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extends Node3D
class_name Car
## Car, moves along x axis,
## and changes direction once left or right edge is reached
#region Initialized by car manager
var step_size: int
var left_edge_x: int
var right_edge_x: int
var current_direction: int = 1
#endregion
func _physics_process(_delta: float) -> void:
if not (position.x > left_edge_x and position.x < right_edge_x):
current_direction = -current_direction
rotation.y = current_direction / 2.0 * PI
position.x += step_size * current_direction