godot_rl_FlyBy / FlyBy.csproj
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<Project Sdk="Godot.NET.Sdk/4.2.1">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>GodotRLAgents</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.ML.OnnxRuntime" Version="1.15.1" />
</ItemGroup>
</Project>