godot_rl_FPS / tbot_model.tscn
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[gd_scene load_steps=22 format=3 uid="uid://c0q56uljpdjod"]
[ext_resource type="Script" path="res://tbot_model.gd" id="1_g8q5f"]
[ext_resource type="PackedScene" uid="uid://culjconqqcms7" path="res://blasterG.tscn" id="1_il16d"]
[ext_resource type="AnimationLibrary" uid="uid://bbnr4kbmhd6ho" path="res://animation_library/shooter_pro.res" id="2_73ayx"]
[ext_resource type="ArrayMesh" uid="uid://d08cwlncjksmy" path="res://tbot_model.tres" id="2_joplc"]
[sub_resource type="Skin" id="Skin_3fblq"]
resource_name = "Skin"
bind_count = 65
bind/0/name = &"Hips"
bind/0/bone = -1
bind/0/pose = Transform3D(100, 0.00878096, 0.0002787, -0.00878096, 100, 4.37114e-06, -0.0002787, -4.39561e-06, 100, -0.00875594, -99.7919, -4.8423e-05)
bind/1/name = &"Spine"
bind/1/bone = -1
bind/1/pose = Transform3D(100, 0.0100026, 0.000204374, -0.00990402, 99.2624, -12.1236, -0.00141554, 12.1236, 99.2624, -0.0109569, -109.055, -12.0833)
bind/2/name = &"Spine1"
bind/2/bone = -1
bind/2/pose = Transform3D(100, 0.00815309, 0.000430265, -0.00804134, 99.2671, -12.0847, -0.00141239, 12.0847, 99.2671, -0.00870639, -120.792, -12.0359)
bind/3/name = &"Spine2"
bind/3/bone = -1
bind/3/pose = Transform3D(100, 0.00878097, -4.96445e-05, -0.00878111, 99.9984, -0.565526, -1.48909e-08, 0.565525, 99.9984, -0.0095728, -134.743, 3.51413)
bind/4/name = &"Neck"
bind/4/bone = -1
bind/4/pose = Transform3D(100, 0.00878096, -4.96448e-05, -0.00878096, 100, 3.67701e-06, 4.96452e-05, -4.45991e-06, 100, -0.00959827, -149.754, 3.48318)
bind/5/name = &"Head"
bind/5/bone = -1
bind/5/pose = Transform3D(100, 0.00878097, -4.96448e-05, -0.00878097, 100, 2.46247e-06, 4.96452e-05, -3.24538e-06, 100, -0.00960084, -160.075, 0.340751)
bind/6/name = &"HeadTop_End"
bind/6/bone = -1
bind/6/pose = Transform3D(100, 0.00878097, -4.96448e-05, -0.00878097, 100, 2.46247e-06, 4.96451e-05, -3.24538e-06, 100, -0.00975535, -178.55, -6.29565)
bind/7/name = &"LeftShoulder"
bind/7/bone = -1
bind/7/pose = Transform3D(-20.123, 0.421112, -97.9535, 97.932, -2.0493, -20.1275, -2.09212, -99.9781, -2.51248e-05, -2.87509, -3.74768, 143.928)
bind/8/name = &"LeftArm"
bind/8/bone = -1
bind/8/pose = Transform3D(2.87062e-05, -2.70845e-06, -100, 100, 0.00902265, 2.03335e-05, 0.00902023, -100, 5.61179e-07, -6.17146, -18.7708, 143.565)
bind/9/name = &"LeftForeArm"
bind/9/bone = -1
bind/9/pose = Transform3D(2.5902e-05, -1.11901e-06, -100, 100, 0.00889872, 1.75295e-05, 0.0088963, -100, -1.02854e-06, -6.17148, -46.1753, 143.566)
bind/10/name = &"LeftHand"
bind/10/bone = -1
bind/10/pose = Transform3D(1.30298e-05, -1.39923e-05, -100, 100, 0.00875739, 4.65622e-06, 0.00875497, -100, 1.18436e-05, -6.17145, -73.7895, 143.566)
bind/11/name = &"LeftHandThumb1"
bind/11/bone = -1
bind/11/pose = Transform3D(38.7317, -22.3571, -89.4428, 77.4638, -44.7144, 44.7212, -49.9922, -86.6071, 6.91216e-05, -1.26239, 4.55994, 161.244)
bind/12/name = &"LeftHandThumb2"
bind/12/bone = -1
bind/12/pose = Transform3D(38.7318, -22.3572, -89.4427, 77.463, -44.7156, 44.7213, -49.9933, -86.6064, -0.000622094, -1.26247, -0.182688, 161.244)
bind/13/name = &"LeftHandThumb3"
bind/13/bone = -1
bind/13/pose = Transform3D(38.7318, -22.3572, -89.4427, 77.4629, -44.7158, 44.7213, -49.9934, -86.6064, -0.000689397, -1.26245, -4.56454, 161.244)
bind/14/name = &"LeftHandThumb4"
bind/14/bone = -1
bind/14/pose = Transform3D(60.6956, -6.48173, -79.2088, 69.4001, -44.2425, 56.7999, -38.7255, -89.446, -22.3549, -42.2473, -1.92334, 155.811)
bind/15/name = &"LeftHandIndex1"
bind/15/bone = -1
bind/15/pose = Transform3D(0.000950294, -7.33622e-06, -100, 100, 0.0086276, 0.000941921, 0.00862517, -100, 5.26838e-06, -3.35023, -86.0559, 143.334)
bind/16/name = &"LeftHandIndex2"
bind/16/bone = -1
bind/16/pose = Transform3D(-0.000293209, 1.63496e-06, -100, 100, 0.00893833, -0.000301581, 0.00893591, -100, -3.81103e-06, -3.34912, -89.9484, 143.334)
bind/17/name = &"LeftHandIndex3"
bind/17/bone = -1
bind/17/pose = Transform3D(-0.000294344, 5.00189e-07, -100, 100, 0.0089257, -0.000302716, 0.00892328, -100, -2.67632e-06, -3.34912, -93.3635, 143.334)
bind/18/name = &"LeftHandIndex4"
bind/18/bone = -1
bind/18/pose = Transform3D(0.00417718, 0.800301, -99.9968, 100, 0.00842999, 0.00423639, 0.00846127, -99.9968, -0.800303, -4.50049, -96.4407, 143.303)
bind/19/name = &"LeftHandMiddle1"
bind/19/bone = -1
bind/19/pose = Transform3D(1.31948e-05, -1.90529e-06, -100, 100, 0.00886898, 4.82228e-06, 0.00886656, -100, -2.43385e-07, -6.17145, -86.5652, 143.566)
bind/20/name = &"LeftHandMiddle2"
bind/20/bone = -1
bind/20/pose = Transform3D(1.37829e-05, -1.31721e-06, -100, 100, 0.00882314, 5.41037e-06, 0.00882071, -100, -8.31418e-07, -6.17146, -90.1791, 143.566)
bind/21/name = &"LeftHandMiddle3"
bind/21/bone = -1
bind/21/pose = Transform3D(1.29574e-05, -2.14272e-06, -100, 100, 0.00870943, 4.58485e-06, 0.00870701, -100, -5.98763e-09, -6.17148, -93.6387, 143.566)
bind/22/name = &"LeftHandMiddle4"
bind/22/bone = -1
bind/22/pose = Transform3D(-0.130894, 0.915877, -99.9957, 99.9999, 0.00953866, -0.130821, 0.00833775, -99.9958, -0.915891, -7.35877, -97.3281, 143.504)
bind/23/name = &"LeftHandRing1"
bind/23/bone = -1
bind/23/pose = Transform3D(0.000926666, 5.78919e-06, -100, 100, 0.00890048, 0.000918294, 0.00889806, -100, -7.85656e-06, -8.3889, -85.9367, 143.576)
bind/24/name = &"LeftHandRing2"
bind/24/bone = -1
