## Robot Volleyball A simple minigame arcade-style Volleyball example with AI vs AI and Human VS AI modes. ### Observations: - Position of the ball in robot's local reference, - Position of the ball in the robot's goal's local reference (to tell on what side of the field the ball is in), - Velocity of the robot in robot's local reference, - Velocity of the ball in robot's local reference, - Whether the jump sensor is colliding (which means that the robot can jump), - Whether the robot is serving, - Whether the ball has been served, - Hit count of the ball in a row (hitting the ball more than 2 times in a row by the same robot causes a fault), - How many steps has passed without hitting the ball (only counted if serving, there is a time limit in that case). ### Action space: ```gdscript func get_action_space() -> Dictionary: return { "jump": {"size": 1, "action_type": "continuous"}, "movement": {"size": 1, "action_type": "continuous"} } ``` ### Rewards: - Positive reward for hitting the ball once when serving, - Negative reward if the same robot hits the ball more than 2 times in a row, - Negative reward if the ball hits the robots own goal ### Game over / episode end conditions: In infinite game mode or training mode, there are no specified end conditions. It's possible to disable these modes in the GameScene node in which case a winner will be announced, and the scores will be restarted, after a certain amount of points is reached. ### Running inference: #### AI vs AI Open the scene `res://scenes/testing_scenes/ai_vs_ai.tscn` in Godot Editor, and press `F6` or click on `Run Current Scene`. #### Human vs AI To play VS the AI, open the scene `res://scenes/testing_scenes/human_vs_ai.tscn` in Godot Editor, and press `F6` or click on `Run Current Scene`. Controls (you can adjust them in Project Settings in Godot Editor): ![Volleyball Controls](https://github.com/edbeeching/godot_rl_agents_examples/assets/61947090/26809560-815d-4d8e-b3ea-2f539a9e1fa3) ### Training: The default scene `res://scenes/training_scene/training_scene.tscn` can be used for training. These were the parameters used to train the included onnx file (they can be applied by modifying [stable_baselines3_example.py](https://github.com/edbeeching/godot_rl_agents/blob/main/examples/stable_baselines3_example.py)): ```python policy_kwargs = dict(log_std_init=log(1.0)) model: PPO = PPO("MultiInputPolicy", env, verbose=1, n_epochs=10, learning_rate=0.0003, clip_range=0.2, ent_coef=0.0085, n_steps=128, batch_size=160, policy_kwargs=policy_kwargs, tensorboard_log=args.experiment_dir) ``` The arguments provided to the example for training were (feel free to adjust these): ```bash --timesteps=6_500_000 --n_parallel=5 --speedup=15 --env_path=[write the path to exported exe file here or remove this and n_parallel above for in-editor training] --onnx_export_path=volleyball.onnx ```