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/**
* The `node:console` module provides a simple debugging console that is similar to
* the JavaScript console mechanism provided by web browsers.
*
* The module exports two specific components:
*
* * A `Console` class with methods such as `console.log()`, `console.error()`, and`console.warn()` that can be used to write to any Node.js stream.
* * A global `console` instance configured to write to `process.stdout` and `process.stderr`. The global `console` can be used without calling`require('node:console')`.
*
* _**Warning**_: The global console object's methods are neither consistently
* synchronous like the browser APIs they resemble, nor are they consistently
* asynchronous like all other Node.js streams. See the `note on process I/O` for
* more information.
*
* Example using the global `console`:
*
* ```js
* console.log('hello world');
* // Prints: hello world, to stdout
* console.log('hello %s', 'world');
* // Prints: hello world, to stdout
* console.error(new Error('Whoops, something bad happened'));
* // Prints error message and stack trace to stderr:
* // Error: Whoops, something bad happened
* // at [eval]:5:15
* // at Script.runInThisContext (node:vm:132:18)
* // at Object.runInThisContext (node:vm:309:38)
* // at node:internal/process/execution:77:19
* // at [eval]-wrapper:6:22
* // at evalScript (node:internal/process/execution:76:60)
* // at node:internal/main/eval_string:23:3
*
* const name = 'Will Robinson';
* console.warn(`Danger ${name}! Danger!`);
* // Prints: Danger Will Robinson! Danger!, to stderr
* ```
*
* Example using the `Console` class:
*
* ```js
* const out = getStreamSomehow();
* const err = getStreamSomehow();
* const myConsole = new console.Console(out, err);
*
* myConsole.log('hello world');
* // Prints: hello world, to out
* myConsole.log('hello %s', 'world');
* // Prints: hello world, to out
* myConsole.error(new Error('Whoops, something bad happened'));
* // Prints: [Error: Whoops, something bad happened], to err
*
* const name = 'Will Robinson';
* myConsole.warn(`Danger ${name}! Danger!`);
* // Prints: Danger Will Robinson! Danger!, to err
* ```
* @see [source](https://github.com/nodejs/node/blob/v20.2.0/lib/console.js)
*/
declare module "console" {
import console = require("node:console");
export = console;
}
declare module "node:console" {
import { InspectOptions } from "node:util";
global {
// This needs to be global to avoid TS2403 in case lib.dom.d.ts is present in the same build
interface Console {
Console: console.ConsoleConstructor;
/**
* `console.assert()` writes a message if `value` is [falsy](https://developer.mozilla.org/en-US/docs/Glossary/Falsy) or omitted. It only
* writes a message and does not otherwise affect execution. The output always
* starts with `"Assertion failed"`. If provided, `message` is formatted using `util.format()`.
*
* If `value` is [truthy](https://developer.mozilla.org/en-US/docs/Glossary/Truthy), nothing happens.
*
* ```js
* console.assert(true, 'does nothing');
*
* console.assert(false, 'Whoops %s work', 'didn\'t');
* // Assertion failed: Whoops didn't work
*
* console.assert();
* // Assertion failed
* ```
* @since v0.1.101
* @param value The value tested for being truthy.
* @param message All arguments besides `value` are used as error message.
*/
assert(value: any, message?: string, ...optionalParams: any[]): void;
/**
* When `stdout` is a TTY, calling `console.clear()` will attempt to clear the
* TTY. When `stdout` is not a TTY, this method does nothing.
*
* The specific operation of `console.clear()` can vary across operating systems
* and terminal types. For most Linux operating systems, `console.clear()`operates similarly to the `clear` shell command. On Windows, `console.clear()`will clear only the output in the
* current terminal viewport for the Node.js
* binary.
* @since v8.3.0
*/
clear(): void;
/**
* Maintains an internal counter specific to `label` and outputs to `stdout` the
* number of times `console.count()` has been called with the given `label`.
*
* ```js
* > console.count()
* default: 1
* undefined
* > console.count('default')
* default: 2
* undefined
* > console.count('abc')
* abc: 1
* undefined
* > console.count('xyz')
* xyz: 1
* undefined
* > console.count('abc')
* abc: 2
* undefined
* > console.count()
* default: 3
* undefined
* >
* ```
* @since v8.3.0
* @param [label='default'] The display label for the counter.
*/
count(label?: string): void;
/**
* Resets the internal counter specific to `label`.
*
* ```js
* > console.count('abc');
* abc: 1
* undefined
* > console.countReset('abc');
* undefined
* > console.count('abc');
* abc: 1
* undefined
* >
* ```
* @since v8.3.0
* @param [label='default'] The display label for the counter.