bind/24/pose = Transform3D(-0.000692045, -3.8111e-06, -100, 100, 0.00922971, -0.000700418, 0.00922728, -100, 1.59734e-06, -8.38744, -89.5385, 143.575)
bind/25/name = &"LeftHandRing3"
bind/25/bone = -1
bind/25/pose = Transform3D(-0.000651397, 3.68407e-05, -100, 100, 0.00917406, -0.000659766, 0.00917163, -100, -3.90503e-05, -8.38754, -92.8457, 143.575)
bind/26/name = &"LeftHandRing4"
bind/26/bone = -1
bind/26/pose = Transform3D(0.153334, 1.47928, -99.9889, 99.9999, 0.00625584, 0.153435, 0.00852258, -99.9891, -1.47927, -10.6591, -96.4886, 143.436)
bind/27/name = &"LeftHandPinky1"
bind/27/bone = -1
bind/27/pose = Transform3D(0.0281968, 2.29829e-05, -100, 100, 0.0084865, 0.0281884, 0.00848409, -100, -2.27398e-05, -10.9212, -84.6942, 143.34)
bind/28/name = &"LeftHandPinky2"
bind/28/bone = -1
bind/28/pose = Transform3D(-0.0454633, -7.16415e-05, -100, 99.9999, 0.00941117, -0.0454717, 0.00940878, -100, 6.5213e-05, -10.8556, -88.8402, 143.339)
bind/29/name = &"LeftHandPinky3"
bind/29/bone = -1
bind/29/pose = Transform3D(0.000619719, 5.62571e-05, -100, 100, 0.00835233, 0.000611354, 0.0083499, -100, -5.83551e-05, -10.898, -91.4285, 143.34)
bind/30/name = &"LeftHandPinky4"
bind/30/bone = -1
bind/30/pose = Transform3D(-0.114526, 0.819956, -99.9966, 99.9999, 0.00939613, -0.114462, 0.00845492, -99.9966, -0.819969, -11.9643, -94.3664, 143.246)
bind/31/name = &"RightShoulder"
bind/31/bone = -1
bind/31/pose = Transform3D(-20.1227, -0.424772, 97.9535, -97.9317, -2.06724, -20.1272, 2.11044, -99.9777, -4.0643e-06, 2.87915, -3.72772, 143.928)
bind/32/name = &"RightArm"
bind/32/bone = -1
bind/32/pose = Transform3D(7.14641e-05, -6.74049e-06, 100, -100, -0.0086246, 5.67661e-05, 0.00863038, -100, -9.54337e-06, 6.17143, -18.7514, 143.565)
bind/33/name = &"RightForeArm"
bind/33/bone = -1
bind/33/pose = Transform3D(6.5617e-05, -2.83383e-06, 100, -100, -0.0086695, 5.09193e-05, 0.00867527, -100, -5.63623e-06, 6.17142, -46.156, 143.566)
bind/34/name = &"RightHand"
bind/34/bone = -1
bind/34/pose = Transform3D(6.5141e-05, -2.35788e-06, 100, -100, -0.00861023, 5.04433e-05, 0.00861601, -100, -5.16021e-06, 6.1714, -73.7705, 143.565)
bind/35/name = &"RightHandThumb1"
bind/35/bone = -1
bind/35/pose = Transform3D(38.7279, 22.3639, 89.4428, -77.4558, -44.7282, 44.7212, 50.0075, -86.5982, -0.00012551, 1.25499, 4.5752, 161.234)
bind/36/name = &"RightHandThumb2"
bind/36/bone = -1
bind/36/pose = Transform3D(38.728, 22.3639, 89.4427, -77.455, -44.7295, 44.7214, 50.0087, -86.5975, -0.000824002, 1.255, -0.167284, 161.234)
bind/37/name = &"RightHandThumb3"
bind/37/bone = -1
bind/37/pose = Transform3D(38.7278, 22.364, 89.4427, -77.455, -44.7294, 44.7213, 50.0087, -86.5975, -0.000680302, 1.25479, -4.54954, 161.234)
bind/38/name = &"RightHandThumb4"
bind/38/bone = -1
bind/38/pose = Transform3D(60.8472, 6.2476, 79.1112, -69.3475, -44.2804, 56.8345, 38.5816, -89.4439, -22.6109, 42.7036, -1.83669, 155.677)
bind/39/name = &"RightHandIndex1"
bind/39/bone = -1
bind/39/pose = Transform3D(0.00102078, -1.23646e-05, 100, -100, -0.0086198, 0.00100609, 0.00862558, -100, -1.52493e-05, 3.3502, -86.0371, 143.334)
bind/40/name = &"RightHandIndex2"
bind/40/bone = -1
bind/40/pose = Transform3D(0.000188491, 5.4212e-06, 100, -100, -0.00893016, 0.000173795, 0.00893593, -100, 2.6077e-06, 3.34942, -89.9286, 143.334)
bind/41/name = &"RightHandIndex3"
bind/41/bone = -1
bind/41/pose = Transform3D(0.000185901, 8.01132e-06, 100, -100, -0.00891753, 0.000171204, 0.0089233, -100, 5.19807e-06, 3.34943, -93.3438, 143.334)
bind/42/name = &"RightHandIndex4"
bind/42/bone = -1
bind/42/pose = Transform3D(-0.27473, -1.3418, 99.9906, -99.9996, 0.00744186, -0.274669, -0.00375006, -99.991, -1.34182, 5.00716, -96.4541, 143.264)
bind/43/name = &"RightHandMiddle1"
bind/43/bone = -1
bind/43/pose = Transform3D(0.000145137, 1.09271e-06, 100, -100, -0.00886078, 0.000130439, 0.00886656, -100, -1.71683e-06, 6.17145, -86.5457, 143.566)
bind/44/name = &"RightHandMiddle2"
bind/44/bone = -1
bind/44/pose = Transform3D(0.000137823, 8.40614e-06, 100, -100, -0.00881494, 0.000123126, 0.00882071, -100, 5.5973e-06, 6.17143, -90.1597, 143.566)
bind/45/name = &"RightHandMiddle3"
bind/45/bone = -1
bind/45/pose = Transform3D(0.000142525, 3.70435e-06, 100, -100, -0.00870124, 0.000127828, 0.00870701, -100, 8.95244e-07, 6.17148, -93.6196, 143.566)
bind/46/name = &"RightHandMiddle4"
bind/46/bone = -1
bind/46/pose = Transform3D(0.341847, -1.33899, 99.9904, -99.9994, -0.00082347, 0.341852, -0.00374838, -99.9911, -1.33898, 8.42559, -97.2895, 143.458)
bind/47/name = &"RightHandRing1"
bind/47/bone = -1
bind/47/pose = Transform3D(0.00103174, -4.4254e-06, 100, -100, -0.00889222, 0.00101704, 0.008898, -100, -7.31382e-06, 8.38887, -85.917, 143.576)
bind/48/name = &"RightHandRing2"
bind/48/bone = -1
bind/48/pose = Transform3D(-0.000576707, -4.24025e-06, 100, -100, -0.00876017, -0.000591404, 0.00876594, -100, -6.98642e-06, 8.38743, -89.5186, 143.576)
bind/49/name = &"RightHandRing3"
bind/49/bone = -1
bind/49/pose = Transform3D(-0.000599285, 1.83361e-05, 100, -100, -0.00874897, -0.000613981, 0.00875474, -100, 1.55919e-05, 8.38738, -92.8259, 143.576)
bind/50/name = &"RightHandRing4"
bind/50/bone = -1
bind/50/pose = Transform3D(0.0595124, -1.52263, 99.9884, -100, 0.00292404, 0.059549, -0.00382485, -99.9884, -1.52263, 10.6304, -96.4977, 143.419)
bind/51/name = &"RightHandPinky1"
bind/51/bone = -1
bind/51/pose = Transform3D(0.000687608, -8.95801e-06, 100, -100, -0.0088469, 0.00067291, 0.00885267, -100, -1.18155e-05, 10.8978, -84.6783, 143.34)
