlapping({ x, y }, characterBoundingBox));
locations.push({ x, y });
}
return locations;
}
function isOverlapping(point: { x: number, y: number }, box: BoundingBox): boolean {
return point.x >= box.left && point.x <= box.left + box.width &&
point.y >= box.top && point.y <= box.top + box.height;
}
function drawSegmentationMask(ctx: CanvasRenderingContext2D, mask: Uint8Array, width: number, height: number) {
const imageData = ctx.getImageData(0, 0, width, height);
const data = imageData.data;
for (let i = 0; i < mask.length; i++) {
const category = mask[i];
if (category > 0) {
// Use a different color for each category
const color = getCategoryColor(category);
data[i * 4] = color[0];
data[i * 4 + 1] = color[1];
data[i * 4 + 2] = color[2];
data[i * 4 + 3] = 128; // 50% opacity
}
}
ctx.putImageData(imageData, 0, 0);
}
function getCategoryColor(category: number): [number, number, number] {
// Generate a pseudo-random color based on the category
const hue = (category * 137) % 360;
return hslToRgb(hue / 360, 1, 0.5);
}
function hslToRgb(h: number, s: number, l: number): [number, number, number] {
let r, g, b;
if (s === 0) {
r = g = b = l;
} else {
const hue2rgb = (p: number, q: number, t: number) => {
if (t < 0) t += 1;
if (t > 1) t -= 1;
if (t < 1/6) return p + (q - p) * 6 * t;
if (t < 1/2) return q;
if (t < 2/3) return p + (q - p) * (2/3 - t) * 6;
return p;
};
const q = l < 0.5 ? l * (1 + s) : l + s - l * s;
const p = 2 * l - q;
r = hue2rgb(p, q, h + 1/3);
g = hue2rgb(p, q, h);
b = hue2rgb(p, q, h - 1/3);
}
return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)];
}
function drawSpeechBubble(
ctx: CanvasRenderingContext2D,
location: { x: number; y: number },
text: string,
shape: "oval" | "rectangular" | "cloud" | "thought",
line: "handdrawn" | "straight" | "bubble" | "chaotic",
font: string,
characterBoundingBox: BoundingBox | null,
imageWidth: number,
imageHeight: number,
safetyMargin: number = 0.1 // Default safety margin is 10%
) {
const padding = 24;
const borderPadding = Math.max(10, Math.min(imageWidth, imageHeight) * safetyMargin);
const fontSize = 20;
ctx.font = `${fontSize}px ${font}`;
// Adjust maximum width to account for border padding and limit to 33% of image width
const maxBubbleWidth = Math.min(imageWidth - 2 * borderPadding, imageWidth * 0.33);
const wrappedText = wrapText(ctx, text, maxBubbleWidth - padding * 2, fontSize);
const textDimensions = measureTextDimensions(ctx, wrappedText, fontSize);
// Adjust bubble size based on text content
const finalWidth = Math.min(Math.max(textDimensions.width + padding * 2, 100), maxBubbleWidth);
const finalHeight = Math.min(Math.max(textDimensions.height + padding * 2, 50), imageHeight - 2 * borderPadding);
const bubbleLocation = adjustBubbleLocation(location, finalWidth, finalHeight, characterBoundingBox, imageWidth, imageHeight, borderPadding);
let tailTarget = null;
if (characterBoundingBox) {
tailTarget = {
x: characterBoundingBox.left + characterBoundingBox.width / 2,
y: characterBoundingBox.top + characterBoundingBox.height * 0.3
};
}
// Draw the main bubble
ctx.fillStyle = 'white';
ctx.strokeStyle = 'black';
ctx.lineWidth = 2;
ctx.beginPath();
drawBubbleShape(ctx, shape, bubbleLocation, finalWidth, finalHeight, tailTarget);
ctx.fill();
ctx.stroke();
// Draw the tail
if (tailTarget) {
drawTail(ctx, bubbleLocation, finalWidth, finalHeight, tailTarget, shape);
}
// Draw a white oval to blend the tail with the bubble
ctx.fillStyle = 'white';
ctx.beginPath();
drawBubbleShape(ctx, shape, bubbleLocation, finalWidth, finalHeight, null);
ctx.fill();
// Draw the text
ctx.fillStyle = 'black';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
drawFormattedText(ctx, wrappedText, bubbleLocation.x, bubbleLocation.y, finalWidth - padding * 2, fontSize);
}
function drawTail(
