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/**
* Clusters of Node.js processes can be used to run multiple instances of Node.js
* that can distribute workloads among their application threads. When process
* isolation is not needed, use the `worker_threads` module instead, which
* allows running multiple application threads within a single Node.js instance.
*
* The cluster module allows easy creation of child processes that all share
* server ports.
*
* ```js
* import cluster from 'node:cluster';
* import http from 'node:http';
* import { availableParallelism } from 'node:os';
* import process from 'node:process';
*
* const numCPUs = availableParallelism();
*
* if (cluster.isPrimary) {
* console.log(`Primary ${process.pid} is running`);
*
* // Fork workers.
* for (let i = 0; i < numCPUs; i++) {
* cluster.fork();
* }
*
* cluster.on('exit', (worker, code, signal) => {
* console.log(`worker ${worker.process.pid} died`);
* });
* } else {
* // Workers can share any TCP connection
* // In this case it is an HTTP server
* http.createServer((req, res) => {
* res.writeHead(200);
* res.end('hello world\n');
* }).listen(8000);
*
* console.log(`Worker ${process.pid} started`);
* }
* ```
*
* Running Node.js will now share port 8000 between the workers:
*
* ```console
* $ node server.js
* Primary 3596 is running
* Worker 4324 started
* Worker 4520 started
* Worker 6056 started
* Worker 5644 started
* ```
*
* On Windows, it is not yet possible to set up a named pipe server in a worker.
* @see [source](https://github.com/nodejs/node/blob/v20.2.0/lib/cluster.js)
*/
declare module "cluster" {
import * as child from "node:child_process";
import EventEmitter = require("node:events");
import * as net from "node:net";
type SerializationType = "json" | "advanced";
export interface ClusterSettings {
execArgv?: string[] | undefined; // default: process.execArgv
exec?: string | undefined;
args?: string[] | undefined;
silent?: boolean | undefined;
stdio?: any[] | undefined;
uid?: number | undefined;
gid?: number | undefined;
inspectPort?: number | (() => number) | undefined;
serialization?: SerializationType | undefined;
cwd?: string | undefined;
windowsHide?: boolean | undefined;
}
export interface Address {
address: string;
port: number;
addressType: number | "udp4" | "udp6"; // 4, 6, -1, "udp4", "udp6"
}
/**
* A `Worker` object contains all public information and method about a worker.
* In the primary it can be obtained using `cluster.workers`. In a worker
* it can be obtained using `cluster.worker`.
* @since v0.7.0
*/
export class Worker extends EventEmitter {
/**
* Each new worker is given its own unique id, this id is stored in the`id`.
*
* While a worker is alive, this is the key that indexes it in`cluster.workers`.
* @since v0.8.0
*/
id: number;
/**
* All workers are created using `child_process.fork()`, the returned object
* from this function is stored as `.process`. In a worker, the global `process`is stored.
*
* See: `Child Process module`.
*
* Workers will call `process.exit(0)` if the `'disconnect'` event occurs
* on `process` and `.exitedAfterDisconnect` is not `true`. This protects against
* accidental disconnection.
* @since v0.7.0
*/
process: child.ChildProcess;
/**
* Send a message to a worker or primary, optionally with a handle.
*
* In the primary, this sends a message to a specific worker. It is identical to `ChildProcess.send()`.
*
* In a worker, this sends a message to the primary. It is identical to`process.send()`.
*
* This example will echo back all messages from the primary:
*
* ```js
* if (cluster.isPrimary) {
* const worker = cluster.fork();
* worker.send('hi there');
*
* } else if (cluster.isWorker) {
* process.on('message', (msg) => {
* process.send(msg);
* });
* }
* ```
* @since v0.7.0
* @param options The `options` argument, if present, is an object used to parameterize the sending of certain types of handles. `options` supports the following properties:
*/
send(message: child.Serializable, callback?: (error: Error | null) => void): boolean;
send(
message: child.Serializable,
sendHandle: child.SendHandle,
callback?: (error: Error | null) => void,
): boolean;
send(
message: child.Serializable,
sendHandle: child.SendHandle,
options?: child.MessageOptions,
callback?: (error: Error | null) => void,
): boolean;
/**
* This function will kill the worker. In the primary worker, it does this by
* disconnecting the `worker.process`, and once disconnected, killing with`signal`. In the worker, it does it by killing the process with `signal`.
