Spaces:
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Running
working v_0
Browse files- README.md +0 -9
- Web_Code/Js/lotti_Sidebar_Anim.js +2 -2
README.md
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---
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title: Master Thesis
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emoji: π
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colorFrom: green
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colorTo: gray
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sdk: static
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pinned: false
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---
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# Overview
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This is the web verison of my master thesis - the title of the master thesis is: Flow predictions using control-oriented cluster-based network modeling.
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The used license is: [![Hippocratic License HL3-BDS-CL-ECO-EXTR-MEDIA-MIL-SV-XUAR](https://img.shields.io/static/v1?label=Hippocratic%20License&message=HL3-BDS-CL-ECO-EXTR-MEDIA-MIL-SV-XUAR&labelColor=5e2751&color=bc8c3d)](https://firstdonoharm.dev/version/3/0/bds-cl-eco-extr-media-mil-sv-xuar.html)
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# Overview
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This is the web verison of my master thesis - the title of the master thesis is: Flow predictions using control-oriented cluster-based network modeling.
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The used license is: [![Hippocratic License HL3-BDS-CL-ECO-EXTR-MEDIA-MIL-SV-XUAR](https://img.shields.io/static/v1?label=Hippocratic%20License&message=HL3-BDS-CL-ECO-EXTR-MEDIA-MIL-SV-XUAR&labelColor=5e2751&color=bc8c3d)](https://firstdonoharm.dev/version/3/0/bds-cl-eco-extr-media-mil-sv-xuar.html)
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Web_Code/Js/lotti_Sidebar_Anim.js
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var path_0 = `../../../7_Animation/${rocket_Name}`;
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var path_1 = `../../7_Animation/${rocket_Name}`;
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var path_2 =
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// check which file path is valid, use the valid one and load the player
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loadFileWithFallback(path_0, path_1, path_2, player);
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// load back the first animation
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var path_0 = `../../../7_Animation/${aircraft_Name}`;
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var path_1 = `../../7_Animation/${aircraft_Name}`;
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var path_2 =
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// check which file path is valid, use the valid one and load the player
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loadFileWithFallback(path_0, path_1, path_2, player);
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var path_0 = `../../../7_Animation/${rocket_Name}`;
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var path_1 = `../../7_Animation/${rocket_Name}`;
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var path_2 = `/Data/7_Animation/${rocket_Name}`;
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// check which file path is valid, use the valid one and load the player
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loadFileWithFallback(path_0, path_1, path_2, player);
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// load back the first animation
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var path_0 = `../../../7_Animation/${aircraft_Name}`;
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var path_1 = `../../7_Animation/${aircraft_Name}`;
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var path_2 = `/Data/7_Animation/${aircraft_Name}`;
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// check which file path is valid, use the valid one and load the player
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loadFileWithFallback(path_0, path_1, path_2, player);
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