ctx: CanvasRenderingContext2D,
bubbleLocation: { x: number; y: number },
bubbleWidth: number,
bubbleHeight: number,
tailTarget: { x: number; y: number },
shape: string
) {
const bubbleCenterX = bubbleLocation.x;
const bubbleCenterY = bubbleLocation.y;
const tailBaseWidth = 40;
// Calculate the distance from bubble center to tail target
const deltaX = tailTarget.x - bubbleCenterX;
const deltaY = tailTarget.y - bubbleCenterY;
const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
// Set the tail length to 30% of the distance
const tailLength = distance * 0.3;
// Calculate the tail end point
const tailEndX = bubbleCenterX + (deltaX / distance) * tailLength;
const tailEndY = bubbleCenterY + (deltaY / distance) * tailLength;
// Calculate the angle of the tail
const angle = Math.atan2(deltaY, deltaX);
// Calculate the base points of the tail
const perpAngle = angle + Math.PI / 2;
const basePoint1 = {
x: bubbleCenterX + Math.cos(perpAngle) * tailBaseWidth / 2,
y: bubbleCenterY + Math.sin(perpAngle) * tailBaseWidth / 2
};
const basePoint2 = {
x: bubbleCenterX - Math.cos(perpAngle) * tailBaseWidth / 2,
y: bubbleCenterY - Math.sin(perpAngle) * tailBaseWidth / 2
};
// Calculate control points for the BΓ©zier curves
const controlPointDistance = tailLength * 0.3;
const controlPoint1 = {
x: basePoint1.x + Math.cos(angle) * controlPointDistance,
y: basePoint1.y + Math.sin(angle) * controlPointDistance
};
const controlPoint2 = {
x: basePoint2.x + Math.cos(angle) * controlPointDistance,
y: basePoint2.y + Math.sin(angle) * controlPointDistance
};
// Draw the tail
ctx.beginPath();
ctx.moveTo(basePoint1.x, basePoint1.y);
ctx.quadraticCurveTo(controlPoint1.x, controlPoint1.y, tailEndX, tailEndY);
ctx.quadraticCurveTo(controlPoint2.x, controlPoint2.y, basePoint2.x, basePoint2.y);
ctx.closePath();
// Fill and stroke the tail
ctx.fillStyle = 'white';
ctx.fill();
ctx.strokeStyle = 'black';
ctx.stroke();
}
function adjustBubbleLocation(
location: { x: number; y: number },
width: number,
height: number,
characterBoundingBox: BoundingBox | null,
imageWidth: number,
imageHeight: number,
borderPadding: number
): { x: number; y: number } {
let adjustedX = location.x;
let adjustedY = location.y;
// Ensure the bubble doesn't overlap with the character
if (characterBoundingBox) {
const characterMiddle = characterBoundingBox.left + characterBoundingBox.width / 2;
if (Math.abs(adjustedX - characterMiddle) < width / 2) {
// If the bubble is in the middle of the character, move it to the side
adjustedX = adjustedX < characterMiddle
? Math.max(width / 2 + borderPadding, characterBoundingBox.left - width / 2 - 10)
: Math.min(imageWidth - width / 2 - borderPadding, characterBoundingBox.left + characterBoundingBox.width + width / 2 + 10);
}
}
// Ensure the bubble (including text) is fully visible
adjustedX = Math.max(width / 2 + borderPadding, Math.min(imageWidth - width / 2 - borderPadding, adjustedX));
adjustedY = Math.max(height / 2 + borderPadding, Math.min(imageHeight - height / 2 - borderPadding, adjustedY));
return { x: adjustedX, y: adjustedY };
}
function drawBubbleShape(
ctx: CanvasRenderingContext2D,
shape: "oval" | "rectangular" | "cloud" | "thought",
bubbleLocation: { x: number, y: number },
width: number,
height: number,
tailTarget: { x: number, y: number } | null
) {
switch (shape) {
case "oval":
drawOvalBubble(ctx, bubbleLocation, width, height);
break;
case "rectangular":
drawRectangularBubble(ctx, bubbleLocation, width, height);
break;
case "cloud":
drawCloudBubble(ctx, bubbleLocation, width, height);
break;
case "thought":
drawThoughtBubble(ctx, bubbleLocation, width, height);
break;
}
}
function drawOvalBubble(ctx: CanvasRenderingContext2D, location: { x: number, y: number }, width: number, height: number) {
ctx.beginPath();