bind/52/name = &"RightHandPinky2"
bind/52/bone = -1
bind/52/pose = Transform3D(-0.0013966, 5.03281e-06, 100, -100, -0.00881488, -0.0014113, 0.00882065, -100, 2.35923e-06, 10.8959, -88.8152, 143.339)
bind/53/name = &"RightHandPinky3"
bind/53/bone = -1
bind/53/pose = Transform3D(0.00071757, -1.10563e-05, 100, -100, -0.008866, 0.000702872, 0.00887177, -100, -1.39166e-05, 10.8979, -91.4098, 143.34)
bind/54/name = &"RightHandPinky4"
bind/54/bone = -1
bind/54/pose = Transform3D(-0.440495, -1.69972, 99.9846, -99.999, 0.011487, -0.440378, -0.00399453, -99.9856, -1.69975, 12.9161, -94.41, 143.121)
bind/55/name = &"LeftUpLeg"
bind/55/bone = -1
bind/55/pose = Transform3D(-99.9982, -0.602719, 1.0246e-05, 0.60267, -99.9901, -1.27002, 0.00766203, -1.27, 99.9919, 9.68563, 93.0707, 1.23744)
bind/56/name = &"LeftLeg"
bind/56/bone = -1
bind/56/pose = Transform3D(-99.9983, 0.581873, -2.28742e-05, -0.581175, -99.8786, -4.89122, -0.0284864, -4.89114, 99.8803, 9.06326, 52.5029, 3.14274)
bind/57/name = &"LeftFoot"
bind/57/bone = -1
bind/57/pose = Transform3D(-99.866, -5.17492, -1.3415e-05, 2.37594, -45.8514, 88.837, -4.59725, 88.718, 45.9129, 9.6552, 6.93053, -7.68144)
bind/58/name = &"LeftToeBase"
bind/58/bone = -1
bind/58/pose = Transform3D(-99.9726, 1.88295, -1.38756, -1.4206, -1.75225, 99.9745, 1.85816, 99.9669, 1.77851, 9.59087, -11.1411, -3.66068)
bind/59/name = &"LeftToe_End"
bind/59/bone = -1
bind/59/pose = Transform3D(-99.9726, 1.88294, -1.38757, -1.4206, -1.75225, 99.9745, 1.85815, 99.9669, 1.77851, 9.59087, -21.1411, -3.66068)
bind/60/name = &"RightUpLeg"
bind/60/bone = -1
bind/60/pose = Transform3D(-99.9982, 0.602719, -2.48281e-05, -0.602671, -99.9902, -1.26675, -0.00766624, -1.26672, 99.992, -9.68563, 93.0707, 1.23439)
bind/61/name = &"RightLeg"
bind/61/bone = -1
bind/61/pose = Transform3D(-99.9983, -0.581875, 1.7069e-05, 0.581178, -99.8784, -4.8945, 0.0284905, -4.89442, 99.8801, -9.06326, 52.5028, 3.14314)
bind/62/name = &"RightFoot"
bind/62/bone = -1
bind/62/pose = Transform3D(-99.866, 5.1749, 9.77707e-06, -2.37594, -45.8513, 88.837, 4.59723, 88.7179, 45.9128, -9.6552, 6.93058, -7.68142)
bind/63/name = &"RightToeBase"
bind/63/bone = -1
bind/63/pose = Transform3D(-99.9742, -1.79969, 1.38647, 1.41797, -1.75009, 99.9746, -1.77497, 99.9685, 1.77516, -9.59363, -11.1414, -3.65246)
bind/64/name = &"RightToe_End"
bind/64/bone = -1
bind/64/pose = Transform3D(-99.9742, -1.79969, 1.38647, 1.41797, -1.75009, 99.9746, -1.77497, 99.9685, 1.77516, -9.59363, -21.1414, -3.65246)
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_w3md1"]
animation = &"shooter_pro/idle"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_2rlcd"]
animation = &"shooter_pro/run backward"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_8lucr"]
animation = &"shooter_pro/run forward"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_shdtn"]
animation = &"shooter_pro/run right"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_um7h2"]
animation = &"shooter_pro/run left"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_u5qpm"]
animation = &"shooter_pro/sprint backward left"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_8boux"]
animation = &"shooter_pro/run backward right"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_yegs1"]
animation = &"shooter_pro/run forward right"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_q1pio"]
animation = &"shooter_pro/run forward left"
[sub_resource type="AnimationNodeBlendSpace2D" id="AnimationNodeBlendSpace2D_cllpq"]
blend_point_0/node = SubResource("AnimationNodeAnimation_2rlcd")
blend_point_0/pos = Vector2(0, 1)
blend_point_1/node = SubResource("AnimationNodeAnimation_8lucr")
blend_point_1/pos = Vector2(0, -1)
blend_point_2/node = SubResource("AnimationNodeAnimation_shdtn")
blend_point_2/pos = Vector2(1, 0)
blend_point_3/node = SubResource("AnimationNodeAnimation_um7h2")
blend_point_3/pos = Vector2(-1, 0)
blend_point_4/node = SubResource("AnimationNodeAnimation_u5qpm")
blend_point_4/pos = Vector2(-0.5, 0.6)
blend_point_5/node = SubResource("AnimationNodeAnimation_8boux")
blend_point_5/pos = Vector2(0.5, 0.6)
blend_point_6/node = SubResource("AnimationNodeAnimation_yegs1")
blend_point_6/pos = Vector2(0.5, -0.5)
blend_point_7/node = SubResource("AnimationNodeAnimation_q1pio")
blend_point_7/pos = Vector2(-0.5, -0.5)
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_hgpa6"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_533au"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_6tpea"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_x8pvr"]
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_6huhg"]
states/Idle/node = SubResource("AnimationNodeAnimation_w3md1")
states/Idle/position = Vector2(378, 100)
states/RunBlend/node = SubResource("AnimationNodeBlendSpace2D_cllpq")
states/RunBlend/position = Vector2(608, 100)
transitions = ["RunBlend", "End", SubResource("AnimationNodeStateMachineTransition_hgpa6"), "Start", "Idle", SubResource("AnimationNodeStateMachineTransition_533au"), "Idle", "RunBlend", SubResource("AnimationNodeStateMachineTransition_6tpea"), "RunBlend", "Idle", SubResource("AnimationNodeStateMachineTransition_x8pvr")]
[sub_resource type="AnimationNodeStateMachinePlayback" id="AnimationNodeStateMachinePlayback_um4kc"]
[node name="TbotModel" type="Node3D"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, -0.0835185, 0)
script = ExtResource("1_g8q5f")
[node name="Armature" type="Node3D" parent="."]
