StoreGenerator / app.py
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# this imports the code from files and modules
import gradio as gr
import utilities as u
import os
import ctypes
import store_helper as sh
# This is a fix for the way that python doesn't release system memory back to the OS and it was leading to locking up the system
libc = ctypes.cdll.LoadLibrary("libc.so.6")
M_MMAP_THRESHOLD = -3
# Set malloc mmap threshold.
libc.mallopt(M_MMAP_THRESHOLD, 2**20)
# Declare accessible directories
base_dir = os.path.dirname(os.path.abspath(__file__)) # Gets the directory where the script is located
print(f"Base Directory :",base_dir)
list_of_static_dir = [os.path.join(base_dir, "output"),
os.path.join(base_dir, "dependencies"),
os.path.join(base_dir, "galleries")]
gr.set_static_paths(paths=list_of_static_dir)
# Build gradio app
# Storing everything inside the Blocks to be accessible to the app
with gr.Blocks() as demo:
# Functions and State Variables
store_description= gr.State()
specialties_description = gr.State()
def gen_store_desc(user_description):
llm_output = sh.call_llm_and_cleanup(user_description)
#user_monster = sh.convert_to_dict(llm_output)
#user_monster = llm_output
#keys_list = list(user_monster)
#Return each State variable twice, once to the variable and once to the textbox
return [llm_output,llm_output]
def gen_store_specialties(store_description):
llm_output = sh.call_llm_and_cleanup(store_description, specialties=True)
#user_monster = sh.convert_to_dict(llm_output)
#user_monster = llm_output
#keys_list = list(user_monster)
#Return each State variable twice, once to the variable and once to the textbox
return [llm_output,llm_output]
#Function to dynamically render textbox if it has text.
def update_visibility(textbox):
if not textbox:
return gr.update(visible=False)
return gr.update(visible=True)
with gr.Tab("Store"):
user_store_description = gr.Textbox(label = "Step 1 : What are the core qualities of the store?",
lines = 1, placeholder=f"Ex : A trade shop with a female ogre merchant, basic trade goods and travel supplies, has a secret basement for smuggling.",
elem_id= "custom-textbox")
desc_gen = gr.Button(value = "Click to Generate Description")
store_description_output = gr.Textbox(label = 'Description', lines = 2, interactive=True, visible=True)
store_description_output.change(fn=update_visibility,
inputs=[store_description_output],
outputs=[store_description_output])
desc_gen.click(fn = gen_store_desc, inputs = [user_store_description],
outputs= [store_description, store_description_output
])
image_path_list= u.absolute_path("./folder_with_images")
with gr.Tab("Inventory"):
user_store_description = gr.Textbox(label = "Step 1 : What are the core qualities of the store?",
lines = 1, placeholder=f"Ex : A trade shop with a female ogre merchant, basic trade goods and travel supplies, has a secret basement for smuggling.",
elem_id= "custom-textbox")
desc_gen = gr.Button(value = "Click to Generate Description")
store_description_output = gr.Textbox(label = 'Description', lines = 2, interactive=True, visible=True)
store_description_output.change(fn=update_visibility,
inputs=[store_description_output],
outputs=[store_description_output])
desc_gen.click(fn = gen_store_desc, inputs = [user_store_description],
outputs= [store_description, store_description_output
])
image_path_list= u.absolute_path("./folder_with_images")
if __name__ == "__main__":
demo.launch(allowed_paths=list_of_static_dir)