*
* The `kill()` function kills the worker process without waiting for a graceful
* disconnect, it has the same behavior as `worker.process.kill()`.
*
* This method is aliased as `worker.destroy()` for backwards compatibility.
*
* In a worker, `process.kill()` exists, but it is not this function;
* it is `kill()`.
* @since v0.9.12
* @param [signal='SIGTERM'] Name of the kill signal to send to the worker process.
*/
kill(signal?: string): void;
destroy(signal?: string): void;
/**
* In a worker, this function will close all servers, wait for the `'close'` event
* on those servers, and then disconnect the IPC channel.
*
* In the primary, an internal message is sent to the worker causing it to call`.disconnect()` on itself.
*
* Causes `.exitedAfterDisconnect` to be set.
*
* After a server is closed, it will no longer accept new connections,
* but connections may be accepted by any other listening worker. Existing
* connections will be allowed to close as usual. When no more connections exist,
* see `server.close()`, the IPC channel to the worker will close allowing it
* to die gracefully.
*
* The above applies _only_ to server connections, client connections are not
* automatically closed by workers, and disconnect does not wait for them to close
* before exiting.
*
* In a worker, `process.disconnect` exists, but it is not this function;
* it is `disconnect()`.
*
* Because long living server connections may block workers from disconnecting, it
* may be useful to send a message, so application specific actions may be taken to
* close them. It also may be useful to implement a timeout, killing a worker if
* the `'disconnect'` event has not been emitted after some time.
*
* ```js
* if (cluster.isPrimary) {
* const worker = cluster.fork();
* let timeout;
*
* worker.on('listening', (address) => {
* worker.send('shutdown');
* worker.disconnect();
* timeout = setTimeout(() => {
* worker.kill();
* }, 2000);
* });
*
* worker.on('disconnect', () => {
* clearTimeout(timeout);
* });
*
* } else if (cluster.isWorker) {
* const net = require('node:net');
* const server = net.createServer((socket) => {
* // Connections never end
* });
*
* server.listen(8000);
*
* process.on('message', (msg) => {
* if (msg === 'shutdown') {
* // Initiate graceful close of any connections to server
* }
* });
* }
* ```
* @since v0.7.7
* @return A reference to `worker`.
*/
disconnect(): void;
/**
* This function returns `true` if the worker is connected to its primary via its
* IPC channel, `false` otherwise. A worker is connected to its primary after it
* has been created. It is disconnected after the `'disconnect'` event is emitted.
* @since v0.11.14
*/
isConnected(): boolean;
/**
* This function returns `true` if the worker's process has terminated (either
* because of exiting or being signaled). Otherwise, it returns `false`.
*
* ```js
* import cluster from 'node:cluster';
* import http from 'node:http';
* import { availableParallelism } from 'node:os';
* import process from 'node:process';
*
* const numCPUs = availableParallelism();
*
* if (cluster.isPrimary) {
* console.log(`Primary ${process.pid} is running`);
*
* // Fork workers.
* for (let i = 0; i < numCPUs; i++) {
* cluster.fork();
* }
*
* cluster.on('fork', (worker) => {
* console.log('worker is dead:', worker.isDead());
* });
*
* cluster.on('exit', (worker, code, signal) => {
* console.log('worker is dead:', worker.isDead());
* });
* } else {
* // Workers can share any TCP connection. In this case, it is an HTTP server.
* http.createServer((req, res) => {
* res.writeHead(200);
* res.end(`Current process\n ${process.pid}`);
* process.kill(process.pid);
* }).listen(8000);
* }
* ```
* @since v0.11.14
*/
isDead(): boolean;
/**
* This property is `true` if the worker exited due to `.disconnect()`.
* If the worker exited any other way, it is `false`. If the
* worker has not exited, it is `undefined`.
*
* The boolean `worker.exitedAfterDisconnect` allows distinguishing between
* voluntary and accidental exit, the primary may choose not to respawn a worker
* based on this value.