transform = Transform3D(0.01, 0, 0, 0, 0.01, 0, 0, 0, 0.01, 0, 1, 0)
[node name="Skeleton3D" type="Skeleton3D" parent="Armature"]
bones/0/name = "Hips"
bones/0/parent = -1
bones/0/rest = Transform3D(1, -8.78096e-05, -2.787e-06, 2.787e-06, 0, 1, -8.78096e-05, -1, 0, -6.75701e-06, 4.84474e-05, -99.7919)
bones/0/enabled = true
bones/0/position = Vector3(-6.75701e-06, 4.84474e-05, -99.7919)
bones/0/rotation = Quaternion(-0.707107, 3.006e-05, 3.20307e-05, 0.707107)
bones/0/scale = Vector3(1, 1, 1)
bones/1/name = "Spine"
bones/1/parent = 0
bones/1/rest = Transform3D(1, -1.22161e-05, -7.43262e-07, 1.22161e-05, 0.992624, 0.121236, -7.43258e-07, -0.121236, 0.992624, 0.000859786, 9.92346, -1.22733)
bones/1/enabled = true
bones/1/position = Vector3(0.000859786, 9.92346, -1.22733)
bones/1/rotation = Quaternion(-0.0607301, 7.11857e-13, 6.11935e-06, 0.998154)
bones/1/scale = Vector3(1, 1, 1)
bones/2/name = "Spine1"
bones/2/parent = 1
bones/2/rest = Transform3D(1, 1.86323e-05, -7.30107e-09, -1.86323e-05, 1, -0.000392258, -7.60592e-12, 0.000392258, 1, -1.13096e-09, 11.732, 2.55078e-07)
bones/2/enabled = true
bones/2/position = Vector3(-1.13096e-09, 11.732, 2.55078e-07)
bones/2/rotation = Quaternion(0.000196129, -1.82336e-09, -9.31615e-06, 1)
bones/2/scale = Vector3(1, 1, 1)
bones/3/name = "Spine2"
bones/3/parent = 2
bones/3/rest = Transform3D(1, -6.30587e-06, 4.7635e-06, 6.81277e-06, 0.993339, -0.115231, -4.00514e-06, 0.115231, 0.993339, -1.81899e-10, 13.4588, 1.93926e-06)
bones/3/enabled = true
bones/3/position = Vector3(-1.81899e-10, 13.4588, 1.93926e-06)
bones/3/rotation = Quaternion(0.0577117, 2.19582e-06, 3.28514e-06, 0.998333)
bones/3/scale = Vector3(1, 1, 1)
bones/4/name = "Neck"
bones/4/parent = 3
bones/4/rest = Transform3D(1, 6.2332e-11, 3.40194e-12, -6.23117e-11, 0.999984, -0.0056553, -3.75439e-12, 0.0056553, 0.999984, 2.54817e-05, 15.0277, 0.877905)
bones/4/enabled = true
bones/4/position = Vector3(2.54817e-05, 15.0277, 0.877905)
bones/4/rotation = Quaternion(0.00282766, 1.78909e-12, -3.1161e-11, 0.999996)
bones/4/scale = Vector3(1, 1, 1)
bones/5/name = "Head"
bones/5/parent = 4
bones/5/rest = Transform3D(1, -2.18268e-11, 3.67296e-13, 2.18268e-11, 1, 1.21453e-08, -3.67296e-13, -1.21453e-08, 1, 2.55987e-06, 10.3218, 3.14243)
bones/5/enabled = true
bones/5/position = Vector3(2.55987e-06, 10.3218, 3.14243)
bones/5/rotation = Quaternion(-6.07265e-09, 1.83648e-13, 1.09134e-11, 1)
bones/5/scale = Vector3(1, 1, 1)
bones/6/name = "HeadTop_End"
bones/6/parent = 5
bones/6/rest = Transform3D(1, -3.63993e-12, -3.36474e-13, 3.63993e-12, 1, -8.23994e-16, 3.36474e-13, 8.23994e-16, 1, 0.000154517, 18.4747, 6.6364)
bones/6/enabled = true
bones/6/position = Vector3(0.000154517, 18.4747, 6.6364)
bones/6/rotation = Quaternion(4.11997e-16, -1.68237e-13, 1.81997e-12, 1)
bones/6/scale = Vector3(1, 1, 1)
bones/7/name = "LeftShoulder"
bones/7/parent = 3
bones/7/rest = Transform3D(-0.20123, 0.979319, -0.0210091, 0.00976813, -0.0194405, -0.999763, -0.979496, -0.201387, -0.00565422, 6.10582, 9.10625, 0.75706)
bones/7/enabled = true
bones/7/position = Vector3(6.10582, 9.10625, 0.75706)
bones/7/rotation = Quaternion(-0.453835, -0.544849, 0.551139, -0.439794)
bones/7/scale = Vector3(1, 1, 1)
bones/8/name = "LeftArm"
bones/8/parent = 7
bones/8/rest = Transform3D(0.979535, -0.20123, -0.00422931, 0.201275, 0.979319, 0.0205813, 2.52388e-07, -0.0210114, 0.999779, 1.78814e-07, 12.9223, 2.17863e-05)
bones/8/enabled = true
bones/8/position = Vector3(1.78814e-07, 12.9223, 2.17863e-05)
bones/8/rotation = Quaternion(-0.0104524, -0.0010629, 0.101151, 0.994816)
bones/8/scale = Vector3(1, 1, 1)
bones/9/name = "LeftForeArm"
bones/9/parent = 8
bones/9/rest = Transform3D(1, 2.80404e-08, 1.58969e-08, -2.80404e-08, 1, -1.23929e-06, -1.5897e-08, 1.23929e-06, 1, 1.31777e-05, 27.4047, -1.72033e-06)
bones/9/enabled = true
bones/9/position = Vector3(1.31777e-05, 27.4047, -1.72033e-06)
bones/9/rotation = Quaternion(6.19645e-07, 7.94849e-09, -1.40202e-08, 1)
bones/9/scale = Vector3(1, 1, 1)
bones/10/name = "LeftHand"
bones/10/parent = 9
bones/10/rest = Transform3D(1, 1.28733e-07, -1.28721e-07, -1.28733e-07, 1, -1.41333e-06, 1.28721e-07, 1.41333e-06, 1, -6.16704e-07, 27.6144, -1.30551e-05)
bones/10/enabled = true
bones/10/position = Vector3(-6.16704e-07, 27.6144, -1.30551e-05)
bones/10/rotation = Quaternion(7.06665e-07, -6.43605e-08, -6.43665e-08, 1)
bones/10/scale = Vector3(1, 1, 1)
bones/11/name = "LeftHandThumb1"
bones/11/parent = 10
bones/11/rest = Transform3D(0.894428, -0.447212, -6.18398e-07, 0.387297, 0.774599, -0.499998, 0.223605, 0.447212, 0.866027, -3.00297, 3.78881, 2.16715)
bones/11/enabled = true
bones/11/position = Vector3(-3.00297, 3.78881, 2.16715)
bones/11/rotation = Quaternion(0.251894, -0.059464, 0.221923, 0.940087)
bones/11/scale = Vector3(1, 1, 1)
bones/12/name = "LeftHandThumb2"
bones/12/parent = 11
bones/12/rest = Transform3D(1, -1.69128e-06, 4.64962e-07, 1.69129e-06, 1, -1.45972e-05, -4.64937e-07, 1.45972e-05, 1, 5.126e-06, 4.74499, 1.83501e-05)
bones/12/enabled = true
bones/12/position = Vector3(5.126e-06, 4.74499, 1.83501e-05)
bones/12/rotation = Quaternion(7.2986e-06, 2.32475e-07, 8.45643e-07, 1)
bones/12/scale = Vector3(1, 1, 1)
bones/13/name = "LeftHandThumb3"
bones/13/parent = 12
bones/13/rest = Transform3D(1, 3.31551e-07, -6.60857e-08, -3.31551e-07, 1, -1.63216e-06, 6.60852e-08, 1.63216e-06, 1, -9.29832e-06, 4.38211, -1.71255e-05)
bones/13/enabled = true
bones/13/position = Vector3(-9.29832e-06, 4.38211, -1.71255e-05)
bones/13/rotation = Quaternion(8.1608e-07, -3.30427e-08, -1.65775e-07, 1)
