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from diffusers import StableDiffusionPipeline, DiffusionPipeline
import torch
import gradio as gr
import spaces
css = """
#img-display-container {
max-height: 50vh;
}
#img-display-input {
max-height: 40vh;
}
#img-display-output {
max-height: 40vh;
}
"""
import os
os.makedirs("cache", exist_ok=True)
DEVICE = 'cuda'
model_id = "Onodofthenorth/SD_PixelArt_SpriteSheet_Generator"
pipe = StableDiffusionPipeline.from_pretrained(model_id, cache_dir="cache", torch_dtype=torch.float16)
pipe.to("cuda")
@spaces.GPU(enable_queue=True)
def generate_sprite(prompt):
# pipe = pipe.to(DEVICE)
image = pipe(prompt).images[0]
return image
title = "# SD_PixelArt_SpriteSheet_Generator"
description = """Pixel Art Sprite Sheet Generator with Stable Diffusion Checkpoint."""
with gr.Blocks(css=css) as API:
gr.Markdown(title)
gr.Markdown(description)
with gr.Column():
inputs=gr.TextArea(label="Prompt", placeholder="Prompt")
outputs=gr.Image(label="Ouput Image", type='pil', height=500)
generate_btn = gr.Button(value="Generate")
generate_btn.click(generate_sprite, inputs=inputs, outputs=outputs, api_name="generate_mesh")
API.launch()