*/
countReset(label?: string): void;
/**
* The `console.debug()` function is an alias for {@link log}.
* @since v8.0.0
*/
debug(message?: any, ...optionalParams: any[]): void;
/**
* Uses `util.inspect()` on `obj` and prints the resulting string to `stdout`.
* This function bypasses any custom `inspect()` function defined on `obj`.
* @since v0.1.101
*/
dir(obj: any, options?: InspectOptions): void;
/**
* This method calls `console.log()` passing it the arguments received.
* This method does not produce any XML formatting.
* @since v8.0.0
*/
dirxml(...data: any[]): void;
/**
* Prints to `stderr` with newline. Multiple arguments can be passed, with the
* first used as the primary message and all additional used as substitution
* values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to `util.format()`).
*
* ```js
* const code = 5;
* console.error('error #%d', code);
* // Prints: error #5, to stderr
* console.error('error', code);
* // Prints: error 5, to stderr
* ```
*
* If formatting elements (e.g. `%d`) are not found in the first string then `util.inspect()` is called on each argument and the resulting string
* values are concatenated. See `util.format()` for more information.
* @since v0.1.100
*/
error(message?: any, ...optionalParams: any[]): void;
/**
* Increases indentation of subsequent lines by spaces for `groupIndentation`length.
*
* If one or more `label`s are provided, those are printed first without the
* additional indentation.
* @since v8.5.0
*/
group(...label: any[]): void;
/**
* An alias for {@link group}.
* @since v8.5.0
*/
groupCollapsed(...label: any[]): void;
/**
* Decreases indentation of subsequent lines by spaces for `groupIndentation`length.
* @since v8.5.0
*/
groupEnd(): void;
/**
* The `console.info()` function is an alias for {@link log}.
* @since v0.1.100
*/
info(message?: any, ...optionalParams: any[]): void;
/**
* Prints to `stdout` with newline. Multiple arguments can be passed, with the
* first used as the primary message and all additional used as substitution
* values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to `util.format()`).
*
* ```js
* const count = 5;
* console.log('count: %d', count);
* // Prints: count: 5, to stdout
* console.log('count:', count);
* // Prints: count: 5, to stdout
* ```
*
* See `util.format()` for more information.
* @since v0.1.100
*/
log(message?: any, ...optionalParams: any[]): void;
/**
* Try to construct a table with the columns of the properties of `tabularData`(or use `properties`) and rows of `tabularData` and log it. Falls back to just
* logging the argument if it can't be parsed as tabular.
*
* ```js
* // These can't be parsed as tabular data
* console.table(Symbol());
* // Symbol()
*
* console.table(undefined);
* // undefined
*
* console.table([{ a: 1, b: 'Y' }, { a: 'Z', b: 2 }]);
* // βββββββββββ¬ββββββ¬ββββββ
* // β (index) β a β b β
* // βββββββββββΌββββββΌββββββ€
* // β 0 β 1 β 'Y' β
* // β 1 β 'Z' β 2 β
* // βββββββββββ΄ββββββ΄ββββββ
*
* console.table([{ a: 1, b: 'Y' }, { a: 'Z', b: 2 }], ['a']);
* // βββββββββββ¬ββββββ
* // β (index) β a β
* // βββββββββββΌββββββ€
* // β 0 β 1 β
* // β 1 β 'Z' β
* // βββββββββββ΄ββββββ
* ```
* @since v10.0.0
* @param properties Alternate properties for constructing the table.
*/
table(tabularData: any, properties?: readonly string[]): void;
/**
* Starts a timer that can be used to compute the duration of an operation. Timers
* are identified by a unique `label`. Use the same `label` when calling {@link timeEnd} to stop the timer and output the elapsed time in
* suitable time units to `stdout`. For example, if the elapsed
* time is 3869ms, `console.timeEnd()` displays "3.869s".
* @since v0.1.104
* @param [label='default']
*/
time(label?: string): void;
/**
* Stops a timer that was previously started by calling {@link time} and
* prints the result to `stdout`:
*
* ```js
* console.time('bunch-of-stuff');
* // Do a bunch of stuff.
* console.timeEnd('bunch-of-stuff');
* // Prints: bunch-of-stuff: 225.438ms
* ```
* @since v0.1.104
* @param [label='default']
*/
timeEnd(label?: string): void;
/**
* For a timer that was previously started by calling {@link time}, prints
* the elapsed time and other `data` arguments to `stdout`:
*
* ```js
* console.time('process');
* const value = expensiveProcess1(); // Returns 42
* console.timeLog('process', value);
* // Prints "process: 365.227ms 42".