bones/13/scale = Vector3(1, 1, 1)
bones/14/name = "LeftHandThumb4"
bones/14/parent = 13
bones/14/rest = Transform3D(0.958041, -0.140321, 0.249933, 0.144917, 0.989444, 1.13919e-05, -0.247297, 0.0362088, 0.968263, -3.69549e-06, 3.45908, -1.70188e-06)
bones/14/enabled = true
bones/14/position = Vector3(-3.69549e-06, 3.45908, -1.70188e-06)
bones/14/rotation = Quaternion(0.00914618, 0.125638, 0.0720727, 0.989412)
bones/14/scale = Vector3(1, 1, 1)
bones/15/name = "LeftHandIndex1"
bones/15/parent = 10
bones/15/rest = Transform3D(1, -9.37265e-06, 6.5752e-08, 9.37265e-06, 1, -1.29793e-06, -6.57398e-08, 1.29793e-06, 1, -2.82204, 12.2666, 0.231806)
bones/15/enabled = true
bones/15/position = Vector3(-2.82204, 12.2666, 0.231806)
bones/15/rotation = Quaternion(6.48965e-07, 3.28729e-08, 4.68633e-06, 1)
bones/15/scale = Vector3(1, 1, 1)
bones/16/name = "LeftHandIndex2"
bones/16/parent = 15
bones/16/rest = Transform3D(1, 1.2435e-05, 9.08233e-08, -1.2435e-05, 1, 3.10738e-06, -9.07847e-08, -3.10738e-06, 1, 3.7328e-07, 3.89196, -9.80121e-06)
bones/16/enabled = true
bones/16/position = Vector3(3.7328e-07, 3.89196, -9.80121e-06)
bones/16/rotation = Quaternion(-1.55369e-06, 4.5402e-08, -6.2175e-06, 1)
bones/16/scale = Vector3(1, 1, 1)
bones/17/name = "LeftHandIndex3"
bones/17/parent = 16
bones/17/rest = Transform3D(1, 1.13482e-08, -1.13467e-08, -1.13482e-08, 1, -1.26296e-07, 1.13467e-08, 1.26296e-07, 1, 1.89294e-07, 3.41515, -4.69009e-06)
bones/17/enabled = true
bones/17/position = Vector3(1.89294e-07, 3.41515, -4.69009e-06)
bones/17/rotation = Quaternion(6.3148e-08, -5.67335e-09, -5.6741e-09, 1)
bones/17/scale = Vector3(1, 1, 1)
bones/18/name = "LeftHandIndex4"
bones/18/parent = 17
bones/18/rest = Transform3D(0.999968, -4.53911e-05, 0.008003, 4.54293e-05, 1, -4.59375e-06, -0.008003, 4.95717e-06, 0.999968, -1.12389e-07, 3.07799, -1.25985e-06)
bones/18/enabled = true
bones/18/position = Vector3(-1.12389e-07, 3.07799, -1.25985e-06)
bones/18/rotation = Quaternion(2.38775e-06, 0.00400153, 2.27053e-05, 0.999992)
bones/18/scale = Vector3(1, 1, 1)
bones/19/name = "LeftHandMiddle1"
bones/19/parent = 10
bones/19/rest = Transform3D(1, -1.66073e-09, 1.2087e-07, 1.66059e-09, 1, 1.11592e-06, -1.2087e-07, -1.11592e-06, 1, -1.21494e-05, 12.7755, -2.19665e-05)
bones/19/enabled = true
bones/19/position = Vector3(-1.21494e-05, 12.7755, -2.19665e-05)
bones/19/rotation = Quaternion(-5.5796e-07, 6.0435e-08, 8.30329e-10, 1)
bones/19/scale = Vector3(1, 1, 1)
bones/20/name = "LeftHandMiddle2"
bones/20/parent = 19
bones/20/rest = Transform3D(1, -5.88088e-09, 5.8803e-09, 5.88088e-09, 1, -4.58436e-07, -5.8803e-09, 4.58436e-07, 1, 1.01905e-07, 3.61398, -9.29341e-07)
bones/20/enabled = true
bones/20/position = Vector3(1.01905e-07, 3.61398, -9.29341e-07)
bones/20/rotation = Quaternion(2.29218e-07, 2.94015e-09, 2.94044e-09, 1)
bones/20/scale = Vector3(1, 1, 1)
bones/21/name = "LeftHandMiddle3"
bones/21/parent = 20
bones/21/rest = Transform3D(1, 8.2552e-09, -8.25436e-09, -8.25521e-09, 1, -1.13706e-06, 8.25435e-09, 1.13706e-06, 1, 2.9133e-05, 3.45976, 3.54843e-06)
bones/21/enabled = true
bones/21/position = Vector3(2.9133e-05, 3.45976, 3.54843e-06)
bones/21/rotation = Quaternion(5.6853e-07, -4.12718e-09, -4.1276e-09, 1)
bones/21/scale = Vector3(1, 1, 1)
bones/22/name = "LeftHandMiddle4"
bones/22/parent = 21
bones/22/rest = Transform3D(0.999957, 0.00130825, 0.00915891, -0.00130827, 0.999999, -3.69007e-06, -0.0091589, -8.29245e-06, 0.999958, -3.05223e-05, 3.68019, 3.85139e-06)
bones/22/enabled = true
bones/22/position = Vector3(-3.05223e-05, 3.68019, 3.85139e-06)
bones/22/rotation = Quaternion(-1.15061e-06, 0.0045795, -0.000654139, 0.999989)
bones/22/scale = Vector3(1, 1, 1)
bones/23/name = "LeftHandRing1"
bones/23/parent = 10
bones/23/rest = Transform3D(1, -9.13638e-06, 1.97002e-07, 9.13638e-06, 1, 1.43093e-06, -1.97015e-07, -1.43092e-06, 1, 2.21664, 12.147, -0.0100107)
bones/23/enabled = true
bones/23/position = Vector3(2.21664, 12.147, -0.0100107)
bones/23/rotation = Quaternion(-7.1546e-07, 9.85042e-08, 4.56819e-06, 1)
bones/23/scale = Vector3(1, 1, 1)
bones/24/name = "LeftHandRing2"
bones/24/parent = 23
bones/24/rest = Transform3D(1, 1.61871e-05, -9.45088e-08, -1.61871e-05, 1, 3.29226e-06, 9.45621e-08, -3.29225e-06, 1, -3.68132e-07, 3.60118, 1.57171e-06)
bones/24/enabled = true
bones/24/position = Vector3(-3.68132e-07, 3.60118, 1.57171e-06)
bones/24/rotation = Quaternion(-1.64613e-06, -4.72677e-08, -8.09355e-06, 1)
bones/24/scale = Vector3(1, 1, 1)
bones/25/name = "LeftHandRing3"
bones/25/parent = 24
bones/25/rest = Transform3D(1, -4.06518e-07, 4.06481e-07, 4.06518e-07, 1, -5.56497e-07, -4.0648e-07, 5.56497e-07, 1, -3.70215e-07, 3.30733, 2.08608e-05)
bones/25/enabled = true
bones/25/position = Vector3(-3.70215e-07, 3.30733, 2.08608e-05)
bones/25/rotation = Quaternion(2.78248e-07, 2.0324e-07, 2.03259e-07, 1)
bones/25/scale = Vector3(1, 1, 1)
bones/26/name = "LeftHandRing4"
bones/26/parent = 25
bones/26/rest = Transform3D(0.999889, -0.00154095, 0.0147923, 0.00154121, 0.999999, -6.38417e-06, -0.0147923, 2.91815e-05, 0.999891, -2.44291e-05, 3.66011, 3.12656e-06)
bones/26/enabled = true
bones/26/position = Vector3(-2.44291e-05, 3.66011, 3.12656e-06)
bones/26/rotation = Quaternion(8.89167e-06, 0.00739635, 0.00077056, 0.999972)
bones/26/scale = Vector3(1, 1, 1)
bones/27/name = "LeftHandPinky1"
bones/27/parent = 10
bones/27/rest = Transform3D(1, -0.000281838, 3.45834e-07, 0.000281838, 1, -2.70877e-06, -3.4507e-07, 2.70887e-06, 1, 4.72584, 10.9082, 0.226117)
bones/27/enabled = true
