extends Node3D | |
func set_mesh(mesh_name): | |
var node = get_node(mesh_name) | |
if node == null: | |
print("mesh not found") | |
return | |
for child in get_children(): | |
child.set_visible(false) | |
node.set_visible(true) | |
extends Node3D | |
func set_mesh(mesh_name): | |
var node = get_node(mesh_name) | |
if node == null: | |
print("mesh not found") | |
return | |
for child in get_children(): | |
child.set_visible(false) | |
node.set_visible(true) | |