*
* ```js
* cluster.on('exit', (worker, code, signal) => {
* if (worker.exitedAfterDisconnect === true) {
* console.log('Oh, it was just voluntary – no need to worry');
* }
* });
*
* // kill worker
* worker.kill();
* ```
* @since v6.0.0
*/
exitedAfterDisconnect: boolean;
/**
* events.EventEmitter
* 1. disconnect
* 2. error
* 3. exit
* 4. listening
* 5. message
* 6. online
*/
addListener(event: string, listener: (...args: any[]) => void): this;
addListener(event: "disconnect", listener: () => void): this;
addListener(event: "error", listener: (error: Error) => void): this;
addListener(event: "exit", listener: (code: number, signal: string) => void): this;
addListener(event: "listening", listener: (address: Address) => void): this;
addListener(event: "message", listener: (message: any, handle: net.Socket | net.Server) => void): this; // the handle is a net.Socket or net.Server object, or undefined.
addListener(event: "online", listener: () => void): this;
emit(event: string | symbol, ...args: any[]): boolean;
emit(event: "disconnect"): boolean;
emit(event: "error", error: Error): boolean;
emit(event: "exit", code: number, signal: string): boolean;
emit(event: "listening", address: Address): boolean;
emit(event: "message", message: any, handle: net.Socket | net.Server): boolean;
emit(event: "online"): boolean;
on(event: string, listener: (...args: any[]) => void): this;
on(event: "disconnect", listener: () => void): this;
on(event: "error", listener: (error: Error) => void): this;
on(event: "exit", listener: (code: number, signal: string) => void): this;
on(event: "listening", listener: (address: Address) => void): this;
on(event: "message", listener: (message: any, handle: net.Socket | net.Server) => void): this; // the handle is a net.Socket or net.Server object, or undefined.
on(event: "online", listener: () => void): this;
once(event: string, listener: (...args: any[]) => void): this;
once(event: "disconnect", listener: () => void): this;
once(event: "error", listener: (error: Error) => void): this;
once(event: "exit", listener: (code: number, signal: string) => void): this;
once(event: "listening", listener: (address: Address) => void): this;
once(event: "message", listener: (message: any, handle: net.Socket | net.Server) => void): this; // the handle is a net.Socket or net.Server object, or undefined.
once(event: "online", listener: () => void): this;
prependListener(event: string, listener: (...args: any[]) => void): this;
prependListener(event: "disconnect", listener: () => void): this;
prependListener(event: "error", listener: (error: Error) => void): this;
prependListener(event: "exit", listener: (code: number, signal: string) => void): this;
prependListener(event: "listening", listener: (address: Address) => void): this;
prependListener(event: "message", listener: (message: any, handle: net.Socket | net.Server) => void): this; // the handle is a net.Socket or net.Server object, or undefined.
prependListener(event: "online", listener: () => void): this;
prependOnceListener(event: string, listener: (...args: any[]) => void): this;
prependOnceListener(event: "disconnect", listener: () => void): this;
prependOnceListener(event: "error", listener: (error: Error) => void): this;
prependOnceListener(event: "exit", listener: (code: number, signal: string) => void): this;
prependOnceListener(event: "listening", listener: (address: Address) => void): this;
prependOnceListener(event: "message", listener: (message: any, handle: net.Socket | net.Server) => void): this; // the handle is a net.Socket or net.Server object, or undefined.
prependOnceListener(event: "online", listener: () => void): this;
}
export interface Cluster extends EventEmitter {
disconnect(callback?: () => void): void;
fork(env?: any): Worker;
/** @deprecated since v16.0.0 - use isPrimary. */
readonly isMaster: boolean;
readonly isPrimary: boolean;
readonly isWorker: boolean;
schedulingPolicy: number;
readonly settings: ClusterSettings;
/** @deprecated since v16.0.0 - use setupPrimary. */
setupMaster(settings?: ClusterSettings): void;
/**
* `setupPrimary` is used to change the default 'fork' behavior. Once called, the settings will be present in cluster.settings.