bones/27/position = Vector3(4.72584, 10.9082, 0.226117)
bones/27/rotation = Quaternion(1.35441e-06, 1.72726e-07, 0.000140919, 1)
bones/27/scale = Vector3(1, 1, 1)
bones/28/name = "LeftHandPinky2"
bones/28/parent = 27
bones/28/rest = Transform3D(1, 0.000736602, -8.76921e-07, -0.000736602, 1, 9.24715e-06, 8.83733e-07, -9.24651e-06, 1, 1.00286e-06, 4.13666, 1.56187e-05)
bones/28/enabled = true
bones/28/position = Vector3(1.00286e-06, 4.13666, 1.56187e-05)
bones/28/rotation = Quaternion(-4.62342e-06, -4.40164e-07, -0.000368301, 1)
bones/28/scale = Vector3(1, 1, 1)
bones/29/name = "LeftHandPinky3"
bones/29/parent = 28
bones/29/rest = Transform3D(1, -0.000460831, 1.2405e-06, 0.000460831, 1, -1.05882e-05, -1.23562e-06, 1.05888e-05, 1, -6.01052e-07, 2.59482, 1.86465e-05)
bones/29/enabled = true
bones/29/position = Vector3(-6.01052e-07, 2.59482, 1.86465e-05)
bones/29/rotation = Quaternion(5.29426e-06, 6.1903e-07, 0.000230416, 1)
bones/29/scale = Vector3(1, 1, 1)
bones/30/name = "LeftHandPinky4"
bones/30/parent = 29
bones/30/rest = Transform3D(0.999966, 0.00115073, 0.00819911, -0.00115078, 0.999999, 1.00217e-06, -0.0081991, -1.04375e-05, 0.999966, -3.75643e-07, 2.92387, 1.01682e-05)
bones/30/enabled = true
bones/30/position = Vector3(-3.75643e-07, 2.92387, 1.01682e-05)
bones/30/rotation = Quaternion(-2.85993e-06, 0.00409959, -0.000575382, 0.999991)
bones/30/scale = Vector3(1, 1, 1)
bones/31/name = "RightShoulder"
bones/31/parent = 3
bones/31/rest = Transform3D(-0.201228, -0.979319, 0.0210167, -0.00976938, -0.019448, -0.999763, 0.979496, -0.201385, -0.00565386, -6.1057, 9.10635, 0.757074)
bones/31/enabled = true
bones/31/position = Vector3(-6.1057, 9.10635, 0.757074)
bones/31/rotation = Quaternion(0.453837, -0.544847, 0.55114, 0.439793)
bones/31/scale = Vector3(1, 1, 1)
bones/32/name = "RightArm"
bones/32/parent = 31
bones/32/rest = Transform3D(0.979535, 0.201228, 0.00423029, -0.201272, 0.979319, 0.020588, 6.68224e-08, -0.0210181, 0.999779, -4.17233e-07, 12.9223, 1.38109e-05)
bones/32/enabled = true
bones/32/position = Vector3(-4.17233e-07, 12.9223, 1.38109e-05)
bones/32/rotation = Quaternion(-0.0104557, 0.00106307, -0.101149, 0.994816)
bones/32/scale = Vector3(1, 1, 1)
bones/33/name = "RightForeArm"
bones/33/parent = 32
bones/33/rest = Transform3D(1, -5.84677e-08, 3.90717e-08, 5.84677e-08, 1, -4.48963e-07, -3.90717e-08, 4.48963e-07, 1, -7.08949e-07, 27.4047, -1.37893e-06)
bones/33/enabled = true
bones/33/position = Vector3(-7.08949e-07, 27.4047, -1.37893e-06)
bones/33/rotation = Quaternion(2.24481e-07, 1.95359e-08, 2.92338e-08, 1)
bones/33/scale = Vector3(1, 1, 1)
bones/34/name = "RightHand"
bones/34/parent = 33
bones/34/rest = Transform3D(1, -4.75952e-09, 4.7599e-09, 4.75952e-09, 1, 5.92689e-07, -4.7599e-09, -5.92689e-07, 1, 1.3798e-05, 27.6144, -7.08925e-06)
bones/34/enabled = true
bones/34/position = Vector3(1.3798e-05, 27.6144, -7.08925e-06)
bones/34/rotation = Quaternion(-2.96344e-07, 2.37995e-09, 2.37976e-09, 1)
bones/34/scale = Vector3(1, 1, 1)
bones/35/name = "RightHandThumb1"
bones/35/parent = 34
bones/35/rest = Transform3D(0.894428, 0.447212, -9.46224e-07, -0.387297, 0.774597, -0.500001, -0.223606, 0.447215, 0.866025, 3.00297, 3.7888, 2.16716)
bones/35/enabled = true
bones/35/position = Vector3(3.00297, 3.7888, 2.16716)
bones/35/rotation = Quaternion(0.251896, 0.0594641, -0.221923, 0.940086)
bones/35/scale = Vector3(1, 1, 1)
bones/36/name = "RightHandThumb2"
bones/36/parent = 35
bones/36/rest = Transform3D(1, 1.20327e-06, -1.26747e-07, -1.20327e-06, 1, -1.53482e-05, 1.26729e-07, 1.53482e-05, 1, 3.45707e-06, 4.74495, -5.20925e-05)
bones/36/enabled = true
bones/36/position = Vector3(3.45707e-06, 4.74495, -5.20925e-05)
bones/36/rotation = Quaternion(7.6741e-06, -6.33691e-08, -6.01634e-07, 1)
bones/36/scale = Vector3(1, 1, 1)
bones/37/name = "RightHandThumb3"
bones/37/parent = 36
bones/37/rest = Transform3D(1, -6.89179e-07, 1.31526e-06, 6.89178e-07, 1, 5.7567e-07, -1.31526e-06, -5.75669e-07, 1, -6.07967e-06, 4.38216, 3.825e-05)
bones/37/enabled = true
bones/37/position = Vector3(-6.07967e-06, 4.38216, 3.825e-05)
bones/37/rotation = Quaternion(-2.87835e-07, 6.5763e-07, 3.44589e-07, 1)
bones/37/scale = Vector3(1, 1, 1)
bones/38/name = "RightHandThumb4"
bones/38/parent = 37
bones/38/rest = Transform3D(0.957213, 0.140747, -0.252852, -0.145442, 0.989367, 0.000124978, 0.250181, 0.0366557, 0.967505, 1.43051e-05, 3.45907, -2.81818e-05)
bones/38/enabled = true
bones/38/position = Vector3(1.43051e-05, 3.45907, -2.81818e-05)
bones/38/rotation = Quaternion(0.00923236, -0.127131, -0.0723282, 0.989202)
bones/38/scale = Vector3(1, 1, 1)
bones/39/name = "RightHandIndex1"
bones/39/parent = 34
bones/39/rest = Transform3D(1, 9.55643e-06, -1.00891e-07, -9.55643e-06, 1, -9.57109e-08, 1.0089e-07, 9.57118e-08, 1, 2.82204, 12.2666, 0.231829)
bones/39/enabled = true
bones/39/position = Vector3(2.82204, 12.2666, 0.231829)
bones/39/rotation = Quaternion(4.78557e-08, -5.04452e-08, -4.77822e-06, 1)
bones/39/scale = Vector3(1, 1, 1)
bones/40/name = "RightHandIndex2"
bones/40/parent = 39
bones/40/rest = Transform3D(1, -8.32292e-06, 1.78601e-07, 8.32292e-06, 1, -3.10355e-06, -1.78575e-07, 3.10355e-06, 1, -3.73548e-08, 3.89197, -5.99455e-06)
bones/40/enabled = true
bones/40/position = Vector3(-3.73548e-08, 3.89197, -5.99455e-06)
bones/40/rotation = Quaternion(1.55177e-06, 8.9294e-08, 4.16146e-06, 1)
bones/40/scale = Vector3(1, 1, 1)
bones/41/name = "RightHandIndex3"
bones/41/parent = 40
bones/41/rest = Transform3D(1, -2.59014e-08, 2.59035e-08, 2.59014e-08, 1, 1.26285e-07, -2.59035e-08, -1.26285e-07, 1, -1.32272e-05, 3.41516, -1.10742e-05)
