import sys sys.path.append('./') import spaces import gradio as gr import torch from ip_adapter.utils import BLOCKS as BLOCKS from ip_adapter.utils import controlnet_BLOCKS as controlnet_BLOCKS from ip_adapter.utils import resize_content import cv2 import numpy as np import random from PIL import Image from transformers import AutoImageProcessor, AutoModel from diffusers import ( AutoencoderKL, ControlNetModel, StableDiffusionXLControlNetPipeline, ) from ip_adapter import CSGO from transformers import BlipProcessor, BlipForConditionalGeneration device = "cuda" if torch.cuda.is_available() else "cpu" dtype = torch.float16 if str(device).__contains__("cuda") else torch.float32 import os os.system("git lfs install") os.system("git clone https://huggingface.co/h94/IP-Adapter") os.system("mv IP-Adapter/sdxl_models sdxl_models") from huggingface_hub import hf_hub_download hf_hub_download(repo_id="InstantX/CSGO", filename="csgo_4_32.bin", local_dir="./CSGO/") os.system('rm -rf IP-Adapter/models') base_model_path = "stabilityai/stable-diffusion-xl-base-1.0" image_encoder_path = "sdxl_models/image_encoder" csgo_ckpt ='./CSGO/csgo_4_32.bin' pretrained_vae_name_or_path ='madebyollin/sdxl-vae-fp16-fix' controlnet_path = "TTPlanet/TTPLanet_SDXL_Controlnet_Tile_Realistic" weight_dtype = torch.float16 os.system("git clone https://huggingface.co/TTPlanet/TTPLanet_SDXL_Controlnet_Tile_Realistic") os.system("mv TTPLanet_SDXL_Controlnet_Tile_Realistic/TTPLANET_Controlnet_Tile_realistic_v2_fp16.safetensors TTPLanet_SDXL_Controlnet_Tile_Realistic/diffusion_pytorch_model.safetensors") os.system('rm -rf TTPLanet_SDXL_Controlnet_Tile_Realistic/TTPLANET_Controlnet_Tile_realistic_v1_fp16.safetensors') controlnet_path = "./TTPLanet_SDXL_Controlnet_Tile_Realistic" vae = AutoencoderKL.from_pretrained(pretrained_vae_name_or_path,torch_dtype=torch.float16) controlnet = ControlNetModel.from_pretrained(controlnet_path, torch_dtype=torch.float16, use_safetensors=True) pipe = StableDiffusionXLControlNetPipeline.from_pretrained( base_model_path, controlnet=controlnet, torch_dtype=torch.float16, add_watermarker=False, vae=vae ) pipe.enable_vae_tiling() blip_processor = BlipProcessor.from_pretrained("Salesforce/blip-image-captioning-large") blip_model = BlipForConditionalGeneration.from_pretrained("Salesforce/blip-image-captioning-large").to(device) target_content_blocks = BLOCKS['content'] target_style_blocks = BLOCKS['style'] controlnet_target_content_blocks = controlnet_BLOCKS['content'] controlnet_target_style_blocks = controlnet_BLOCKS['style'] csgo = CSGO(pipe, image_encoder_path, csgo_ckpt, device, num_content_tokens=4, num_style_tokens=32, target_content_blocks=target_content_blocks, target_style_blocks=target_style_blocks, controlnet_adapter=True, controlnet_target_content_blocks=controlnet_target_content_blocks, controlnet_target_style_blocks=controlnet_target_style_blocks, content_model_resampler=True, style_model_resampler=True, ) MAX_SEED = np.iinfo(np.int32).max def randomize_seed_fn(seed: int, randomize_seed: bool) -> int: if randomize_seed: seed = random.randint(0, MAX_SEED) return seed def get_example(): case = [ [ "./assets/img_0.png", './assets/img_1.png', "Image-Driven Style Transfer", "there is a small house with a sheep statue on top of it", 0.6, 1.0, 7.0, 42 ], [ None, './assets/img_1.png', "Text-Driven Style Synthesis", "a cat", 0.01, 