*/
setupPrimary(settings?: ClusterSettings): void;
readonly worker?: Worker | undefined;
readonly workers?: NodeJS.Dict<Worker> | undefined;
readonly SCHED_NONE: number;
readonly SCHED_RR: number;
/**
* events.EventEmitter
* 1. disconnect
* 2. exit
* 3. fork
* 4. listening
* 5. message
* 6. online
* 7. setup
*/
addListener(event: string, listener: (...args: any[]) => void): this;
addListener(event: "disconnect", listener: (worker: Worker) => void): this;
addListener(event: "exit", listener: (worker: Worker, code: number, signal: string) => void): this;
addListener(event: "fork", listener: (worker: Worker) => void): this;
addListener(event: "listening", listener: (worker: Worker, address: Address) => void): this;
addListener(
event: "message",
listener: (worker: Worker, message: any, handle: net.Socket | net.Server) => void,
): this; // the handle is a net.Socket or net.Server object, or undefined.
addListener(event: "online", listener: (worker: Worker) => void): this;
addListener(event: "setup", listener: (settings: ClusterSettings) => void): this;
emit(event: string | symbol, ...args: any[]): boolean;
emit(event: "disconnect", worker: Worker): boolean;
emit(event: "exit", worker: Worker, code: number, signal: string): boolean;
emit(event: "fork", worker: Worker): boolean;
emit(event: "listening", worker: Worker, address: Address): boolean;
emit(event: "message", worker: Worker, message: any, handle: net.Socket | net.Server): boolean;
emit(event: "online", worker: Worker): boolean;
emit(event: "setup", settings: ClusterSettings): boolean;
on(event: string, listener: (...args: any[]) => void): this;
on(event: "disconnect", listener: (worker: Worker) => void): this;
on(event: "exit", listener: (worker: Worker, code: number, signal: string) => void): this;
on(event: "fork", listener: (worker: Worker) => void): this;
on(event: "listening", listener: (worker: Worker, address: Address) => void): this;
on(event: "message", listener: (worker: Worker, message: any, handle: net.Socket | net.Server) => void): this; // the handle is a net.Socket or net.Server object, or undefined.
on(event: "online", listener: (worker: Worker) => void): this;
on(event: "setup", listener: (settings: ClusterSettings) => void): this;
once(event: string, listener: (...args: any[]) => void): this;
once(event: "disconnect", listener: (worker: Worker) => void): this;
once(event: "exit", listener: (worker: Worker, code: number, signal: string) => void): this;
once(event: "fork", listener: (worker: Worker) => void): this;
once(event: "listening", listener: (worker: Worker, address: Address) => void): this;
once(event: "message", listener: (worker: Worker, message: any, handle: net.Socket | net.Server) => void): this; // the handle is a net.Socket or net.Server object, or undefined.
once(event: "online", listener: (worker: Worker) => void): this;
once(event: "setup", listener: (settings: ClusterSettings) => void): this;
prependListener(event: string, listener: (...args: any[]) => void): this;
prependListener(event: "disconnect", listener: (worker: Worker) => void): this;
prependListener(event: "exit", listener: (worker: Worker, code: number, signal: string) => void): this;
prependListener(event: "fork", listener: (worker: Worker) => void): this;
prependListener(event: "listening", listener: (worker: Worker, address: Address) => void): this;
// the handle is a net.Socket or net.Server object, or undefined.
prependListener(
event: "message",
listener: (worker: Worker, message: any, handle?: net.Socket | net.Server) => void,
): this;
prependListener(event: "online", listener: (worker: Worker) => void): this;
prependListener(event: "setup", listener: (settings: ClusterSettings) => void): this;
prependOnceListener(event: string, listener: (...args: any[]) => void): this;
prependOnceListener(event: "disconnect", listener: (worker: Worker) => void): this;
prependOnceListener(event: "exit", listener: (worker: Worker, code: number, signal: string) => void): this;
prependOnceListener(event: "fork", listener: (worker: Worker) => void): this;
prependOnceListener(event: "listening", listener: (worker: Worker, address: Address) => void): this;
// the handle is a net.Socket or net.Server object, or undefined.
prependOnceListener(
event: "message",
listener: (worker: Worker, message: any, handle: net.Socket | net.Server) => void,
): this;
prependOnceListener(event: "online", listener: (worker: Worker) => void): this;
prependOnceListener(event: "setup", listener: (settings: ClusterSettings) => void): this;
}
const cluster: Cluster;
export default cluster;
}
declare module "node:cluster" {
export * from "cluster";
export { default as default } from "cluster";
}
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