bones/41/enabled = true
bones/41/position = Vector3(-1.32272e-05, 3.41516, -1.10742e-05)
bones/41/rotation = Quaternion(-6.31425e-08, 1.29517e-08, 1.29507e-08, 1)
bones/41/scale = Vector3(1, 1, 1)
bones/42/name = "RightHandIndex4"
bones/42/parent = 41
bones/42/rest = Transform3D(0.999906, -0.00274841, -0.0134183, 0.00275035, 0.999996, 0.000126701, 0.0134179, -0.000163594, 0.99991, 5.59303e-08, 3.07798, 1.58875e-05)
bones/42/enabled = true
bones/42/position = Vector3(5.59303e-08, 3.07798, 1.58875e-05)
bones/42/rotation = Quaternion(-7.25753e-05, -0.00670919, 0.00137472, 0.999977)
bones/42/scale = Vector3(1, 1, 1)
bones/43/name = "RightHandMiddle1"
bones/43/parent = 34
bones/43/rest = Transform3D(1, 7.9996e-07, 3.4435e-08, -7.9996e-07, 1, -2.50553e-06, -3.4437e-08, 2.50553e-06, 1, 1.70008e-05, 12.7755, 1.92457e-05)
bones/43/enabled = true
bones/43/position = Vector3(1.70008e-05, 12.7755, 1.92457e-05)
bones/43/rotation = Quaternion(1.25276e-06, 1.7218e-08, -3.9998e-07, 1)
bones/43/scale = Vector3(1, 1, 1)
bones/44/name = "RightHandMiddle2"
bones/44/parent = 43
bones/44/rest = Transform3D(1, -7.31343e-08, 7.31408e-08, 7.31343e-08, 1, 4.58433e-07, -7.31408e-08, -4.58433e-07, 1, -8.16369e-08, 3.61397, 5.22253e-07)
bones/44/enabled = true
bones/44/position = Vector3(-8.16369e-08, 3.61397, 5.22253e-07)
bones/44/rotation = Quaternion(-2.29216e-07, 3.65704e-08, 3.65672e-08, 1)
bones/44/scale = Vector3(1, 1, 1)
bones/45/name = "RightHandMiddle3"
bones/45/parent = 44
bones/45/rest = Transform3D(1, 4.70179e-08, -4.7022e-08, -4.70178e-08, 1, 1.13706e-06, 4.7022e-08, -1.13706e-06, 1, -2.87637e-05, 3.45976, -4.36688e-06)
bones/45/enabled = true
bones/45/position = Vector3(-2.87637e-05, 3.45976, -4.36688e-06)
bones/45/rotation = Quaternion(-5.6853e-07, -2.3511e-08, -2.35089e-08, 1)
bones/45/scale = Vector3(1, 1, 1)
bones/46/name = "RightHandMiddle4"
bones/46/parent = 45
bones/46/rest = Transform3D(0.999905, 0.00341724, -0.0133898, -0.00341588, 0.999994, 0.000124527, 0.0133902, -7.8777e-05, 0.99991, 2.77946e-05, 3.68019, -1.96819e-05)
bones/46/enabled = true
bones/46/position = Vector3(2.77946e-05, 3.68019, -1.96819e-05)
bones/46/rotation = Quaternion(-5.08272e-05, -0.00669517, -0.00170832, 0.999976)
bones/46/scale = Vector3(1, 1, 1)
bones/47/name = "RightHandRing1"
bones/47/parent = 34
bones/47/rest = Transform3D(1, 9.66599e-06, -2.15347e-08, -9.66599e-06, 1, -2.81994e-06, 2.15075e-08, 2.81994e-06, 1, -2.21663, 12.147, -0.00999729)
bones/47/enabled = true
bones/47/position = Vector3(-2.21663, 12.147, -0.00999729)
bones/47/rotation = Quaternion(1.40997e-06, -1.07606e-08, -4.83299e-06, 1)
bones/47/scale = Vector3(1, 1, 1)
bones/48/name = "RightHandRing2"
bones/48/parent = 47
bones/48/rest = Transform3D(1, -1.60845e-05, 3.26054e-09, 1.60845e-05, 1, 1.32059e-06, -3.28178e-09, -1.32059e-06, 1, -2.49033e-07, 3.6012, -7.75123e-07)
bones/48/enabled = true
bones/48/position = Vector3(-2.49033e-07, 3.6012, -7.75123e-07)
bones/48/rotation = Quaternion(-6.60295e-07, 1.63558e-09, 8.04225e-06, 1)
bones/48/scale = Vector3(1, 1, 1)
bones/49/name = "RightHandRing3"
bones/49/parent = 48
bones/49/rest = Transform3D(1, -2.25764e-07, 2.25784e-07, 2.25764e-07, 1, 1.11976e-07, -2.25784e-07, -1.11976e-07, 1, 2.83803e-08, 3.3073, -4.63963e-06)
bones/49/enabled = true
bones/49/position = Vector3(2.83803e-08, 3.3073, -4.63963e-06)
bones/49/rotation = Quaternion(-5.5988e-08, 1.12892e-07, 1.12882e-07, 1)
bones/49/scale = Vector3(1, 1, 1)
bones/50/name = "RightHandRing4"
bones/50/parent = 49
bones/50/rest = Transform3D(0.999884, 0.00060163, -0.0152265, -0.000599783, 1, 0.000125877, 0.0152265, -0.00011673, 0.999884, 2.38382e-05, 3.66011, 3.86379e-06)
bones/50/enabled = true
bones/50/position = Vector3(2.38382e-05, 3.66011, 3.86379e-06)
bones/50/rotation = Quaternion(-6.06535e-05, -0.00761347, -0.000300362, 0.999971)
bones/50/scale = Vector3(1, 1, 1)
bones/51/name = "RightHandPinky1"
bones/51/parent = 34
bones/51/rest = Transform3D(1, 6.22466e-06, -6.6552e-08, -6.22466e-06, 1, -2.36667e-06, 6.65373e-08, 2.36667e-06, 1, -4.72583, 10.9082, 0.226133)
bones/51/enabled = true
bones/51/position = Vector3(-4.72583, 10.9082, 0.226133)
bones/51/rotation = Quaternion(1.18333e-06, -3.32723e-08, -3.11233e-06, 1)
bones/51/scale = Vector3(1, 1, 1)
bones/52/name = "RightHandPinky2"
bones/52/parent = 51
bones/52/rest = Transform3D(1, -2.08421e-05, 1.41745e-07, 2.08421e-05, 1, 3.20223e-07, -1.41752e-07, -3.2022e-07, 1, -8.76768e-07, 4.13664, -4.06382e-06)
bones/52/enabled = true
bones/52/position = Vector3(-8.76768e-07, 4.13664, -4.06382e-06)
bones/52/rotation = Quaternion(-1.60111e-07, 7.08743e-08, 1.04211e-05, 1)
bones/52/scale = Vector3(1, 1, 1)
bones/53/name = "RightHandPinky3"
bones/53/parent = 52
bones/53/rest = Transform3D(1, 2.11417e-05, -1.62765e-07, -2.11417e-05, 1, -5.11217e-07, 1.62755e-07, 5.11221e-07, 1, -1.52861e-06, 2.59484, -7.68066e-06)
bones/53/enabled = true
bones/53/position = Vector3(-1.52861e-06, 2.59484, -7.68066e-06)
bones/53/rotation = Quaternion(2.5561e-07, -8.13802e-08, -1.05708e-05, 1)
bones/53/scale = Vector3(1, 1, 1)
bones/54/name = "RightHandPinky4"
bones/54/parent = 53
bones/54/rest = Transform3D(0.999846, -0.00441081, -0.0169974, 0.00441363, 0.99999, 0.000128528, 0.0169966, -0.000203529, 0.999855, 1.42578e-06, 2.92388, -6.86725e-06)
bones/54/enabled = true
bones/54/position = Vector3(1.42578e-06, 2.92388, -6.86725e-06)
bones/54/rotation = Quaternion(-8.30174e-05, -0.00849883, 0.00220619, 0.999961)
