const _ = require('lodash'); module.exports = function(classname){ classname = _.sample(['archivist', 'fancyman', 'linguist', 'fletcher', 'notary', 'berserker-typist', 'fishmongerer', 'manicurist', 'haberdasher', 'concierge']); classname = classname.toLowerCase(); const hitDie = _.sample([4, 6, 8, 10, 12]); const spellSkill = _.sample(['Wisdom', 'Charisma', 'Intelligence']); const abilityList = ['Strength', 'Dexerity', 'Constitution', 'Wisdom', 'Charisma', 'Intelligence']; const skillList = ['Acrobatics ', 'Animal Handling', 'Arcana', 'Athletics', 'Deception', 'History', 'Insight', 'Intimidation', 'Investigation', 'Medicine', 'Nature', 'Perception', 'Performance', 'Persuasion', 'Religion', 'Sleight of Hand', 'Stealth', 'Survival']; return [ '## Class Features', `As a ${classname}, you gain the following class features`, '#### Hit Points', '___', `- **Hit Dice:** 1d${hitDie} per ${classname} level`, `- **Hit Points at 1st Level:** ${hitDie} + your Constitution modifier`, `- **Hit Points at Higher Levels:** 1d${hitDie} (or ${hitDie/2 + 1}) + your Constitution modifier per ${classname} level after 1st`, '', '#### Proficiencies', '___', `- **Armor:** ${_.sampleSize(['Light armor', 'Medium armor', 'Heavy armor', 'Shields'], _.random(0, 3)).join(', ') || 'None'}`, `- **Weapons:** ${_.sampleSize(['Squeegee', 'Rubber Chicken', 'Simple weapons', 'Martial weapons'], _.random(0, 2)).join(', ') || 'None'}`, `- **Tools:** ${_.sampleSize(['Artisan\'s tools', 'one musical instrument', 'Thieves\' tools'], _.random(0, 2)).join(', ') || 'None'}`, '', '___', `- **Saving Throws:** ${_.sampleSize(abilityList, 2).join(', ')}`, `- **Skills:** Choose two from ${_.sampleSize(skillList, _.random(4, 6)).join(', ')}`, '', '#### Spellcasting Ability', '', `