extends Node3D class_name Tile ## Tile class it allows setting the visible tile design by ## hiding the nodes with not currently used tile designs. ## (Intended to be used with tile.tscn) ## Tile names, must be in the same order as child nodes enum TileNames { orange, road, tree, goal } ## ID of the current set tile var id: int @onready var tiles: Array = get_children() ## Sets the specified tile mesh to be visible, and hides others func set_tile(tile_name: TileNames): hide_all() id = int(tile_name) tiles[id].visible = true ## Hides all tiles func hide_all(): for tile in tiles: tile.visible = false