1.0, 7.0, 42 ], [ None, './assets/img_2.png', "Text-Driven Style Synthesis", "a cat", 0.01, 1.0, 7.0, 42, ], [ "./assets/img_0.png", './assets/img_1.png', "Text Edit-Driven Style Synthesis", "there is a small house", 0.4, 1.0, 7.0, 42, ], ] return case def run_for_examples(content_image_pil, style_image_pil, target, prompt, scale_c, scale_s, guidance_scale, seed): return create_image( content_image_pil=content_image_pil, style_image_pil=style_image_pil, prompt=prompt, scale_c=scale_c, scale_s=scale_s, guidance_scale=guidance_scale, num_samples=2, num_inference_steps=50, seed=seed, target=target, ) def image_grid(imgs, rows, cols): assert len(imgs) == rows * cols w, h = imgs[0].size grid = Image.new('RGB', size=(cols * w, rows * h)) grid_w, grid_h = grid.size for i, img in enumerate(imgs): grid.paste(img, box=(i % cols * w, i // cols * h)) return grid @spaces.GPU def create_image(content_image_pil, style_image_pil, prompt, scale_c, scale_s, guidance_scale, num_samples, num_inference_steps, seed, target="Image-Driven Style Transfer", ): if content_image_pil is None: content_image_pil = Image.fromarray( np.zeros((1024, 1024, 3), dtype=np.uint8)).convert('RGB') if prompt == '': inputs = blip_processor(content_image_pil, return_tensors="pt").to(device) out = blip_model.generate(**inputs) prompt = blip_processor.decode(out[0], skip_special_tokens=True) width, height, content_image = resize_content(content_image_pil) style_image = style_image_pil neg_content_prompt = 'text, watermark, lowres, low quality, worst quality, deformed, glitch, low contrast, noisy, saturation, blurry' if target == "Image-Driven Style Transfer": images = csgo.generate(pil_content_image=content_image, pil_style_image=style_image, prompt=prompt, negative_prompt=neg_content_prompt, height=height, width=width, content_scale=1.0, style_scale=scale_s, guidance_scale=guidance_scale, num_images_per_prompt=num_samples, num_inference_steps=num_inference_steps, num_samples=1, seed=seed, image=content_image.convert('RGB'), controlnet_conditioning_scale=scale_c) elif target == "Text-Driven Style Synthesis": content_image = Image.fromarray( np.zeros((1024, 1024, 3), dtype=np.uint8)).convert('RGB') images = csgo.generate(pil_content_image=content_image, pil_style_image=style_image, prompt=prompt, negative_prompt="text, watermark, lowres, low quality, worst quality, deformed, glitch, low contrast, noisy, saturation, blurry", height=height, width=width, content_scale=0.5, style_scale=scale_s, guidance_scale=7, num_images_per_prompt=num_samples, num_inference_steps=num_inference_steps, num_samples=1, seed=42, image=content_image.convert('RGB'), controlnet_conditioning_scale=scale_c) elif target == "Text Edit-Driven Style Synthesis": images = csgo.generate(pil_content_image=content_image, pil_style_image=style_image, prompt=prompt, negative_prompt=neg_content_prompt, height=height, width=width, content_scale=1.0, style_scale=scale_s, guidance_scale=guidance_scale, num_images_per_prompt=num_samples, num_inference_steps=num_inference_steps, num_samples=1, seed=seed, image=content_image.convert('RGB'), controlnet_conditioning_scale=scale_c) return [image_grid(images, 1, num_samples)] # Description title = r"""

CSGO: Content-Style Composition in Text-to-Image Generation

""" description = r""" Official Gradio demo for CSGO: Content-Style Composition in Text-to-Image Generation.