ctx.ellipse(location.x, location.y, width / 2, height / 2, 0, 0, 2 * Math.PI);
ctx.closePath();
}
function drawRectangularBubble(ctx: CanvasRenderingContext2D, location: { x: number, y: number }, width: number, height: number) {
const radius = 20;
ctx.beginPath();
ctx.moveTo(location.x - width / 2 + radius, location.y - height / 2);
ctx.lineTo(location.x + width / 2 - radius, location.y - height / 2);
ctx.quadraticCurveTo(location.x + width / 2, location.y - height / 2, location.x + width / 2, location.y - height / 2 + radius);
ctx.lineTo(location.x + width / 2, location.y + height / 2 - radius);
ctx.quadraticCurveTo(location.x + width / 2, location.y + height / 2, location.x + width / 2 - radius, location.y + height / 2);
ctx.lineTo(location.x - width / 2 + radius, location.y + height / 2);
ctx.quadraticCurveTo(location.x - width / 2, location.y + height / 2, location.x - width / 2, location.y + height / 2 - radius);
ctx.lineTo(location.x - width / 2, location.y - height / 2 + radius);
ctx.quadraticCurveTo(location.x - width / 2, location.y - height / 2, location.x - width / 2 + radius, location.y - height / 2);
ctx.closePath();
}
function drawCloudBubble(ctx: CanvasRenderingContext2D, location: { x: number, y: number }, width: number, height: number) {
const numBumps = Math.floor(width / 40);
const bumpRadius = width / (numBumps * 2);
ctx.beginPath();
ctx.moveTo(location.x - width / 2 + bumpRadius, location.y);
// Top
for (let i = 0; i < numBumps; i++) {
const x = location.x - width / 2 + (i * 2 + 1) * bumpRadius;
const y = location.y - height / 2;
ctx.quadraticCurveTo(x, y - bumpRadius / 2, x + bumpRadius, y);
}
// Right
for (let i = 0; i < numBumps / 2; i++) {
const x = location.x + width / 2;
const y = location.y - height / 2 + (i * 2 + 1) * bumpRadius * 2;
ctx.quadraticCurveTo(x + bumpRadius / 2, y, x, y + bumpRadius * 2);
}
// Bottom
for (let i = numBumps; i > 0; i--) {
const x = location.x - width / 2 + (i * 2 - 1) * bumpRadius;
const y = location.y + height / 2;
ctx.quadraticCurveTo(x, y + bumpRadius / 2, x - bumpRadius, y);
}
// Left
for (let i = numBumps / 2; i > 0; i--) {
const x = location.x - width / 2;
const y = location.y - height / 2 + (i * 2 - 1) * bumpRadius * 2;
ctx.quadraticCurveTo(x - bumpRadius / 2, y, x, y - bumpRadius * 2);
}
ctx.closePath();
}
function drawThoughtBubble(ctx: CanvasRenderingContext2D, location: { x: number, y: number }, width: number, height: number) {
drawCloudBubble(ctx, location, width, height);
// The tail for thought bubbles is handled in the drawTail function
}
function wrapText(ctx: CanvasRenderingContext2D, text: string, maxWidth: number, lineHeight: number): string[] {
const words = text.split(' ');
const lines: string[] = [];
let currentLine = '';
for (const word of words) {
const testLine = currentLine + (currentLine ? ' ' : '') + word;
const metrics = ctx.measureText(testLine);
if (metrics.width > maxWidth) {
lines.push(currentLine);
currentLine = word;
} else {
currentLine = testLine;
}
}
if (currentLine) {
lines.push(currentLine);
}
return lines;
}
function measureTextDimensions(ctx: CanvasRenderingContext2D, lines: string[], lineHeight: number): { width: number, height: number } {
let maxWidth = 0;
const height = lineHeight * lines.length;
for (const line of lines) {
const metrics = ctx.measureText(line);
maxWidth = Math.max(maxWidth, metrics.width);
}
return { width: maxWidth, height };
}
function drawFormattedText(ctx: CanvasRenderingContext2D, lines: string[], x: number, y: number, maxWidth: number, lineHeight: number) {
const totalHeight = lineHeight * lines.length;
let startY = y - totalHeight / 2 + lineHeight / 2;
for (let i = 0; i < lines.length; i++) {
const line = lines[i];
const lineY = startY + i * lineHeight;
ctx.fillText(line, x, lineY, maxWidth);
}
}