extends Node3D class_name Car ## Car, moves along x axis, ## and changes direction once left or right edge is reached #region Initialized by car manager var step_size: int var left_edge_x: int var right_edge_x: int var current_direction: int = 1 #endregion func _physics_process(_delta: float) -> void: if not (position.x > left_edge_x and position.x < right_edge_x): current_direction = -current_direction rotation.y = current_direction / 2.0 * PI position.x += step_size * current_direction