How to use:
1. Upload a content image if you want to use image-driven style transfer. 2. Upload a style image. 3. Sets the type of task to perform, by default image-driven style transfer is performed. Options are Image-driven style transfer, Text-driven style synthesis, and Text editing-driven style synthesis. 4. If you choose a text-driven task, enter your desired prompt. 5. If you don't provide a prompt, the default is to use the BLIP model to generate the caption. We suggest that by providing detailed prompts for Content images, CSGO is able to effectively guarantee content. 6. Click the Submit button to begin customization. 7. Share your stylized photo with your friends and enjoy! 😊 Advanced usage:
1. Click advanced options. 2. Choose different guidance and steps. """ article = r""" --- 📝 **Tips** In CSGO, the more accurate the text prompts for content images, the better the content retention. Text-driven style synthesis and text-edit-driven style synthesis are expected to be more stable in the next release. --- 📝 **Citation**
If our work is helpful for your research or applications, please cite us via: ```bibtex @article{xing2024csgo, title={CSGO: Content-Style Composition in Text-to-Image Generation}, author={Peng Xing and Haofan Wang and Yanpeng Sun and Qixun Wang and Xu Bai and Hao Ai and Renyuan Huang and Zechao Li}, year={2024}, journal = {arXiv 2408.16766}, } import sys sys.path.append('./') import spaces import gradio as gr import torch from ip_adapter.utils import BLOCKS as BLOCKS from ip_adapter.utils import controlnet_BLOCKS as controlnet_BLOCKS from ip_adapter.utils import resize_content import cv2 import numpy as np import random from PIL import Image from transformers import AutoImageProcessor, AutoModel from diffusers import ( AutoencoderKL, ControlNetModel, StableDiffusionXLControlNetPipeline, ) from ip_adapter import CSGO from transformers import BlipProcessor, BlipForConditionalGeneration device = "cuda" if torch.cuda.is_available() else "cpu" dtype = torch.float16 if str(device).__contains__("cuda") else torch.float32 import os os.system("git lfs install") os.system("git clone https://huggingface.co/h94/IP-Adapter") os.system("mv IP-Adapter/sdxl_models sdxl_models") from huggingface_hub import hf_hub_download hf_hub_download(repo_id="InstantX/CSGO", filename="csgo_4_32.bin", local_dir="./CSGO/") os.system('rm -rf IP-Adapter/models') base_model_path = "stabilityai/stable-diffusion-xl-base-1.0" image_encoder_path = "sdxl_models/image_encoder" csgo_ckpt ='./CSGO/csgo_4_32.bin' pretrained_vae_name_or_path ='madebyollin/sdxl-vae-fp16-fix' controlnet_path = "TTPlanet/TTPLanet_SDXL_Controlnet_Tile_Realistic" weight_dtype = torch.float16 os.system("git clone https://huggingface.co/TTPlanet/TTPLanet_SDXL_Controlnet_Tile_Realistic") os.system("mv TTPLanet_SDXL_Controlnet_Tile_Realistic/TTPLANET_Controlnet_Tile_realistic_v2_fp16.safetensors TTPLanet_SDXL_Controlnet_Tile_Realistic/diffusion_pytorch_model.safetensors") os.system('rm -rf TTPLanet_SDXL_Controlnet_Tile_Realistic/TTPLANET_Controlnet_Tile_realistic_v1_fp16.safetensors') controlnet_path = "./TTPLanet_SDXL_Controlnet_Tile_Realistic" vae = AutoencoderKL.from_pretrained(pretrained_vae_name_or_path,torch_dtype=torch.float16) controlnet = ControlNetModel.from_pretrained(controlnet_path, torch_dtype=torch.float16, use_safetensors=True) pipe = StableDiffusionXLControlNetPipeline.from_pretrained( base_model_path, controlnet=controlnet, torch_dtype=torch.float16, add_watermarker=False, vae=vae ) pipe.enable_vae_tiling() blip_processor = BlipProcessor.from_pretrained("Salesforce/blip-image-captioning-large") blip_model = BlipForConditionalGeneration.from_pretrained("Salesforce/blip-image-captioning-large").to(device) target_content_blocks = BLOCKS['content'] target_style_blocks = BLOCKS['style'] controlnet_target_content_blocks = controlnet_BLOCKS['content'] controlnet_target_style_blocks = controlnet_BLOCKS['style'] csgo = CSGO(pipe, image_encoder_path, csgo_ckpt, device, num_content_tokens=4, num_style_tokens=32, target_content_blocks=target_content_blocks, target_style_blocks=target_style_blocks, controlnet_adapter=True, controlnet_target_content_blocks=controlnet_target_content_blocks, controlnet_target_style_blocks=controlnet_target_style_blocks, content_model_resampler=True, style_model_resampler=True, ) MAX_SEED = np.iinfo(np.int32).max def randomize_seed_fn(seed: