Kim2091 commited on
Commit
eb28026
1 Parent(s): 99ce991

Update README.md

Browse files
Files changed (1) hide show
  1. README.md +34 -0
README.md CHANGED
@@ -1,3 +1,37 @@
1
  ---
2
  license: cc-by-nc-sa-4.0
3
  ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
  ---
2
  license: cc-by-nc-sa-4.0
3
  ---
4
+ **Name:** ClearRealityV1 Soft + Normal
5
+
6
+ **License:** CC BY-NC-SA 4.0
7
+
8
+ **Link:** https://mega.nz/folder/Xc4wnC7T#yUS5-9-AbRxLhpdPW_8f2w
9
+
10
+ **Model Architecture:** SPAN
11
+
12
+ **Scale:** 4
13
+
14
+ **Purpose:** Realistic images of humans, foliage, trees, buildings, etc.
15
+
16
+ **Iterations:** 300k (over multiple models)
17
+
18
+ **batch_size:** 12-20
19
+
20
+ **HR_size:** 128-256
21
+
22
+ **Epoch:** 40?
23
+
24
+ **Dataset:** My own UltraSharpV2 dataset, my 8k dataset (v2), Nomos8k, and FaceUp
25
+
26
+ **Dataset_size:** 19k tiles
27
+
28
+ **OTF Training** No (made with datasetDestroyer)
29
+
30
+ **Pretrained_Model_G:** Official pretrain
31
+
32
+
33
+ **Description:** Nice to release a model again! This one is intended for realistic imagery, and works especially well on faces, hair, and nature shots. I trained this model on SPAN, which as of the time of release, you'll need chaiNNer-nightly for. I aimed for a softer, more natural look for this model with as few artifacts as possible.
34
+
35
+ In addition to the Normal model, I've included a "soft" model. The Soft model is... softer. Basically it was an earlier version of the model with a more limited dataset. It produces more natural output on games or rendered content, but suffers a bit more with realistic stuff.
36
+
37
+ Note: In shots with DOF (depth of field) or bokeh, unfortunately there will be artifacts. Sorry