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extends Node3D
class_name Tile
## Tile class it allows setting the visible tile design by
## hiding the nodes with not currently used tile designs.
## (Intended to be used with tile.tscn)
## Tile names, must be in the same order as child nodes
enum TileNames {
orange,
road,
tree,
goal
}
## ID of the current set tile
var id: int
@onready var tiles: Array = get_children()
## Sets the specified tile mesh to be visible, and hides others
func set_tile(tile_name: TileNames):
hide_all()
id = int(tile_name)
tiles[id].visible = true
## Hides all tiles
func hide_all():
for tile in tiles:
tile.visible = false