int, randomize_seed: bool) -> int: if randomize_seed: seed = random.randint(0, MAX_SEED) return seed def get_example(): case = [ [ "./assets/img_0.png", './assets/img_1.png', "Image-Driven Style Transfer", "there is a small house with a sheep statue on top of it", 0.6, 1.0, 7.0, 42 ], [ None, './assets/img_1.png', "Text-Driven Style Synthesis", "a cat", 0.01, 1.0, 7.0, 42 ], [ None, './assets/img_2.png', "Text-Driven Style Synthesis", "a cat", 0.01, 1.0, 7.0, 42, ], [ "./assets/img_0.png", './assets/img_1.png', "Text Edit-Driven Style Synthesis", "there is a small house", 0.4, 1.0, 7.0, 42, ], ] return case def run_for_examples(content_image_pil, style_image_pil, target, prompt, scale_c, scale_s, guidance_scale, seed): return create_image( content_image_pil=content_image_pil, style_image_pil=style_image_pil, prompt=prompt, scale_c=scale_c, scale_s=scale_s, guidance_scale=guidance_scale, num_samples=2, num_inference_steps=50, seed=seed, target=target, ) def image_grid(imgs, rows, cols): assert len(imgs) == rows * cols w, h = imgs[0].size grid = Image.new('RGB', size=(cols * w, rows * h)) grid_w, grid_h = grid.size for i, img in enumerate(imgs): grid.paste(img, box=(i % cols * w, i // cols * h)) return grid @spaces.GPU def create_image(content_image_pil, style_image_pil, prompt, scale_c, scale_s, guidance_scale, num_samples, num_inference_steps, seed, target="Image-Driven Style Transfer", ): if content_image_pil is None: content_image_pil = Image.fromarray( np.zeros((1024, 1024, 3), dtype=np.uint8)).convert('RGB') if prompt == '': inputs = blip_processor(content_image_pil, return_tensors="pt").to(device) out = blip_model.generate(**inputs) prompt = blip_processor.decode(out[0], skip_special_tokens=True) width, height, content_image = resize_content(content_image_pil) style_image = style_image_pil neg_content_prompt = 'text, watermark, lowres, low quality, worst quality, deformed, glitch, low contrast, noisy, saturation, blurry' if target == "Image-Driven Style Transfer": images = csgo.generate(pil_content_image=content_image, pil_style_image=style_image, prompt=prompt, negative_prompt=neg_content_prompt, height=height, width=width, content_scale=1.0, style_scale=scale_s, guidance_scale=guidance_scale, num_images_per_prompt=num_samples, num_inference_steps=num_inference_steps, num_samples=1, seed=seed, image=content_image.convert('RGB'), controlnet_conditioning_scale=scale_c) elif target == "Text-Driven Style Synthesis": content_image = Image.fromarray( np.zeros((1024, 1024, 3), dtype=np.uint8)).convert('RGB') images = csgo.generate(pil_content_image=content_image, pil_style_image=style_image, prompt=prompt, negative_prompt="text, watermark, lowres, low quality, worst quality, deformed, glitch, low contrast, noisy, saturation, blurry", height=height, width=width, content_scale=0.5, style_scale=scale_s, guidance_scale=7, num_images_per_prompt=num_samples, num_inference_steps=num_inference_steps, num_samples=1, seed=42, image=content_image.convert('RGB'), controlnet_conditioning_scale=scale_c) elif target == "Text Edit-Driven Style Synthesis": images = csgo.generate(pil_content_image=content_image, pil_style_image=style_image, prompt=prompt, negative_prompt=neg_content_prompt, height=height, width=width, content_scale=1.0, style_scale=scale_s, guidance_scale=guidance_scale, num_images_per_prompt=num_samples, num_inference_steps=num_inference_steps, num_samples=1, seed=seed, image=content_image.convert('RGB'), controlnet_conditioning_scale=scale_c) return [image_grid(images, 1, num_samples)] # Description title = r"""

CSGO: Content-Style Composition in Text-to-Image Generation

""" description = r''' Official Gradio demo for CSGO: Content-Style Composition in Text-to-Image Generation.
How to use:
1. Upload a content image if you want to use image-driven style transfer. 2. Upload a style image. 3. Sets the type of task to perform, by default image-driven style transfer is performed. Options are Image-driven style transfer, Text-driven style synthesis, and Text editing-driven style synthesis. 4. If you choose a text-driven task, enter your desired prompt. 5. If you don't provide a prompt, the default is to use the BLIP model to generate the caption. We suggest that by providing detailed prompts for Content images, CSGO is able to effectively guarantee content. ''' Advanced usage:
1. Click advanced options. 2. Choose different guidance and steps. """