* doExpensiveProcess2(value);
* console.timeEnd('process');
* ```
* @since v10.7.0
* @param [label='default']
*/
timeLog(label?: string, ...data: any[]): void;
/**
* Prints to `stderr` the string `'Trace: '`, followed by the `util.format()` formatted message and stack trace to the current position in the code.
*
* ```js
* console.trace('Show me');
* // Prints: (stack trace will vary based on where trace is called)
* // Trace: Show me
* // at repl:2:9
* // at REPLServer.defaultEval (repl.js:248:27)
* // at bound (domain.js:287:14)
* // at REPLServer.runBound [as eval] (domain.js:300:12)
* // at REPLServer.<anonymous> (repl.js:412:12)
* // at emitOne (events.js:82:20)
* // at REPLServer.emit (events.js:169:7)
* // at REPLServer.Interface._onLine (readline.js:210:10)
* // at REPLServer.Interface._line (readline.js:549:8)
* // at REPLServer.Interface._ttyWrite (readline.js:826:14)
* ```
* @since v0.1.104
*/
trace(message?: any, ...optionalParams: any[]): void;
/**
* The `console.warn()` function is an alias for {@link error}.
* @since v0.1.100
*/
warn(message?: any, ...optionalParams: any[]): void;
// --- Inspector mode only ---
/**
* This method does not display anything unless used in the inspector.
* Starts a JavaScript CPU profile with an optional label.
*/
profile(label?: string): void;
/**
* This method does not display anything unless used in the inspector.
* Stops the current JavaScript CPU profiling session if one has been started and prints the report to the Profiles panel of the inspector.
*/
profileEnd(label?: string): void;
/**
* This method does not display anything unless used in the inspector.
* Adds an event with the label `label` to the Timeline panel of the inspector.
*/
timeStamp(label?: string): void;
}
/**
* The `console` module provides a simple debugging console that is similar to the
* JavaScript console mechanism provided by web browsers.
*
* The module exports two specific components:
*
* * A `Console` class with methods such as `console.log()`, `console.error()` and`console.warn()` that can be used to write to any Node.js stream.
* * A global `console` instance configured to write to `process.stdout` and `process.stderr`. The global `console` can be used without calling`require('console')`.
*
* _**Warning**_: The global console object's methods are neither consistently
* synchronous like the browser APIs they resemble, nor are they consistently
* asynchronous like all other Node.js streams. See the `note on process I/O` for
* more information.
*
* Example using the global `console`:
*
* ```js
* console.log('hello world');
* // Prints: hello world, to stdout
* console.log('hello %s', 'world');
* // Prints: hello world, to stdout
* console.error(new Error('Whoops, something bad happened'));
* // Prints error message and stack trace to stderr:
* // Error: Whoops, something bad happened
* // at [eval]:5:15
* // at Script.runInThisContext (node:vm:132:18)
* // at Object.runInThisContext (node:vm:309:38)
* // at node:internal/process/execution:77:19
* // at [eval]-wrapper:6:22
* // at evalScript (node:internal/process/execution:76:60)
* // at node:internal/main/eval_string:23:3
*
* const name = 'Will Robinson';
* console.warn(`Danger ${name}! Danger!`);
* // Prints: Danger Will Robinson! Danger!, to stderr
* ```
*
* Example using the `Console` class:
*
* ```js
* const out = getStreamSomehow();
* const err = getStreamSomehow();
* const myConsole = new console.Console(out, err);
*
* myConsole.log('hello world');
* // Prints: hello world, to out
* myConsole.log('hello %s', 'world');
* // Prints: hello world, to out
* myConsole.error(new Error('Whoops, something bad happened'));
* // Prints: [Error: Whoops, something bad happened], to err
*
* const name = 'Will Robinson';
* myConsole.warn(`Danger ${name}! Danger!`);
* // Prints: Danger Will Robinson! Danger!, to err
* ```
* @see [source](https://github.com/nodejs/node/blob/v16.4.2/lib/console.js)
*/
namespace console {
interface ConsoleConstructorOptions {
stdout: NodeJS.WritableStream;
stderr?: NodeJS.WritableStream | undefined;
ignoreErrors?: boolean | undefined;
colorMode?: boolean | "auto" | undefined;
inspectOptions?: InspectOptions | undefined;
/**
* Set group indentation
* @default 2
*/
groupIndentation?: number | undefined;
}
interface ConsoleConstructor {
prototype: Console;
new(stdout: NodeJS.WritableStream, stderr?: NodeJS.WritableStream, ignoreErrors?: boolean): Console;
new(options: ConsoleConstructorOptions): Console;
}
}
var console: Console;
}
export = globalThis.console;
}
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