bones/54/scale = Vector3(1, 1, 1)
bones/55/name = "LeftUpLeg"
bones/55/parent = 0
bones/55/rest = Transform3D(-0.999982, 0.00593887, 7.83062e-05, -0.00593938, -0.999902, -0.0126999, 2.87533e-06, -0.0127002, 0.999919, 9.12387, -6.6572, -0.0554031)
bones/55/enabled = true
bones/55/position = Vector3(9.12387, -6.6572, -0.0554031)
bones/55/rotation = Quaternion(2.02959e-05, -0.00635019, 0.999975, -0.00296964)
bones/55/scale = Vector3(1, 1, 1)
bones/56/name = "LeftLeg"
bones/56/parent = 55
bones/56/rest = Transform3D(0.99993, 0.0118315, 0.000579731, -0.0118447, 0.999273, 0.0362199, -0.000150774, -0.0362242, 0.999344, -8.63162e-07, 40.5994, -1.24564e-08)
bones/56/enabled = true
bones/56/position = Vector3(-8.63162e-07, 40.5994, -1.24564e-08)
bones/56/rotation = Quaternion(-0.0181143, 0.000182659, -0.00592012, 0.999818)
bones/56/scale = Vector3(1, 1, 1)
bones/57/name = "LeftFoot"
bones/57/parent = 56
bones/57/rest = Transform3D(0.998342, -0.0264272, 0.0511338, 0.0574903, 0.414367, -0.908292, 0.00281544, 0.909726, 0.415199, -4.34017e-07, 42.099, -5.27361e-07)
bones/57/enabled = true
bones/57/position = Vector3(-4.34017e-07, 42.099, -5.27361e-07)
bones/57/rotation = Quaternion(0.54055, 0.0143665, 0.0249511, 0.840819)
bones/57/scale = Vector3(1, 1, 1)
bones/58/name = "LeftToeBase"
bones/58/parent = 57
bones/58/rest = Transform3D(0.997412, 0.0150935, -0.0702888, -0.0447132, 0.89584, -0.442121, 0.0562943, 0.444119, 0.894197, 1.08691e-06, 15.7216, 3.57628e-07)
bones/58/enabled = true
bones/58/position = Vector3(1.08691e-06, 15.7216, 3.57628e-07)
bones/58/rotation = Quaternion(0.227692, -0.0325216, -0.0153655, 0.973069)
bones/58/scale = Vector3(1, 1, 1)
bones/59/name = "LeftToe_End"
bones/59/parent = 58
bones/59/rest = Transform3D(1, 8.66712e-08, 8.61764e-08, -8.66712e-08, 1, -3.32511e-08, -8.61764e-08, 3.32511e-08, 1, 1.21817e-06, 10, 1.04308e-07)
bones/59/enabled = true
bones/59/position = Vector3(1.21817e-06, 10, 1.04308e-07)
bones/59/rotation = Quaternion(1.66256e-08, 4.30882e-08, -4.33356e-08, 1)
bones/59/scale = Vector3(1, 1, 1)
bones/60/name = "RightUpLeg"
bones/60/parent = 0
bones/60/rest = Transform3D(-0.999981, -0.00611455, -7.49555e-05, 0.006115, -0.999901, -0.0126672, 2.50601e-06, -0.0126674, 0.99992, -9.12503, -6.6556, -0.0553527)
bones/60/enabled = true
bones/60/position = Vector3(-9.12503, -6.6556, -0.0553527)
bones/60/rotation = Quaternion(-1.81128e-05, -0.0063338, 0.999975, 0.00305746)
bones/60/scale = Vector3(1, 1, 1)
bones/61/name = "RightLeg"
bones/61/parent = 60
bones/61/rest = Transform3D(0.99993, -0.0118315, -0.000580209, 0.0118448, 0.999271, 0.0362854, 0.000150474, -0.0362897, 0.999341, -9.69931e-08, 40.5995, -9.51695e-08)
bones/61/enabled = true
bones/61/position = Vector3(-9.69931e-08, 40.5995, -9.51695e-08)
bones/61/rotation = Quaternion(-0.0181471, -0.000182704, 0.00592016, 0.999818)
bones/61/scale = Vector3(1, 1, 1)
bones/62/name = "RightFoot"
bones/62/parent = 61
bones/62/rest = Transform3D(0.998342, 0.0264271, -0.0511337, -0.0574901, 0.414337, -0.908306, -0.00281731, 0.90974, 0.415169, 2.58864e-07, 42.099, -6.77537e-08)
bones/62/enabled = true
bones/62/position = Vector3(2.58864e-07, 42.099, -6.77537e-08)
bones/62/rotation = Quaternion(0.540564, -0.014366, -0.0249513, 0.84081)
bones/62/scale = Vector3(1, 1, 1)
bones/63/name = "RightToeBase"
bones/63/parent = 62
bones/63/rest = Transform3D(0.997471, -0.0150664, 0.0694586, 0.044322, 0.895832, -0.442177, -0.0555613, 0.444137, 0.894234, 3.6331e-07, 15.7216, 4.41074e-06)
bones/63/enabled = true
bones/63/position = Vector3(3.6331e-07, 15.7216, 4.41074e-06)
bones/63/rotation = Quaternion(0.227708, 0.0321197, 0.0152578, 0.97308)
bones/63/scale = Vector3(1, 1, 1)
bones/64/name = "RightToe_End"
bones/64/parent = 63
bones/64/rest = Transform3D(1, 4.87489e-09, 2.43308e-08, -4.87489e-09, 1, -1.26311e-08, -2.43308e-08, 1.26311e-08, 1, -1.2666e-07, 10, 1.3411e-07)
bones/64/enabled = true
bones/64/position = Vector3(-1.2666e-07, 10, 1.3411e-07)
bones/64/rotation = Quaternion(6.31553e-09, 1.21654e-08, -2.43745e-09, 1)
bones/64/scale = Vector3(1, 1, 1)
[node name="Mesh" type="MeshInstance3D" parent="Armature/Skeleton3D"]
mesh = ExtResource("2_joplc")
skin = SubResource("Skin_3fblq")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"shooter_pro": ExtResource("2_73ayx")
}
[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource("AnimationNodeStateMachine_6huhg")
anim_player = NodePath("../AnimationPlayer")
active = true
parameters/playback = SubResource("AnimationNodeStateMachinePlayback_um4kc")
parameters/RunBlend/blend_position = Vector2(-0.776573, 0.0769231)
[node name="Gun" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0711573, 1.31188, 0.136163)
[node name="blasterG" parent="Gun" instance=ExtResource("1_il16d")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0624908, 0.00295019, 0.415668)
[node name="LeftHandMarker" type="Marker3D" parent="Gun"]
transform = Transform3D(-0.551533, 0.263652, -0.79139, -0.789931, 0.139722, 0.597065, 0.267992, 0.954445, 0.131205, 0.00781976, -0.0597867, 0.510909)
[node name="RightHandMarker" type="Marker3D" parent="Gun"]
transform = Transform3D(-0.0263627, 0.0380696, 0.998927, 0.999573, -0.0115765, 0.026821, 0.0125851, 0.999208, -0.0377481, -0.12526, -0.0495872, 0.227626)
[node name="HeadMarker" type="Marker3D" parent="Gun"]
transform = Transform3D(1, 0, 0, 3.63798e-12, 1, -5.82077e-11, 0, 0, 1, -0.148075, 0.193975, 1.95233)
[node name="MuzzleMarker" type="Marker3D" parent="Gun"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0725154, 0.0640962, 0.652751)