extends Node3D | |
class_name Car | |
## Car, moves along x axis, | |
## and changes direction once left or right edge is reached | |
#region Initialized by car manager | |
var step_size: int | |
var left_edge_x: int | |
var right_edge_x: int | |
var current_direction: int = 1 | |
#endregion | |
func _physics_process(_delta: float) -> void: | |
if not (position.x > left_edge_x and position.x < right_edge_x): | |
current_direction = -current_direction | |
rotation.y = current_direction / 2.0 * PI | |
position.x += step_size * current_direction | |